mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			21 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="EditorScriptPicker" inherits="EditorResourcePicker" version="4.0">
 | |
| 	<brief_description>
 | |
| 		Godot editor's control for selecting the [code]script[/code] property of a [Node].
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
 | |
| 		[b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work.
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner">
 | |
| 			The owner [Node] of the script property that holds the edited resource.
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<constants>
 | |
| 	</constants>
 | |
| </class>
 | 
