godot/platform/windows
Thaddeus Crews cad0cd94ef
Merge pull request #105225 from bruvzg/ds_gdsoft
Change `DisplayServerMacOS` from `GDCLASS` to `GDSOFTCLASS`. Add `GDSOFTCLASS` to other display servers.
2025-04-10 16:53:42 -05:00
..
doc_classes Update official export templates architecture list in docs 2025-01-07 20:28:25 +07:00
export Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
console_wrapper_windows.cpp Merge pull request #94839 from alvinhochun/win-set-console-mode 2024-09-18 11:15:22 +02:00
crash_handler_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
crash_handler_windows_seh.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
crash_handler_windows_signal.cpp Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
detect.py AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
display_server_windows.cpp Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
display_server_windows.h Change DisplayServerMacOS from GDCLASS to GDSOFTCLASS. Add GDSOFTCLASS to other display servers. 2025-04-10 09:18:58 +03:00
drop_target_windows.cpp fix drag-and-drop in windows 2024-10-24 19:43:30 +03:00
drop_target_windows.h Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
gl_manager_windows_angle.cpp Windows: Update ANGLE surface size when window is resized 2024-07-16 17:01:42 +08:00
gl_manager_windows_angle.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
gl_manager_windows_native.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
gl_manager_windows_native.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.natvis Windows: Expand godot.natvis type coverage 2024-11-11 13:47:14 -06:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
godot_res_wrap.rc Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
godot_windows.cpp [Windows] Remove unused code from godot_windows.cpp. 2025-01-28 20:12:47 +02:00
joypad_windows.cpp Add (void *) cast directly to GetProcAddress calls. 2025-02-27 12:30:04 +02:00
joypad_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lang_table.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_windows.cpp Feature adding Windows native menu close callback 2025-01-02 10:52:09 -03:00
native_menu_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
os_windows.cpp Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
os_windows.h Add methods to decode/encode multibyte encodings. 2025-03-28 17:32:34 +02:00
platform_config.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_gl.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_windows_builders.py SCons: Extend MinGW support & checks 2024-10-11 14:24:00 -05:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
rendering_context_driver_vulkan_windows.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
tts_windows.cpp [Windows] Fix TTS events arriving out of order. 2024-11-22 11:10:37 +02:00
tts_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
uiautomationcore.arm32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.arm64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
wgl_detect_version.cpp Add (void *) cast directly to GetProcAddress calls. 2025-02-27 12:30:04 +02:00
wgl_detect_version.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
windows_terminal_logger.cpp [Windows] Fix missing argument in non-console logger call. 2025-02-14 00:09:51 +02:00
windows_terminal_logger.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
windows_utils.cpp Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
windows_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation