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	Fixes godotengine/godot-proposals#2051. Relates to godotengine/godot-proposals#1215. Implements shortucts for adjusting the camera rotation in 15-degree increments, similar to Blender. I did not add corresponding menu entries for these, as I didn't feel like they would be too useful from a menu, and didn't want to make the menu too long.
		
			
				
	
	
		
			7817 lines
		
	
	
	
		
			282 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			7817 lines
		
	
	
	
		
			282 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  node_3d_editor_plugin.cpp                                            */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "node_3d_editor_plugin.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "core/math/camera_matrix.h"
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#include "core/math/math_funcs.h"
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#include "core/os/keyboard.h"
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#include "core/templates/sort_array.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_gizmos.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/collision_shape_3d.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/physics_body_3d.h"
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#include "scene/3d/visual_instance_3d.h"
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#include "scene/3d/world_environment.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/surface_tool.h"
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#define DISTANCE_DEFAULT 4
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#define GIZMO_ARROW_SIZE 0.35
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#define GIZMO_RING_HALF_WIDTH 0.1
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#define GIZMO_PLANE_SIZE 0.2
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#define GIZMO_PLANE_DST 0.3
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#define GIZMO_CIRCLE_SIZE 1.1
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#define GIZMO_SCALE_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
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#define GIZMO_ARROW_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
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#define ZOOM_FREELOOK_MIN 0.01
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#define ZOOM_FREELOOK_MULTIPLIER 1.08
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#define ZOOM_FREELOOK_INDICATOR_DELAY_S 1.5
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#ifdef REAL_T_IS_DOUBLE
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#define ZOOM_FREELOOK_MAX 1'000'000'000'000
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#else
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#define ZOOM_FREELOOK_MAX 10'000
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#endif
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#define MIN_Z 0.01
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#define MAX_Z 1000000.0
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#define MIN_FOV 0.01
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#define MAX_FOV 179
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void ViewportRotationControl::_notification(int p_what) {
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	if (p_what == NOTIFICATION_ENTER_TREE) {
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		axis_menu_options.clear();
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		axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT);
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		axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP);
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		axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
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		axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT);
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		axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM);
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		axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
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		axis_colors.clear();
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		axis_colors.push_back(get_theme_color(SNAME("axis_x_color"), SNAME("Editor")));
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		axis_colors.push_back(get_theme_color(SNAME("axis_y_color"), SNAME("Editor")));
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		axis_colors.push_back(get_theme_color(SNAME("axis_z_color"), SNAME("Editor")));
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		update();
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		if (!is_connected("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited))) {
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			connect("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited));
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		}
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	}
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	if (p_what == NOTIFICATION_DRAW && viewport != nullptr) {
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		_draw();
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	}
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}
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void ViewportRotationControl::_draw() {
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	const Vector2i center = get_size() / 2.0;
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	const real_t radius = get_size().x / 2.0;
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	if (focused_axis > -2 || orbiting) {
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		draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25));
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	}
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	Vector<Axis2D> axis_to_draw;
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	_get_sorted_axis(axis_to_draw);
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	for (int i = 0; i < axis_to_draw.size(); ++i) {
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		_draw_axis(axis_to_draw[i]);
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	}
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}
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void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
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	const bool focused = focused_axis == p_axis.axis;
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	const bool positive = p_axis.axis < 3;
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	const int direction = p_axis.axis % 3;
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	const Color axis_color = axis_colors[direction];
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	const double alpha = focused ? 1.0 : ((p_axis.z_axis + 1.0) / 2.0) * 0.5 + 0.5;
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	const Color c = focused ? Color(0.9, 0.9, 0.9) : Color(axis_color.r, axis_color.g, axis_color.b, alpha);
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	if (positive) {
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		// Draw axis lines for the positive axes.
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		const Vector2i center = get_size() / 2.0;
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		draw_line(center, p_axis.screen_point, c, 1.5 * EDSCALE);
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		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
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		// Draw the axis letter for the positive axes.
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		const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
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		draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(-4, 5) * EDSCALE, axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha));
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	} else {
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		// Draw an outline around the negative axes.
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		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
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		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
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	}
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}
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void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
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	const Vector2i center = get_size() / 2.0;
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	const real_t radius = get_size().x / 2.0 - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE;
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	const Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
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	for (int i = 0; i < 3; ++i) {
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		Vector3 axis_3d = camera_basis.get_axis(i);
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		Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
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		if (Math::abs(axis_3d.z) < 1.0) {
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			Axis2D pos_axis;
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			pos_axis.axis = i;
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			pos_axis.screen_point = center + axis_vector;
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			pos_axis.z_axis = axis_3d.z;
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			r_axis.push_back(pos_axis);
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			Axis2D neg_axis;
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			neg_axis.axis = i + 3;
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			neg_axis.screen_point = center - axis_vector;
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			neg_axis.z_axis = -axis_3d.z;
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			r_axis.push_back(neg_axis);
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		} else {
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			// Special case when the camera is aligned with one axis
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			Axis2D axis;
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			axis.axis = i + (axis_3d.z < 0 ? 0 : 3);
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			axis.screen_point = center;
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			axis.z_axis = 1.0;
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			r_axis.push_back(axis);
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		}
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	}
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	r_axis.sort_custom<Axis2DCompare>();
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}
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void ViewportRotationControl::_gui_input(Ref<InputEvent> p_event) {
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	ERR_FAIL_COND(p_event.is_null());
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	const Ref<InputEventMouseButton> mb = p_event;
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	if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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		Vector2 pos = mb->get_position();
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		if (mb->is_pressed()) {
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			if (pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
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				orbiting = true;
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			}
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		} else {
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			if (focused_axis > -1) {
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				viewport->_menu_option(axis_menu_options[focused_axis]);
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				_update_focus();
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			}
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			orbiting = false;
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			if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
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				Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
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				Input::get_singleton()->warp_mouse_position(orbiting_mouse_start);
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			}
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		}
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	}
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	const Ref<InputEventMouseMotion> mm = p_event;
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	if (mm.is_valid()) {
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		if (orbiting) {
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			if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
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				Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
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				orbiting_mouse_start = mm->get_global_position();
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			}
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			viewport->_nav_orbit(mm, viewport->_get_warped_mouse_motion(mm));
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			focused_axis = -1;
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		} else {
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			_update_focus();
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		}
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	}
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}
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void ViewportRotationControl::_update_focus() {
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	int original_focus = focused_axis;
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	focused_axis = -2;
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	Vector2 mouse_pos = get_local_mouse_position();
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	if (mouse_pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
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		focused_axis = -1;
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	}
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	Vector<Axis2D> axes;
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	_get_sorted_axis(axes);
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	for (int i = 0; i < axes.size(); i++) {
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		const Axis2D &axis = axes[i];
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		if (mouse_pos.distance_to(axis.screen_point) < AXIS_CIRCLE_RADIUS) {
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			focused_axis = axis.axis;
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		}
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	}
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	if (focused_axis != original_focus) {
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		update();
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	}
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}
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void ViewportRotationControl::_on_mouse_exited() {
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	focused_axis = -2;
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	update();
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}
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void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) {
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	viewport = p_viewport;
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}
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void ViewportRotationControl::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("_gui_input"), &ViewportRotationControl::_gui_input);
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}
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void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
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	bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
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	Cursor old_camera_cursor = camera_cursor;
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	camera_cursor = cursor;
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	if (p_interp_delta > 0) {
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		//-------
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		// Perform smoothing
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		if (is_freelook_active()) {
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			// Higher inertia should increase "lag" (lerp with factor between 0 and 1)
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			// Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
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			real_t inertia = EDITOR_GET("editors/3d/freelook/freelook_inertia");
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			inertia = MAX(0.001, inertia);
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			real_t factor = (1.0 / inertia) * p_interp_delta;
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			// We interpolate a different point here, because in freelook mode the focus point (cursor.pos) orbits around eye_pos
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			camera_cursor.eye_pos = old_camera_cursor.eye_pos.lerp(cursor.eye_pos, CLAMP(factor, 0, 1));
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			real_t orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
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			orbit_inertia = MAX(0.0001, orbit_inertia);
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			camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
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			camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
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			if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
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				camera_cursor.x_rot = cursor.x_rot;
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			}
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			if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
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				camera_cursor.y_rot = cursor.y_rot;
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			}
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 | 
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			Vector3 forward = to_camera_transform(camera_cursor).basis.xform(Vector3(0, 0, -1));
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			camera_cursor.pos = camera_cursor.eye_pos + forward * camera_cursor.distance;
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		} else {
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			//when not being manipulated, move softly
 | 
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			real_t free_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
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			real_t free_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
 | 
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			//when being manipulated, move more quickly
 | 
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			real_t manip_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_orbit_inertia");
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			real_t manip_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_translation_inertia");
 | 
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 | 
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			real_t zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
 | 
						||
 | 
						||
			//determine if being manipulated
 | 
						||
			bool manipulated = Input::get_singleton()->get_mouse_button_mask() & (2 | 4);
 | 
						||
			manipulated |= Input::get_singleton()->is_key_pressed(KEY_SHIFT);
 | 
						||
			manipulated |= Input::get_singleton()->is_key_pressed(KEY_ALT);
 | 
						||
			manipulated |= Input::get_singleton()->is_key_pressed(KEY_CTRL);
 | 
						||
 | 
						||
			real_t orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
 | 
						||
			real_t translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
 | 
						||
			zoom_inertia = MAX(0.0001, zoom_inertia);
 | 
						||
 | 
						||
			camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
 | 
						||
			camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
 | 
						||
 | 
						||
			if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
 | 
						||
				camera_cursor.x_rot = cursor.x_rot;
 | 
						||
			}
 | 
						||
 | 
						||
			if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
 | 
						||
				camera_cursor.y_rot = cursor.y_rot;
 | 
						||
			}
 | 
						||
 | 
						||
			camera_cursor.pos = old_camera_cursor.pos.lerp(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
 | 
						||
			camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN((real_t)1.0, p_interp_delta * (1 / zoom_inertia)));
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	//-------
 | 
						||
	// Apply camera transform
 | 
						||
 | 
						||
	real_t tolerance = 0.001;
 | 
						||
	bool equal = true;
 | 
						||
	if (!Math::is_equal_approx(old_camera_cursor.x_rot, camera_cursor.x_rot, tolerance) || !Math::is_equal_approx(old_camera_cursor.y_rot, camera_cursor.y_rot, tolerance)) {
 | 
						||
		equal = false;
 | 
						||
	} else if (!old_camera_cursor.pos.is_equal_approx(camera_cursor.pos)) {
 | 
						||
		equal = false;
 | 
						||
	} else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
 | 
						||
		equal = false;
 | 
						||
	}
 | 
						||
 | 
						||
	if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
 | 
						||
		camera->set_global_transform(to_camera_transform(camera_cursor));
 | 
						||
 | 
						||
		if (orthogonal) {
 | 
						||
			float half_fov = Math::deg2rad(get_fov()) / 2.0;
 | 
						||
			float height = 2.0 * cursor.distance * Math::tan(half_fov);
 | 
						||
			camera->set_orthogonal(height, get_znear(), get_zfar());
 | 
						||
		} else {
 | 
						||
			camera->set_perspective(get_fov(), get_znear(), get_zfar());
 | 
						||
		}
 | 
						||
 | 
						||
		update_transform_gizmo_view();
 | 
						||
		rotation_control->update();
 | 
						||
		spatial_editor->update_grid();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
 | 
						||
	Transform3D camera_transform;
 | 
						||
	camera_transform.translate(p_cursor.pos);
 | 
						||
	camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
 | 
						||
	camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
 | 
						||
 | 
						||
	if (orthogonal) {
 | 
						||
		camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0);
 | 
						||
	} else {
 | 
						||
		camera_transform.translate(0, 0, p_cursor.distance);
 | 
						||
	}
 | 
						||
 | 
						||
	return camera_transform;
 | 
						||
}
 | 
						||
 | 
						||
int Node3DEditorViewport::get_selected_count() const {
 | 
						||
	Map<Node *, Object *> &selection = editor_selection->get_selection();
 | 
						||
 | 
						||
	int count = 0;
 | 
						||
 | 
						||
	for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
 | 
						||
		Node3D *sp = Object::cast_to<Node3D>(E->key());
 | 
						||
		if (!sp) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
		if (!se) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		count++;
 | 
						||
	}
 | 
						||
 | 
						||
	return count;
 | 
						||
}
 | 
						||
 | 
						||
float Node3DEditorViewport::get_znear() const {
 | 
						||
	return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z);
 | 
						||
}
 | 
						||
 | 
						||
float Node3DEditorViewport::get_zfar() const {
 | 
						||
	return CLAMP(spatial_editor->get_zfar(), MIN_Z, MAX_Z);
 | 
						||
}
 | 
						||
 | 
						||
float Node3DEditorViewport::get_fov() const {
 | 
						||
	return CLAMP(spatial_editor->get_fov(), MIN_FOV, MAX_FOV);
 | 
						||
}
 | 
						||
 | 
						||
Transform3D Node3DEditorViewport::_get_camera_transform() const {
 | 
						||
	return camera->get_global_transform();
 | 
						||
}
 | 
						||
 | 
						||
Vector3 Node3DEditorViewport::_get_camera_position() const {
 | 
						||
	return _get_camera_transform().origin;
 | 
						||
}
 | 
