godot/platform/web
Thaddeus Crews cad0cd94ef
Merge pull request #105225 from bruvzg/ds_gdsoft
Change `DisplayServerMacOS` from `GDCLASS` to `GDSOFTCLASS`. Add `GDSOFTCLASS` to other display servers.
2025-04-10 16:53:42 -05:00
..
api Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
doc_classes Web: Export ASTC/BPTC compressed textures 2025-01-06 12:31:22 +01:00
editor Web: Fix editor build after #pragma once refactoring 2025-03-20 18:43:16 +01:00
export [Export] Use project settings overrides with the target preset features instead of current platform features. 2025-04-08 21:22:37 +03:00
js [Web] Fix issue when pausing an non-started sample 2025-02-17 09:49:50 -05:00
audio_driver_web.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
audio_driver_web.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
detect.py SCons: Add emitter to declutter build objects 2025-03-15 12:08:24 -05:00
display_server_web.cpp Enable TTS on demand, instead of fully disabling it when project setting is not set. 2025-04-01 15:24:46 +03:00
display_server_web.h Change DisplayServerMacOS from GDCLASS to GDSOFTCLASS. Add GDSOFTCLASS to other display servers. 2025-04-10 09:18:58 +03:00
dom_keys.inc Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
emscripten_helpers.py SCons: Expand NoCache coverage 2025-03-18 09:54:55 -05:00
eslint.config.cjs Add samples playback support 2024-06-18 11:06:31 -04:00
godot_audio.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_js.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_midi.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_webgl2.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
http_client_web.cpp Clean up some uses of String::substr 2025-03-07 14:50:38 +01:00
http_client_web.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
ip_web.cpp [Web] Implement dummy IPWeb instead of IPUnix 2024-11-28 20:47:18 +01:00
ip_web.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
javascript_bridge_singleton.cpp Add and require GDSOFTCLASS for Object subclasses that want to cast but do not use GDCLASS. 2025-03-31 20:49:50 +02:00
net_socket_web.cpp [Web] Implement dummy NetSocketWeb 2024-12-03 14:30:35 +01:00
net_socket_web.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
os_web.cpp Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
os_web.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
package-lock.json fix: platform/web/package.json & platform/web/package-lock.json to reduce vulnerabilities 2024-12-18 10:28:34 +00:00
package.json fix: platform/web/package.json & platform/web/package-lock.json to reduce vulnerabilities 2024-12-18 10:28:34 +00:00
platform_config.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_gl.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
README.md update logo/run icon path in README 2025-03-10 12:03:41 +06:00
SCsub SCons: Expand NoCache coverage 2025-03-18 09:54:55 -05:00
serve.py [Web] Fix browser opening too early with serve.py 2024-08-01 05:38:36 +02:00
web_main.cpp [Web] Fix Web Editor plugin being added to SCons multiple times 2024-11-18 18:34:29 +01:00
web_runtime.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
webmidi_driver.cpp Add Web MIDI support 2024-12-15 21:24:15 +11:00
webmidi_driver.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.svg and run_icon.svg are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.