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	 f3ad14224e
			
		
	
	
		f3ad14224e
		
	
	
	
	
		
			
			-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
		
			
				
	
	
		
			1331 lines
		
	
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1331 lines
		
	
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  mesh.cpp                                                             */
 | |
| /*************************************************************************/
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| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
 | |
| #include "mesh.h"
 | |
| 
 | |
| #include "pair.h"
 | |
| #include "scene/resources/concave_polygon_shape.h"
 | |
| #include "scene/resources/convex_polygon_shape.h"
 | |
| #include "surface_tool.h"
 | |
| 
 | |
| #include <stdlib.h>
 | |
| 
 | |
| void Mesh::_clear_triangle_mesh() const {
 | |
| 
 | |
| 	triangle_mesh.unref();
 | |
| 	;
 | |
| }
 | |
| 
 | |
| Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
 | |
| 
 | |
| 	if (triangle_mesh.is_valid())
 | |
| 		return triangle_mesh;
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| 
 | |
| 	int facecount = 0;
 | |
| 
 | |
| 	for (int i = 0; i < get_surface_count(); i++) {
 | |
| 
 | |
| 		if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
 | |
| 			continue;
 | |
| 
 | |
| 		if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
 | |
| 
 | |
| 			facecount += surface_get_array_index_len(i);
 | |
| 		} else {
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| 
 | |
| 			facecount += surface_get_array_len(i);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (facecount == 0 || (facecount % 3) != 0)
 | |
| 		return triangle_mesh;
 | |
| 
 | |
| 	PoolVector<Vector3> faces;
 | |
| 	faces.resize(facecount);
 | |
| 	PoolVector<Vector3>::Write facesw = faces.write();
 | |
| 
 | |
| 	int widx = 0;
 | |
| 
 | |
| 	for (int i = 0; i < get_surface_count(); i++) {
 | |
| 
 | |
| 		if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
 | |
| 			continue;
 | |
| 
 | |
| 		Array a = surface_get_arrays(i);
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| 
 | |
| 		int vc = surface_get_array_len(i);
 | |
| 		PoolVector<Vector3> vertices = a[ARRAY_VERTEX];
 | |
| 		PoolVector<Vector3>::Read vr = vertices.read();
 | |
| 
 | |
| 		if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
 | |
| 
 | |
| 			int ic = surface_get_array_index_len(i);
 | |
| 			PoolVector<int> indices = a[ARRAY_INDEX];
 | |
| 			PoolVector<int>::Read ir = indices.read();
 | |
| 
 | |
| 			for (int i = 0; i < ic; i++) {
 | |
| 				int index = ir[i];
 | |
| 				facesw[widx++] = vr[index];
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			for (int i = 0; i < vc; i++)
 | |
| 				facesw[widx++] = vr[i];
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	facesw = PoolVector<Vector3>::Write();
 | |
| 
 | |
| 	triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
 | |
| 	triangle_mesh->create(faces);
 | |
| 
 | |
| 	return triangle_mesh;
 | |
| }
 | |
| 
 | |
| PoolVector<Face3> Mesh::get_faces() const {
 | |
| 
 | |
| 	Ref<TriangleMesh> tm = generate_triangle_mesh();
 | |
| 	if (tm.is_valid())
 | |
| 		return tm->get_faces();
 | |
| 	return PoolVector<Face3>();
 | |
| 	/*
 | |
| 	for (int i=0;i<surfaces.size();i++) {
 | |
| 
 | |
| 		if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES )
 | |
| 			continue;
 | |
| 
 | |
| 		PoolVector<int> indices;
 | |
| 		PoolVector<Vector3> vertices;
 | |
| 
 | |
| 		vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX);
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| 
 | |
| 		int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
 | |
| 		bool has_indices;
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| 
 | |
| 		if (len>0) {
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| 
 | |
| 			indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX);
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| 			has_indices=true;
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| 
 | |
| 		} else {
 | |
| 
 | |
| 			len=vertices.size();
 | |
| 			has_indices=false;
 | |
| 		}
 | |
| 
 | |
| 		if (len<=0)
 | |
| 			continue;
 | |
| 
 | |
| 		PoolVector<int>::Read indicesr = indices.read();
 | |
| 		const int *indicesptr = indicesr.ptr();
 | |
| 
 | |
| 		PoolVector<Vector3>::Read verticesr = vertices.read();
 | |
| 		const Vector3 *verticesptr = verticesr.ptr();
 | |
| 
 | |
| 		int old_faces=faces.size();
 | |
| 		int new_faces=old_faces+(len/3);
 | |
| 
 | |
| 		faces.resize(new_faces);
 | |
| 
 | |
| 		PoolVector<Face3>::Write facesw = faces.write();
 | |
| 		Face3 *facesptr=facesw.ptr();
 | |
| 
 | |
| 
 | |
| 		for (int i=0;i<len/3;i++) {
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| 
 | |
| 			Face3 face;
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| 
 | |
| 			for (int j=0;j<3;j++) {
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| 
 | |
| 				int idx=i*3+j;
 | |
| 				face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
 | |
| 			}
 | |
| 
 | |
| 			facesptr[i+old_faces]=face;
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| */
 | |
| }
 | |
| 
 | |
| Ref<Shape> Mesh::create_convex_shape() const {
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| 
 | |
| 	PoolVector<Vector3> vertices;
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| 
 | |
| 	for (int i = 0; i < get_surface_count(); i++) {
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| 
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| 		Array a = surface_get_arrays(i);
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| 		PoolVector<Vector3> v = a[ARRAY_VERTEX];
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| 		vertices.append_array(v);
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| 	}
 | |
| 
 | |
| 	Ref<ConvexPolygonShape> shape = memnew(ConvexPolygonShape);
 | |
| 	shape->set_points(vertices);
 | |
| 	return shape;
 | |
| }
 | |
| 
 | |
| Ref<Shape> Mesh::create_trimesh_shape() const {
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| 
 | |
| 	PoolVector<Face3> faces = get_faces();
 | |
| 	if (faces.size() == 0)
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| 		return Ref<Shape>();
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| 
 | |
| 	PoolVector<Vector3> face_points;
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| 	face_points.resize(faces.size() * 3);
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| 
 | |
| 	for (int i = 0; i < face_points.size(); i++) {
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| 
 | |
| 		Face3 f = faces.get(i / 3);
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| 		face_points.set(i, f.vertex[i % 3]);
 | |
| 	}
 | |
| 
 | |
| 	Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape);
 | |
| 	shape->set_faces(face_points);
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| 	return shape;
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| }
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| 
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| Ref<Mesh> Mesh::create_outline(float p_margin) const {
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| 
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| 	Array arrays;
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| 	int index_accum = 0;
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| 	for (int i = 0; i < get_surface_count(); i++) {
 | |
| 
 | |
| 		if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
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| 			continue;
 | |
| 
 | |
| 		Array a = surface_get_arrays(i);
 | |
| 		int vcount = 0;
 | |
| 
 | |
| 		if (i == 0) {
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| 			arrays = a;
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| 			PoolVector<Vector3> v = a[ARRAY_VERTEX];
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| 			index_accum += v.size();
 | |
| 		} else {
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| 
 | |
| 			for (int j = 0; j < arrays.size(); j++) {
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| 
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| 				if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
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| 					//mismatch, do not use
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| 					arrays[j] = Variant();
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| 					continue;
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| 				}
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| 
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| 				switch (j) {
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| 
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| 					case ARRAY_VERTEX:
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| 					case ARRAY_NORMAL: {
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| 
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| 						PoolVector<Vector3> dst = arrays[j];
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| 						PoolVector<Vector3> src = a[j];
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| 						if (j == ARRAY_VERTEX)
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| 							vcount = src.size();
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| 						if (dst.size() == 0 || src.size() == 0) {
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| 							arrays[j] = Variant();
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| 							continue;
 | |
| 						}
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| 						dst.append_array(src);
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| 						arrays[j] = dst;
 | |
| 					} break;
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| 					case ARRAY_TANGENT:
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| 					case ARRAY_BONES:
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| 					case ARRAY_WEIGHTS: {
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| 
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| 						PoolVector<real_t> dst = arrays[j];
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| 						PoolVector<real_t> src = a[j];
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| 						if (dst.size() == 0 || src.size() == 0) {
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| 							arrays[j] = Variant();
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| 							continue;
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| 						}
 | |
| 						dst.append_array(src);
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| 						arrays[j] = dst;
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| 
 | |
| 					} break;
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| 					case ARRAY_COLOR: {
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| 						PoolVector<Color> dst = arrays[j];
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| 						PoolVector<Color> src = a[j];
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| 						if (dst.size() == 0 || src.size() == 0) {
 | |
| 							arrays[j] = Variant();
 | |
| 							continue;
 | |
| 						}
 | |
| 						dst.append_array(src);
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| 						arrays[j] = dst;
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| 
 | |
| 					} break;
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| 					case ARRAY_TEX_UV:
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| 					case ARRAY_TEX_UV2: {
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| 						PoolVector<Vector2> dst = arrays[j];
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| 						PoolVector<Vector2> src = a[j];
 | |
| 						if (dst.size() == 0 || src.size() == 0) {
 | |
| 							arrays[j] = Variant();
 | |
| 							continue;
 | |
| 						}
 | |
| 						dst.append_array(src);
 | |
| 						arrays[j] = dst;
 | |
| 
 | |
| 					} break;
 | |
| 					case ARRAY_INDEX: {
 | |
| 						PoolVector<int> dst = arrays[j];
 | |
| 						PoolVector<int> src = a[j];
 | |
| 						if (dst.size() == 0 || src.size() == 0) {
 | |
| 							arrays[j] = Variant();
 | |
| 							continue;
 | |
| 						}
 | |
| 						{
 | |
| 							int ss = src.size();
 | |
| 							PoolVector<int>::Write w = src.write();
 | |
| 							for (int k = 0; k < ss; k++) {
 | |
| 								w[k] += index_accum;
 | |
| 							}
 | |
| 						}
 | |
| 						dst.append_array(src);
 | |
| 						arrays[j] = dst;
 | |
| 						index_accum += vcount;
 | |
| 
 | |
| 					} break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		PoolVector<int>::Write ir;
 | |
| 		PoolVector<int> indices = arrays[ARRAY_INDEX];
 | |
| 		bool has_indices = false;
 | |
| 		PoolVector<Vector3> vertices = arrays[ARRAY_VERTEX];
 | |
| 		int vc = vertices.size();
 | |
| 		ERR_FAIL_COND_V(!vc, Ref<ArrayMesh>());
 | |
| 		PoolVector<Vector3>::Write r = vertices.write();
 | |
| 
 | |
| 		if (indices.size()) {
 | |
| 			vc = indices.size();
 | |
| 			ir = indices.write();
 | |
| 			has_indices = true;
 | |
| 		}
 | |
| 
 | |
| 		Map<Vector3, Vector3> normal_accum;
 | |
| 
 | |
| 		//fill normals with triangle normals
 | |
| 		for (int i = 0; i < vc; i += 3) {
 | |
| 
 | |
| 			Vector3 t[3];
 | |
| 
 | |
| 			if (has_indices) {
 | |
| 				t[0] = r[ir[i + 0]];
 | |
| 				t[1] = r[ir[i + 1]];
 | |
| 				t[2] = r[ir[i + 2]];
 | |
| 			} else {
 | |
| 				t[0] = r[i + 0];
 | |
| 				t[1] = r[i + 1];
 | |
| 				t[2] = r[i + 2];
 | |
| 			}
 | |
| 
 | |
| 			Vector3 n = Plane(t[0], t[1], t[2]).normal;
 | |
| 
 | |
| 			for (int j = 0; j < 3; j++) {
 | |
| 
 | |
| 				Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
 | |
| 				if (!E) {
 | |
| 					normal_accum[t[j]] = n;
 | |
| 				} else {
 | |
| 					float d = n.dot(E->get());
 | |
| 					if (d < 1.0)
 | |
| 						E->get() += n * (1.0 - d);
 | |
| 					//E->get()+=n;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		//normalize
 | |
| 
 | |
| 		for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) {
 | |
| 			E->get().normalize();
 | |
| 		}
 | |
| 
 | |
| 		//displace normals
 | |
| 		int vc2 = vertices.size();
 | |
| 
 | |
| 		for (int i = 0; i < vc2; i++) {
 | |
| 
 | |
| 			Vector3 t = r[i];
 | |
| 
 | |
| 			Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
 | |
| 			ERR_CONTINUE(!E);
 | |
| 
 | |
| 			t += E->get() * p_margin;
 | |
| 			r[i] = t;
 | |
| 		}
 | |
| 
 | |
| 		r = PoolVector<Vector3>::Write();
 | |
| 		arrays[ARRAY_VERTEX] = vertices;
 | |
| 
 | |
| 		if (!has_indices) {
 | |
| 
 | |
| 			PoolVector<int> new_indices;
 | |
| 			new_indices.resize(vertices.size());
 | |
| 			PoolVector<int>::Write iw = new_indices.write();
 | |
| 
 | |
| 			for (int j = 0; j < vc2; j += 3) {
 | |
| 
 | |
| 				iw[j] = j;
 | |
| 				iw[j + 1] = j + 2;
 | |
| 				iw[j + 2] = j + 1;
 | |
| 			}
 | |
| 
 | |
| 			iw = PoolVector<int>::Write();
 | |
| 			arrays[ARRAY_INDEX] = new_indices;
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			for (int j = 0; j < vc; j += 3) {
 | |
| 
 | |
| 				SWAP(ir[j + 1], ir[j + 2]);
 | |
| 			}
 | |
| 			ir = PoolVector<int>::Write();
 | |
| 			arrays[ARRAY_INDEX] = indices;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<ArrayMesh> newmesh = memnew(ArrayMesh);
 | |
| 	newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES, arrays);
 | |
| 	return newmesh;
 | |
| }
 | |
| 
 | |
| void Mesh::set_lightmap_size_hint(const Vector2 &p_size) {
 | |
| 	lightmap_size_hint = p_size;
 | |
| }
 | |
| 
 | |
| Size2 Mesh::get_lightmap_size_hint() const {
 | |
| 	return lightmap_size_hint;
 | |
| }
 | |
| 
 | |
| void Mesh::_bind_methods() {
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
 | |
| 	ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
 | |
| 
 | |
| 	ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
 | |
| 	BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
 | |
| 	BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
 | |
| 	BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP);
 | |
| 	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
 | |
| 	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
 | |
| 	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
 | |
| 	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_VERTEX);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_NORMAL);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_TANGENT);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COLOR);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_BONES);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_INDEX);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_MAX);
 | |
| }
 | |
| 
 | |
| Mesh::Mesh() {
 | |
| }
 | |
| 
 | |
| static const char *_array_name[] = {
 | |
| 	"vertex_array",
 | |
| 	"normal_array",
 | |
| 	"tangent_array",
 | |
| 	"color_array",
 | |
| 	"tex_uv_array",
 | |
| 	"tex_uv2_array",
 | |
| 	"bone_array",
 | |
| 	"weights_array",
 | |
| 	"index_array",
 | |
| 	NULL
 | |
| };
 | |
| 
 | |
| static const ArrayMesh::ArrayType _array_types[] = {
 | |
| 
 | |
| 	ArrayMesh::ARRAY_VERTEX,
 | |
| 	ArrayMesh::ARRAY_NORMAL,
 | |
| 	ArrayMesh::ARRAY_TANGENT,
 | |
| 	ArrayMesh::ARRAY_COLOR,
 | |
| 	ArrayMesh::ARRAY_TEX_UV,
 | |
| 	ArrayMesh::ARRAY_TEX_UV2,
 | |
| 	ArrayMesh::ARRAY_BONES,
 | |
| 	ArrayMesh::ARRAY_WEIGHTS,
 | |
| 	ArrayMesh::ARRAY_INDEX
 | |
| };
 | |
| 
 | |
| /* compatibility */
 | |
| static const int _format_translate[] = {
 | |
| 
 | |
| 	ArrayMesh::ARRAY_FORMAT_VERTEX,
 | |
| 	ArrayMesh::ARRAY_FORMAT_NORMAL,
 | |
| 	ArrayMesh::ARRAY_FORMAT_TANGENT,
 | |
| 	ArrayMesh::ARRAY_FORMAT_COLOR,
 | |
| 	ArrayMesh::ARRAY_FORMAT_TEX_UV,
 | |
| 	ArrayMesh::ARRAY_FORMAT_TEX_UV2,
 | |
| 	ArrayMesh::ARRAY_FORMAT_BONES,
 | |
| 	ArrayMesh::ARRAY_FORMAT_WEIGHTS,
 | |
| 	ArrayMesh::ARRAY_FORMAT_INDEX,
 | |
| };
 | |
| 
 | |
| bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
 | |
| 
 | |
| 	String sname = p_name;
 | |
| 
 | |
| 	if (p_name == "blend_shape/names") {
 | |
| 
 | |
| 		PoolVector<String> sk = p_value;
 | |
| 		int sz = sk.size();
 | |
| 		PoolVector<String>::Read r = sk.read();
 | |
| 		for (int i = 0; i < sz; i++)
 | |
| 			add_blend_shape(r[i]);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (p_name == "blend_shape/mode") {
 | |
| 
 | |
| 		set_blend_shape_mode(BlendShapeMode(int(p_value)));
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (sname.begins_with("surface_")) {
 | |
| 
 | |
| 		int sl = sname.find("/");
 | |
| 		if (sl == -1)
 | |
| 			return false;
 | |
| 		int idx = sname.substr(8, sl - 8).to_int() - 1;
 | |
| 		String what = sname.get_slicec('/', 1);
 | |
| 		if (what == "material")
 | |
| 			surface_set_material(idx, p_value);
 | |
| 		else if (what == "name")
 | |
| 			surface_set_name(idx, p_value);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (sname == "custom_aabb/custom_aabb") {
 | |
| 
 | |
| 		set_custom_aabb(p_value);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (!sname.begins_with("surfaces"))
 | |
| 		return false;
 | |
| 
 | |
| 	int idx = sname.get_slicec('/', 1).to_int();
 | |
| 	String what = sname.get_slicec('/', 2);
 | |
| 
 | |
| 	if (idx == surfaces.size()) {
 | |
| 
 | |
| 		//create
 | |
| 		Dictionary d = p_value;
 | |
| 		ERR_FAIL_COND_V(!d.has("primitive"), false);
 | |
| 
 | |
| 		if (d.has("arrays")) {
 | |
| 			//old format
 | |
| 			ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
 | |
| 			add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
 | |
| 
 | |
| 		} else if (d.has("array_data")) {
 | |
| 
 | |
| 			PoolVector<uint8_t> array_data = d["array_data"];
 | |
| 			PoolVector<uint8_t> array_index_data;
 | |
| 			if (d.has("array_index_data"))
 | |
| 				array_index_data = d["array_index_data"];
 | |
| 
 | |
| 			ERR_FAIL_COND_V(!d.has("format"), false);
 | |
| 			uint32_t format = d["format"];
 | |
| 
 | |
| 			uint32_t primitive = d["primitive"];
 | |
| 
 | |
| 			ERR_FAIL_COND_V(!d.has("vertex_count"), false);
 | |
| 			int vertex_count = d["vertex_count"];
 | |
| 
 | |
| 			int index_count = 0;
 | |
| 			if (d.has("index_count"))
 | |
| 				index_count = d["index_count"];
 | |
| 
 | |
| 			Vector<PoolVector<uint8_t> > blend_shapes;
 | |
| 
 | |
| 			if (d.has("blend_shape_data")) {
 | |
| 				Array blend_shape_data = d["blend_shape_data"];
 | |
| 				for (int i = 0; i < blend_shape_data.size(); i++) {
 | |
| 					PoolVector<uint8_t> shape = blend_shape_data[i];
 | |
| 					blend_shapes.push_back(shape);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			ERR_FAIL_COND_V(!d.has("aabb"), false);
 | |
| 			AABB aabb = d["aabb"];
 | |
| 
 | |
| 			Vector<AABB> bone_aabb;
 | |
| 			if (d.has("skeleton_aabb")) {
 | |
| 				Array baabb = d["skeleton_aabb"];
 | |
| 				bone_aabb.resize(baabb.size());
 | |
| 
 | |
| 				for (int i = 0; i < baabb.size(); i++) {
 | |
| 					bone_aabb[i] = baabb[i];
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
 | |
| 		} else {
 | |
| 			ERR_FAIL_V(false);
 | |
| 		}
 | |
| 
 | |
| 		if (d.has("material")) {
 | |
| 
 | |
| 			surface_set_material(idx, d["material"]);
 | |
| 		}
 | |
| 		if (d.has("name")) {
 | |
| 			surface_set_name(idx, d["name"]);
 | |
| 		}
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