						||
 | 
						||
Point2 Node3DEditorViewport::_point_to_screen(const Vector3 &p_point) {
 | 
						||
	return camera->unproject_position(p_point) * subviewport_container->get_stretch_shrink();
 | 
						||
}
 | 
						||
 | 
						||
Vector3 Node3DEditorViewport::_get_ray_pos(const Vector2 &p_pos) const {
 | 
						||
	return camera->project_ray_origin(p_pos / subviewport_container->get_stretch_shrink());
 | 
						||
}
 | 
						||
 | 
						||
Vector3 Node3DEditorViewport::_get_camera_normal() const {
 | 
						||
	return -_get_camera_transform().basis.get_axis(2);
 | 
						||
}
 | 
						||
 | 
						||
Vector3 Node3DEditorViewport::_get_ray(const Vector2 &p_pos) const {
 | 
						||
	return camera->project_ray_normal(p_pos / subviewport_container->get_stretch_shrink());
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_clear_selected() {
 | 
						||
	_edit.gizmo = Ref<EditorNode3DGizmo>();
 | 
						||
	_edit.gizmo_handle = -1;
 | 
						||
	_edit.gizmo_initial_value = Variant();
 | 
						||
 | 
						||
	Node3D *selected = spatial_editor->get_single_selected_node();
 | 
						||
	Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
 | 
						||
 | 
						||
	if (se && se->gizmo.is_valid()) {
 | 
						||
		se->subgizmos.clear();
 | 
						||
		se->gizmo->redraw();
 | 
						||
		se->gizmo.unref();
 | 
						||
		spatial_editor->update_transform_gizmo();
 | 
						||
	} else {
 | 
						||
		editor_selection->clear();
 | 
						||
		Node3DEditor::get_singleton()->edit(nullptr);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
 | 
						||
	Node *node = Object::cast_to<Node3D>(ObjectDB::get_instance(clicked));
 | 
						||
	Node3D *selected = Object::cast_to<Node3D>(node);
 | 
						||
	clicked = ObjectID();
 | 
						||
 | 
						||
	if (!selected) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	if (!p_allow_locked) {
 | 
						||
		// Replace the node by the group if grouped
 | 
						||
		while (node && node != editor->get_edited_scene()->get_parent()) {
 | 
						||
			Node3D *selected_tmp = Object::cast_to<Node3D>(node);
 | 
						||
			if (selected_tmp && node->has_meta("_edit_group_")) {
 | 
						||
				selected = selected_tmp;
 | 
						||
			}
 | 
						||
			node = node->get_parent();
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_allow_locked || !_is_node_locked(selected)) {
 | 
						||
		if (clicked_wants_append) {
 | 
						||
			if (editor_selection->is_selected(selected)) {
 | 
						||
				editor_selection->remove_node(selected);
 | 
						||
			} else {
 | 
						||
				editor_selection->add_node(selected);
 | 
						||
			}
 | 
						||
		} else {
 | 
						||
			if (!editor_selection->is_selected(selected)) {
 | 
						||
				editor_selection->clear();
 | 
						||
				editor_selection->add_node(selected);
 | 
						||
				editor->edit_node(selected);
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		if (editor_selection->get_selected_node_list().size() == 1) {
 | 
						||
			editor->edit_node(editor_selection->get_selected_node_list()[0]);
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) {
 | 
						||
	Vector3 ray = _get_ray(p_pos);
 | 
						||
	Vector3 pos = _get_ray_pos(p_pos);
 | 
						||
	Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
 | 
						||
 | 
						||
	if (viewport->get_debug_draw() == Viewport::DEBUG_DRAW_SDFGI_PROBES) {
 | 
						||
		RS::get_singleton()->sdfgi_set_debug_probe_select(pos, ray);
 | 
						||
	}
 | 
						||
 | 
						||
	Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario());
 | 
						||
	Set<Ref<EditorNode3DGizmo>> found_gizmos;
 | 
						||
 | 
						||
	Node *edited_scene = get_tree()->get_edited_scene_root();
 | 
						||
	ObjectID closest;
 | 
						||
	Node *item = nullptr;
 | 
						||
	float closest_dist = 1e20;
 | 
						||
 | 
						||
	for (int i = 0; i < instances.size(); i++) {
 | 
						||
		Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
 | 
						||
 | 
						||
		if (!spat) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		Vector<Ref<Node3DGizmo>> gizmos = spat->get_gizmos();
 | 
						||
 | 
						||
		for (int j = 0; j < gizmos.size(); j++) {
 | 
						||
			Ref<EditorNode3DGizmo> seg = gizmos[j];
 | 
						||
 | 
						||
			if ((!seg.is_valid()) || found_gizmos.has(seg)) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			found_gizmos.insert(seg);
 | 
						||
			Vector3 point;
 | 
						||
			Vector3 normal;
 | 
						||
 | 
						||
			bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal);
 | 
						||
 | 
						||
			if (!inters) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			const real_t dist = pos.distance_to(point);
 | 
						||
 | 
						||
			if (dist < 0) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			if (dist < closest_dist) {
 | 
						||
				item = Object::cast_to<Node>(spat);
 | 
						||
				if (item != edited_scene) {
 | 
						||
					item = edited_scene->get_deepest_editable_node(item);
 | 
						||
				}
 | 
						||
 | 
						||
				closest = item->get_instance_id();
 | 
						||
				closest_dist = dist;
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (!item) {
 | 
						||
		return ObjectID();
 | 
						||
	}
 | 
						||
 | 
						||
	return closest;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked_nodes) {
 | 
						||
	Vector3 ray = _get_ray(p_pos);
 | 
						||
	Vector3 pos = _get_ray_pos(p_pos);
 | 
						||
 | 
						||
	Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario());
 | 
						||
	Set<Node3D *> found_nodes;
 | 
						||
 | 
						||
	for (int i = 0; i < instances.size(); i++) {
 | 
						||
		Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
 | 
						||
 | 
						||
		if (!spat) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		if (found_nodes.has(spat)) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		if (!p_include_locked_nodes && _is_node_locked(spat)) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		Vector<Ref<Node3DGizmo>> gizmos = spat->get_gizmos();
 | 
						||
		for (int j = 0; j < gizmos.size(); j++) {
 | 
						||
			Ref<EditorNode3DGizmo> seg = gizmos[j];
 | 
						||
 | 
						||
			if (!seg.is_valid()) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			Vector3 point;
 | 
						||
			Vector3 normal;
 | 
						||
 | 
						||
			bool inters = seg->intersect_ray(camera, p_pos, point, normal);
 | 
						||
 | 
						||
			if (!inters) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			const real_t dist = pos.distance_to(point);
 | 
						||
 | 
						||
			if (dist < 0) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			found_nodes.insert(spat);
 | 
						||
 | 
						||
			_RayResult res;
 | 
						||
			res.item = spat;
 | 
						||
			res.depth = dist;
 | 
						||
			r_results.push_back(res);
 | 
						||
			break;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	r_results.sort();
 | 
						||
}
 | 
						||
 | 
						||
Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
 | 
						||
	CameraMatrix cm;
 | 
						||
	if (orthogonal) {
 | 
						||
		cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
 | 
						||
	} else {
 | 
						||
		cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
 | 
						||
	}
 | 
						||
	Vector2 screen_he = cm.get_viewport_half_extents();
 | 
						||
 | 
						||
	Transform3D camera_transform;
 | 
						||
	camera_transform.translate(cursor.pos);
 | 
						||
	camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
 | 
						||
	camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
 | 
						||
	camera_transform.translate(0, 0, cursor.distance);
 | 
						||
 | 
						||
	return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z)));
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_select_region() {
 | 
						||
	if (cursor.region_begin == cursor.region_end) {
 | 
						||
		if (!clicked_wants_append) {
 | 
						||
			_clear_selected();
 | 
						||
		}
 | 
						||
		return; //nothing really
 | 
						||
	}
 | 
						||
 | 
						||
	const real_t z_offset = MAX(0.0, 5.0 - get_znear());
 | 
						||
 | 
						||
	Vector3 box[4] = {
 | 
						||
		Vector3(
 | 
						||
				MIN(cursor.region_begin.x, cursor.region_end.x),
 | 
						||
				MIN(cursor.region_begin.y, cursor.region_end.y),
 | 
						||
				z_offset),
 | 
						||
		Vector3(
 | 
						||
				MAX(cursor.region_begin.x, cursor.region_end.x),
 | 
						||
				MIN(cursor.region_begin.y, cursor.region_end.y),
 | 
						||
				z_offset),
 | 
						||
		Vector3(
 | 
						||
				MAX(cursor.region_begin.x, cursor.region_end.x),
 | 
						||
				MAX(cursor.region_begin.y, cursor.region_end.y),
 | 
						||
				z_offset),
 | 
						||
		Vector3(
 | 
						||
				MIN(cursor.region_begin.x, cursor.region_end.x),
 | 
						||
				MAX(cursor.region_begin.y, cursor.region_end.y),
 | 
						||
				z_offset)
 | 
						||
	};
 | 
						||
 | 
						||
	Vector<Plane> frustum;
 | 
						||
 | 
						||
	Vector3 cam_pos = _get_camera_position();
 | 
						||
 | 
						||
	for (int i = 0; i < 4; i++) {
 | 
						||
		Vector3 a = _get_screen_to_space(box[i]);
 | 
						||
		Vector3 b = _get_screen_to_space(box[(i + 1) % 4]);
 | 
						||
		if (orthogonal) {
 | 
						||
			frustum.push_back(Plane(a, (a - b).normalized()));
 | 
						||
		} else {
 | 
						||
			frustum.push_back(Plane(a, b, cam_pos));
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	Plane near(cam_pos, -_get_camera_normal());
 | 
						||
	near.d -= get_znear();
 | 
						||
	frustum.push_back(near);
 | 
						||
 | 
						||
	Plane far = -near;
 | 
						||
	far.d += get_zfar();
 | 
						||
	frustum.push_back(far);
 | 
						||
 | 
						||
	if (spatial_editor->get_single_selected_node()) {
 | 
						||
		Node3D *single_selected = spatial_editor->get_single_selected_node();
 | 
						||
		Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(single_selected);
 | 
						||
 | 
						||
		if (se) {
 | 
						||
			Ref<EditorNode3DGizmo> old_gizmo;
 | 
						||
			if (!clicked_wants_append) {
 | 
						||
				se->subgizmos.clear();
 | 
						||
				old_gizmo = se->gizmo;
 | 
						||
				se->gizmo.unref();
 | 
						||
			}
 | 
						||
 | 
						||
			bool found_subgizmos = false;
 | 
						||
			Vector<Ref<Node3DGizmo>> gizmos = single_selected->get_gizmos();
 | 
						||
			for (int j = 0; j < gizmos.size(); j++) {
 | 
						||
				Ref<EditorNode3DGizmo> seg = gizmos[j];
 | 
						||
				if (!seg.is_valid()) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				if (se->gizmo.is_valid() && se->gizmo != seg) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				Vector<int> subgizmos = seg->subgizmos_intersect_frustum(camera, frustum);
 | 
						||
				if (!subgizmos.is_empty()) {
 | 
						||
					se->gizmo = seg;
 | 
						||
					for (int i = 0; i < subgizmos.size(); i++) {
 | 
						||
						int subgizmo_id = subgizmos[i];
 | 
						||
						if (!se->subgizmos.has(subgizmo_id)) {
 | 
						||
							se->subgizmos.insert(subgizmo_id, se->gizmo->get_subgizmo_transform(subgizmo_id));
 | 
						||
						}
 | 
						||
					}
 | 
						||
					found_subgizmos = true;
 | 
						||
					break;
 | 
						||
				}
 | 
						||
			}
 | 
						||
 | 
						||
			if (!clicked_wants_append || found_subgizmos) {
 | 
						||
				if (se->gizmo.is_valid()) {
 | 
						||
					se->gizmo->redraw();
 | 
						||
				}
 | 
						||
 | 
						||
				if (old_gizmo != se->gizmo && old_gizmo.is_valid()) {
 | 
						||
					old_gizmo->redraw();
 | 
						||
				}
 | 
						||
 | 
						||
				spatial_editor->update_transform_gizmo();
 | 
						||
			}
 | 
						||
 | 
						||
			if (found_subgizmos) {
 | 
						||
				return;
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (!clicked_wants_append) {
 | 
						||
		_clear_selected();
 | 
						||
	}
 | 
						||
 | 
						||
	Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario());
 | 
						||
	Set<Node3D *> found_nodes;
 | 
						||
	Vector<Node *> selected;
 | 
						||
 | 
						||
	Node *edited_scene = get_tree()->get_edited_scene_root();
 | 
						||
 | 
						||
	for (int i = 0; i < instances.size(); i++) {
 | 
						||
		Node3D *sp = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
 | 
						||
		if (!sp || _is_node_locked(sp)) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		if (found_nodes.has(sp)) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		found_nodes.insert(sp);
 | 
						||
 | 
						||
		Node *item = Object::cast_to<Node>(sp);
 | 
						||
		if (item != edited_scene) {
 | 
						||
			item = edited_scene->get_deepest_editable_node(item);
 | 
						||
		}
 | 
						||
 | 
						||
		// Replace the node by the group if grouped
 | 
						||
		if (item->is_class("Node3D")) {
 | 
						||
			Node3D *sel = Object::cast_to<Node3D>(item);
 | 
						||
			while (item && item != editor->get_edited_scene()->get_parent()) {
 | 
						||
				Node3D *selected_tmp = Object::cast_to<Node3D>(item);
 | 
						||
				if (selected_tmp && item->has_meta("_edit_group_")) {
 | 
						||
					sel = selected_tmp;
 | 
						||
				}
 | 
						||
				item = item->get_parent();
 | 
						||
			}
 | 
						||
			item = sel;
 | 
						||
		}
 | 
						||
 | 
						||
		if (_is_node_locked(item)) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		Vector<Ref<Node3DGizmo>> gizmos = sp->get_gizmos();
 | 
						||
		for (int j = 0; j < gizmos.size(); j++) {
 | 
						||
			Ref<EditorNode3DGizmo> seg = gizmos[j];
 | 
						||
			if (!seg.is_valid()) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			if (seg->intersect_frustum(camera, frustum)) {
 | 
						||
				selected.push_back(item);
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	for (int i = 0; i < selected.size(); i++) {
 | 
						||
		if (!editor_selection->is_selected(selected[i])) {
 | 
						||
			editor_selection->add_node(selected[i]);
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (editor_selection->get_selected_node_list().size() == 1) {
 | 
						||
		editor->edit_node(editor_selection->get_selected_node_list()[0]);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_update_name() {
 | 
						||
	String name;
 | 
						||
 | 
						||
	switch (view_type) {
 | 
						||
		case VIEW_TYPE_USER: {
 | 
						||
			if (orthogonal) {
 | 
						||
				name = TTR("Orthogonal");
 | 
						||
			} else {
 | 
						||
				name = TTR("Perspective");
 | 
						||
			}
 | 
						||
		} break;
 | 
						||
		case VIEW_TYPE_TOP: {
 | 
						||
			if (orthogonal) {
 | 
						||
				name = TTR("Top Orthogonal");
 | 
						||
			} else {
 | 
						||
				name = TTR("Top Perspective");
 | 
						||
			}
 | 
						||
		} break;
 | 
						||
		case VIEW_TYPE_BOTTOM: {
 | 
						||
			if (orthogonal) {
 | 
						||
				name = TTR("Bottom Orthogonal");
 | 
						||
			} else {
 | 
						||
				name = TTR("Bottom Perspective");
 | 
						||
			}
 | 
						||
		} break;
 | 
						||
		case VIEW_TYPE_LEFT: {
 | 
						||
			if (orthogonal) {
 | 
						||
				name = TTR("Left Orthogonal");
 | 
						||
			} else {
 | 
						||
				name = TTR("Right Perspective");
 | 
						||
			}
 | 
						||
		} break;
 | 
						||
		case VIEW_TYPE_RIGHT: {
 | 
						||
			if (orthogonal) {
 | 
						||
				name = TTR("Right Orthogonal");
 | 
						||
			} else {
 | 
						||
				name = TTR("Right Perspective");
 | 
						||
			}
 | 
						||
		} break;
 | 
						||
		case VIEW_TYPE_FRONT: {
 | 
						||
			if (orthogonal) {
 | 
						||
				name = TTR("Front Orthogonal");
 | 
						||
			} else {
 | 
						||
				name = TTR("Front Perspective");
 | 
						||
			}
 | 
						||
		} break;
 | 
						||
		case VIEW_TYPE_REAR: {
 | 
						||
			if (orthogonal) {
 | 
						||
				name = TTR("Rear Orthogonal");
 | 
						||
			} else {
 | 
						||
				name = TTR("Rear Perspective");
 | 
						||
			}
 | 
						||
		} break;
 | 
						||
	}
 | 
						||
 | 
						||
	if (auto_orthogonal) {
 | 
						||
		// TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
 | 
						||
		name += TTR(" [auto]");
 | 
						||
	}
 | 
						||
 | 
						||
	view_menu->set_text(name);
 | 
						||
	view_menu->set_size(Vector2(0, 0)); // resets the button size
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
 | 
						||
	_edit.click_ray = _get_ray(Vector2(p_point.x, p_point.y));
 | 
						||
	_edit.click_ray_pos = _get_ray_pos(Vector2(p_point.x, p_point.y));
 | 
						||
	_edit.plane = TRANSFORM_VIEW;
 | 
						||
	spatial_editor->update_transform_gizmo();
 | 
						||
	_edit.center = spatial_editor->get_gizmo_transform().origin;
 | 
						||
 | 
						||
	Node3D *selected = spatial_editor->get_single_selected_node();
 | 
						||
	Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
 | 
						||
 | 
						||
	if (se && se->gizmo.is_valid()) {
 | 
						||
		for (Map<int, Transform3D>::Element *E = se->subgizmos.front(); E; E = E->next()) {
 | 
						||
			int subgizmo_id = E->key();
 | 
						||
			se->subgizmos[subgizmo_id] = se->gizmo->get_subgizmo_transform(subgizmo_id);
 | 
						||
		}
 | 
						||
		se->original_local = selected->get_transform();
 | 
						||
		se->original = selected->get_global_transform();
 | 
						||
	} else {
 | 
						||
		List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
		for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
 | 
						||
			Node3D *sp = Object::cast_to<Node3D>(E->get());
 | 
						||
			if (!sp) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
 | 
						||
			if (!sel_item) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			sel_item->original_local = sel_item->sp->get_local_gizmo_transform();
 | 
						||
			sel_item->original = sel_item->sp->get_global_gizmo_transform();
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
static int _get_key_modifier_setting(const String &p_property) {
 | 
						||
	switch (EditorSettings::get_singleton()->get(p_property).operator int()) {
 | 
						||
		case 0:
 | 
						||
			return 0;
 | 
						||
		case 1:
 | 
						||
			return KEY_SHIFT;
 | 
						||
		case 2:
 | 
						||
			return KEY_ALT;
 | 
						||
		case 3:
 | 
						||
			return KEY_META;
 | 
						||
		case 4:
 | 
						||
			return KEY_CTRL;
 | 
						||
	}
 | 
						||
	return 0;
 | 
						||
}
 | 
						||
 | 
						||
static int _get_key_modifier(Ref<InputEventWithModifiers> e) {
 | 
						||
	if (e->is_shift_pressed()) {
 | 
						||
		return KEY_SHIFT;
 | 
						||
	}
 | 
						||
	if (e->is_alt_pressed()) {
 | 
						||
		return KEY_ALT;
 | 
						||
	}
 | 
						||
	if (e->is_ctrl_pressed()) {
 | 
						||
		return KEY_CTRL;
 | 
						||
	}
 | 
						||
	if (e->is_meta_pressed()) {
 | 
						||
		return KEY_META;
 | 
						||
	}
 | 
						||
	return 0;
 | 
						||
}
 | 
						||
 | 
						||
bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) {
 | 
						||
	if (!spatial_editor->is_gizmo_visible()) {
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
	if (get_selected_count() == 0) {
 | 
						||
		if (p_highlight_only) {
 | 
						||
			spatial_editor->select_gizmo_highlight_axis(-1);
 | 
						||
		}
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
 | 
						||
	Vector3 ray_pos = _get_ray_pos(Vector2(p_screenpos.x, p_screenpos.y));
 | 
						||
	Vector3 ray = _get_ray(Vector2(p_screenpos.x, p_screenpos.y));
 | 
						||
 | 
						||
	Transform3D gt = spatial_editor->get_gizmo_transform();
 | 
						||
 | 
						||
	if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
 | 
						||
		int col_axis = -1;
 | 
						||
		real_t col_d = 1e20;
 | 
						||
 | 
						||
		for (int i = 0; i < 3; i++) {
 | 
						||
			const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
 | 
						||
			const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
 | 
						||
 | 
						||
			Vector3 r;
 | 
						||
 | 
						||
			if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
 | 
						||
				const real_t d = r.distance_to(ray_pos);
 | 
						||
				if (d < col_d) {
 | 
						||
					col_d = d;
 | 
						||
					col_axis = i;
 | 
						||
				}
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		bool is_plane_translate = false;
 | 
						||
		// plane select
 | 
						||
		if (col_axis == -1) {
 | 
						||
			col_d = 1e20;
 | 
						||
 | 
						||
			for (int i = 0; i < 3; i++) {
 | 
						||
				Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
 | 
						||
				Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
 | 
						||
 | 
						||
				// Allow some tolerance to make the plane easier to click,
 | 
						||
				// even if the click is actually slightly outside the plane.
 | 
						||
				const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
 | 
						||
 | 
						||
				Vector3 r;
 | 
						||
				Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
 | 
						||
 | 
						||
				if (plane.intersects_ray(ray_pos, ray, &r)) {
 | 
						||
					const real_t dist = r.distance_to(grabber_pos);
 | 
						||
					// Allow some tolerance to make the plane easier to click,
 | 
						||
					// even if the click is actually slightly outside the plane.
 | 
						||
					if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
 | 
						||
						const real_t d = ray_pos.distance_to(r);
 | 
						||
						if (d < col_d) {
 | 
						||
							col_d = d;
 | 
						||
							col_axis = i;
 | 
						||
 | 
						||
							is_plane_translate = true;
 | 
						||
						}
 | 
						||
					}
 | 
						||
				}
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		if (col_axis != -1) {
 | 
						||
			if (p_highlight_only) {
 | 
						||
				spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_translate ? 6 : 0));
 | 
						||
 | 
						||
			} else {
 | 
						||
				//handle plane translate
 | 
						||
				_edit.mode = TRANSFORM_TRANSLATE;
 | 
						||
				_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
 | 
						||
				_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_translate ? 3 : 0));
 | 
						||
			}
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
 | 
						||
		int col_axis = -1;
 | 
						||
		float col_d = 1e20;
 | 
						||
 | 
						||
		for (int i = 0; i < 3; i++) {
 | 
						||
			Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
 | 
						||
			Vector3 r;
 | 
						||
			if (!plane.intersects_ray(ray_pos, ray, &r)) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			const real_t dist = r.distance_to(gt.origin);
 | 
						||
			const Vector3 r_dir = (r - gt.origin).normalized();
 | 
						||
 | 
						||
			if (_get_camera_normal().dot(r_dir) <= 0.005) {
 | 
						||
				if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
 | 
						||
					const real_t d = ray_pos.distance_to(r);
 | 
						||
					if (d < col_d) {
 | 
						||
						col_d = d;
 | 
						||
						col_axis = i;
 | 
						||
					}
 | 
						||
				}
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		if (col_axis != -1) {
 | 
						||
			if (p_highlight_only) {
 | 
						||
				spatial_editor->select_gizmo_highlight_axis(col_axis + 3);
 | 
						||
			} else {
 | 
						||
				//handle rotate
 | 
						||
				_edit.mode = TRANSFORM_ROTATE;
 | 
						||
				_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
 | 
						||
				_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
 | 
						||
			}
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
 | 
						||
		int col_axis = -1;
 | 
						||
		float col_d = 1e20;
 | 
						||
 | 
						||
		for (int i = 0; i < 3; i++) {
 | 
						||
			const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gizmo_scale * GIZMO_SCALE_OFFSET;
 | 
						||
			const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
 | 
						||
 | 
						||
			Vector3 r;
 | 
						||
 | 
						||
			if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
 | 
						||
				const real_t d = r.distance_to(ray_pos);
 | 
						||
				if (d < col_d) {
 | 
						||
					col_d = d;
 | 
						||
					col_axis = i;
 | 
						||
				}
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		bool is_plane_scale = false;
 | 
						||
		// plane select
 | 
						||
		if (col_axis == -1) {
 | 
						||
			col_d = 1e20;
 | 
						||
 | 
						||
			for (int i = 0; i < 3; i++) {
 | 
						||
				const Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
 | 
						||
				const Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
 | 
						||
 | 
						||
				// Allow some tolerance to make the plane easier to click,
 | 
						||
				// even if the click is actually slightly outside the plane.
 | 
						||
				const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
 | 
						||
 | 
						||
				Vector3 r;
 | 
						||
				Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
 | 
						||
 | 
						||
				if (plane.intersects_ray(ray_pos, ray, &r)) {
 | 
						||
					const real_t dist = r.distance_to(grabber_pos);
 | 
						||
					// Allow some tolerance to make the plane easier to click,
 | 
						||
					// even if the click is actually slightly outside the plane.
 | 
						||
					if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
 | 
						||
						const real_t d = ray_pos.distance_to(r);
 | 
						||
						if (d < col_d) {
 | 
						||
							col_d = d;
 | 
						||
							col_axis = i;
 | 
						||
 | 
						||
							is_plane_scale = true;
 | 
						||
						}
 | 
						||
					}
 | 
						||
				}
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		if (col_axis != -1) {
 | 
						||
			if (p_highlight_only) {
 | 
						||
				spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_scale ? 12 : 9));
 | 
						||
 | 
						||
			} else {
 | 
						||
				//handle scale
 | 
						||
				_edit.mode = TRANSFORM_SCALE;
 | 
						||
				_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
 | 
						||
				_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0));
 | 
						||
			}
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_highlight_only) {
 | 
						||
		spatial_editor->select_gizmo_highlight_axis(-1);
 | 
						||
	}
 | 
						||
 | 
						||
	return false;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_transform_gizmo_apply(Node3D *p_node, const Transform3D &p_transform, bool p_local) {
 | 
						||
	if (p_transform.basis.determinant() == 0) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_local) {
 | 
						||
		p_node->set_transform(p_transform);
 | 
						||
	} else {
 | 
						||
		p_node->set_global_transform(p_transform);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local) {
 | 
						||
	switch (p_mode) {
 | 
						||
		case TRANSFORM_SCALE: {
 | 
						||
			if (p_local) {
 | 
						||
				Basis g = p_original.basis.orthonormalized();
 | 
						||
				Vector3 local_motion = g.inverse().xform(p_motion);
 | 
						||
 | 
						||
				if (_edit.snap || spatial_editor->is_snap_enabled()) {
 | 
						||
					local_motion.snap(Vector3(p_extra, p_extra, p_extra));
 | 
						||
				}
 | 
						||
 | 
						||
				Transform3D local_t;
 | 
						||
				local_t.basis = p_original_local.basis.scaled_local(local_motion + Vector3(1, 1, 1));
 | 
						||
				local_t.origin = p_original_local.origin;
 | 
						||
				return local_t;
 | 
						||
			} else {
 | 
						||
				Transform3D base = Transform3D(Basis(), _edit.center);
 | 
						||
				if (_edit.snap || spatial_editor->is_snap_enabled()) {
 | 
						||
					p_motion.snap(Vector3(p_extra, p_extra, p_extra));
 | 
						||
				}
 | 
						||
 | 
						||
				Transform3D global_t;
 | 
						||
				global_t.basis.scale(p_motion + Vector3(1, 1, 1));
 | 
						||
				return base * (global_t * (base.inverse() * p_original));
 | 
						||
			}
 | 
						||
		}
 | 
						||
		case TRANSFORM_TRANSLATE: {
 | 
						||
			if (p_local) {
 | 
						||
				if (_edit.snap || spatial_editor->is_snap_enabled()) {
 | 
						||
					Basis g = p_original.basis.orthonormalized();
 | 
						||
					Vector3 local_motion = g.inverse().xform(p_motion);
 | 
						||
					local_motion.snap(Vector3(p_extra, p_extra, p_extra));
 | 
						||
 | 
						||
					p_motion = g.xform(local_motion);
 | 
						||
				}
 | 
						||
 | 
						||
			} else {
 | 
						||
				if (_edit.snap || spatial_editor->is_snap_enabled()) {
 | 
						||
					p_motion.snap(Vector3(p_extra, p_extra, p_extra));
 | 
						||
				}
 | 
						||
			}
 | 
						||
 | 
						||
			// Apply translation
 | 
						||
			Transform3D t = p_original;
 | 
						||
			t.origin += p_motion;
 | 
						||
			return t;
 | 
						||
		}
 | 
						||
		case TRANSFORM_ROTATE: {
 | 
						||
			if (p_local) {
 | 
						||
				Transform3D r;
 | 
						||
				Vector3 axis = p_original_local.basis.xform(p_motion);
 | 
						||
				r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis;
 | 
						||
				r.origin = p_original_local.origin;
 | 
						||
				return r;
 | 
						||
			} else {
 | 
						||
				Transform3D r;
 | 
						||
				Basis local = p_original.basis * p_original_local.basis.inverse();
 | 
						||
				Vector3 axis = local.xform_inv(p_motion);
 | 
						||
				r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis;
 | 
						||
				r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center;
 | 
						||
				return r;
 | 
						||
			}
 | 
						||
		}
 | 
						||
		default: {
 | 
						||
			ERR_FAIL_V_MSG(Transform3D(), "Invalid mode in '_compute_transform'");
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_surface_mouse_enter() {
 | 
						||
	if (!surface->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) {
 | 
						||
		surface->grab_focus();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_surface_mouse_exit() {
 | 
						||
	_remove_preview();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_surface_focus_enter() {
 | 
						||
	view_menu->set_disable_shortcuts(false);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_surface_focus_exit() {
 | 
						||
	view_menu->set_disable_shortcuts(true);
 | 
						||
}
 | 
						||
 | 
						||
bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {
 | 
						||
	return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
 | 
						||
	_find_items_at_pos(b->get_position(), selection_results, spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
 | 
						||
 | 
						||
	Node *scene = editor->get_edited_scene();
 | 
						||
 | 
						||
	for (int i = 0; i < selection_results.size(); i++) {
 | 
						||
		Node3D *item = selection_results[i].item;
 | 
						||
		if (item != scene && item->get_owner() != scene && item != scene->get_deepest_editable_node(item)) {
 | 
						||
			//invalid result
 | 
						||
			selection_results.remove(i);
 | 
						||
			i--;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	clicked_wants_append = b->is_shift_pressed();
 | 
						||
 | 
						||
	if (selection_results.size() == 1) {
 | 
						||
		clicked = selection_results[0].item->get_instance_id();
 | 
						||
		selection_results.clear();
 | 
						||
 | 
						||
		if (clicked.is_valid()) {
 | 
						||
			_select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
 | 
						||
		}
 | 
						||
	} else if (!selection_results.is_empty()) {
 | 
						||
		NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
 | 
						||
		StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
 | 
						||
 | 
						||
		for (int i = 0; i < selection_results.size(); i++) {
 | 
						||
			Node3D *spat = selection_results[i].item;
 | 
						||
 | 
						||
			Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node");
 | 
						||
 | 
						||
			String node_path = "/" + root_name + "/" + root_path.rel_path_to(spat->get_path());
 | 
						||
 | 
						||
			int locked = 0;
 | 
						||
			if (_is_node_locked(spat)) {
 | 
						||
				locked = 1;
 | 
						||
			} else {
 | 
						||
				Node *ed_scene = editor->get_edited_scene();
 | 
						||
				Node *node = spat;
 | 
						||
 | 
						||
				while (node && node != ed_scene->get_parent()) {
 | 
						||
					Node3D *selected_tmp = Object::cast_to<Node3D>(node);
 | 
						||
					if (selected_tmp && node->has_meta("_edit_group_")) {
 | 
						||
						locked = 2;
 | 
						||
					}
 | 
						||
					node = node->get_parent();
 | 
						||
				}
 | 
						||
			}
 | 
						||
 | 
						||
			String suffix = String();
 | 
						||
			if (locked == 1) {
 | 
						||
				suffix = " (" + TTR("Locked") + ")";
 | 
						||
			} else if (locked == 2) {
 | 
						||
				suffix = " (" + TTR("Grouped") + ")";
 | 
						||
			}
 | 
						||
			selection_menu->add_item((String)spat->get_name() + suffix);
 | 
						||
			selection_menu->set_item_icon(i, icon);
 | 
						||
			selection_menu->set_item_metadata(i, node_path);
 | 
						||
			selection_menu->set_item_tooltip(i, String(spat->get_name()) + "\nType: " + spat->get_class() + "\nPath: " + node_path);
 | 
						||
		}
 | 
						||
 | 
						||
		selection_menu->set_position(get_screen_transform().xform(b->get_position()));
 | 
						||
		selection_menu->popup();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 | 
						||
	if (previewing) {
 | 
						||
		return; //do NONE
 | 
						||
	}
 | 
						||
 | 
						||
	{
 | 
						||
		EditorNode *en = editor;
 | 
						||
		EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
 | 
						||
		if (!force_input_forwarding_list->is_empty()) {
 | 
						||
			bool discard = force_input_forwarding_list->forward_spatial_gui_input(camera, p_event, true);
 | 
						||
			if (discard) {
 | 
						||
				return;
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
	{
 | 
						||
		EditorNode *en = editor;
 | 
						||
		EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
 | 
						||
		if (!over_plugin_list->is_empty()) {
 | 
						||
			bool discard = over_plugin_list->forward_spatial_gui_input(camera, p_event, false);
 | 
						||
			if (discard) {
 | 
						||
				return;
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	Ref<InputEventMouseButton> b = p_event;
 | 
						||
 | 
						||
	if (b.is_valid()) {
 | 
						||
		emit_signal(SNAME("clicked"), this);
 | 
						||
 | 
						||
		const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
 | 
						||
		switch (b->get_button_index()) {
 | 
						||
			case MOUSE_BUTTON_WHEEL_UP: {
 | 
						||
				if (is_freelook_active()) {
 | 
						||
					scale_freelook_speed(zoom_factor);
 | 
						||
				} else {
 | 
						||
					scale_cursor_distance(1.0 / zoom_factor);
 | 
						||
				}
 | 
						||
			} break;
 | 
						||
			case MOUSE_BUTTON_WHEEL_DOWN: {
 | 
						||
				if (is_freelook_active()) {
 | 
						||
					scale_freelook_speed(1.0 / zoom_factor);
 | 
						||
				} else {
 | 
						||
					scale_cursor_distance(zoom_factor);
 | 
						||
				}
 | 
						||
			} break;
 | 
						||
			case MOUSE_BUTTON_RIGHT: {
 | 
						||
				NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
 | 
						||
 | 
						||
				if (b->is_pressed() && _edit.gizmo.is_valid()) {
 | 
						||
					//restore
 | 
						||
					_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_initial_value, true);
 | 
						||
					_edit.gizmo = Ref<EditorNode3DGizmo>();
 | 
						||
				}
 | 
						||
 | 
						||
				if (_edit.mode == TRANSFORM_NONE && b->is_pressed()) {
 | 
						||
					if (b->is_alt_pressed()) {
 | 
						||
						if (nav_scheme == NAVIGATION_MAYA) {
 | 
						||
							break;
 | 
						||
						}
 | 
						||
 | 
						||
						_list_select(b);
 | 
						||
						return;
 | 
						||
					}
 | 
						||
				}
 | 
						||
 | 
						||
				if (_edit.mode != TRANSFORM_NONE && b->is_pressed()) {
 | 
						||
					//cancel motion
 | 
						||
					_edit.mode = TRANSFORM_NONE;
 | 
						||
 | 
						||
					List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
					for (Node *E : selection) {
 | 
						||
						Node3D *sp = Object::cast_to<Node3D>(E);
 | 
						||
						if (!sp) {
 | 
						||
							continue;
 | 
						||
						}
 | 
						||
 | 
						||
						Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
						if (!se) {
 | 
						||
							continue;
 | 
						||
						}
 | 
						||
 | 
						||
						if (se->gizmo.is_valid()) {
 | 
						||
							Vector<int> ids;
 | 
						||
							Vector<Transform3D> restore;
 | 
						||
 | 
						||
							for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) {
 | 
						||
								ids.push_back(GE->key());
 | 
						||
								restore.push_back(GE->value());
 | 
						||
							}
 | 
						||
 | 
						||
							se->gizmo->commit_subgizmos(ids, restore, true);
 | 
						||
							spatial_editor->update_transform_gizmo();
 | 
						||
						} else {
 | 
						||
							sp->set_global_transform(se->original);
 | 
						||
						}
 | 
						||
					}
 | 
						||
					surface->update();
 | 
						||
					set_message(TTR("Transform Aborted."), 3);
 | 
						||
				}
 | 
						||
 | 
						||
				if (b->is_pressed()) {
 | 
						||
					const int mod = _get_key_modifier(b);
 | 
						||
					if (!orthogonal) {
 | 
						||
						if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
 | 
						||
							set_freelook_active(true);
 | 
						||
						}
 | 
						||
					}
 | 
						||
				} else {
 | 
						||
					set_freelook_active(false);
 | 
						||
				}
 | 
						||
 | 
						||
				if (freelook_active && !surface->has_focus()) {
 | 
						||
					// Focus usually doesn't trigger on right-click, but in case of freelook it should,
 | 
						||
					// otherwise using keyboard navigation would misbehave
 | 
						||
					surface->grab_focus();
 | 
						||
				}
 | 
						||
 | 
						||
			} break;
 | 
						||
			case MOUSE_BUTTON_MIDDLE: {
 | 
						||
				if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
 | 
						||
					switch (_edit.plane) {
 | 
						||
						case TRANSFORM_VIEW: {
 | 
						||
							_edit.plane = TRANSFORM_X_AXIS;
 | 
						||
							set_message(TTR("X-Axis Transform."), 2);
 | 
						||
							view_type = VIEW_TYPE_USER;
 | 
						||
							_update_name();
 | 
						||
						} break;
 | 
						||
						case TRANSFORM_X_AXIS: {
 | 
						||
							_edit.plane = TRANSFORM_Y_AXIS;
 | 
						||
							set_message(TTR("Y-Axis Transform."), 2);
 | 
						||
 | 
						||
						} break;
 | 
						||
						case TRANSFORM_Y_AXIS: {
 | 
						||
							_edit.plane = TRANSFORM_Z_AXIS;
 | 
						||
							set_message(TTR("Z-Axis Transform."), 2);
 | 
						||
 | 
						||
						} break;
 | 
						||
						case TRANSFORM_Z_AXIS: {
 | 
						||
							_edit.plane = TRANSFORM_VIEW;
 | 
						||
							set_message(TTR("View Plane Transform."), 2);
 | 
						||
 | 
						||
						} break;
 | 
						||
						case TRANSFORM_YZ:
 | 
						||
						case TRANSFORM_XZ:
 | 
						||
						case TRANSFORM_XY: {
 | 
						||
						} break;
 | 
						||
					}
 | 
						||
				}
 | 
						||
			} break;
 | 
						||
			case MOUSE_BUTTON_LEFT: {
 | 
						||
				if (b->is_pressed()) {
 | 
						||
					NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
 | 
						||
					if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) {
 | 
						||
						break;
 | 
						||
					}
 | 
						||
 | 
						||
					if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_LIST_SELECT) {
 | 
						||
						_list_select(b);
 | 
						||
						break;
 | 
						||
					}
 | 
						||
 | 
						||
					_edit.mouse_pos = b->get_position();
 | 
						||
					_edit.original_mouse_pos = b->get_position();
 | 
						||
					_edit.snap = spatial_editor->is_snap_enabled();
 | 
						||
					_edit.mode = TRANSFORM_NONE;
 | 
						||
 | 
						||
					bool can_select_gizmos = spatial_editor->get_single_selected_node();
 | 
						||
 | 
						||
					{
 | 
						||
						int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
 | 
						||
						can_select_gizmos = can_select_gizmos && view_menu->get_popup()->is_item_checked(idx);
 | 
						||
					}
 | 
						||
 | 
						||
					// Gizmo handles
 | 
						||
					if (can_select_gizmos) {
 | 
						||
						Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
 | 
						||
 | 
						||
						bool intersected_handle = false;
 | 
						||
						for (int i = 0; i < gizmos.size(); i++) {
 | 
						||
							Ref<EditorNode3DGizmo> seg = gizmos[i];
 | 
						||
 | 
						||
							if ((!seg.is_valid())) {
 | 
						||
								continue;
 | 
						||
							}
 | 
						||
 | 
						||
							int gizmo_handle = -1;
 | 
						||
							seg->handles_intersect_ray(camera, _edit.mouse_pos, b->is_shift_pressed(), gizmo_handle);
 | 
						||
							if (gizmo_handle != -1) {
 | 
						||
								_edit.gizmo = seg;
 | 
						||
								_edit.gizmo_handle = gizmo_handle;
 | 
						||
								_edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle);
 | 
						||
								intersected_handle = true;
 | 
						||
								break;
 | 
						||
							}
 | 
						||
						}
 | 
						||
 | 
						||
						if (intersected_handle) {
 | 
						||
							break;
 | 
						||
						}
 | 
						||
					}
 | 
						||
 | 
						||
					// Transform gizmo
 | 
						||
					if (_transform_gizmo_select(_edit.mouse_pos)) {
 | 
						||
						break;
 | 
						||
					}
 | 
						||
 | 
						||
					// Subgizmos
 | 
						||
					if (can_select_gizmos) {
 | 
						||
						Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(spatial_editor->get_single_selected_node());
 | 
						||
						Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
 | 
						||
 | 
						||
						bool intersected_subgizmo = false;
 | 
						||
						for (int i = 0; i < gizmos.size(); i++) {
 | 
						||
							Ref<EditorNode3DGizmo> seg = gizmos[i];
 | 
						||
 | 
						||
							if ((!seg.is_valid())) {
 | 
						||
								continue;
 | 
						||
							}
 | 
						||
 | 
						||
							int subgizmo_id = seg->subgizmos_intersect_ray(camera, _edit.mouse_pos);
 | 
						||
							if (subgizmo_id != -1) {
 | 
						||
								ERR_CONTINUE(!se);
 | 
						||
								if (b->is_shift_pressed()) {
 | 
						||
									if (se->subgizmos.has(subgizmo_id)) {
 | 
						||
										se->subgizmos.erase(subgizmo_id);
 | 
						||
									} else {
 | 
						||
										se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id));
 | 
						||
									}
 | 
						||
								} else {
 | 
						||
									se->subgizmos.clear();
 | 
						||
									se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id));
 | 
						||
								}
 | 
						||
 | 
						||
								if (se->subgizmos.is_empty()) {
 | 
						||
									se->gizmo = Ref<EditorNode3DGizmo>();
 | 
						||
								} else {
 | 
						||
									se->gizmo = seg;
 | 
						||
								}
 | 
						||
 | 
						||
								seg->redraw();
 | 
						||
								spatial_editor->update_transform_gizmo();
 | 
						||
								intersected_subgizmo = true;
 | 
						||
								break;
 | 
						||
							}
 | 
						||
						}
 | 
						||
 | 
						||
						if (intersected_subgizmo) {
 | 
						||
							break;
 | 
						||
						}
 | 
						||
					}
 | 
						||
 | 
						||
					clicked = ObjectID();
 | 
						||
 | 
						||
					if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
 | 
						||
						/* HANDLE ROTATION */
 | 
						||
						if (get_selected_count() == 0) {
 | 
						||
							break; //bye
 | 
						||
						}
 | 
						||
						//handle rotate
 | 
						||
						_edit.mode = TRANSFORM_ROTATE;
 | 
						||
						_compute_edit(b->get_position());
 | 
						||
						break;
 | 
						||
					}
 | 
						||
 | 
						||
					if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
 | 
						||
						if (get_selected_count() == 0) {
 | 
						||
							break; //bye
 | 
						||
						}
 | 
						||
						//handle translate
 | 
						||
						_edit.mode = TRANSFORM_TRANSLATE;
 | 
						||
						_compute_edit(b->get_position());
 | 
						||
						break;
 | 
						||
					}
 | 
						||
 | 
						||
					if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
 | 
						||
						if (get_selected_count() == 0) {
 | 
						||
							break; //bye
 | 
						||
						}
 | 
						||
						//handle scale
 | 
						||
						_edit.mode = TRANSFORM_SCALE;
 | 
						||
						_compute_edit(b->get_position());
 | 
						||
						break;
 | 
						||
					}
 | 
						||
 | 
						||
					clicked = _select_ray(b->get_position());
 | 
						||
 | 
						||
					//clicking is always deferred to either move or release
 | 
						||
 | 
						||
					clicked_wants_append = b->is_shift_pressed();
 | 
						||
 | 
						||
					if (clicked.is_null()) {
 | 
						||
						//default to regionselect
 | 
						||
						cursor.region_select = true;
 | 
						||
						cursor.region_begin = b->get_position();
 | 
						||
						cursor.region_end = b->get_position();
 | 
						||
					}
 | 
						||
 | 
						||
					surface->update();
 | 
						||
				} else {
 | 
						||
					if (_edit.gizmo.is_valid()) {
 | 
						||
						_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_initial_value, false);
 | 
						||
						_edit.gizmo = Ref<EditorNode3DGizmo>();
 | 
						||
						break;
 | 
						||
					}
 | 
						||
 | 
						||
					if (clicked.is_valid()) {
 | 
						||
						_select_clicked(false);
 | 
						||
					}
 | 
						||
 | 
						||
					if (cursor.region_select) {
 | 
						||
						_select_region();
 | 
						||
						cursor.region_select = false;
 | 
						||
						surface->update();
 | 
						||
					}
 | 
						||
 | 
						||
					if (_edit.mode != TRANSFORM_NONE) {
 | 
						||
						Node3D *selected = spatial_editor->get_single_selected_node();
 | 
						||
						Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
 | 
						||
 | 
						||
						if (se && se->gizmo.is_valid()) {
 | 
						||
							Vector<int> ids;
 | 
						||
							Vector<Transform3D> restore;
 | 
						||
 | 
						||
							for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) {
 | 
						||
								ids.push_back(GE->key());
 | 
						||
								restore.push_back(GE->value());
 | 
						||
							}
 | 
						||
 | 
						||
							se->gizmo->commit_subgizmos(ids, restore, false);
 | 
						||
							spatial_editor->update_transform_gizmo();
 | 
						||
						} else {
 | 
						||
							static const char *_transform_name[4] = {
 | 
						||
								TTRC("None"),
 | 
						||
								TTRC("Rotate"),
 | 
						||
								// TRANSLATORS: This refers to the movement that changes the position of an object.
 | 
						||
								TTRC("Translate"),
 | 
						||
								TTRC("Scale"),
 | 
						||
							};
 | 
						||
							undo_redo->create_action(TTRGET(_transform_name[_edit.mode]));
 | 
						||
 | 
						||
							List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
							for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
 | 
						||
								Node3D *sp = Object::cast_to<Node3D>(E->get());
 | 
						||
								if (!sp) {
 | 
						||
									continue;
 | 
						||
								}
 | 
						||
 | 
						||
								Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
								if (!sel_item) {
 | 
						||
									continue;
 | 
						||
								}
 | 
						||
 | 
						||
								undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
 | 
						||
								undo_redo->add_undo_method(sp, "set_global_transform", sel_item->original);
 | 
						||
							}
 | 
						||
							undo_redo->commit_action();
 | 
						||
						}
 | 
						||
						_edit.mode = TRANSFORM_NONE;
 | 
						||
						set_message("");
 | 
						||
					}
 | 
						||
					surface->update();
 | 
						||
				}
 | 
						||
 | 
						||
			} break;
 | 
						||
			default:
 | 
						||
				break;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	Ref<InputEventMouseMotion> m = p_event;
 | 
						||
 | 
						||
	if (m.is_valid()) {
 | 
						||
		_edit.mouse_pos = m->get_position();
 | 
						||
 | 
						||
		if (spatial_editor->get_single_selected_node()) {
 | 
						||
			Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
 | 
						||
 | 
						||
			Ref<EditorNode3DGizmo> found_gizmo;
 | 
						||
			int found_handle = -1;
 | 
						||
 | 
						||
			for (int i = 0; i < gizmos.size(); i++) {
 | 
						||
				Ref<EditorNode3DGizmo> seg = gizmos[i];
 | 
						||
				if (!seg.is_valid()) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				seg->handles_intersect_ray(camera, _edit.mouse_pos, false, found_handle);
 | 
						||
 | 
						||
				if (found_handle != -1) {
 | 
						||
					found_gizmo = seg;
 | 
						||
					break;
 | 
						||
				}
 | 
						||
			}
 | 
						||
 | 
						||
			if (found_gizmo.is_valid()) {
 | 
						||
				spatial_editor->select_gizmo_highlight_axis(-1);
 | 
						||
			}
 | 
						||
 | 
						||
			if (found_gizmo != spatial_editor->get_current_hover_gizmo() || found_handle != spatial_editor->get_current_hover_gizmo_handle()) {
 | 
						||
				spatial_editor->set_current_hover_gizmo(found_gizmo);
 | 
						||
				spatial_editor->set_current_hover_gizmo_handle(found_handle);
 | 
						||
				spatial_editor->get_single_selected_node()->update_gizmos();
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		if (spatial_editor->get_current_hover_gizmo().is_null() && !(m->get_button_mask() & 1) && !_edit.gizmo.is_valid()) {
 | 
						||
			_transform_gizmo_select(_edit.mouse_pos, true);
 | 
						||
		}
 | 
						||
 | 
						||
		NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
 | 
						||
		NavigationMode nav_mode = NAVIGATION_NONE;
 | 
						||
 | 
						||
		if (_edit.gizmo.is_valid()) {
 | 
						||
			_edit.gizmo->set_handle(_edit.gizmo_handle, camera, m->get_position());
 | 
						||
			Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle);
 | 
						||
			String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
 | 
						||
			set_message(n + ": " + String(v));
 | 
						||
 | 
						||
		} else if (m->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
 | 
						||
			if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
 | 
						||
				nav_mode = NAVIGATION_ORBIT;
 | 
						||
			} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) {
 | 
						||
				nav_mode = NAVIGATION_PAN;
 | 
						||
			} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_ctrl_pressed()) {
 | 
						||
				nav_mode = NAVIGATION_ZOOM;
 | 
						||
			} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed()) {
 | 
						||
				nav_mode = NAVIGATION_ORBIT;
 | 
						||
			} else {
 | 
						||
				const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
 | 
						||
				if (clicked.is_valid() && movement_threshold_passed) {
 | 
						||
					_compute_edit(_edit.mouse_pos);
 | 
						||
					clicked = ObjectID();
 | 
						||
 | 
						||
					_edit.mode = TRANSFORM_TRANSLATE;
 | 
						||
				}
 | 
						||
 | 
						||
				if (cursor.region_select) {
 | 
						||
					cursor.region_end = m->get_position();
 | 
						||
					surface->update();
 | 
						||
					return;
 | 
						||
				}
 | 
						||
 | 
						||
				if (_edit.mode == TRANSFORM_NONE) {
 | 
						||
					return;
 | 
						||
				}
 | 
						||
 | 
						||
				Vector3 ray_pos = _get_ray_pos(m->get_position());
 | 
						||
				Vector3 ray = _get_ray(m->get_position());
 | 
						||
				double snap = EDITOR_GET("interface/inspector/default_float_step");
 | 
						||
				int snap_step_decimals = Math::range_step_decimals(snap);
 | 
						||
 | 
						||
				switch (_edit.mode) {
 | 
						||
					case TRANSFORM_SCALE: {
 | 
						||
						Vector3 motion_mask;
 | 
						||
						Plane plane;
 | 
						||
						bool plane_mv = false;
 | 
						||
 | 
						||
						switch (_edit.plane) {
 | 
						||
							case TRANSFORM_VIEW:
 | 
						||
								motion_mask = Vector3(0, 0, 0);
 | 
						||
								plane = Plane(_edit.center, _get_camera_normal());
 | 
						||
								break;
 | 
						||
							case TRANSFORM_X_AXIS:
 | 
						||
								motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0);
 | 
						||
								plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
 | 
						||
								break;
 | 
						||
							case TRANSFORM_Y_AXIS:
 | 
						||
								motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1);
 | 
						||
								plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
 | 
						||
								break;
 | 
						||
							case TRANSFORM_Z_AXIS:
 | 
						||
								motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2);
 | 
						||
								plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
 | 
						||
								break;
 | 
						||
							case TRANSFORM_YZ:
 | 
						||
								motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2) + spatial_editor->get_gizmo_transform().basis.get_axis(1);
 | 
						||
								plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(0));
 | 
						||
								plane_mv = true;
 | 
						||
								break;
 | 
						||
							case TRANSFORM_XZ:
 | 
						||
								motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2) + spatial_editor->get_gizmo_transform().basis.get_axis(0);
 | 
						||
								plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(1));
 | 
						||
								plane_mv = true;
 | 
						||
								break;
 | 
						||
							case TRANSFORM_XY:
 | 
						||
								motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0) + spatial_editor->get_gizmo_transform().basis.get_axis(1);
 | 
						||
								plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(2));
 | 
						||
								plane_mv = true;
 | 
						||
								break;
 | 
						||
						}
 | 
						||
 | 
						||
						Vector3 intersection;
 | 
						||
						if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
 | 
						||
							break;
 | 
						||
						}
 | 
						||
 | 
						||
						Vector3 click;
 | 
						||
						if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
 | 
						||
							break;
 | 
						||
						}
 | 
						||
 | 
						||
						Vector3 motion = intersection - click;
 | 
						||
						if (_edit.plane != TRANSFORM_VIEW) {
 | 
						||
							if (!plane_mv) {
 | 
						||
								motion = motion_mask.dot(motion) * motion_mask;
 | 
						||
 | 
						||
							} else {
 | 
						||
								// Alternative planar scaling mode
 | 
						||
								if (_get_key_modifier(m) != KEY_SHIFT) {
 | 
						||
									motion = motion_mask.dot(motion) * motion_mask;
 | 
						||
								}
 | 
						||
							}
 | 
						||
 | 
						||
						} else {
 | 
						||
							const real_t center_click_dist = click.distance_to(_edit.center);
 | 
						||
							const real_t center_inters_dist = intersection.distance_to(_edit.center);
 | 
						||
							if (center_click_dist == 0) {
 | 
						||
								break;
 | 
						||
							}
 | 
						||
 | 
						||
							const real_t scale = center_inters_dist - center_click_dist;
 | 
						||
							motion = Vector3(scale, scale, scale);
 | 
						||
						}
 | 
						||
 | 
						||
						// Disable local transformation for TRANSFORM_VIEW
 | 
						||
						bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
 | 
						||
 | 
						||
						if (_edit.snap || spatial_editor->is_snap_enabled()) {
 | 
						||
							snap = spatial_editor->get_scale_snap() / 100;
 | 
						||
						}
 | 
						||
						Vector3 motion_snapped = motion;
 | 
						||
						motion_snapped.snap(Vector3(snap, snap, snap));
 | 
						||
						// This might not be necessary anymore after issue #288 is solved (in 4.0?).
 | 
						||
						set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
 | 
						||
									String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
 | 
						||
 | 
						||
						List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
						for (Node *E : selection) {
 | 
						||
							Node3D *sp = Object::cast_to<Node3D>(E);
 | 
						||
							if (!sp) {
 | 
						||
								continue;
 | 
						||
							}
 | 
						||
 | 
						||
							Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
							if (!se) {
 | 
						||
								continue;
 | 
						||
							}
 | 
						||
 | 
						||
							if (sp->has_meta("_edit_lock_")) {
 | 
						||
								continue;
 | 
						||
							}
 | 
						||
 | 
						||
							if (se->gizmo.is_valid()) {
 | 
						||
								for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) {
 | 
						||
									Transform3D xform = GE->get();
 | 
						||
									Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords);
 | 
						||
									if (!local_coords) {
 | 
						||
										new_xform = se->original.affine_inverse() * new_xform;
 | 
						||
									}
 | 
						||
									se->gizmo->set_subgizmo_transform(GE->key(), new_xform);
 | 
						||
								}
 | 
						||
							} else {
 | 
						||
								Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords);
 | 
						||
								_transform_gizmo_apply(se->sp, new_xform, local_coords);
 | 
						||
							}
 | 
						||
						}
 | 
						||
 | 
						||
						spatial_editor->update_transform_gizmo();
 | 
						||
						surface->update();
 | 
						||
 | 
						||
					} break;
 | 
						||
 | 
						||
					case TRANSFORM_TRANSLATE: {
 | 
						||
						Vector3 motion_mask;
 | 
						||
						Plane plane;
 | 
						||
						bool plane_mv = false;
 | 
						||
 | 
						||
						switch (_edit.plane) {
 | 
						||
							case TRANSFORM_VIEW:
 | 
						||
								plane = Plane(_edit.center, _get_camera_normal());
 | 
						||
								break;
 | 
						||
							case TRANSFORM_X_AXIS:
 | 
						||
								motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0);
 | 
						||
								plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
 | 
						||
								break;
 | 
						||
							case TRANSFORM_Y_AXIS:
 | 
						||
								motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1);
 | 
						||
								plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
 | 
						||
								break;
 | 
						||
							case TRANSFORM_Z_AXIS:
 | 
						||
								motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2);
 | 
						||
								plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
 | 
						||
								break;
 | 
						||
							case TRANSFORM_YZ:
 | 
						||
								plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(0));
 | 
						||
								plane_mv = true;
 | 
						||
								break;
 | 
						||
							case TRANSFORM_XZ:
 | 
						||
								plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(1));
 | 
						||
								plane_mv = true;
 | 
						||
								break;
 | 
						||
							case TRANSFORM_XY:
 | 
						||
								plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(2));
 | 
						||
								plane_mv = true;
 | 
						||
								break;
 | 
						||
						}
 | 
						||
 | 
						||
						Vector3 intersection;
 | 
						||
						if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
 | 
						||
							break;
 | 
						||
						}
 | 
						||
 | 
						||
						Vector3 click;
 | 
						||
						if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
 | 
						||
							break;
 | 
						||
						}
 | 
						||
 | 
						||
						Vector3 motion = intersection - click;
 | 
						||
						if (_edit.plane != TRANSFORM_VIEW) {
 | 
						||
							if (!plane_mv) {
 | 
						||
								motion = motion_mask.dot(motion) * motion_mask;
 | 
						||
							}
 | 
						||
						}
 | 
						||
 | 
						||
						// Disable local transformation for TRANSFORM_VIEW
 | 
						||
						bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
 | 
						||
 | 
						||
						if (_edit.snap || spatial_editor->is_snap_enabled()) {
 | 
						||
							snap = spatial_editor->get_translate_snap();
 | 
						||
						}
 | 
						||
						Vector3 motion_snapped = motion;
 | 
						||
						motion_snapped.snap(Vector3(snap, snap, snap));
 | 
						||
						set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
 | 
						||
									String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
 | 
						||
 | 
						||
						List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
						for (Node *E : selection) {
 | 
						||
							Node3D *sp = Object::cast_to<Node3D>(E);
 | 
						||
							if (!sp) {
 | 
						||
								continue;
 | 
						||
							}
 | 
						||
 | 
						||
							Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
							if (!se) {
 | 
						||
								continue;
 | 
						||
							}
 | 
						||
 | 
						||
							if (sp->has_meta("_edit_lock_")) {
 | 
						||
								continue;
 | 
						||
							}
 | 
						||
 | 
						||
							if (se->gizmo.is_valid()) {
 | 
						||
								for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) {
 | 
						||
									Transform3D xform = GE->get();
 | 
						||
									Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords);
 | 
						||
									new_xform = se->original.affine_inverse() * new_xform;
 | 
						||
									se->gizmo->set_subgizmo_transform(GE->key(), new_xform);
 | 
						||
								}
 | 
						||
							} else {
 | 
						||
								Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords);
 | 
						||
								_transform_gizmo_apply(se->sp, new_xform, false);
 | 
						||
							}
 | 
						||
						}
 | 
						||
 | 
						||
						spatial_editor->update_transform_gizmo();
 | 
						||
						surface->update();
 | 
						||
 | 
						||
					} break;
 | 
						||
 | 
						||
					case TRANSFORM_ROTATE: {
 | 
						||
						Plane plane;
 | 
						||
						Vector3 axis;
 | 
						||
 | 
						||
						switch (_edit.plane) {
 | 
						||
							case TRANSFORM_VIEW:
 | 
						||
								plane = Plane(_edit.center, _get_camera_normal());
 | 
						||
								break;
 | 
						||
							case TRANSFORM_X_AXIS:
 | 
						||
								plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(0));
 | 
						||
								axis = Vector3(1, 0, 0);
 | 
						||
								break;
 | 
						||
							case TRANSFORM_Y_AXIS:
 | 
						||
								plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(1));
 | 
						||
								axis = Vector3(0, 1, 0);
 | 
						||
								break;
 | 
						||
							case TRANSFORM_Z_AXIS:
 | 
						||
								plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(2));
 | 
						||
								axis = Vector3(0, 0, 1);
 | 
						||
								break;
 | 
						||
							case TRANSFORM_YZ:
 | 
						||
							case TRANSFORM_XZ:
 | 
						||
							case TRANSFORM_XY:
 | 
						||
								break;
 | 
						||
						}
 | 
						||
 | 
						||
						Vector3 intersection;
 | 
						||
						if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
 | 
						||
							break;
 | 
						||
						}
 | 
						||
 | 
						||
						Vector3 click;
 | 
						||
						if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
 | 
						||
							break;
 | 
						||
						}
 | 
						||
 | 
						||
						Vector3 y_axis = (click - _edit.center).normalized();
 | 
						||
						Vector3 x_axis = plane.normal.cross(y_axis).normalized();
 | 
						||
 | 
						||
						double angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
 | 
						||
 | 
						||
						if (_edit.snap || spatial_editor->is_snap_enabled()) {
 | 
						||
							snap = spatial_editor->get_rotate_snap();
 | 
						||
						}
 | 
						||
						angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180
 | 
						||
						angle -= Math::fmod(angle, snap);
 | 
						||
						set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals)));
 | 
						||
						angle = Math::deg2rad(angle);
 | 
						||
 | 
						||
						bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
 | 
						||
 | 
						||
						List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
						for (Node *E : selection) {
 | 
						||
							Node3D *sp = Object::cast_to<Node3D>(E);
 | 
						||
							if (!sp) {
 | 
						||
								continue;
 | 
						||
							}
 | 
						||
 | 
						||
							Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
							if (!se) {
 | 
						||
								continue;
 | 
						||
							}
 | 
						||
 | 
						||
							if (sp->has_meta("_edit_lock_")) {
 | 
						||
								continue;
 | 
						||
							}
 | 
						||
 | 
						||
							Vector3 compute_axis = local_coords ? axis : plane.normal;
 | 
						||
							if (se->gizmo.is_valid()) {
 | 
						||
								for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) {
 | 
						||
									Transform3D xform = GE->get();
 | 
						||
 | 
						||
									Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords);
 | 
						||
									if (!local_coords) {
 | 
						||
										new_xform = se->original.affine_inverse() * new_xform;
 | 
						||
									}
 | 
						||
									se->gizmo->set_subgizmo_transform(GE->key(), new_xform);
 | 
						||
								}
 | 
						||
							} else {
 | 
						||
								Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords);
 | 
						||
								_transform_gizmo_apply(se->sp, new_xform, local_coords);
 | 
						||
							}
 | 
						||
						}
 | 
						||
 | 
						||
						spatial_editor->update_transform_gizmo();
 | 
						||
						surface->update();
 | 
						||
 | 
						||
					} break;
 | 
						||
					default: {
 | 
						||
					}
 | 
						||
				}
 | 
						||
			}
 | 
						||
		} else if ((m->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) || freelook_active) {
 | 
						||
			if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
 | 
						||
				nav_mode = NAVIGATION_ZOOM;
 | 
						||
			} else if (freelook_active) {
 | 
						||
				nav_mode = NAVIGATION_LOOK;
 | 
						||
			} else if (orthogonal) {
 | 
						||
				nav_mode = NAVIGATION_PAN;
 | 
						||
			}
 | 
						||
 | 
						||
		} else if (m->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
 | 
						||
			const int mod = _get_key_modifier(m);
 | 
						||
			if (nav_scheme == NAVIGATION_GODOT) {
 | 
						||
				if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
 | 
						||
					nav_mode = NAVIGATION_PAN;
 | 
						||
				} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
 | 
						||
					nav_mode = NAVIGATION_ZOOM;
 | 
						||
				} else if (mod == KEY_ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
 | 
						||
					// Always allow Alt as a modifier to better support graphic tablets.
 | 
						||
					nav_mode = NAVIGATION_ORBIT;
 | 
						||
				}
 | 
						||
			} else if (nav_scheme == NAVIGATION_MAYA) {
 | 
						||
				if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
 | 
						||
					nav_mode = NAVIGATION_PAN;
 | 
						||
				}
 | 
						||
			}
 | 
						||
		} else if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_3_button_mouse")) {
 | 
						||
			// Handle trackpad (no external mouse) use case
 | 
						||
			const int mod = _get_key_modifier(m);
 | 
						||
 | 
						||
			if (mod) {
 | 
						||
				if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
 | 
						||
					nav_mode = NAVIGATION_PAN;
 | 
						||
				} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
 | 
						||
					nav_mode = NAVIGATION_ZOOM;
 | 
						||
				} else if (mod == KEY_ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
 | 
						||
					// Always allow Alt as a modifier to better support graphic tablets.
 | 
						||
					nav_mode = NAVIGATION_ORBIT;
 | 
						||
				}
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		switch (nav_mode) {
 | 
						||
			case NAVIGATION_PAN: {
 | 
						||
				_nav_pan(m, _get_warped_mouse_motion(m));
 | 
						||
 | 
						||
			} break;
 | 
						||
 | 
						||
			case NAVIGATION_ZOOM: {
 | 
						||
				_nav_zoom(m, m->get_relative());
 | 
						||
 | 
						||
			} break;
 | 
						||
 | 
						||
			case NAVIGATION_ORBIT: {
 | 
						||
				_nav_orbit(m, _get_warped_mouse_motion(m));
 | 
						||
 | 
						||
			} break;
 | 
						||
 | 
						||
			case NAVIGATION_LOOK: {
 | 
						||
				_nav_look(m, _get_warped_mouse_motion(m));
 | 
						||
 | 
						||
			} break;
 | 
						||
 | 
						||
			default: {
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
 | 
						||
	if (magnify_gesture.is_valid()) {
 | 
						||
		if (is_freelook_active()) {
 | 
						||
			scale_freelook_speed(magnify_gesture->get_factor());
 | 
						||
		} else {
 | 
						||
			scale_cursor_distance(1.0 / magnify_gesture->get_factor());
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	Ref<InputEventPanGesture> pan_gesture = p_event;
 | 
						||
	if (pan_gesture.is_valid()) {
 | 
						||
		NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
 | 
						||
		NavigationMode nav_mode = NAVIGATION_NONE;
 | 
						||
 | 
						||
		if (nav_scheme == NAVIGATION_GODOT) {
 | 
						||
			const int mod = _get_key_modifier(pan_gesture);
 | 
						||
 | 
						||
			if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
 | 
						||
				nav_mode = NAVIGATION_PAN;
 | 
						||
			} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
 | 
						||
				nav_mode = NAVIGATION_ZOOM;
 | 
						||
			} else if (mod == KEY_ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
 | 
						||
				// Always allow Alt as a modifier to better support graphic tablets.
 | 
						||
				nav_mode = NAVIGATION_ORBIT;
 | 
						||
			}
 | 
						||
 | 
						||
		} else if (nav_scheme == NAVIGATION_MAYA) {
 | 
						||
			if (pan_gesture->is_alt_pressed()) {
 | 
						||
				nav_mode = NAVIGATION_PAN;
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		switch (nav_mode) {
 | 
						||
			case NAVIGATION_PAN: {
 | 
						||
				_nav_pan(pan_gesture, pan_gesture->get_delta());
 | 
						||
 | 
						||
			} break;
 | 
						||
 | 
						||
			case NAVIGATION_ZOOM: {
 | 
						||
				_nav_zoom(pan_gesture, pan_gesture->get_delta());
 | 
						||
 | 
						||
			} break;
 | 
						||
 | 
						||
			case NAVIGATION_ORBIT: {
 | 
						||
				_nav_orbit(pan_gesture, pan_gesture->get_delta());
 | 
						||
 | 
						||
			} break;
 | 
						||
 | 
						||
			case NAVIGATION_LOOK: {
 | 
						||
				_nav_look(pan_gesture, pan_gesture->get_delta());
 | 
						||
 | 
						||
			} break;
 | 
						||
 | 
						||
			default: {
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	Ref<InputEventKey> k = p_event;
 | 
						||
 | 
						||
	if (k.is_valid()) {
 | 
						||
		if (!k->is_pressed()) {
 | 
						||
			return;
 | 
						||
		}
 | 
						||
 | 
						||
		if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_numpad")) {
 | 
						||
			const uint32_t code = k->get_keycode();
 | 
						||
			if (code >= KEY_0 && code <= KEY_9) {
 | 
						||
				k->set_keycode(code - KEY_0 + KEY_KP_0);
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
 | 
						||
			if (_edit.mode != TRANSFORM_NONE) {
 | 
						||
				_edit.snap = !_edit.snap;
 | 
						||
			}
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) {
 | 
						||
			_menu_option(VIEW_BOTTOM);
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/top_view", p_event)) {
 | 
						||
			_menu_option(VIEW_TOP);
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/rear_view", p_event)) {
 | 
						||
			_menu_option(VIEW_REAR);
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/front_view", p_event)) {
 | 
						||
			_menu_option(VIEW_FRONT);
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/left_view", p_event)) {
 | 
						||
			_menu_option(VIEW_LEFT);
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) {
 | 
						||
			_menu_option(VIEW_RIGHT);
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/orbit_view_down", p_event)) {
 | 
						||
			cursor.x_rot -= Math_PI / 12.0;
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/orbit_view_up", p_event)) {
 | 
						||
			cursor.x_rot += Math_PI / 12.0;
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/orbit_view_right", p_event)) {
 | 
						||
			cursor.y_rot -= Math_PI / 12.0;
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/orbit_view_left", p_event)) {
 | 
						||
			cursor.y_rot += Math_PI / 12.0;
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/orbit_view_180", p_event)) {
 | 
						||
			cursor.y_rot += Math_PI;
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/focus_origin", p_event)) {
 | 
						||
			_menu_option(VIEW_CENTER_TO_ORIGIN);
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/focus_selection", p_event)) {
 | 
						||
			_menu_option(VIEW_CENTER_TO_SELECTION);
 | 
						||
		}
 | 
						||
		// Orthgonal mode doesn't work in freelook.
 | 
						||
		if (!freelook_active && ED_IS_SHORTCUT("spatial_editor/switch_perspective_orthogonal", p_event)) {
 | 
						||
			_menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL);
 | 
						||
			_update_name();
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/align_transform_with_view", p_event)) {
 | 
						||
			_menu_option(VIEW_ALIGN_TRANSFORM_WITH_VIEW);
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/align_rotation_with_view", p_event)) {
 | 
						||
			_menu_option(VIEW_ALIGN_ROTATION_WITH_VIEW);
 | 
						||
		}
 | 
						||
		if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
 | 
						||
			if (!get_selected_count() || _edit.mode != TRANSFORM_NONE) {
 | 
						||
				return;
 | 
						||
			}
 | 
						||
 | 
						||
			if (!AnimationPlayerEditor::singleton->get_track_editor()->has_keying()) {
 | 
						||
				set_message(TTR("Keying is disabled (no key inserted)."));
 | 
						||
				return;
 | 
						||
			}
 | 
						||
 | 
						||
			List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
			for (Node *E : selection) {
 | 
						||
				Node3D *sp = Object::cast_to<Node3D>(E);
 | 
						||
				if (!sp) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				spatial_editor->emit_signal(SNAME("transform_key_request"), sp, "", sp->get_transform());
 | 
						||
			}
 | 
						||
 | 
						||
			set_message(TTR("Animation Key Inserted."));
 | 
						||
		}
 | 
						||
 | 
						||
		// Freelook doesn't work in orthogonal mode.
 | 
						||
		if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
 | 
						||
			set_freelook_active(!is_freelook_active());
 | 
						||
 | 
						||
		} else if (k->get_keycode() == KEY_ESCAPE) {
 | 
						||
			set_freelook_active(false);
 | 
						||
		}
 | 
						||
 | 
						||
		if (k->get_keycode() == KEY_SPACE) {
 | 
						||
			if (!k->is_pressed()) {
 | 
						||
				emit_signal(SNAME("toggle_maximize_view"), this);
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	// freelook uses most of the useful shortcuts, like save, so its ok
 | 
						||
	// to consider freelook active as end of the line for future events.
 | 
						||
	if (freelook_active) {
 | 
						||
		accept_event();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
 | 
						||
	const NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
 | 
						||
 | 
						||
	real_t pan_speed = 1 / 150.0;
 | 
						||
	int pan_speed_modifier = 10;
 | 
						||
	if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
 | 
						||
		pan_speed *= pan_speed_modifier;
 | 
						||
	}
 | 
						||
 | 
						||
	Transform3D camera_transform;
 | 
						||
 | 
						||
	camera_transform.translate(cursor.pos);
 | 
						||
	camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
 | 
						||
	camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
 | 
						||
	const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
 | 
						||
	const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
 | 
						||
	Vector3 translation(
 | 
						||
			(invert_x_axis ? -1 : 1) * -p_relative.x * pan_speed,
 | 
						||
			(invert_y_axis ? -1 : 1) * p_relative.y * pan_speed,
 | 
						||
			0);
 | 
						||
	translation *= cursor.distance / DISTANCE_DEFAULT;
 | 
						||
	camera_transform.translate(translation);
 | 
						||
	cursor.pos = camera_transform.origin;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
 | 
						||
	const NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
 | 
						||
 | 
						||
	real_t zoom_speed = 1 / 80.0;
 | 
						||
	int zoom_speed_modifier = 10;
 | 
						||
	if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
 | 
						||
		zoom_speed *= zoom_speed_modifier;
 | 
						||
	}
 | 
						||
 | 
						||
	NavigationZoomStyle zoom_style = (NavigationZoomStyle)EditorSettings::get_singleton()->get("editors/3d/navigation/zoom_style").operator int();
 | 
						||
	if (zoom_style == NAVIGATION_ZOOM_HORIZONTAL) {
 | 
						||
		if (p_relative.x > 0) {
 | 
						||
			scale_cursor_distance(1 - p_relative.x * zoom_speed);
 | 
						||
		} else if (p_relative.x < 0) {
 | 
						||
			scale_cursor_distance(1.0 / (1 + p_relative.x * zoom_speed));
 | 
						||
		}
 | 
						||
	} else {
 | 
						||
		if (p_relative.y > 0) {
 | 
						||
			scale_cursor_distance(1 + p_relative.y * zoom_speed);
 | 
						||
		} else if (p_relative.y < 0) {
 | 
						||
			scale_cursor_distance(1.0 / (1 - p_relative.y * zoom_speed));
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
 | 
						||
	if (lock_rotation) {
 | 
						||
		_nav_pan(p_event, p_relative);
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	if (orthogonal && auto_orthogonal) {
 | 
						||
		_menu_option(VIEW_PERSPECTIVE);
 | 
						||
	}
 | 
						||
 | 
						||
	const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
 | 
						||
	const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
 | 
						||
	const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
 | 
						||
	const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
 | 
						||
 | 
						||
	if (invert_y_axis) {
 | 
						||
		cursor.x_rot -= p_relative.y * radians_per_pixel;
 | 
						||
	} else {
 | 
						||
		cursor.x_rot += p_relative.y * radians_per_pixel;
 | 
						||
	}
 | 
						||
	// Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
 | 
						||
	cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
 | 
						||
 | 
						||
	if (invert_x_axis) {
 | 
						||
		cursor.y_rot -= p_relative.x * radians_per_pixel;
 | 
						||
	} else {
 | 
						||
		cursor.y_rot += p_relative.x * radians_per_pixel;
 | 
						||
	}
 | 
						||
	view_type = VIEW_TYPE_USER;
 | 
						||
	_update_name();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
 | 
						||
	if (orthogonal) {
 | 
						||
		_nav_pan(p_event, p_relative);
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	if (orthogonal && auto_orthogonal) {
 | 
						||
		_menu_option(VIEW_PERSPECTIVE);
 | 
						||
	}
 | 
						||
 | 
						||
	const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity");
 | 
						||
	const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
 | 
						||
	const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
 | 
						||
 | 
						||
	// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
 | 
						||
	const Transform3D prev_camera_transform = to_camera_transform(cursor);
 | 
						||
 | 
						||
	if (invert_y_axis) {
 | 
						||
		cursor.x_rot -= p_relative.y * radians_per_pixel;
 | 
						||
	} else {
 | 
						||
		cursor.x_rot += p_relative.y * radians_per_pixel;
 | 
						||
	}
 | 
						||
	// Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
 | 
						||
	cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
 | 
						||
 | 
						||
	cursor.y_rot += p_relative.x * radians_per_pixel;
 | 
						||
 | 
						||
	// Look is like the opposite of Orbit: the focus point rotates around the camera
 | 
						||
	Transform3D camera_transform = to_camera_transform(cursor);
 | 
						||
	Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
 | 
						||
	Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
 | 
						||
	Vector3 diff = prev_pos - pos;
 | 
						||
	cursor.pos += diff;
 | 
						||
 | 
						||
	view_type = VIEW_TYPE_USER;
 | 
						||
	_update_name();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::set_freelook_active(bool active_now) {
 | 
						||
	if (!freelook_active && active_now) {
 | 
						||
		// Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
 | 
						||
		cursor = camera_cursor;
 | 
						||
 | 
						||
		// Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
 | 
						||
		Vector3 forward = to_camera_transform(cursor).basis.xform(Vector3(0, 0, -1));
 | 
						||
		cursor.eye_pos = cursor.pos - cursor.distance * forward;
 | 
						||
		// Also sync the camera cursor, otherwise switching to freelook will be trippy if inertia is active
 | 
						||
		camera_cursor.eye_pos = cursor.eye_pos;
 | 
						||
 | 
						||
		if (EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_speed_zoom_link")) {
 | 
						||
			// Re-adjust freelook speed from the current zoom level
 | 
						||
			real_t base_speed = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_base_speed");
 | 
						||
			freelook_speed = base_speed * cursor.distance;
 | 
						||
		}
 | 
						||
 | 
						||
		previous_mouse_position = get_local_mouse_position();
 | 
						||
 | 
						||
		// Hide mouse like in an FPS (warping doesn't work)
 | 
						||
		Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
 | 
						||
 | 
						||
	} else if (freelook_active && !active_now) {
 | 
						||
		// Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
 | 
						||
		cursor = camera_cursor;
 | 
						||
 | 
						||
		// Restore mouse
 | 
						||
		Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
 | 
						||
 | 
						||
		// Restore the previous mouse position when leaving freelook mode.
 | 
						||
		// This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
 | 
						||
		// due to OS limitations.
 | 
						||
		warp_mouse(previous_mouse_position);
 | 
						||
	}
 | 
						||
 | 
						||
	freelook_active = active_now;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
 | 
						||
	real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
 | 
						||
	real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
 | 
						||
	if (unlikely(min_distance > max_distance)) {
 | 
						||
		cursor.distance = (min_distance + max_distance) / 2;
 | 
						||
	} else {
 | 
						||
		cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance);
 | 
						||
	}
 | 
						||
 | 
						||
	if (cursor.distance == max_distance || cursor.distance == min_distance) {
 | 
						||
		zoom_failed_attempts_count++;
 | 
						||
	} else {
 | 
						||
		zoom_failed_attempts_count = 0;
 | 
						||
	}
 | 
						||
 | 
						||
	zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
 | 
						||
	surface->update();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
 | 
						||
	real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
 | 
						||
	real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
 | 
						||
	if (unlikely(min_speed > max_speed)) {
 | 
						||
		freelook_speed = (min_speed + max_speed) / 2;
 | 
						||
	} else {
 | 
						||
		freelook_speed = CLAMP(freelook_speed * scale, min_speed, max_speed);
 | 
						||
	}
 | 
						||
 | 
						||
	zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
 | 
						||
	surface->update();
 | 
						||
}
 | 
						||
 | 
						||
Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
 | 
						||
	Point2i relative;
 | 
						||
	if (bool(EDITOR_DEF("editors/3d/navigation/warped_mouse_panning", false))) {
 | 
						||
		relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
 | 
						||
	} else {
 | 
						||
		relative = p_ev_mouse_motion->get_relative();
 | 
						||
	}
 | 
						||
	return relative;
 | 
						||
}
 | 
						||
 | 
						||
static bool is_shortcut_pressed(const String &p_path) {
 | 
						||
	Ref<Shortcut> shortcut = ED_GET_SHORTCUT(p_path);
 | 
						||
	if (shortcut.is_null()) {
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
	InputEventKey *k = Object::cast_to<InputEventKey>(shortcut->get_event().ptr());
 | 
						||
	if (k == nullptr) {
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
	const Input &input = *Input::get_singleton();
 | 
						||
	Key keycode = k->get_keycode();
 | 
						||
	return input.is_key_pressed(keycode);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_update_freelook(real_t delta) {
 | 
						||
	if (!is_freelook_active()) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	const FreelookNavigationScheme navigation_scheme = (FreelookNavigationScheme)EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_navigation_scheme").operator int();
 | 
						||
 | 
						||
	Vector3 forward;
 | 
						||
	if (navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
 | 
						||
		// Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
 | 
						||
		forward = Vector3(0, 0, -1).rotated(Vector3(0, 1, 0), camera->get_rotation().y);
 | 
						||
	} else {
 | 
						||
		// Forward/backward keys will be relative to the camera pitch.
 | 
						||
		forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
 | 
						||
	}
 | 
						||
 | 
						||
	const Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
 | 
						||
 | 
						||
	Vector3 up;
 | 
						||
	if (navigation_scheme == FREELOOK_PARTIALLY_AXIS_LOCKED || navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
 | 
						||
		// Up/down keys will always go up/down regardless of camera pitch.
 | 
						||
		up = Vector3(0, 1, 0);
 | 
						||
	} else {
 | 
						||
		// Up/down keys will be relative to the camera pitch.
 | 
						||
		up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
 | 
						||
	}
 | 
						||
 | 
						||
	Vector3 direction;
 | 
						||
 | 
						||
	if (is_shortcut_pressed("spatial_editor/freelook_left")) {
 | 
						||
		direction -= right;
 | 
						||
	}
 | 
						||
	if (is_shortcut_pressed("spatial_editor/freelook_right")) {
 | 
						||
		direction += right;
 | 
						||
	}
 | 
						||
	if (is_shortcut_pressed("spatial_editor/freelook_forward")) {
 | 
						||
		direction += forward;
 | 
						||
	}
 | 
						||
	if (is_shortcut_pressed("spatial_editor/freelook_backwards")) {
 | 
						||
		direction -= forward;
 | 
						||
	}
 | 
						||
	if (is_shortcut_pressed("spatial_editor/freelook_up")) {
 | 
						||
		direction += up;
 | 
						||
	}
 | 
						||
	if (is_shortcut_pressed("spatial_editor/freelook_down")) {
 | 
						||
		direction -= up;
 | 
						||
	}
 | 
						||
 | 
						||
	real_t speed = freelook_speed;
 | 
						||
 | 
						||
	if (is_shortcut_pressed("spatial_editor/freelook_speed_modifier")) {
 | 
						||
		speed *= 3.0;
 | 
						||
	}
 | 
						||
	if (is_shortcut_pressed("spatial_editor/freelook_slow_modifier")) {
 | 
						||
		speed *= 0.333333;
 | 
						||
	}
 | 
						||
 | 
						||
	const Vector3 motion = direction * speed * delta;
 | 
						||
	cursor.pos += motion;
 | 
						||
	cursor.eye_pos += motion;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::set_message(String p_message, float p_time) {
 | 
						||
	message = p_message;
 | 
						||
	message_time = p_time;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorPlugin::edited_scene_changed() {
 | 
						||
	for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
 | 
						||
		Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_editor_viewport(i);
 | 
						||
		if (viewport->is_visible()) {
 | 
						||
			viewport->notification(Control::NOTIFICATION_VISIBILITY_CHANGED);
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_project_settings_changed() {
 | 
						||
	//update shadow atlas if changed
 | 
						||
	int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/size");
 | 
						||
	bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/16_bits");
 | 
						||
	int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_0_subdiv");
 | 
						||
	int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_1_subdiv");
 | 
						||
	int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_2_subdiv");
 | 
						||
	int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_3_subdiv");
 | 
						||
 | 
						||
	viewport->set_shadow_atlas_size(shadowmap_size);
 | 
						||
	viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
 | 
						||
	viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
 | 
						||
	viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
 | 
						||
	viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
 | 
						||
	viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
 | 
						||
 | 
						||
	bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
 | 
						||
 | 
						||
	if (shrink != (subviewport_container->get_stretch_shrink() > 1)) {
 | 
						||
		subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
 | 
						||
	}
 | 
						||
 | 
						||
	// Update MSAA, screen-space AA and debanding if changed
 | 
						||
 | 
						||
	const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/anti_aliasing/quality/msaa");
 | 
						||
	viewport->set_msaa(Viewport::MSAA(msaa_mode));
 | 
						||
	const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa");
 | 
						||
	viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
 | 
						||
	const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
 | 
						||
	viewport->set_use_debanding(use_debanding);
 | 
						||
 | 
						||
	const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling");
 | 
						||
	viewport->set_use_occlusion_culling(use_occlusion_culling);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_notification(int p_what) {
 | 
						||
	if (p_what == NOTIFICATION_READY) {
 | 
						||
		EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed));
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
 | 
						||
		bool visible = is_visible_in_tree();
 | 
						||
 | 
						||
		set_process(visible);
 | 
						||
 | 
						||
		if (visible) {
 | 
						||
			orthogonal = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL));
 | 
						||
			_update_name();
 | 
						||
			_update_camera(0);
 | 
						||
		} else {
 | 
						||
			set_freelook_active(false);
 | 
						||
		}
 | 
						||
		call_deferred(SNAME("update_transform_gizmo_view"));
 | 
						||
		rotation_control->set_visible(EditorSettings::get_singleton()->get("editors/3d/navigation/show_viewport_rotation_gizmo"));
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_what == NOTIFICATION_RESIZED) {
 | 
						||
		call_deferred(SNAME("update_transform_gizmo_view"));
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_what == NOTIFICATION_PROCESS) {
 | 
						||
		real_t delta = get_process_delta_time();
 | 
						||
 | 
						||
		if (zoom_indicator_delay > 0) {
 | 
						||
			zoom_indicator_delay -= delta;
 | 
						||
			if (zoom_indicator_delay <= 0) {
 | 
						||
				surface->update();
 | 
						||
				zoom_limit_label->hide();
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		_update_freelook(delta);
 | 
						||
 | 
						||
		Node *scene_root = editor->get_scene_tree_dock()->get_editor_data()->get_edited_scene_root();
 | 
						||
		if (previewing_cinema && scene_root != nullptr) {
 | 
						||
			Camera3D *cam = scene_root->get_viewport()->get_camera_3d();
 | 
						||
			if (cam != nullptr && cam != previewing) {
 | 
						||
				//then switch the viewport's camera to the scene's viewport camera
 | 
						||
				if (previewing != nullptr) {
 | 
						||
					previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
 | 
						||
				}
 | 
						||
				previewing = cam;
 | 
						||
				previewing->connect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
 | 
						||
				RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
 | 
						||
				surface->update();
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		_update_camera(delta);
 | 
						||
 | 
						||
		Map<Node *, Object *> &selection = editor_selection->get_selection();
 | 
						||
 | 
						||
		bool changed = false;
 | 
						||
		bool exist = false;
 | 
						||
 | 
						||
		for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
 | 
						||
			Node3D *sp = Object::cast_to<Node3D>(E->key());
 | 
						||
			if (!sp) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
			if (!se) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			Transform3D t = sp->get_global_gizmo_transform();
 | 
						||
			VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sp);
 | 
						||
			AABB new_aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
 | 
						||
 | 
						||
			exist = true;
 | 
						||
			if (se->last_xform == t && se->aabb == new_aabb && !se->last_xform_dirty) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
			changed = true;
 | 
						||
			se->last_xform_dirty = false;
 | 
						||
			se->last_xform = t;
 | 
						||
 | 
						||
			se->aabb = new_aabb;
 | 
						||
 | 
						||
			t.translate(se->aabb.position);
 | 
						||
 | 
						||
			// apply AABB scaling before item's global transform
 | 
						||
			Basis aabb_s;
 | 
						||
			aabb_s.scale(se->aabb.size);
 | 
						||
			t.basis = t.basis * aabb_s;
 | 
						||
 | 
						||
			RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
 | 
						||
			RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
 | 
						||
		}
 | 
						||
 | 
						||
		if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
 | 
						||
			spatial_editor->update_transform_gizmo();
 | 
						||
		}
 | 
						||
 | 
						||
		if (message_time > 0) {
 | 
						||
			if (message != last_message) {
 | 
						||
				surface->update();
 | 
						||
				last_message = message;
 | 
						||
			}
 | 
						||
 | 
						||
			message_time -= get_physics_process_delta_time();
 | 
						||
			if (message_time < 0) {
 | 
						||
				surface->update();
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
 | 
						||
		if (show_info != info_label->is_visible()) {
 | 
						||
			info_label->set_visible(show_info);
 | 
						||
		}
 | 
						||
 | 
						||
		Camera3D *current_camera;
 | 
						||
 | 
						||
		if (previewing) {
 | 
						||
			current_camera = previewing;
 | 
						||
		} else {
 | 
						||
			current_camera = camera;
 | 
						||
		}
 | 
						||
 | 
						||
		if (show_info) {
 | 
						||
			const String viewport_size = vformat(String::utf8("%d × %d"), viewport->get_size().x, viewport->get_size().y);
 | 
						||
			String text;
 | 
						||
			text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1));
 | 
						||
			text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1));
 | 
						||
			text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1));
 | 
						||
			text += "\n";
 | 
						||
			text += vformat(
 | 
						||
					TTR("Size: %s (%.1fMP)\n"),
 | 
						||
					viewport_size,
 | 
						||
					viewport->get_size().x * viewport->get_size().y * 0.000001);
 | 
						||
 | 
						||
			text += "\n";
 | 
						||
			text += vformat(TTR("Objects: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_OBJECTS_IN_FRAME));
 | 
						||
			text += vformat(TTR("Primitives: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_PRIMITIVES_IN_FRAME));
 | 
						||
			text += vformat(TTR("Draw Calls: %d"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME));
 | 
						||
 | 
						||
			info_label->set_text(text);
 | 
						||
		}
 | 
						||
 | 
						||
		// FPS Counter.
 | 
						||
		bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
 | 
						||
 | 
						||
		if (show_fps != fps_label->is_visible()) {
 | 
						||
			cpu_time_label->set_visible(show_fps);
 | 
						||
			gpu_time_label->set_visible(show_fps);
 | 
						||
			fps_label->set_visible(show_fps);
 | 
						||
			RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
 | 
						||
			for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
 | 
						||
				cpu_time_history[i] = 0;
 | 
						||
				gpu_time_history[i] = 0;
 | 
						||
			}
 | 
						||
			cpu_time_history_index = 0;
 | 
						||
			gpu_time_history_index = 0;
 | 
						||
		}
 | 
						||
		if (show_fps) {
 | 
						||
			cpu_time_history[cpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_cpu(viewport->get_viewport_rid());
 | 
						||
			cpu_time_history_index = (cpu_time_history_index + 1) % FRAME_TIME_HISTORY;
 | 
						||
			double cpu_time = 0.0;
 | 
						||
			for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
 | 
						||
				cpu_time += cpu_time_history[i];
 | 
						||
			}
 | 
						||
			cpu_time /= FRAME_TIME_HISTORY;
 | 
						||
			// Prevent unrealistically low values.
 | 
						||
			cpu_time = MAX(0.01, cpu_time);
 | 
						||
 | 
						||
			gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid());
 | 
						||
			gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY;
 | 
						||
			double gpu_time = 0.0;
 | 
						||
			for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
 | 
						||
				gpu_time += gpu_time_history[i];
 | 
						||
			}
 | 
						||
			gpu_time /= FRAME_TIME_HISTORY;
 | 
						||
			// Prevent division by zero for the FPS counter (and unrealistically low values).
 | 
						||
			// This limits the reported FPS to 100000.
 | 
						||
			gpu_time = MAX(0.01, gpu_time);
 | 
						||
 | 
						||
			// Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
 | 
						||
			// Middle point is at 15 ms.
 | 
						||
			cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(1)));
 | 
						||
			cpu_time_label->add_theme_color_override(
 | 
						||
					"font_color",
 | 
						||
					frame_time_gradient->get_color_at_offset(
 | 
						||
							Math::range_lerp(cpu_time, 0, 30, 0, 1)));
 | 
						||
 | 
						||
			gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(1)));
 | 
						||
			// Middle point is at 15 ms.
 | 
						||
			gpu_time_label->add_theme_color_override(
 | 
						||
					"font_color",
 | 
						||
					frame_time_gradient->get_color_at_offset(
 | 
						||
							Math::range_lerp(gpu_time, 0, 30, 0, 1)));
 | 
						||
 | 
						||
			const double fps = 1000.0 / gpu_time;
 | 
						||
			fps_label->set_text(vformat(TTR("FPS: %d"), fps));
 | 
						||
			// Middle point is at 60 FPS.
