godot/modules/gdscript/tests/scripts/completion/argument_options/string_literals
Logan Apple 216c462277 Initial fix for double caret inserting in NodePath
Additional cases where prepending doubles up

Moved code to helper function

Added unit tests

Lookup caret character instead of passing position

Switched to using the parsed type

Adding safety checks and various cleanup
2025-07-07 09:23:32 -07:00
..
add_node_path_tween.cfg
add_node_path_tween.gd
add_node_path_tween_prepended.cfg Initial fix for double caret inserting in NodePath 2025-07-07 09:23:32 -07:00
add_node_path_tween_prepended.gd Initial fix for double caret inserting in NodePath 2025-07-07 09:23:32 -07:00
add_string_name_input_event.cfg
add_string_name_input_event.gd
add_string_name_input_event_prepended.cfg Initial fix for double caret inserting in NodePath 2025-07-07 09:23:32 -07:00
add_string_name_input_event_prepended.gd Initial fix for double caret inserting in NodePath 2025-07-07 09:23:32 -07:00
argument_options_inside_string_literal.cfg Autocompletion: rework argument options string literal completion 2024-07-08 17:53:36 +02:00
argument_options_inside_string_literal.gd Autocompletion: rework argument options string literal completion 2024-07-08 17:53:36 +02:00
dont_add_node_path_tween.cfg
dont_add_node_path_tween.gd
dont_add_string_name_input_event.cfg
dont_add_string_name_input_event.gd