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		ca1a2e1124
		
			
		
	
	
	
	
		
			
			This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
(cherry picked from commit c6f28ed62b)
		
	
			
		
			
				
	
	
		
			370 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			370 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  input_map.cpp                                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "input_map.h"
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| 
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| #include "core/os/input.h"
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| #include "core/os/keyboard.h"
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| #include "core/project_settings.h"
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| 
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| InputMap *InputMap::singleton = nullptr;
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| 
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| int InputMap::ALL_DEVICES = -1;
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| 
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| void InputMap::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
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| 	ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
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| 	ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f));
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| 	ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
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| 
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| 	ClassDB::bind_method(D_METHOD("action_set_deadzone", "action", "deadzone"), &InputMap::action_set_deadzone);
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| 	ClassDB::bind_method(D_METHOD("action_get_deadzone", "action"), &InputMap::action_get_deadzone);
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| 	ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
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| 	ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
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| 	ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
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| 	ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
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| 	ClassDB::bind_method(D_METHOD("get_action_list", "action"), &InputMap::_get_action_list);
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| 	ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
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| 	ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
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| }
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| 
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| /**
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|  * Returns an nonexistent action error message with a suggestion of the closest
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|  * matching action name (if possible).
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|  */
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| String InputMap::_suggest_actions(const StringName &p_action) const {
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| 	List<StringName> actions = get_actions();
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| 	StringName closest_action;
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| 	float closest_similarity = 0.0;
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| 
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| 	// Find the most action with the most similar name.
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| 	for (List<StringName>::Element *E = actions.front(); E; E = E->next()) {
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| 		const float similarity = String(E->get()).similarity(p_action);
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| 
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| 		if (similarity > closest_similarity) {
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| 			closest_action = E->get();
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| 			closest_similarity = similarity;
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| 		}
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| 	}
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| 
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| 	String error_message = vformat("The InputMap action \"%s\" doesn't exist.", p_action);
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| 
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| 	if (closest_similarity >= 0.4) {
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| 		// Only include a suggestion in the error message if it's similar enough.
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| 		error_message += vformat(" Did you mean \"%s\"?", closest_action);
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| 	}
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| 	return error_message;
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| }
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| 
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| void InputMap::add_action(const StringName &p_action, float p_deadzone) {
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| 	ERR_FAIL_COND_MSG(input_map.has(p_action), "InputMap already has action \"" + String(p_action) + "\".");
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| 	input_map[p_action] = Action();
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| 	static int last_id = 1;
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| 	input_map[p_action].id = last_id;
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| 	input_map[p_action].deadzone = p_deadzone;
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| 	last_id++;
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| }
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| 
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| void InputMap::erase_action(const StringName &p_action) {
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| 	ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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| 
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| 	input_map.erase(p_action);
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| }
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| 
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| Array InputMap::_get_actions() {
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| 	Array ret;
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| 	List<StringName> actions = get_actions();
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| 	if (actions.empty()) {
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| 		return ret;
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| 	}
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| 
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| 	for (const List<StringName>::Element *E = actions.front(); E; E = E->next()) {
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| 		ret.push_back(E->get());
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| List<StringName> InputMap::get_actions() const {
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| 	List<StringName> actions = List<StringName>();
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| 	if (input_map.empty()) {
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| 		return actions;
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| 	}
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| 
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| 	for (Map<StringName, Action>::Element *E = input_map.front(); E; E = E->next()) {
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| 		actions.push_back(E->key());
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| 	}
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| 
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| 	return actions;
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| }
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| 
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| List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
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| 	ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
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| 
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| 	for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
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| 		const Ref<InputEvent> e = E->get();
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| 
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| 		//if (e.type != Ref<InputEvent>::KEY && e.device != p_event.device) -- unsure about the KEY comparison, why is this here?
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| 		//	continue;
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| 
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| 		int device = e->get_device();
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| 		if (device == ALL_DEVICES || device == p_event->get_device()) {
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| 			if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
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| 				return E;
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| 			}
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| 		}
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| 	}
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| 
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| 	return nullptr;
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| }
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| 
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| bool InputMap::has_action(const StringName &p_action) const {
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| 	return input_map.has(p_action);
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| }
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| 
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| float InputMap::action_get_deadzone(const StringName &p_action) {
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| 	ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, _suggest_actions(p_action));
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| 
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| 	return input_map[p_action].deadzone;
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| }
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| 
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| void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
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| 	ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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| 
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| 	input_map[p_action].deadzone = p_deadzone;
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| }
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| 
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| void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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| 	ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object.");
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| 	ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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| 
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| 	if (_find_event(input_map[p_action], p_event)) {
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| 		return; //already gots
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| 	}
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| 
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| 	input_map[p_action].inputs.push_back(p_event);
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| }
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| 
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| bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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| 	ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, _suggest_actions(p_action));
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| 
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| 	return (_find_event(input_map[p_action], p_event) != nullptr);
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| }
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| 
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| void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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| 	ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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| 
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| 	List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event);
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| 	if (E) {
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| 		input_map[p_action].inputs.erase(E);
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| 		if (Input::get_singleton()->is_action_pressed(p_action)) {
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| 			Input::get_singleton()->action_release(p_action);
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| 		}
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| 	}
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| }
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| 