 | 
						||
			fps_label->add_theme_color_override(
 | 
						||
					"font_color",
 | 
						||
					frame_time_gradient->get_color_at_offset(
 | 
						||
							Math::range_lerp(fps, 110, 10, 0, 1)));
 | 
						||
		}
 | 
						||
 | 
						||
		bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
 | 
						||
		cinema_label->set_visible(show_cinema);
 | 
						||
		if (show_cinema) {
 | 
						||
			float cinema_half_width = cinema_label->get_size().width / 2.0f;
 | 
						||
			cinema_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -cinema_half_width);
 | 
						||
		}
 | 
						||
 | 
						||
		if (lock_rotation) {
 | 
						||
			float locked_half_width = locked_label->get_size().width / 2.0f;
 | 
						||
			locked_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -locked_half_width);
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_what == NOTIFICATION_ENTER_TREE) {
 | 
						||
		surface->connect("draw", callable_mp(this, &Node3DEditorViewport::_draw));
 | 
						||
		surface->connect("gui_input", callable_mp(this, &Node3DEditorViewport::_sinput));
 | 
						||
		surface->connect("mouse_entered", callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter));
 | 
						||
		surface->connect("mouse_exited", callable_mp(this, &Node3DEditorViewport::_surface_mouse_exit));
 | 
						||
		surface->connect("focus_entered", callable_mp(this, &Node3DEditorViewport::_surface_focus_enter));
 | 
						||
		surface->connect("focus_exited", callable_mp(this, &Node3DEditorViewport::_surface_focus_exit));
 | 
						||
 | 
						||
		_init_gizmo_instance(index);
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_what == NOTIFICATION_EXIT_TREE) {
 | 
						||
		_finish_gizmo_instances();
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_what == NOTIFICATION_THEME_CHANGED) {
 | 
						||
		view_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
 | 
						||
		preview_camera->set_icon(get_theme_icon(SNAME("Camera3D"), SNAME("EditorIcons")));
 | 
						||
 | 
						||
		view_menu->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		view_menu->add_theme_style_override("hover", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		view_menu->add_theme_style_override("pressed", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		view_menu->add_theme_style_override("focus", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		view_menu->add_theme_style_override("disabled", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
 | 
						||
		preview_camera->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		preview_camera->add_theme_style_override("hover", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		preview_camera->add_theme_style_override("pressed", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		preview_camera->add_theme_style_override("focus", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		preview_camera->add_theme_style_override("disabled", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
 | 
						||
		frame_time_gradient->set_color(0, get_theme_color(SNAME("success_color"), SNAME("Editor")));
 | 
						||
		frame_time_gradient->set_color(1, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
 | 
						||
		frame_time_gradient->set_color(2, get_theme_color(SNAME("error_color"), SNAME("Editor")));
 | 
						||
 | 
						||
		info_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		cpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		gpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		fps_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		cinema_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
		locked_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
static void draw_indicator_bar(Control &surface, real_t fill, const Ref<Texture2D> icon, const Ref<Font> font, int font_size, const String &text) {
 | 
						||
	// Adjust bar size from control height
 | 
						||
	const Vector2 surface_size = surface.get_size();
 | 
						||
	const real_t h = surface_size.y / 2.0;
 | 
						||
	const real_t y = (surface_size.y - h) / 2.0;
 | 
						||
 | 
						||
	const Rect2 r(10 * EDSCALE, y, 6 * EDSCALE, h);
 | 
						||
	const real_t sy = r.size.y * fill;
 | 
						||
 | 
						||
	// Note: because this bar appears over the viewport, it has to stay readable for any background color
 | 
						||
	// Draw both neutral dark and bright colors to account this
 | 
						||
	surface.draw_rect(r, Color(1, 1, 1, 0.2));
 | 
						||
	surface.draw_rect(Rect2(r.position.x, r.position.y + r.size.y - sy, r.size.x, sy), Color(1, 1, 1, 0.6));
 | 
						||
	surface.draw_rect(r.grow(1), Color(0, 0, 0, 0.7), false, Math::round(EDSCALE));
 | 
						||
 | 
						||
	const Vector2 icon_size = icon->get_size();
 | 
						||
	const Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2 * EDSCALE);
 | 
						||
	surface.draw_texture(icon, icon_pos);
 | 
						||
 | 
						||
	// Draw text below the bar (for speed/zoom information).
 | 
						||
	surface.draw_string(font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), text, HALIGN_LEFT, -1.f, font_size);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_draw() {
 | 
						||
	EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
 | 
						||
	if (!over_plugin_list->is_empty()) {
 | 
						||
		over_plugin_list->forward_spatial_draw_over_viewport(surface);
 | 
						||
	}
 | 
						||
 | 
						||
	EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over();
 | 
						||
	if (!force_over_plugin_list->is_empty()) {
 | 
						||
		force_over_plugin_list->forward_spatial_force_draw_over_viewport(surface);
 | 
						||
	}
 | 
						||
 | 
						||
	if (surface->has_focus()) {
 | 
						||
		Size2 size = surface->get_size();
 | 
						||
		Rect2 r = Rect2(Point2(), size);
 | 
						||
		get_theme_stylebox(SNAME("FocusViewport"), SNAME("EditorStyles"))->draw(surface->get_canvas_item(), r);
 | 
						||
	}
 | 
						||
 | 
						||
	if (cursor.region_select) {
 | 
						||
		const Rect2 selection_rect = Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin);
 | 
						||
 | 
						||
		surface->draw_rect(
 | 
						||
				selection_rect,
 | 
						||
				get_theme_color(SNAME("box_selection_fill_color"), SNAME("Editor")));
 | 
						||
 | 
						||
		surface->draw_rect(
 | 
						||
				selection_rect,
 | 
						||
				get_theme_color(SNAME("box_selection_stroke_color"), SNAME("Editor")),
 | 
						||
				false,
 | 
						||
				Math::round(EDSCALE));
 | 
						||
	}
 | 
						||
 | 
						||
	RID ci = surface->get_canvas_item();
 | 
						||
 | 
						||
	if (message_time > 0) {
 | 
						||
		Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
 | 
						||
		int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
 | 
						||
		Point2 msgpos = Point2(5, get_size().y - 20);
 | 
						||
		font->draw_string(ci, msgpos + Point2(1, 1), message, HALIGN_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
 | 
						||
		font->draw_string(ci, msgpos + Point2(-1, -1), message, HALIGN_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
 | 
						||
		font->draw_string(ci, msgpos, message, HALIGN_LEFT, -1, font_size, Color(1, 1, 1, 1));
 | 
						||
	}
 | 
						||
 | 
						||
	if (_edit.mode == TRANSFORM_ROTATE) {
 | 
						||
		Point2 center = _point_to_screen(_edit.center);
 | 
						||
 | 
						||
		Color handle_color;
 | 
						||
		switch (_edit.plane) {
 | 
						||
			case TRANSFORM_X_AXIS:
 | 
						||
				handle_color = get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));
 | 
						||
				break;
 | 
						||
			case TRANSFORM_Y_AXIS:
 | 
						||
				handle_color = get_theme_color(SNAME("axis_y_color"), SNAME("Editor"));
 | 
						||
				break;
 | 
						||
			case TRANSFORM_Z_AXIS:
 | 
						||
				handle_color = get_theme_color(SNAME("axis_z_color"), SNAME("Editor"));
 | 
						||
				break;
 | 
						||
			default:
 | 
						||
				handle_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
 | 
						||
				break;
 | 
						||
		}
 | 
						||
		handle_color = handle_color.from_hsv(handle_color.get_h(), 0.25, 1.0, 1);
 | 
						||
 | 
						||
		RenderingServer::get_singleton()->canvas_item_add_line(
 | 
						||
				ci,
 | 
						||
				_edit.mouse_pos,
 | 
						||
				center,
 | 
						||
				handle_color,
 | 
						||
				Math::round(2 * EDSCALE));
 | 
						||
	}
 | 
						||
	if (previewing) {
 | 
						||
		Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
 | 
						||
		float aspect = ss.aspect();
 | 
						||
		Size2 s = get_size();
 | 
						||
 | 
						||
		Rect2 draw_rect;
 | 
						||
 | 
						||
		switch (previewing->get_keep_aspect_mode()) {
 | 
						||
			case Camera3D::KEEP_WIDTH: {
 | 
						||
				draw_rect.size = Size2(s.width, s.width / aspect);
 | 
						||
				draw_rect.position.x = 0;
 | 
						||
				draw_rect.position.y = (s.height - draw_rect.size.y) * 0.5;
 | 
						||
 | 
						||
			} break;
 | 
						||
			case Camera3D::KEEP_HEIGHT: {
 | 
						||
				draw_rect.size = Size2(s.height * aspect, s.height);
 | 
						||
				draw_rect.position.y = 0;
 | 
						||
				draw_rect.position.x = (s.width - draw_rect.size.x) * 0.5;
 | 
						||
 | 
						||
			} break;
 | 
						||
		}
 | 
						||
 | 
						||
		draw_rect = Rect2(Vector2(), s).intersection(draw_rect);
 | 
						||
 | 
						||
		surface->draw_rect(draw_rect, Color(0.6, 0.6, 0.1, 0.5), false, Math::round(2 * EDSCALE));
 | 
						||
 | 
						||
	} else {
 | 
						||
		if (zoom_indicator_delay > 0.0) {
 | 
						||
			if (is_freelook_active()) {
 | 
						||
				// Show speed
 | 
						||
 | 
						||
				real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
 | 
						||
				real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
 | 
						||
				real_t scale_length = (max_speed - min_speed);
 | 
						||
 | 
						||
				if (!Math::is_zero_approx(scale_length)) {
 | 
						||
					real_t logscale_t = 1.0 - Math::log(1 + freelook_speed - min_speed) / Math::log(1 + scale_length);
 | 
						||
 | 
						||
					// Display the freelook speed to help the user get a better sense of scale.
 | 
						||
					const int precision = freelook_speed < 1.0 ? 2 : 1;
 | 
						||
					draw_indicator_bar(
 | 
						||
							*surface,
 | 
						||
							1.0 - logscale_t,
 | 
						||
							get_theme_icon(SNAME("ViewportSpeed"), SNAME("EditorIcons")),
 | 
						||
							get_theme_font(SNAME("font"), SNAME("Label")),
 | 
						||
							get_theme_font_size(SNAME("font_size"), SNAME("Label")),
 | 
						||
							vformat("%s u/s", String::num(freelook_speed).pad_decimals(precision)));
 | 
						||
				}
 | 
						||
 | 
						||
			} else {
 | 
						||
				// Show zoom
 | 
						||
				zoom_limit_label->set_visible(zoom_failed_attempts_count > 15);
 | 
						||
 | 
						||
				real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
 | 
						||
				real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
 | 
						||
				real_t scale_length = (max_distance - min_distance);
 | 
						||
 | 
						||
				if (!Math::is_zero_approx(scale_length)) {
 | 
						||
					real_t logscale_t = 1.0 - Math::log(1 + cursor.distance - min_distance) / Math::log(1 + scale_length);
 | 
						||
 | 
						||
					// Display the zoom center distance to help the user get a better sense of scale.
 | 
						||
					const int precision = cursor.distance < 1.0 ? 2 : 1;
 | 
						||
					draw_indicator_bar(
 | 
						||
							*surface,
 | 
						||
							logscale_t,
 | 
						||
							get_theme_icon(SNAME("ViewportZoom"), SNAME("EditorIcons")),
 | 
						||
							get_theme_font(SNAME("font"), SNAME("Label")),
 | 
						||
							get_theme_font_size(SNAME("font_size"), SNAME("Label")),
 | 
						||
							vformat("%s u", String::num(cursor.distance).pad_decimals(precision)));
 | 
						||
				}
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_menu_option(int p_option) {
 | 
						||
	switch (p_option) {
 | 
						||
		case VIEW_TOP: {
 | 
						||
			cursor.y_rot = 0;
 | 
						||
			cursor.x_rot = Math_PI / 2.0;
 | 
						||
			set_message(TTR("Top View."), 2);
 | 
						||
			view_type = VIEW_TYPE_TOP;
 | 
						||
			_set_auto_orthogonal();
 | 
						||
			_update_name();
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_BOTTOM: {
 | 
						||
			cursor.y_rot = 0;
 | 
						||
			cursor.x_rot = -Math_PI / 2.0;
 | 
						||
			set_message(TTR("Bottom View."), 2);
 | 
						||
			view_type = VIEW_TYPE_BOTTOM;
 | 
						||
			_set_auto_orthogonal();
 | 
						||
			_update_name();
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_LEFT: {
 | 
						||
			cursor.x_rot = 0;
 | 
						||
			cursor.y_rot = Math_PI / 2.0;
 | 
						||
			set_message(TTR("Left View."), 2);
 | 
						||
			view_type = VIEW_TYPE_LEFT;
 | 
						||
			_set_auto_orthogonal();
 | 
						||
			_update_name();
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_RIGHT: {
 | 
						||
			cursor.x_rot = 0;
 | 
						||
			cursor.y_rot = -Math_PI / 2.0;
 | 
						||
			set_message(TTR("Right View."), 2);
 | 
						||
			view_type = VIEW_TYPE_RIGHT;
 | 
						||
			_set_auto_orthogonal();
 | 
						||
			_update_name();
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_FRONT: {
 | 
						||
			cursor.x_rot = 0;
 | 
						||
			cursor.y_rot = Math_PI;
 | 
						||
			set_message(TTR("Front View."), 2);
 | 
						||
			view_type = VIEW_TYPE_FRONT;
 | 
						||
			_set_auto_orthogonal();
 | 
						||
			_update_name();
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_REAR: {
 | 
						||
			cursor.x_rot = 0;
 | 
						||
			cursor.y_rot = 0;
 | 
						||
			set_message(TTR("Rear View."), 2);
 | 
						||
			view_type = VIEW_TYPE_REAR;
 | 
						||
			_set_auto_orthogonal();
 | 
						||
			_update_name();
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_CENTER_TO_ORIGIN: {
 | 
						||
			cursor.pos = Vector3(0, 0, 0);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_CENTER_TO_SELECTION: {
 | 
						||
			focus_selection();
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_ALIGN_TRANSFORM_WITH_VIEW: {
 | 
						||
			if (!get_selected_count()) {
 | 
						||
				break;
 | 
						||
			}
 | 
						||
 | 
						||
			Transform3D camera_transform = camera->get_global_transform();
 | 
						||
 | 
						||
			List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
			undo_redo->create_action(TTR("Align Transform with View"));
 | 
						||
 | 
						||
			for (Node *E : selection) {
 | 
						||
				Node3D *sp = Object::cast_to<Node3D>(E);
 | 
						||
				if (!sp) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
				if (!se) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				Transform3D xform;
 | 
						||
				if (orthogonal) {
 | 
						||
					xform = sp->get_global_transform();
 | 
						||
					xform.basis.set_euler(camera_transform.basis.get_euler());
 | 
						||
				} else {
 | 
						||
					xform = camera_transform;
 | 
						||
					xform.scale_basis(sp->get_scale());
 | 
						||
				}
 | 
						||
 | 
						||
				undo_redo->add_do_method(sp, "set_global_transform", xform);
 | 
						||
				undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
 | 
						||
			}
 | 
						||
			undo_redo->commit_action();
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_ALIGN_ROTATION_WITH_VIEW: {
 | 
						||
			if (!get_selected_count()) {
 | 
						||
				break;
 | 
						||
			}
 | 
						||
 | 
						||
			Transform3D camera_transform = camera->get_global_transform();
 | 
						||
 | 
						||
			List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
			undo_redo->create_action(TTR("Align Rotation with View"));
 | 
						||
			for (Node *E : selection) {
 | 
						||
				Node3D *sp = Object::cast_to<Node3D>(E);
 | 
						||
				if (!sp) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
				if (!se) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_rotation());
 | 
						||
				undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
 | 
						||
			}
 | 
						||
			undo_redo->commit_action();
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_ENVIRONMENT: {
 | 
						||
			int idx = view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT);
 | 
						||
			bool current = view_menu->get_popup()->is_item_checked(idx);
 | 
						||
			current = !current;
 | 
						||
			if (current) {
 | 
						||
				camera->set_environment(RES());
 | 
						||
			} else {
 | 
						||
				camera->set_environment(Node3DEditor::get_singleton()->get_viewport_environment());
 | 
						||
			}
 | 
						||
 | 
						||
			view_menu->get_popup()->set_item_checked(idx, current);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_PERSPECTIVE: {
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false);
 | 
						||
			orthogonal = false;
 | 
						||
			auto_orthogonal = false;
 | 
						||
			call_deferred(SNAME("update_transform_gizmo_view"));
 | 
						||
			_update_name();
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_ORTHOGONAL: {
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true);
 | 
						||
			orthogonal = true;
 | 
						||
			auto_orthogonal = false;
 | 
						||
			call_deferred(SNAME("update_transform_gizmo_view"));
 | 
						||
			_update_name();
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_AUTO_ORTHOGONAL: {
 | 
						||
			int idx = view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL);
 | 
						||
			bool current = view_menu->get_popup()->is_item_checked(idx);
 | 
						||
			current = !current;
 | 
						||
			view_menu->get_popup()->set_item_checked(idx, current);
 | 
						||
			if (auto_orthogonal) {
 | 
						||
				auto_orthogonal = false;
 | 
						||
				_update_name();
 | 
						||
			}
 | 
						||
		} break;
 | 
						||
		case VIEW_LOCK_ROTATION: {
 | 
						||
			int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
 | 
						||
			bool current = view_menu->get_popup()->is_item_checked(idx);
 | 
						||
			lock_rotation = !current;
 | 
						||
			view_menu->get_popup()->set_item_checked(idx, !current);
 | 
						||
			if (lock_rotation) {
 | 
						||
				locked_label->show();
 | 
						||
			} else {
 | 
						||
				locked_label->hide();
 | 
						||
			}
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_AUDIO_LISTENER: {
 | 
						||
			int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
 | 
						||
			bool current = view_menu->get_popup()->is_item_checked(idx);
 | 
						||
			current = !current;
 | 
						||
			viewport->set_as_audio_listener_3d(current);
 | 
						||
			view_menu->get_popup()->set_item_checked(idx, current);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_AUDIO_DOPPLER: {
 | 
						||
			int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
 | 
						||
			bool current = view_menu->get_popup()->is_item_checked(idx);
 | 
						||
			current = !current;
 | 
						||
			camera->set_doppler_tracking(current ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
 | 
						||
			view_menu->get_popup()->set_item_checked(idx, current);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_CINEMATIC_PREVIEW: {
 | 
						||
			int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
 | 
						||
			bool current = view_menu->get_popup()->is_item_checked(idx);
 | 
						||
			current = !current;
 | 
						||
			view_menu->get_popup()->set_item_checked(idx, current);
 | 
						||
			previewing_cinema = true;
 | 
						||
			_toggle_cinema_preview(current);
 | 
						||
 | 
						||
			if (current) {
 | 
						||
				preview_camera->hide();
 | 
						||
			} else {
 | 
						||
				if (previewing != nullptr) {
 | 
						||
					preview_camera->show();
 | 
						||
				}
 | 
						||
			}
 | 
						||
		} break;
 | 
						||
		case VIEW_GIZMOS: {
 | 
						||
			int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
 | 
						||
			bool current = view_menu->get_popup()->is_item_checked(idx);
 | 
						||
			current = !current;
 | 
						||
			uint32_t layers = ((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER);
 | 
						||
			if (current) {
 | 
						||
				layers |= (1 << GIZMO_EDIT_LAYER);
 | 
						||
			}
 | 
						||
			camera->set_cull_mask(layers);
 | 
						||
			view_menu->get_popup()->set_item_checked(idx, current);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_HALF_RESOLUTION: {
 | 
						||
			int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
 | 
						||
			bool current = view_menu->get_popup()->is_item_checked(idx);
 | 
						||
			current = !current;
 | 
						||
			view_menu->get_popup()->set_item_checked(idx, current);
 | 
						||
		} break;
 | 
						||
		case VIEW_INFORMATION: {
 | 
						||
			int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
 | 
						||
			bool current = view_menu->get_popup()->is_item_checked(idx);
 | 
						||
			view_menu->get_popup()->set_item_checked(idx, !current);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_FRAME_TIME: {
 | 
						||
			int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
 | 
						||
			bool current = view_menu->get_popup()->is_item_checked(idx);
 | 
						||
			view_menu->get_popup()->set_item_checked(idx, !current);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case VIEW_DISPLAY_NORMAL:
 | 
						||
		case VIEW_DISPLAY_WIREFRAME:
 | 
						||
		case VIEW_DISPLAY_OVERDRAW:
 | 
						||
		case VIEW_DISPLAY_SHADELESS:
 | 
						||
		case VIEW_DISPLAY_LIGHTING:
 | 
						||
		case VIEW_DISPLAY_NORMAL_BUFFER:
 | 
						||
		case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS:
 | 
						||
		case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
 | 
						||
		case VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO:
 | 
						||
		case VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING:
 | 
						||
		case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION:
 | 
						||
		case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
 | 
						||
		case VIEW_DISPLAY_DEBUG_SSAO:
 | 
						||
		case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
 | 
						||
		case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
 | 
						||
		case VIEW_DISPLAY_DEBUG_SDFGI:
 | 
						||
		case VIEW_DISPLAY_DEBUG_SDFGI_PROBES:
 | 
						||
		case VIEW_DISPLAY_DEBUG_GI_BUFFER:
 | 
						||
		case VIEW_DISPLAY_DEBUG_DISABLE_LOD:
 | 
						||
		case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS:
 | 
						||
		case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS:
 | 
						||
		case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
 | 
						||