 | |
| 
 | |
| 	if (_is_generated())
 | |
| 		return false;
 | |
| 
 | |
| 	String sname = p_name;
 | |
| 
 | |
| 	if (p_name == "blend_shape/names") {
 | |
| 
 | |
| 		PoolVector<String> sk;
 | |
| 		for (int i = 0; i < blend_shapes.size(); i++)
 | |
| 			sk.push_back(blend_shapes[i]);
 | |
| 		r_ret = sk;
 | |
| 		return true;
 | |
| 	} else if (p_name == "blend_shape/mode") {
 | |
| 
 | |
| 		r_ret = get_blend_shape_mode();
 | |
| 		return true;
 | |
| 	} else if (sname.begins_with("surface_")) {
 | |
| 
 | |
| 		int sl = sname.find("/");
 | |
| 		if (sl == -1)
 | |
| 			return false;
 | |
| 		int idx = sname.substr(8, sl - 8).to_int() - 1;
 | |
| 		String what = sname.get_slicec('/', 1);
 | |
| 		if (what == "material")
 | |
| 			r_ret = surface_get_material(idx);
 | |
| 		else if (what == "name")
 | |
| 			r_ret = surface_get_name(idx);
 | |
| 		return true;
 | |
| 	} else if (sname == "custom_aabb/custom_aabb") {
 | |
| 
 | |
| 		r_ret = custom_aabb;
 | |
| 		return true;
 | |
| 
 | |
| 	} else if (!sname.begins_with("surfaces"))
 | |
| 		return false;
 | |
| 
 | |
| 	int idx = sname.get_slicec('/', 1).to_int();
 | |
| 	ERR_FAIL_INDEX_V(idx, surfaces.size(), false);
 | |
| 
 | |
| 	Dictionary d;
 | |
| 
 | |
| 	d["array_data"] = VS::get_singleton()->mesh_surface_get_array(mesh, idx);
 | |
| 	d["vertex_count"] = VS::get_singleton()->mesh_surface_get_array_len(mesh, idx);
 | |
| 	d["array_index_data"] = VS::get_singleton()->mesh_surface_get_index_array(mesh, idx);
 | |
| 	d["index_count"] = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, idx);
 | |
| 	d["primitive"] = VS::get_singleton()->mesh_surface_get_primitive_type(mesh, idx);
 | |
| 	d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx);
 | |
| 	d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx);
 | |
| 
 | |
| 	Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
 | |
| 	Array arr;
 | |
| 	for (int i = 0; i < skel_aabb.size(); i++) {
 | |
| 		arr[i] = skel_aabb[i];
 | |
| 	}
 | |
| 	d["skeleton_aabb"] = arr;
 | |
| 
 | |
| 	Vector<PoolVector<uint8_t> > blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh, idx);
 | |
| 
 | |
| 	Array md;
 | |
| 	for (int i = 0; i < blend_shape_data.size(); i++) {
 | |
| 		md.push_back(blend_shape_data[i]);
 | |
| 	}
 | |
| 
 | |
| 	d["blend_shape_data"] = md;
 | |
| 
 | |
| 	Ref<Material> m = surface_get_material(idx);
 | |
| 	if (m.is_valid())
 | |
| 		d["material"] = m;
 | |
| 	String n = surface_get_name(idx);
 | |
| 	if (n != "")
 | |
| 		d["name"] = n;
 | |
| 
 | |
| 	r_ret = d;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
 | |
| 
 | |
| 	if (_is_generated())
 | |
| 		return;
 | |
| 
 | |
| 	if (blend_shapes.size()) {
 | |
| 		p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
 | |
| 		p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative"));
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < surfaces.size(); i++) {
 | |
| 
 | |
| 		p_list->push_back(PropertyInfo(Variant::DICTIONARY, "surfaces/" + itos(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
 | |
| 		p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
 | |
| 		if (surfaces[i].is_2d) {
 | |
| 			p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR));
 | |
| 		} else {
 | |
| 			p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial", PROPERTY_USAGE_EDITOR));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	p_list->push_back(PropertyInfo(Variant::AABB, "custom_aabb/custom_aabb"));
 | |
| }
 | |
| 
 | |
| void ArrayMesh::_recompute_aabb() {
 | |
| 
 | |
| 	// regenerate AABB
 | |
| 	aabb = AABB();
 | |
| 
 | |
| 	for (int i = 0; i < surfaces.size(); i++) {
 | |
| 
 | |
| 		if (i == 0)
 | |
| 			aabb = surfaces[i].aabb;
 | |
| 		else
 | |
| 			aabb.merge_with(surfaces[i].aabb);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
 | |
| 
 | |
| 	Surface s;
 | |
| 	s.aabb = p_aabb;
 | |
| 	s.is_2d = p_format & ARRAY_FLAG_USE_2D_VERTICES;
 | |
| 	surfaces.push_back(s);
 | |
| 	_recompute_aabb();
 | |
| 
 | |
| 	VisualServer::get_singleton()->mesh_add_surface(mesh, p_format, (VS::PrimitiveType)p_primitive, p_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
 | |
| }
 | |
| 
 | |
| void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) {
 | |
| 
 | |
| 	ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
 | |
| 
 | |
| 	Surface s;
 | |
| 
 | |
| 	VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags);
 | |
| 	surfaces.push_back(s);
 | |
| 
 | |
| 	/* make aABB? */ {
 | |
| 
 | |
| 		Variant arr = p_arrays[ARRAY_VERTEX];
 | |
| 		PoolVector<Vector3> vertices = arr;
 | |
| 		int len = vertices.size();
 | |
| 		ERR_FAIL_COND(len == 0);
 | |
| 		PoolVector<Vector3>::Read r = vertices.read();
 | |
| 		const Vector3 *vtx = r.ptr();
 | |
| 
 | |
| 		// check AABB
 | |
| 		AABB aabb;
 | |
| 		for (int i = 0; i < len; i++) {
 | |
| 
 | |
| 			if (i == 0)
 | |
| 				aabb.position = vtx[i];
 | |
| 			else
 | |
| 				aabb.expand_to(vtx[i]);
 | |
| 		}
 | |
| 
 | |
| 		surfaces[surfaces.size() - 1].aabb = aabb;
 | |
| 		surfaces[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
 | |
| 
 | |
| 		_recompute_aabb();
 | |
| 	}
 | |
| 
 | |
| 	_clear_triangle_mesh();
 | |
| 	_change_notify();
 | |
| 	emit_changed();
 | |
| }
 | |
| 
 | |
