godot/main
Rémi Verschelde c9f0ab6701
Vulkan: Re-enable Mesa device select layer
We got this from RenderDoc which had an issue with it 5 years ago, but it's
not a given that Godot is also affected.

This layer is actually quite convenient to be able to change what default Vulkan
capable GPU should be used for applications via environment variables:
https://docs.mesa3d.org/envvars.html#vulkan-mesa-device-select-layer-environment-variables
2025-03-25 10:16:50 +01:00
..
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main.cpp Vulkan: Re-enable Mesa device select layer 2025-03-25 10:16:50 +01:00
main.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
main_builders.py SCons: Make builders prettier, utilize constexpr 2025-03-11 18:31:20 -05:00
main_timer_sync.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
main_timer_sync.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
performance.cpp Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
performance.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Make builders prettier, utilize constexpr 2025-03-11 18:31:20 -05:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
steam_tracker.cpp Fix various typos 2025-01-08 14:47:42 +02:00
steam_tracker.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00