		case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES:
 | 
						||
		case VIEW_DISPLAY_DEBUG_OCCLUDERS: {
 | 
						||
			static const int display_options[] = {
 | 
						||
				VIEW_DISPLAY_NORMAL,
 | 
						||
				VIEW_DISPLAY_WIREFRAME,
 | 
						||
				VIEW_DISPLAY_OVERDRAW,
 | 
						||
				VIEW_DISPLAY_SHADELESS,
 | 
						||
				VIEW_DISPLAY_LIGHTING,
 | 
						||
				VIEW_DISPLAY_NORMAL_BUFFER,
 | 
						||
				VIEW_DISPLAY_WIREFRAME,
 | 
						||
				VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
 | 
						||
				VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
 | 
						||
				VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
 | 
						||
				VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
 | 
						||
				VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
 | 
						||
				VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
 | 
						||
				VIEW_DISPLAY_DEBUG_SSAO,
 | 
						||
				VIEW_DISPLAY_DEBUG_GI_BUFFER,
 | 
						||
				VIEW_DISPLAY_DEBUG_DISABLE_LOD,
 | 
						||
				VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
 | 
						||
				VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
 | 
						||
				VIEW_DISPLAY_DEBUG_SDFGI,
 | 
						||
				VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
 | 
						||
				VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS,
 | 
						||
				VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
 | 
						||
				VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
 | 
						||
				VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
 | 
						||
				VIEW_DISPLAY_DEBUG_OCCLUDERS,
 | 
						||
				VIEW_MAX
 | 
						||
			};
 | 
						||
			static const Viewport::DebugDraw debug_draw_modes[] = {
 | 
						||
				Viewport::DEBUG_DRAW_DISABLED,
 | 
						||
				Viewport::DEBUG_DRAW_WIREFRAME,
 | 
						||
				Viewport::DEBUG_DRAW_OVERDRAW,
 | 
						||
				Viewport::DEBUG_DRAW_UNSHADED,
 | 
						||
				Viewport::DEBUG_DRAW_LIGHTING,
 | 
						||
				Viewport::DEBUG_DRAW_NORMAL_BUFFER,
 | 
						||
				Viewport::DEBUG_DRAW_WIREFRAME,
 | 
						||
				Viewport::DEBUG_DRAW_SHADOW_ATLAS,
 | 
						||
				Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
 | 
						||
				Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO,
 | 
						||
				Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING,
 | 
						||
				Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
 | 
						||
				Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
 | 
						||
				Viewport::DEBUG_DRAW_SSAO,
 | 
						||
				Viewport::DEBUG_DRAW_GI_BUFFER,
 | 
						||
				Viewport::DEBUG_DRAW_DISABLE_LOD,
 | 
						||
				Viewport::DEBUG_DRAW_PSSM_SPLITS,
 | 
						||
				Viewport::DEBUG_DRAW_DECAL_ATLAS,
 | 
						||
				Viewport::DEBUG_DRAW_SDFGI,
 | 
						||
				Viewport::DEBUG_DRAW_SDFGI_PROBES,
 | 
						||
				Viewport::DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
 | 
						||
				Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
 | 
						||
				Viewport::DEBUG_DRAW_CLUSTER_DECALS,
 | 
						||
				Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
 | 
						||
				Viewport::DEBUG_DRAW_OCCLUDERS,
 | 
						||
			};
 | 
						||
 | 
						||
			int idx = 0;
 | 
						||
 | 
						||
			while (display_options[idx] != VIEW_MAX) {
 | 
						||
				int id = display_options[idx];
 | 
						||
				int item_idx = view_menu->get_popup()->get_item_index(id);
 | 
						||
				if (item_idx != -1) {
 | 
						||
					view_menu->get_popup()->set_item_checked(item_idx, id == p_option);
 | 
						||
				}
 | 
						||
				item_idx = display_submenu->get_item_index(id);
 | 
						||
				if (item_idx != -1) {
 | 
						||
					display_submenu->set_item_checked(item_idx, id == p_option);
 | 
						||
				}
 | 
						||
 | 
						||
				if (id == p_option) {
 | 
						||
					viewport->set_debug_draw(debug_draw_modes[idx]);
 | 
						||
				}
 | 
						||
				idx++;
 | 
						||
			}
 | 
						||
		} break;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_set_auto_orthogonal() {
 | 
						||
	if (!orthogonal && view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL))) {
 | 
						||
		_menu_option(VIEW_ORTHOGONAL);
 | 
						||
		auto_orthogonal = true;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_preview_exited_scene() {
 | 
						||
	preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
 | 
						||
	preview_camera->set_pressed(false);
 | 
						||
	_toggle_camera_preview(false);
 | 
						||
	preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
 | 
						||
	view_menu->show();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
 | 
						||
	uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx);
 | 
						||
 | 
						||
	for (int i = 0; i < 3; i++) {
 | 
						||
		move_gizmo_instance[i] = RS::get_singleton()->instance_create();
 | 
						||
		RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
 | 
						||
		RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
 | 
						||
		RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
 | 
						||
		RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
 | 
						||
		RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
 | 
						||
		RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | 
						||
 | 
						||
		move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
 | 
						||
		RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
 | 
						||
		RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
 | 
						||
		RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
 | 
						||
		RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
 | 
						||
		RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
 | 
						||
		RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | 
						||
 | 
						||
		rotate_gizmo_instance[i] = RS::get_singleton()->instance_create();
 | 
						||
		RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
 | 
						||
		RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
 | 
						||
		RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
 | 
						||
		RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
 | 
						||
		RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
 | 
						||
		RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | 
						||
 | 
						||
		scale_gizmo_instance[i] = RS::get_singleton()->instance_create();
 | 
						||
		RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
 | 
						||
		RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
 | 
						||
		RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
 | 
						||
		RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
 | 
						||
		RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
 | 
						||
		RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | 
						||
 | 
						||
		scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
 | 
						||
		RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
 | 
						||
		RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
 | 
						||
		RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
 | 
						||
		RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
 | 
						||
		RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
 | 
						||
		RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | 
						||
	}
 | 
						||
 | 
						||
	// Rotation white outline
 | 
						||
	rotate_gizmo_instance[3] = RS::get_singleton()->instance_create();
 | 
						||
	RS::get_singleton()->instance_set_base(rotate_gizmo_instance[3], spatial_editor->get_rotate_gizmo(3)->get_rid());
 | 
						||
	RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[3], get_tree()->get_root()->get_world_3d()->get_scenario());
 | 
						||
	RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
 | 
						||
	RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[3], RS::SHADOW_CASTING_SETTING_OFF);
 | 
						||
	RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[3], layer);
 | 
						||
	RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_finish_gizmo_instances() {
 | 
						||
	for (int i = 0; i < 3; i++) {
 | 
						||
		RS::get_singleton()->free(move_gizmo_instance[i]);
 | 
						||
		RS::get_singleton()->free(move_plane_gizmo_instance[i]);
 | 
						||
		RS::get_singleton()->free(rotate_gizmo_instance[i]);
 | 
						||
		RS::get_singleton()->free(scale_gizmo_instance[i]);
 | 
						||
		RS::get_singleton()->free(scale_plane_gizmo_instance[i]);
 | 
						||
	}
 | 
						||
	// Rotation white outline
 | 
						||
	RS::get_singleton()->free(rotate_gizmo_instance[3]);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
 | 
						||
	ERR_FAIL_COND(p_activate && !preview);
 | 
						||
	ERR_FAIL_COND(!p_activate && !previewing);
 | 
						||
 | 
						||
	rotation_control->set_visible(!p_activate);
 | 
						||
 | 
						||
	if (!p_activate) {
 | 
						||
		previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
 | 
						||
		previewing = nullptr;
 | 
						||
		RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
 | 
						||
		if (!preview) {
 | 
						||
			preview_camera->hide();
 | 
						||
		}
 | 
						||
		surface->update();
 | 
						||
 | 
						||
	} else {
 | 
						||
		previewing = preview;
 | 
						||
		previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
 | 
						||
		RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
 | 
						||
		surface->update();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
 | 
						||
	previewing_cinema = p_activate;
 | 
						||
	rotation_control->set_visible(!p_activate);
 | 
						||
 | 
						||
	if (!previewing_cinema) {
 | 
						||
		if (previewing != nullptr) {
 | 
						||
			previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
 | 
						||
		}
 | 
						||
 | 
						||
		previewing = nullptr;
 | 
						||
		RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
 | 
						||
		preview_camera->set_pressed(false);
 | 
						||
		if (!preview) {
 | 
						||
			preview_camera->hide();
 | 
						||
		} else {
 | 
						||
			preview_camera->show();
 | 
						||
		}
 | 
						||
		view_menu->show();
 | 
						||
		surface->update();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_selection_result_pressed(int p_result) {
 | 
						||
	if (selection_results.size() <= p_result) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	clicked = selection_results[p_result].item->get_instance_id();
 | 
						||
 | 
						||
	if (clicked.is_valid()) {
 | 
						||
		_select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_selection_menu_hide() {
 | 
						||
	selection_results.clear();
 | 
						||
	selection_menu->clear();
 | 
						||
	selection_menu->set_size(Vector2(0, 0));
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::set_can_preview(Camera3D *p_preview) {
 | 
						||
	preview = p_preview;
 | 
						||
 | 
						||
	if (!preview_camera->is_pressed() && !previewing_cinema) {
 | 
						||
		preview_camera->set_visible(p_preview);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::update_transform_gizmo_view() {
 | 
						||
	if (!is_visible_in_tree()) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	Transform3D xform = spatial_editor->get_gizmo_transform();
 | 
						||
 | 
						||
	Transform3D camera_xform = camera->get_transform();
 | 
						||
 | 
						||
	if (xform.origin.is_equal_approx(camera_xform.origin)) {
 | 
						||
		for (int i = 0; i < 3; i++) {
 | 
						||
			RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
 | 
						||
			RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
 | 
						||
			RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
 | 
						||
			RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
 | 
						||
			RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
 | 
						||
		}
 | 
						||
		// Rotation white outline
 | 
						||
		RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	const Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
 | 
						||
	const Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
 | 
						||
	const Plane p(camera_xform.origin, camz);
 | 
						||
	const real_t gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON);
 | 
						||
	const real_t d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
 | 
						||
	const real_t d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y;
 | 
						||
	const real_t dd = MAX(Math::abs(d0 - d1), CMP_EPSILON);
 | 
						||
 | 
						||
	const real_t gizmo_size = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
 | 
						||
	// At low viewport heights, multiply the gizmo scale based on the viewport height.
 | 
						||
	// This prevents the gizmo from growing very large and going outside the viewport.
 | 
						||
	const int viewport_base_height = 400 * MAX(1, EDSCALE);
 | 
						||
	gizmo_scale =
 | 
						||
			(gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) *
 | 
						||
			MIN(viewport_base_height, subviewport_container->get_size().height) / viewport_base_height /
 | 
						||
			subviewport_container->get_stretch_shrink();
 | 
						||
	Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
 | 
						||
 | 
						||
	xform.basis.scale(scale);
 | 
						||
 | 
						||
	// if the determinant is zero, we should disable the gizmo from being rendered
 | 
						||
	// this prevents supplying bad values to the renderer and then having to filter it out again
 | 
						||
	if (xform.basis.determinant() == 0) {
 | 
						||
		for (int i = 0; i < 3; i++) {
 | 
						||
			RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
 | 
						||
			RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
 | 
						||
			RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
 | 
						||
			RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
 | 
						||
			RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
 | 
						||
		}
 | 
						||
		// Rotation white outline
 | 
						||
		RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	for (int i = 0; i < 3; i++) {
 | 
						||
		RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform);
 | 
						||
		RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
 | 
						||
		RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], xform);
 | 
						||
		RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
 | 
						||
		RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], xform);
 | 
						||
		RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
 | 
						||
		RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], xform);
 | 
						||
		RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
 | 
						||
		RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], xform);
 | 
						||
		RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
 | 
						||
	}
 | 
						||
	// Rotation white outline
 | 
						||
	RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform);
 | 
						||
	RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::set_state(const Dictionary &p_state) {
 | 
						||
	if (p_state.has("position")) {
 | 
						||
		cursor.pos = p_state["position"];
 | 
						||
	}
 | 
						||
	if (p_state.has("x_rotation")) {
 | 
						||
		cursor.x_rot = p_state["x_rotation"];
 | 
						||
	}
 | 
						||
	if (p_state.has("y_rotation")) {
 | 
						||
		cursor.y_rot = p_state["y_rotation"];
 | 
						||
	}
 | 
						||
	if (p_state.has("distance")) {
 | 
						||
		cursor.distance = p_state["distance"];
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_state.has("use_orthogonal")) {
 | 
						||
		bool orth = p_state["use_orthogonal"];
 | 
						||
 | 
						||
		if (orth) {
 | 
						||
			_menu_option(VIEW_ORTHOGONAL);
 | 
						||
		} else {
 | 
						||
			_menu_option(VIEW_PERSPECTIVE);
 | 
						||
		}
 | 
						||
	}
 | 
						||
	if (p_state.has("view_type")) {
 | 
						||
		view_type = ViewType(p_state["view_type"].operator int());
 | 
						||
		_update_name();
 | 
						||
	}
 | 
						||
	if (p_state.has("auto_orthogonal")) {
 | 
						||
		auto_orthogonal = p_state["auto_orthogonal"];
 | 
						||
		_update_name();
 | 
						||
	}
 | 
						||
	if (p_state.has("auto_orthogonal_enabled")) {
 | 
						||
		bool enabled = p_state["auto_orthogonal_enabled"];
 | 
						||
		view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), enabled);
 | 
						||
	}
 | 
						||
	if (p_state.has("display_mode")) {
 | 
						||
		int display = p_state["display_mode"];
 | 
						||
 | 
						||
		int idx = view_menu->get_popup()->get_item_index(display);
 | 
						||
		if (!view_menu->get_popup()->is_item_checked(idx)) {
 | 
						||
			_menu_option(display);
 | 
						||
		}
 | 
						||
	}
 | 
						||
	if (p_state.has("lock_rotation")) {
 | 
						||
		lock_rotation = p_state["lock_rotation"];
 | 
						||
 | 
						||
		int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
 | 
						||
		view_menu->get_popup()->set_item_checked(idx, lock_rotation);
 | 
						||
	}
 | 
						||
	if (p_state.has("use_environment")) {
 | 
						||
		bool env = p_state["use_environment"];
 | 
						||
 | 
						||
		if (env != camera->get_environment().is_valid()) {
 | 
						||
			_menu_option(VIEW_ENVIRONMENT);
 | 
						||
		}
 | 
						||
	}
 | 
						||
	if (p_state.has("listener")) {
 | 
						||
		bool listener = p_state["listener"];
 | 
						||
 | 
						||
		int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
 | 
						||
		viewport->set_as_audio_listener_3d(listener);
 | 
						||
		view_menu->get_popup()->set_item_checked(idx, listener);
 | 
						||
	}
 | 
						||
	if (p_state.has("doppler")) {
 | 
						||
		bool doppler = p_state["doppler"];
 | 
						||
 | 
						||
		int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
 | 
						||
		camera->set_doppler_tracking(doppler ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
 | 
						||
		view_menu->get_popup()->set_item_checked(idx, doppler);
 | 
						||
	}
 | 
						||
	if (p_state.has("gizmos")) {
 | 
						||
		bool gizmos = p_state["gizmos"];
 | 
						||
 | 
						||
		int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
 | 
						||
		if (view_menu->get_popup()->is_item_checked(idx) != gizmos) {
 | 
						||
			_menu_option(VIEW_GIZMOS);
 | 
						||
		}
 | 
						||
	}
 | 
						||
	if (p_state.has("information")) {
 | 
						||
		bool information = p_state["information"];
 | 
						||
 | 
						||
		int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
 | 
						||
		if (view_menu->get_popup()->is_item_checked(idx) != information) {
 | 
						||
			_menu_option(VIEW_INFORMATION);
 | 
						||
		}
 | 
						||
	}
 | 
						||
	if (p_state.has("frame_time")) {
 | 
						||
		bool fps = p_state["frame_time"];
 | 
						||
 | 
						||
		int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
 | 
						||
		if (view_menu->get_popup()->is_item_checked(idx) != fps) {
 | 
						||
			_menu_option(VIEW_FRAME_TIME);
 | 
						||
		}
 | 
						||
	}
 | 
						||
	if (p_state.has("half_res")) {
 | 
						||
		bool half_res = p_state["half_res"];
 | 
						||
 | 
						||
		int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
 | 
						||
		view_menu->get_popup()->set_item_checked(idx, half_res);
 | 
						||
	}
 | 
						||
	if (p_state.has("cinematic_preview")) {
 | 
						||
		previewing_cinema = p_state["cinematic_preview"];
 | 
						||
 | 
						||
		int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
 | 
						||
		view_menu->get_popup()->set_item_checked(idx, previewing_cinema);
 | 
						||
	}
 | 
						||
 | 
						||
	if (preview_camera->is_connected("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview))) {
 | 
						||
		preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
 | 
						||
	}
 | 
						||
	if (p_state.has("previewing")) {
 | 
						||
		Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
 | 
						||
		if (Object::cast_to<Camera3D>(pv)) {
 | 
						||
			previewing = Object::cast_to<Camera3D>(pv);
 | 
						||
			previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
 | 
						||
			RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
 | 
						||
			surface->update();
 | 
						||
			preview_camera->set_pressed(true);
 | 
						||
			preview_camera->show();
 | 
						||
		}
 | 
						||
	}
 | 
						||
	preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
 | 
						||
}
 | 
						||
 | 
						||
Dictionary Node3DEditorViewport::get_state() const {
 | 
						||
	Dictionary d;
 | 
						||
	d["position"] = cursor.pos;
 | 
						||
	d["x_rotation"] = cursor.x_rot;
 | 
						||
	d["y_rotation"] = cursor.y_rot;
 | 
						||
	d["distance"] = cursor.distance;
 | 
						||
	d["use_environment"] = camera->get_environment().is_valid();
 | 
						||
	d["use_orthogonal"] = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
 | 
						||
	d["view_type"] = view_type;
 | 
						||
	d["auto_orthogonal"] = auto_orthogonal;
 | 
						||
	d["auto_orthogonal_enabled"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL));
 | 
						||
	if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL))) {
 | 
						||
		d["display_mode"] = VIEW_DISPLAY_NORMAL;
 | 
						||
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME))) {
 | 
						||
		d["display_mode"] = VIEW_DISPLAY_WIREFRAME;
 | 
						||
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW))) {
 | 
						||
		d["display_mode"] = VIEW_DISPLAY_OVERDRAW;
 | 
						||
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS))) {
 | 
						||
		d["display_mode"] = VIEW_DISPLAY_SHADELESS;
 | 
						||
	}
 | 
						||
	d["listener"] = viewport->is_audio_listener_3d();
 | 
						||
	d["doppler"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER));
 | 
						||
	d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS));
 | 
						||
	d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
 | 
						||
	d["frame_time"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
 | 
						||
	d["half_res"] = subviewport_container->get_stretch_shrink() > 1;
 | 
						||
	d["cinematic_preview"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
 | 
						||
	if (previewing) {
 | 
						||
		d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
 | 
						||
	}
 | 
						||
	if (lock_rotation) {
 | 
						||
		d["lock_rotation"] = lock_rotation;
 | 
						||
	}
 | 
						||
 | 
						||
	return d;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_bind_methods() {
 | 
						||
	ClassDB::bind_method(D_METHOD("update_transform_gizmo_view"), &Node3DEditorViewport::update_transform_gizmo_view); // Used by call_deferred.