| Array ArrayMesh::surface_get_arrays(int p_surface) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
 | |
| 	return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
 | |
| }
 | |
| Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
 | |
| 	return VisualServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
 | |
| }
 | |
| 
 | |
| int ArrayMesh::get_surface_count() const {
 | |
| 
 | |
| 	return surfaces.size();
 | |
| }
 | |
| 
 | |
| void ArrayMesh::add_blend_shape(const StringName &p_name) {
 | |
| 
 | |
| 	if (surfaces.size()) {
 | |
| 		ERR_EXPLAIN("Can't add a shape key count if surfaces are already created.");
 | |
| 		ERR_FAIL_COND(surfaces.size());
 | |
| 	}
 | |
| 
 | |
| 	StringName name = p_name;
 | |
| 
 | |
| 	if (blend_shapes.find(name) != -1) {
 | |
| 
 | |
| 		int count = 2;
 | |
| 		do {
 | |
| 
 | |
| 			name = String(p_name) + " " + itos(count);
 | |
| 			count++;
 | |
| 		} while (blend_shapes.find(name) != -1);
 | |
| 	}
 | |
| 
 | |
| 	blend_shapes.push_back(name);
 | |
| 	VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
 | |
| }
 | |
| 
 | |
| int ArrayMesh::get_blend_shape_count() const {
 | |
| 
 | |
| 	return blend_shapes.size();
 | |
| }
 | |
| StringName ArrayMesh::get_blend_shape_name(int p_index) const {
 | |
| 	ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName());
 | |
| 	return blend_shapes[p_index];
 | |
| }
 | |
| void ArrayMesh::clear_blend_shapes() {
 | |
| 
 | |
| 	if (surfaces.size()) {
 | |
| 		ERR_EXPLAIN("Can't set shape key count if surfaces are already created.");
 | |
| 		ERR_FAIL_COND(surfaces.size());
 | |
| 	}
 | |
| 
 | |
| 	blend_shapes.clear();
 | |
| }
 | |
| 
 | |
| void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
 | |
| 
 | |
| 	blend_shape_mode = p_mode;
 | |
| 	VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode);
 | |
| }
 | |
| 
 | |
| ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {
 | |
| 
 | |
| 	return blend_shape_mode;
 | |
| }
 | |
| 
 | |
| void ArrayMesh::surface_remove(int p_idx) {
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_idx, surfaces.size());
 | |
| 	VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx);
 | |
| 	surfaces.remove(p_idx);
 | |
| 
 | |
| 	_clear_triangle_mesh();
 | |
| 	_recompute_aabb();
 | |
| 	_change_notify();
 | |
| 	emit_changed();
 | |
| }
 | |
| 
 | |
| int ArrayMesh::surface_get_array_len(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
 | |
| 	return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx);
 | |
| }
 | |
| 
 | |
| int ArrayMesh::surface_get_array_index_len(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
 | |
| 	return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx);
 | |
| }
 | |
| 
 | |
| uint32_t ArrayMesh::surface_get_format(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
 | |
| 	return VisualServer::get_singleton()->mesh_surface_get_format(mesh, p_idx);
 | |
| }
 | |
| 
 | |
| ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES);
 | |
| 	return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type(mesh, p_idx);
 | |
| }
 | |
| 
 | |
| void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_idx, surfaces.size());
 | |
| 	if (surfaces[p_idx].material == p_material)
 | |
| 		return;
 | |
| 	surfaces[p_idx].material = p_material;
 | |
| 	VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());
 | |
| 
 | |
| 	_change_notify("material");
 | |
| }
 | |
| 
 | |
| void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_idx, surfaces.size());
 | |
| 
 | |
| 	surfaces[p_idx].name = p_name;
 | |
| }
 | |
| 
 | |
| String ArrayMesh::surface_get_name(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String());
 | |
| 	return surfaces[p_idx].name;
 | |
| }
 | |
| 
 | |
| void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_surface, surfaces.size());
 | |
| 	VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
 | |
| }
 | |
| 
 | |
| void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_idx, surfaces.size());
 | |
| 	surfaces[p_idx].aabb = p_aabb;
 | |
| 	// set custom aabb too?
 | |
| }
 | |
| 
 | |
| Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>());
 | |
| 	return surfaces[p_idx].material;
 | |
| }
 | |
| 
 | |
| void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
 | |
| 
 | |
| 	VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data);
 | |
| 	AABB aabb;
 | |
| 	for (int i = 0; i < p_mesh_data.vertices.size(); i++) {
 | |
| 
 | |
| 		if (i == 0)
 | |
| 			aabb.position = p_mesh_data.vertices[i];
 | |
| 		else
 | |
| 			aabb.expand_to(p_mesh_data.vertices[i]);
 | |
| 	}
 | |
| 
 | |
| 	Surface s;
 | |
| 	s.aabb = aabb;
 | |
| 	if (surfaces.size() == 0)
 | |
| 		aabb = s.aabb;
 | |
| 	else
 | |
| 		aabb.merge_with(s.aabb);
 | |
| 
 | |
| 	_clear_triangle_mesh();
 | |
| 
 | |
| 	surfaces.push_back(s);
 | |
| 	_change_notify();
 | |
| 
 | |
| 	emit_changed();
 | |
| }
 | |
| 
 | |
| RID ArrayMesh::get_rid() const {
 | |
| 
 | |
| 	return mesh;
 | |
| }
 | |
| AABB ArrayMesh::get_aabb() const {
 | |
| 
 | |
| 	return aabb;
 | |
| }
 | |
| 
 | |
| void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
 | |
| 
 | |
| 	custom_aabb = p_custom;
 | |
| 	VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
 | |
| }
 | |
| 
 | |
| AABB ArrayMesh::get_custom_aabb() const {
 | |
| 
 | |
| 	return custom_aabb;
 | |
| }
 | |
