godot/main
Thaddeus Crews c937b6d180
Merge pull request #102419 from Ivorforce/std-size
Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
..
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main.cpp [Linux/BSD] Offload RenderingDevice creation test to subprocess. 2025-03-04 13:18:26 +02:00
main.h Cleanup Android input on render thread settings 2024-07-09 09:15:18 -07:00
main_builders.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
main_timer_sync.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
main_timer_sync.h Add frame delta smoothing option (4.x) 2023-05-16 13:57:25 +01:00
performance.cpp Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
performance.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
steam_tracker.cpp Fix various typos 2025-01-08 14:47:42 +02:00
steam_tracker.h Fix various typos 2025-01-08 14:47:42 +02:00