mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 22:00:10 +00:00
We got this from RenderDoc which had an issue with it 5 years ago, but it's not a given that Godot is also affected. This layer is actually quite convenient to be able to change what default Vulkan capable GPU should be used for applications via environment variables: https://docs.mesa3d.org/envvars.html#vulkan-mesa-device-select-layer-environment-variables |
||
|---|---|---|
| .. | ||
| app_icon.png | ||
| main.cpp | ||
| main.h | ||
| main_builders.py | ||
| main_timer_sync.cpp | ||
| main_timer_sync.h | ||
| performance.cpp | ||
| performance.h | ||
| SCsub | ||
| splash.png | ||
| steam_tracker.cpp | ||
| steam_tracker.h | ||