| 
 | |
| void ArrayMesh::center_geometry() {
 | |
| 
 | |
| 	/*
 | |
| 	Vector3 ofs = aabb.pos+aabb.size*0.5;
 | |
| 
 | |
| 	for(int i=0;i<get_surface_count();i++) {
 | |
| 
 | |
| 		PoolVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX);
 | |
| 		int gc =geom.size();
 | |
| 		PoolVector<Vector3>::Write w = geom.write();
 | |
| 		surfaces[i].aabb.pos-=ofs;
 | |
| 
 | |
| 		for(int i=0;i<gc;i++) {
 | |
| 
 | |
| 			w[i]-=ofs;
 | |
| 		}
 | |
| 
 | |
| 		w = PoolVector<Vector3>::Write();
 | |
| 
 | |
| 		surface_set_array(i,ARRAY_VERTEX,geom);
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	aabb.pos-=ofs;
 | |
| 
 | |
| */
 | |
| }
 | |
| 
 | |
| void ArrayMesh::regen_normalmaps() {
 | |
| 
 | |
| 	Vector<Ref<SurfaceTool> > surfs;
 | |
| 	for (int i = 0; i < get_surface_count(); i++) {
 | |
| 
 | |
| 		Ref<SurfaceTool> st = memnew(SurfaceTool);
 | |
| 		st->create_from(Ref<ArrayMesh>(this), i);
 | |
| 		surfs.push_back(st);
 | |
| 	}
 | |
| 
 | |
| 	while (get_surface_count()) {
 | |
| 		surface_remove(0);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < surfs.size(); i++) {
 | |
| 
 | |
| 		surfs[i]->generate_tangents();
 | |
| 		surfs[i]->commit(Ref<ArrayMesh>(this));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //dirty hack
 | |
| bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL;
 | |
| 
 | |
| struct ArrayMeshLightmapSurface {
 | |
| 
 | |
| 	Ref<Material> material;
 | |
| 	Vector<SurfaceTool::Vertex> vertices;
 | |
| 	Mesh::PrimitiveType primitive;
 | |
| 	uint32_t format;
 | |
| };
 | |
| 
 | |
| Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
 | |
| 	ERR_EXPLAIN("Can't unwrap mesh with blend shapes");
 | |
| 	ERR_FAIL_COND_V(blend_shapes.size() != 0, ERR_UNAVAILABLE);
 | |
| 
 | |
| 	Vector<float> vertices;
 | |
| 	Vector<float> normals;
 | |
| 	Vector<int> indices;
 | |
| 	Vector<int> face_materials;
 | |
| 	Vector<float> uv;
 | |
| 	Vector<Pair<int, int> > uv_index;
 | |
| 
 | |
| 	Vector<ArrayMeshLightmapSurface> surfaces;
 | |
| 	for (int i = 0; i < get_surface_count(); i++) {
 | |
| 		ArrayMeshLightmapSurface s;
 | |
| 		s.primitive = surface_get_primitive_type(i);
 | |
| 
 | |
| 		if (s.primitive != Mesh::PRIMITIVE_TRIANGLES) {
 | |
| 			ERR_EXPLAIN("Only triangles are supported for lightmap unwrap");
 | |
| 			ERR_FAIL_V(ERR_UNAVAILABLE);
 | |
| 		}
 | |
| 		s.format = surface_get_format(i);
 | |
| 		if (!(s.format & ARRAY_FORMAT_NORMAL)) {
 | |
| 			ERR_EXPLAIN("Normals are required for lightmap unwrap");
 | |
| 			ERR_FAIL_V(ERR_UNAVAILABLE);
 | |
| 		}
 | |
| 
 | |
| 		Array arrays = surface_get_arrays(i);
 | |
| 		s.material = surface_get_material(i);
 | |
| 		s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
 | |
| 
 | |
| 		PoolVector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
 | |
| 		int vc = rvertices.size();
 | |
| 		PoolVector<Vector3>::Read r = rvertices.read();
 | |
| 
 | |
| 		PoolVector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
 | |
| 		PoolVector<Vector3>::Read rn = rnormals.read();
 | |
| 
 | |
| 		int vertex_ofs = vertices.size() / 3;
 | |
| 
 | |
| 		vertices.resize((vertex_ofs + vc) * 3);
 | |
| 		normals.resize((vertex_ofs + vc) * 3);
 | |
| 		uv_index.resize(vertex_ofs + vc);
 | |
| 
 | |
| 		for (int j = 0; j < vc; j++) {
 | |
| 
 | |
| 			Vector3 v = p_base_transform.xform(r[j]);
 | |
| 
 | |
| 			vertices[(j + vertex_ofs) * 3 + 0] = v.x;
 | |
| 			vertices[(j + vertex_ofs) * 3 + 1] = v.y;
 | |
| 			vertices[(j + vertex_ofs) * 3 + 2] = v.z;
 | |
| 			normals[(j + vertex_ofs) * 3 + 0] = rn[j].x;
 | |
| 			normals[(j + vertex_ofs) * 3 + 1] = rn[j].y;
 | |
| 			normals[(j + vertex_ofs) * 3 + 2] = rn[j].z;
 | |
| 			uv_index[j + vertex_ofs] = Pair<int, int>(i, j);
 | |
| 		}
 | |
| 
 | |
| 		PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX];
 | |
| 		int ic = rindices.size();
 | |
| 
 | |
| 		if (ic == 0) {
 | |
| 
 | |
| 			for (int j = 0; j < vc / 3; j++) {
 | |
| 				if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate())
 | |
| 					continue;
 | |
| 
 | |
| 				indices.push_back(vertex_ofs + j * 3 + 0);
 | |
| 				indices.push_back(vertex_ofs + j * 3 + 1);
 | |
| 				indices.push_back(vertex_ofs + j * 3 + 2);
 | |
| 				face_materials.push_back(i);
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 			PoolVector<int>::Read ri = rindices.read();
 | |
| 
 | |
| 			for (int j = 0; j < ic / 3; j++) {
 | |
| 				if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate())
 | |
| 					continue;
 | |
| 				indices.push_back(vertex_ofs + ri[j * 3 + 0]);
 | |
| 				indices.push_back(vertex_ofs + ri[j * 3 + 1]);
 | |
| 				indices.push_back(vertex_ofs + ri[j * 3 + 2]);
 | |
| 				face_materials.push_back(i);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		surfaces.push_back(s);
 | |
| 	}
 | |
| 
 | |
| 	//unwrap
 | |
| 
 | |
| 	float *gen_uvs;
 | |
| 	int *gen_vertices;
 | |
| 	int *gen_indices;
 | |
| 	int gen_vertex_count;
 | |
| 	int gen_index_count;
 | |
| 	int size_x;
 | |
| 	int size_y;
 | |
| 
 | |
| 	bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
 | |
| 
 | |
| 	if (!ok) {
 | |
| 		return ERR_CANT_CREATE;
 | |
| 	}
 | |
| 
 | |
| 	//remove surfaces
 | |
| 	while (get_surface_count()) {
 | |
| 		surface_remove(0);
 | |
| 	}
 | |
| 
 | |
| 	//create surfacetools for each surface..