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| void InputMap::action_erase_events(const StringName &p_action) {
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| 	ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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| 
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| 	input_map[p_action].inputs.clear();
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| }
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| 
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| Array InputMap::_get_action_list(const StringName &p_action) {
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| 	Array ret;
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| 	const List<Ref<InputEvent>> *al = get_action_list(p_action);
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| 	if (al) {
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| 		for (const List<Ref<InputEvent>>::Element *E = al->front(); E; E = E->next()) {
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| 			ret.push_back(E->get());
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| 		}
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| const List<Ref<InputEvent>> *InputMap::get_action_list(const StringName &p_action) {
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| 	const Map<StringName, Action>::Element *E = input_map.find(p_action);
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| 	if (!E) {
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| 		return nullptr;
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| 	}
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| 
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| 	return &E->get().inputs;
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| }
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| 
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| bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const {
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| 	return event_get_action_status(p_event, p_action);
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| }
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| 
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| bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
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| 	Map<StringName, Action>::Element *E = input_map.find(p_action);
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| 	ERR_FAIL_COND_V_MSG(!E, false, _suggest_actions(p_action));
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| 
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| 	Ref<InputEventAction> input_event_action = p_event;
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| 	if (input_event_action.is_valid()) {
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| 		if (p_pressed != nullptr) {
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| 			*p_pressed = input_event_action->is_pressed();
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| 		}
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| 		if (p_strength != nullptr) {
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| 			*p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f;
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| 		}
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| 		return input_event_action->get_action() == p_action;
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| 	}
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| 
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| 	bool pressed;
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| 	float strength;
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| 	List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
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| 	if (event != nullptr) {
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| 		if (p_pressed != nullptr) {
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| 			*p_pressed = pressed;
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| 		}
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| 		if (p_strength != nullptr) {
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| 			*p_strength = strength;
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| 		}
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| 		return true;
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| 	} else {
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| 		return false;
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| 	}
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| }
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| 
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| const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
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| 	return input_map;
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| }
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| 
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| void InputMap::load_from_globals() {
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| 	input_map.clear();
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| 
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| 	List<PropertyInfo> pinfo;
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| 	ProjectSettings::get_singleton()->get_property_list(&pinfo);
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| 
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| 	for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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| 		const PropertyInfo &pi = E->get();
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| 
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| 		if (!pi.name.begins_with("input/")) {
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| 			continue;
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| 		}
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| 
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| 		String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
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| 
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| 		Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
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| 		float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f;
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| 		Array events = action["events"];
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| 
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| 		add_action(name, deadzone);
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| 		for (int i = 0; i < events.size(); i++) {
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| 			Ref<InputEvent> event = events[i];
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| 			if (event.is_null()) {
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| 				continue;
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| 			}
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| 			action_add_event(name, event);
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| 		}
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| 	}
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| }
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| 
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| void InputMap::load_default() {
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| 	Ref<InputEventKey> key;
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| 
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| 	add_action("ui_accept");
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| 	key.instance();
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| 	key->set_scancode(KEY_ENTER);
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| 	action_add_event("ui_accept", key);
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| 
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| 	key.instance();
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| 	key->set_scancode(KEY_KP_ENTER);
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| 	action_add_event("ui_accept", key);
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| 
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| 	key.instance();
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| 	key->set_scancode(KEY_SPACE);
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| 	action_add_event("ui_accept", key);
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| 
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| 	add_action("ui_select");
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| 	key.instance();
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| 	key->set_scancode(KEY_SPACE);
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| 	action_add_event("ui_select", key);
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| 
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| 	add_action("ui_cancel");
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| 	key.instance();
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| 	key->set_scancode(KEY_ESCAPE);
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| 	action_add_event("ui_cancel", key);
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| 
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| 	add_action("ui_focus_next");
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| 	key.instance();
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| 	key->set_scancode(KEY_TAB);
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| 	action_add_event("ui_focus_next", key);
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| 
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| 	add_action("ui_focus_prev");
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| 	key.instance();
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| 	key->set_scancode(KEY_TAB);
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| 	key->set_shift(true);
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| 	action_add_event("ui_focus_prev", key);
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| 
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| 	add_action("ui_left");
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| 	key.instance();
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| 	key->set_scancode(KEY_LEFT);
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| 	action_add_event("ui_left", key);
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| 
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| 	add_action("ui_right");
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| 	key.instance();
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| 	key->set_scancode(KEY_RIGHT);
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| 	action_add_event("ui_right", key);
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| 
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| 	add_action("ui_up");
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| 	key.instance();
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| 	key->set_scancode(KEY_UP);
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| 	action_add_event("ui_up", key);
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| 
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| 	add_action("ui_down");
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| 	key.instance();
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| 	key->set_scancode(KEY_DOWN);
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| 	action_add_event("ui_down", key);
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| 
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| 	add_action("ui_page_up");
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| 	key.instance();
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| 	key->set_scancode(KEY_PAGEUP);
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| 	action_add_event("ui_page_up", key);
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| 
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| 	add_action("ui_page_down");
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| 	key.instance();
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| 	key->set_scancode(KEY_PAGEDOWN);
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| 	action_add_event("ui_page_down", key);
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| 
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| 	add_action("ui_home");
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| 	key.instance();
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| 	key->set_scancode(KEY_HOME);
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| 	action_add_event("ui_home", key);
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| 
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| 	add_action("ui_end");
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| 	key.instance();
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| 	key->set_scancode(KEY_END);
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| 	action_add_event("ui_end", key);
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| }
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| 
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| InputMap::InputMap() {
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| 	ERR_FAIL_COND_MSG(singleton, "Singleton in InputMap already exist.");
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| 	singleton = this;
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| }
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