godot/servers/rendering/renderer_rd
Thaddeus Crews c9511255de
Merge pull request #107684 from dsnopek/revert-shadow-normal-bias-relative
Revert "Use lower shadow normal bias for distant directional shadow splits"
2025-06-19 09:53:54 -05:00
..
effects Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
environment Merge pull request #106673 from retrotails/master 2025-06-06 17:37:09 +02:00
forward_clustered Forward+: Fix builtins in light shader 2025-06-17 20:14:53 +08:00
forward_mobile Check render target validity before getting motion vector texture in mobile renderer 2025-06-13 18:52:02 -05:00
shaders Forward+: Fix builtins in light shader 2025-06-17 20:14:53 +08:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #107684 from dsnopek/revert-shadow-normal-bias-relative 2025-06-19 09:53:54 -05:00
cluster_builder_rd.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
cluster_builder_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Fix Invalid Task ID error spam in PipelineHashMapRD. 2025-03-12 19:59:13 +02:00
renderer_canvas_render_rd.cpp Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
renderer_canvas_render_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
renderer_compositor_rd.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
renderer_compositor_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
renderer_scene_render_rd.cpp Add SMAA 1x 2025-05-21 15:02:09 -04:00
renderer_scene_render_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_rd.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
shader_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00