 | |
| 	Vector<Ref<SurfaceTool> > surfaces_tools;
 | |
| 
 | |
| 	for (int i = 0; i < surfaces.size(); i++) {
 | |
| 		Ref<SurfaceTool> st;
 | |
| 		st.instance();
 | |
| 		st->begin(Mesh::PRIMITIVE_TRIANGLES);
 | |
| 		st->set_material(surfaces[i].material);
 | |
| 		surfaces_tools.push_back(st); //stay there
 | |
| 	}
 | |
| 
 | |
| 	print_line("gen indices: " + itos(gen_index_count));
 | |
| 	//go through all indices
 | |
| 	for (int i = 0; i < gen_index_count; i += 3) {
 | |
| 
 | |
| 		ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG);
 | |
| 		ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG);
 | |
| 		ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG);
 | |
| 
 | |
| 		ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
 | |
| 
 | |
| 		int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first;
 | |
| 
 | |
| 		for (int j = 0; j < 3; j++) {
 | |
| 
 | |
| 			int vertex_idx = gen_vertices[gen_indices[i + j]];
 | |
| 
 | |
| 			SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
 | |
| 
 | |
| 			if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
 | |
| 				surfaces_tools[surface]->add_color(v.color);
 | |
| 			}
 | |
| 			if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
 | |
| 				surfaces_tools[surface]->add_uv(v.uv);
 | |
| 			}
 | |
| 			if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
 | |
| 				surfaces_tools[surface]->add_normal(v.normal);
 | |
| 			}
 | |
| 			if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
 | |
| 				Plane t;
 | |
| 				t.normal = v.tangent;
 | |
| 				t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
 | |
| 				surfaces_tools[surface]->add_tangent(t);
 | |
| 			}
 | |
| 			if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
 | |
| 				surfaces_tools[surface]->add_bones(v.bones);
 | |
| 			}
 | |
| 			if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
 | |
| 				surfaces_tools[surface]->add_weights(v.weights);
 | |
| 			}
 | |
| 
 | |
| 			Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
 | |
| 			surfaces_tools[surface]->add_uv2(uv2);
 | |
| 
 | |
| 			surfaces_tools[surface]->add_vertex(v.vertex);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//free stuff
 | |
| 	::free(gen_vertices);
 | |
| 	::free(gen_indices);
 | |
| 	::free(gen_uvs);
 | |
| 
 | |
| 	//generate surfaces
 | |
| 
 | |
| 	for (int i = 0; i < surfaces_tools.size(); i++) {
 | |
| 		surfaces_tools[i]->index();
 | |
| 		surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
 | |
| 	}
 | |
| 
 | |
| 	set_lightmap_size_hint(Size2(size_x, size_y));
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void ArrayMesh::_bind_methods() {
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
 | |
| 	ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
 | |
| 	ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
 | |
| 	ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
 | |
| 	ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
 | |
| 	ClassDB::bind_method(D_METHOD("get_surface_count"), &ArrayMesh::get_surface_count);
 | |
| 	ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove);
 | |
| 	ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
 | |
| 	ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
 | |
| 	ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
 | |
| 	ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
 | |
| 	ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
 | |
| 	ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material);
 | |
| 	ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &ArrayMesh::surface_get_material);
 | |
| 	ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
 | |
| 	ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
 | |
| 	ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &ArrayMesh::surface_get_arrays);
 | |
| 	ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &ArrayMesh::surface_get_blend_shape_arrays);
 | |
| 	ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
 | |
| 	ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
 | |
| 	ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
 | |
| 	ClassDB::bind_method(D_METHOD("center_geometry"), &ArrayMesh::center_geometry);
 | |
| 	ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
 | |
| 	ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
 | |
| 	ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
 | |
| 	ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
 | |
| 	ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
 | |
| 	ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
 | |
| 
 | |
| 	BIND_CONSTANT(NO_INDEX_ARRAY);
 | |
| 	BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_VERTEX);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_NORMAL);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_TANGENT);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_COLOR);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_BONES);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_INDEX);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_MAX);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
 | |
| 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
 | |
| }
 | |
| 
 | |
| void ArrayMesh::reload_from_file() {
 | |
| 	VisualServer::get_singleton()->mesh_clear(mesh);
 | |
| 	surfaces.clear();
 | |
| 	clear_blend_shapes();
 | |
| 
 | |
| 	Resource::reload_from_file();
 | |
| 
 | |
| 	_change_notify();
 | |
| }
 | |
| 
 | |
| ArrayMesh::ArrayMesh() {
 | |
| 
 | |
| 	mesh = VisualServer::get_singleton()->mesh_create();
 | |
| 	blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
 | |
| }
 | |
| 
 | |
| ArrayMesh::~ArrayMesh() {
 | |
| 
 | |
| 	VisualServer::get_singleton()->free(mesh);
 | |
| }
 |