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			86 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /*************************************************************************/
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| /*  library_godot_eval.js                                                */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| const GodotEval = {
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| 	godot_js_eval__deps: ['$GodotRuntime'],
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| 	godot_js_eval__sig: 'iiiiiii',
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| 	godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
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| 		const js_code = GodotRuntime.parseString(p_js);
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| 		let eval_ret = null;
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| 		try {
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| 			if (p_use_global_ctx) {
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| 				// indirect eval call grants global execution context
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| 				const global_eval = eval; // eslint-disable-line no-eval
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| 				eval_ret = global_eval(js_code);
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| 			} else {
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| 				eval_ret = eval(js_code); // eslint-disable-line no-eval
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| 			}
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| 		} catch (e) {
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| 			GodotRuntime.error(e);
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| 		}
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| 
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| 		switch (typeof eval_ret) {
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| 		case 'boolean':
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| 			GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
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| 			return 1; // BOOL
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| 
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| 		case 'number':
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| 			GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
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| 			return 3; // REAL
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| 
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| 		case 'string':
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| 			GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
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| 			return 4; // STRING
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| 
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| 		case 'object':
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| 			if (eval_ret === null) {
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| 				break;
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| 			}
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| 
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| 			if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
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| 				eval_ret = new Uint8Array(eval_ret.buffer);
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| 			} else if (eval_ret instanceof ArrayBuffer) {
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| 				eval_ret = new Uint8Array(eval_ret);
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| 			}
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| 			if (eval_ret instanceof Uint8Array) {
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| 				const func = GodotRuntime.get_func(p_callback);
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| 				const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
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| 				HEAPU8.set(eval_ret, bytes_ptr);
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| 				return 20; // POOL_BYTE_ARRAY
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| 			}
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| 			break;
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| 
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| 			// no default
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| 		}
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| 		return 0; // NIL
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| 	},
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| };
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| 
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| mergeInto(LibraryManager.library, GodotEval);
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