 | 
						||
	ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &Node3DEditorViewport::can_drop_data_fw);
 | 
						||
	ClassDB::bind_method(D_METHOD("_drop_data_fw"), &Node3DEditorViewport::drop_data_fw);
 | 
						||
 | 
						||
	ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
 | 
						||
	ADD_SIGNAL(MethodInfo("clicked", PropertyInfo(Variant::OBJECT, "viewport")));
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::reset() {
 | 
						||
	orthogonal = false;
 | 
						||
	auto_orthogonal = false;
 | 
						||
	lock_rotation = false;
 | 
						||
	message_time = 0;
 | 
						||
	message = "";
 | 
						||
	last_message = "";
 | 
						||
	view_type = VIEW_TYPE_USER;
 | 
						||
 | 
						||
	cursor = Cursor();
 | 
						||
	_update_name();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::focus_selection() {
 | 
						||
	Vector3 center;
 | 
						||
	int count = 0;
 | 
						||
 | 
						||
	List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
	for (Node *E : selection) {
 | 
						||
		Node3D *sp = Object::cast_to<Node3D>(E);
 | 
						||
		if (!sp) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
		if (!se) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		if (se->gizmo.is_valid()) {
 | 
						||
			for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) {
 | 
						||
				center += se->gizmo->get_subgizmo_transform(GE->key()).origin;
 | 
						||
				count++;
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		center += sp->get_global_gizmo_transform().origin;
 | 
						||
		count++;
 | 
						||
	}
 | 
						||
 | 
						||
	if (count != 0) {
 | 
						||
		center /= count;
 | 
						||
	}
 | 
						||
 | 
						||
	cursor.pos = center;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, AABB *p_preview_bounds, AcceptDialog *p_accept) {
 | 
						||
	preview_node = p_preview_node;
 | 
						||
	preview_bounds = p_preview_bounds;
 | 
						||
	accept = p_accept;
 | 
						||
}
 | 
						||
 | 
						||
Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const {
 | 
						||
	const float MAX_DISTANCE = 10;
 | 
						||
 | 
						||
	Vector3 world_ray = _get_ray(p_pos);
 | 
						||
	Vector3 world_pos = _get_ray_pos(p_pos);
 | 
						||
 | 
						||
	Vector3 point = world_pos + world_ray * MAX_DISTANCE;
 | 
						||
 | 
						||
	PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
 | 
						||
	PhysicsDirectSpaceState3D::RayResult result;
 | 
						||
 | 
						||
	if (ss->intersect_ray(world_pos, world_pos + world_ray * MAX_DISTANCE, result)) {
 | 
						||
		point = result.position;
 | 
						||
	}
 | 
						||
 | 
						||
	return point;
 | 
						||
}
 | 
						||
 | 
						||
AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform) {
 | 
						||
	AABB bounds;
 | 
						||
 | 
						||
	const VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(p_parent);
 | 
						||
	if (visual_instance) {
 | 
						||
		bounds = visual_instance->get_aabb();
 | 
						||
	}
 | 
						||
 | 
						||
	for (int i = 0; i < p_parent->get_child_count(); i++) {
 | 
						||
		Node3D *child = Object::cast_to<Node3D>(p_parent->get_child(i));
 | 
						||
		if (child) {
 | 
						||
			AABB child_bounds = _calculate_spatial_bounds(child, false);
 | 
						||
 | 
						||
			if (bounds.size == Vector3() && p_parent->get_class_name() == StringName("Node3D")) {
 | 
						||
				bounds = child_bounds;
 | 
						||
			} else {
 | 
						||
				bounds.merge_with(child_bounds);
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (bounds.size == Vector3() && p_parent->get_class_name() != StringName("Node3D")) {
 | 
						||
		bounds = AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
 | 
						||
	}
 | 
						||
 | 
						||
	if (!p_exclude_top_level_transform) {
 | 
						||
		bounds = p_parent->get_transform().xform(bounds);
 | 
						||
	}
 | 
						||
 | 
						||
	return bounds;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
 | 
						||
	for (int i = 0; i < files.size(); i++) {
 | 
						||
		String path = files[i];
 | 
						||
		RES res = ResourceLoader::load(path);
 | 
						||
		ERR_CONTINUE(res.is_null());
 | 
						||
		Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
 | 
						||
		Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
 | 
						||
		if (mesh != nullptr || scene != nullptr) {
 | 
						||
			if (mesh != nullptr) {
 | 
						||
				MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
 | 
						||
				mesh_instance->set_mesh(mesh);
 | 
						||
				preview_node->add_child(mesh_instance);
 | 
						||
			} else {
 | 
						||
				if (scene.is_valid()) {
 | 
						||
					Node *instance = scene->instantiate();
 | 
						||
					if (instance) {
 | 
						||
						preview_node->add_child(instance);
 | 
						||
					}
 | 
						||
				}
 | 
						||
			}
 | 
						||
			editor->get_scene_root()->add_child(preview_node);
 | 
						||
		}
 | 
						||
	}
 | 
						||
	*preview_bounds = _calculate_spatial_bounds(preview_node);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_remove_preview() {
 | 
						||
	if (preview_node->get_parent()) {
 | 
						||
		for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
 | 
						||
			Node *node = preview_node->get_child(i);
 | 
						||
			node->queue_delete();
 | 
						||
			preview_node->remove_child(node);
 | 
						||
		}
 | 
						||
		editor->get_scene_root()->remove_child(preview_node);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
 | 
						||
	if (p_desired_node->get_filename() == p_target_scene_path) {
 | 
						||
		return true;
 | 
						||
	}
 | 
						||
 | 
						||
	int childCount = p_desired_node->get_child_count();
 | 
						||
	for (int i = 0; i < childCount; i++) {
 | 
						||
		Node *child = p_desired_node->get_child(i);
 | 
						||
		if (_cyclical_dependency_exists(p_target_scene_path, child)) {
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
	}
 | 
						||
	return false;
 | 
						||
}
 | 
						||
 | 
						||
bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
 | 
						||
	RES res = ResourceLoader::load(path);
 | 
						||
	ERR_FAIL_COND_V(res.is_null(), false);
 | 
						||
 | 
						||
	Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
 | 
						||
	Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
 | 
						||
 | 
						||
	Node *instantiated_scene = nullptr;
 | 
						||
 | 
						||
	if (mesh != nullptr || scene != nullptr) {
 | 
						||
		if (mesh != nullptr) {
 | 
						||
			MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
 | 
						||
			mesh_instance->set_mesh(mesh);
 | 
						||
			mesh_instance->set_name(path.get_file().get_basename());
 | 
						||
			instantiated_scene = mesh_instance;
 | 
						||
		} else {
 | 
						||
			if (!scene.is_valid()) { // invalid scene
 | 
						||
				return false;
 | 
						||
			} else {
 | 
						||
				instantiated_scene = scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (instantiated_scene == nullptr) {
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
 | 
						||
	if (editor->get_edited_scene()->get_filename() != "") { // cyclical instancing
 | 
						||
		if (_cyclical_dependency_exists(editor->get_edited_scene()->get_filename(), instantiated_scene)) {
 | 
						||
			memdelete(instantiated_scene);
 | 
						||
			return false;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (scene != nullptr) {
 | 
						||
		instantiated_scene->set_filename(ProjectSettings::get_singleton()->localize_path(path));
 | 
						||
	}
 | 
						||
 | 
						||
	editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene);
 | 
						||
	editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", editor->get_edited_scene());
 | 
						||
	editor_data->get_undo_redo().add_do_reference(instantiated_scene);
 | 
						||
	editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene);
 | 
						||
 | 
						||
	String new_name = parent->validate_child_name(instantiated_scene);
 | 
						||
	EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
 | 
						||
	editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
 | 
						||
	editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
 | 
						||
 | 
						||
	Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
 | 
						||
	if (node3d) {
 | 
						||
		Transform3D global_transform;
 | 
						||
		Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
 | 
						||
		if (parent_node3d) {
 | 
						||
			global_transform = parent_node3d->get_global_gizmo_transform();
 | 
						||
		}
 | 
						||
 | 
						||
		global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
 | 
						||
		global_transform.basis *= node3d->get_transform().basis;
 | 
						||
 | 
						||
		editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_global_transform", global_transform);
 | 
						||
	}
 | 
						||
 | 
						||
	return true;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::_perform_drop_data() {
 | 
						||
	_remove_preview();
 | 
						||
 | 
						||
	Vector<String> error_files;
 | 
						||
 | 
						||
	editor_data->get_undo_redo().create_action(TTR("Create Node"));
 | 
						||
 | 
						||
	for (int i = 0; i < selected_files.size(); i++) {
 | 
						||
		String path = selected_files[i];
 | 
						||
		RES res = ResourceLoader::load(path);
 | 
						||
		if (res.is_null()) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
		Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
 | 
						||
		Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
 | 
						||
		if (mesh != nullptr || scene != nullptr) {
 | 
						||
			bool success = _create_instance(target_node, path, drop_pos);
 | 
						||
			if (!success) {
 | 
						||
				error_files.push_back(path);
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	editor_data->get_undo_redo().commit_action();
 | 
						||
 | 
						||
	if (error_files.size() > 0) {
 | 
						||
		String files_str;
 | 
						||
		for (int i = 0; i < error_files.size(); i++) {
 | 
						||
			files_str += error_files[i].get_file().get_basename() + ",";
 | 
						||
		}
 | 
						||
		files_str = files_str.substr(0, files_str.length() - 1);
 | 
						||
		accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data()));
 | 
						||
		accept->popup_centered();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
 | 
						||
	bool can_instantiate = false;
 | 
						||
 | 
						||
	if (!preview_node->is_inside_tree()) {
 | 
						||
		Dictionary d = p_data;
 | 
						||
		if (d.has("type") && (String(d["type"]) == "files")) {
 | 
						||
			Vector<String> files = d["files"];
 | 
						||
 | 
						||
			List<String> scene_extensions;
 | 
						||
			ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
 | 
						||
			List<String> mesh_extensions;
 | 
						||
			ResourceLoader::get_recognized_extensions_for_type("Mesh", &mesh_extensions);
 | 
						||
 | 
						||
			for (int i = 0; i < files.size(); i++) {
 | 
						||
				if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
 | 
						||
					RES res = ResourceLoader::load(files[i]);
 | 
						||
					if (res.is_null()) {
 | 
						||
						continue;
 | 
						||
					}
 | 
						||
 | 
						||
					String type = res->get_class();
 | 
						||
					if (type == "PackedScene") {
 | 
						||
						Ref<PackedScene> sdata = ResourceLoader::load(files[i]);
 | 
						||
						Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
 | 
						||
						if (!instantiated_scene) {
 | 
						||
							continue;
 | 
						||
						}
 | 
						||
						memdelete(instantiated_scene);
 | 
						||
					} else if (ClassDB::is_parent_class(type, "Mesh")) {
 | 
						||
						Ref<Mesh> mesh = ResourceLoader::load(files[i]);
 | 
						||
						if (!mesh.is_valid()) {
 | 
						||
							continue;
 | 
						||
						}
 | 
						||
					} else {
 | 
						||
						continue;
 | 
						||
					}
 | 
						||
					can_instantiate = true;
 | 
						||
					break;
 | 
						||
				}
 | 
						||
			}
 | 
						||
			if (can_instantiate) {
 | 
						||
				_create_preview(files);
 | 
						||
			}
 | 
						||
		}
 | 
						||
	} else {
 | 
						||
		can_instantiate = true;
 | 
						||
	}
 | 
						||
 | 
						||
	if (can_instantiate) {
 | 
						||
		Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point));
 | 
						||
		preview_node->set_global_transform(global_transform);
 | 
						||
	}
 | 
						||
 | 
						||
	return can_instantiate;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
 | 
						||
	if (!can_drop_data_fw(p_point, p_data, p_from)) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
 | 
						||
	bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
 | 
						||
 | 
						||
	selected_files.clear();
 | 
						||
	Dictionary d = p_data;
 | 
						||
	if (d.has("type") && String(d["type"]) == "files") {
 | 
						||
		selected_files = d["files"];
 | 
						||
	}
 | 
						||
 | 
						||
	List<Node *> selected_nodes = editor->get_editor_selection()->get_selected_node_list();
 | 
						||
	Node *root_node = editor->get_edited_scene();
 | 
						||
	if (selected_nodes.size() == 1) {
 | 
						||
		Node *selected_node = selected_nodes[0];
 | 
						||
		target_node = root_node;
 | 
						||
		if (is_ctrl) {
 | 
						||
			target_node = selected_node;
 | 
						||
		} else if (is_shift && selected_node != root_node) {
 | 
						||
			target_node = selected_node->get_parent();
 | 
						||
		}
 | 
						||
	} else if (selected_nodes.size() == 0) {
 | 
						||
		if (root_node) {
 | 
						||
			target_node = root_node;
 | 
						||
		} else {
 | 
						||
			accept->set_text(TTR("Cannot drag and drop into scene with no root node."));
 | 
						||
			accept->popup_centered();
 | 
						||
			_remove_preview();
 | 
						||
			return;
 | 
						||
		}
 | 
						||
	} else {
 | 
						||
		accept->set_text(TTR("Cannot drag and drop into multiple selected nodes."));
 | 
						||
		accept->popup_centered();
 | 
						||
		_remove_preview();
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	drop_pos = p_point;
 | 
						||
 | 
						||
	_perform_drop_data();
 | 
						||
}
 | 
						||
 | 
						||
Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
 | 
						||
	cpu_time_history_index = 0;
 | 
						||
	gpu_time_history_index = 0;
 | 
						||
 | 
						||
	_edit.mode = TRANSFORM_NONE;
 | 
						||
	_edit.plane = TRANSFORM_VIEW;
 | 
						||
	_edit.snap = true;
 | 
						||
	_edit.gizmo_handle = -1;
 | 
						||
 | 
						||
	index = p_index;
 | 
						||
	editor = p_editor;
 | 
						||
	editor_data = editor->get_scene_tree_dock()->get_editor_data();
 | 
						||
	editor_selection = editor->get_editor_selection();
 | 
						||
	undo_redo = editor->get_undo_redo();
 | 
						||
 | 
						||
	orthogonal = false;
 | 
						||
	auto_orthogonal = false;
 | 
						||
	lock_rotation = false;
 | 
						||
	message_time = 0;
 | 
						||
	zoom_indicator_delay = 0.0;
 | 
						||
 | 
						||
	spatial_editor = p_spatial_editor;
 | 
						||
	SubViewportContainer *c = memnew(SubViewportContainer);
 | 
						||
	subviewport_container = c;
 | 
						||
	c->set_stretch(true);
 | 
						||
	add_child(c);
 | 
						||
	c->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
 | 
						||
	viewport = memnew(SubViewport);
 | 
						||
	viewport->set_disable_input(true);
 | 
						||
 | 
						||
	c->add_child(viewport);
 | 
						||
	surface = memnew(Control);
 | 
						||
	surface->set_drag_forwarding(this);
 | 
						||
	add_child(surface);
 | 
						||
	surface->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
 | 
						||
	surface->set_clip_contents(true);
 | 
						||
	camera = memnew(Camera3D);
 | 
						||
	camera->set_disable_gizmos(true);
 | 
						||
	camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER));
 | 
						||
	viewport->add_child(camera);
 | 
						||
	camera->make_current();
 | 
						||
	surface->set_focus_mode(FOCUS_ALL);
 | 
						||
 | 
						||
	VBoxContainer *vbox = memnew(VBoxContainer);
 | 
						||
	surface->add_child(vbox);
 | 
						||
	vbox->set_position(Point2(10, 10) * EDSCALE);
 | 
						||
 | 
						||
	view_menu = memnew(MenuButton);
 | 
						||
	view_menu->set_flat(false);
 | 
						||
	view_menu->set_h_size_flags(0);
 | 
						||
	view_menu->set_shortcut_context(this);
 | 
						||
	vbox->add_child(view_menu);
 | 
						||
 | 
						||
	display_submenu = memnew(PopupMenu);
 | 
						||
	view_menu->get_popup()->add_child(display_submenu);
 | 
						||
 | 
						||
	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP);
 | 
						||
	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM);
 | 
						||
	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/left_view"), VIEW_LEFT);
 | 
						||
	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/right_view"), VIEW_RIGHT);
 | 
						||
	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/front_view"), VIEW_FRONT);
 | 
						||
	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/rear_view"), VIEW_REAR);
 | 
						||
	view_menu->get_popup()->add_separator();
 | 
						||
	view_menu->get_popup()->add_radio_check_item(TTR("Perspective") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_PERSPECTIVE);
 | 
						||
	view_menu->get_popup()->add_radio_check_item(TTR("Orthogonal") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_ORTHOGONAL);
 | 
						||
	view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
 | 
						||
	view_menu->get_popup()->add_check_item(TTR("Auto Orthogonal Enabled"), VIEW_AUTO_ORTHOGONAL);
 | 
						||
	view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), true);
 | 
						||
	view_menu->get_popup()->add_separator();
 | 
						||
	view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_lock_rotation", TTR("Lock View Rotation")), VIEW_LOCK_ROTATION);
 | 
						||
	view_menu->get_popup()->add_separator();
 | 
						||
	view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_normal", TTR("Display Normal")), VIEW_DISPLAY_NORMAL);
 | 
						||
	view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_wireframe", TTR("Display Wireframe")), VIEW_DISPLAY_WIREFRAME);
 | 
						||
	view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_overdraw", TTR("Display Overdraw")), VIEW_DISPLAY_OVERDRAW);
 | 
						||
	view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_lighting", TTR("Display Lighting")), VIEW_DISPLAY_LIGHTING);
 | 
						||
	view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_unshaded", TTR("Display Unshaded")), VIEW_DISPLAY_SHADELESS);
 | 
						||
	view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true);
 | 
						||
	display_submenu->add_radio_check_item(TTR("Directional Shadow Splits"), VIEW_DISPLAY_DEBUG_PSSM_SPLITS);
 | 
						||
	display_submenu->add_separator();
 | 
						||
	display_submenu->add_radio_check_item(TTR("Normal Buffer"), VIEW_DISPLAY_NORMAL_BUFFER);
 | 
						||
	display_submenu->add_separator();
 | 
						||
	display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS);
 | 
						||
	display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS);
 | 
						||
	display_submenu->add_separator();
 | 
						||
	display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
 | 
						||
	display_submenu->add_separator();
 | 
						||
	display_submenu->add_radio_check_item(TTR("VoxelGI Lighting"), VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING);
 | 
						||
	display_submenu->add_radio_check_item(TTR("VoxelGI Albedo"), VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO);
 | 
						||
	display_submenu->add_radio_check_item(TTR("VoxelGI Emission"), VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION);
 | 
						||
	display_submenu->add_separator();
 | 
						||
	display_submenu->add_radio_check_item(TTR("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI);
 | 
						||
	display_submenu->add_radio_check_item(TTR("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES);
 | 
						||
	display_submenu->add_separator();
 | 
						||
	display_submenu->add_radio_check_item(TTR("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE);
 | 
						||
	display_submenu->add_separator();
 | 
						||
	display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO);
 | 
						||
	display_submenu->add_separator();
 | 
						||
	display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER);
 | 
						||
	display_submenu->add_separator();
 | 
						||
	display_submenu->add_radio_check_item(TTR("Disable LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD);
 | 
						||
	display_submenu->add_separator();
 | 
						||
	display_submenu->add_radio_check_item(TTR("Omni Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS);
 | 
						||
	display_submenu->add_radio_check_item(TTR("Spot Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS);
 | 
						||
	display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS);
 | 
						||
	display_submenu->add_radio_check_item(TTR("Reflection Probe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
 | 
						||
	display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS);
 | 
						||
 | 
						||
	display_submenu->set_name("display_advanced");
 | 
						||
	view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED);
 | 
						||
	view_menu->get_popup()->add_separator();
 | 
						||
	view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("View Environment")), VIEW_ENVIRONMENT);
 | 
						||
	view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("View Gizmos")), VIEW_GIZMOS);
 | 
						||
	view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_information", TTR("View Information")), VIEW_INFORMATION);
 | 
						||
	view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_fps", TTR("View Frame Time")), VIEW_FRAME_TIME);
 | 
						||
	view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true);
 | 
						||
	view_menu->get_popup()->add_separator();
 | 
						||
	view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_half_resolution", TTR("Half Resolution")), VIEW_HALF_RESOLUTION);
 | 
						||
	view_menu->get_popup()->add_separator();
 | 
						||
	view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_listener", TTR("Audio Listener")), VIEW_AUDIO_LISTENER);
 | 
						||
	view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_doppler", TTR("Enable Doppler")), VIEW_AUDIO_DOPPLER);
 | 
						||
	view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS), true);
 | 
						||
 | 
						||
	view_menu->get_popup()->add_separator();
 | 
						||
	view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_cinematic_preview", TTR("Cinematic Preview")), VIEW_CINEMATIC_PREVIEW);
 | 
						||
 | 
						||
	view_menu->get_popup()->add_separator();
 | 
						||
	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
 | 
						||
	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
 | 
						||
	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_transform_with_view"), VIEW_ALIGN_TRANSFORM_WITH_VIEW);
 | 
						||
	view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_rotation_with_view"), VIEW_ALIGN_ROTATION_WITH_VIEW);
 | 
						||
	view_menu->get_popup()->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
 | 
						||
	display_submenu->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
 | 
						||
	view_menu->set_disable_shortcuts(true);
 | 
						||
#ifndef _MSC_VER
 | 
						||
#warning this needs to be fixed
 | 
						||
#endif
 | 
						||
	//if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
 | 
						||
	if (false) {
 | 
						||
		// Alternate display modes only work when using the Vulkan renderer; make this explicit.
 | 
						||
		const int normal_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL);
 | 
						||
		const int wireframe_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME);
 | 
						||
		const int overdraw_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW);
 | 
						||
		const int shadeless_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS);
 | 
						||
		const String unsupported_tooltip = TTR("Not available when using the GLES2 renderer.");
 | 
						||
 | 
						||
		view_menu->get_popup()->set_item_disabled(normal_idx, true);
 | 
						||
		view_menu->get_popup()->set_item_tooltip(normal_idx, unsupported_tooltip);
 | 
						||
		view_menu->get_popup()->set_item_disabled(wireframe_idx, true);
 | 
						||
		view_menu->get_popup()->set_item_tooltip(wireframe_idx, unsupported_tooltip);
 | 
						||
		view_menu->get_popup()->set_item_disabled(overdraw_idx, true);
 | 
						||
		view_menu->get_popup()->set_item_tooltip(overdraw_idx, unsupported_tooltip);
 | 
						||
		view_menu->get_popup()->set_item_disabled(shadeless_idx, true);
 | 
						||
		view_menu->get_popup()->set_item_tooltip(shadeless_idx, unsupported_tooltip);
 | 
						||
	}
 | 
						||
 | 
						||
	ED_SHORTCUT("spatial_editor/freelook_left", TTR("Freelook Left"), KEY_A);
 | 
						||
	ED_SHORTCUT("spatial_editor/freelook_right", TTR("Freelook Right"), KEY_D);
 | 
						||
	ED_SHORTCUT("spatial_editor/freelook_forward", TTR("Freelook Forward"), KEY_W);
 | 
						||
	ED_SHORTCUT("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), KEY_S);
 | 
						||
	ED_SHORTCUT("spatial_editor/freelook_up", TTR("Freelook Up"), KEY_E);
 | 
						||
	ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), KEY_Q);
 | 
						||
	ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), KEY_SHIFT);
 | 
						||
	ED_SHORTCUT("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), KEY_ALT);
 | 
						||
 | 
						||
	preview_camera = memnew(CheckBox);
 | 
						||
	preview_camera->set_text(TTR("Preview"));
 | 
						||
	preview_camera->set_shortcut(ED_SHORTCUT("spatial_editor/toggle_camera_preview", TTR("Toggle Camera Preview"), KEY_MASK_CMD | KEY_P));
 | 
						||
	vbox->add_child(preview_camera);
 | 
						||
	preview_camera->set_h_size_flags(0);
 | 
						||
	preview_camera->hide();
 | 
						||
	preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
 | 
						||
	previewing = nullptr;
 | 
						||
	gizmo_scale = 1.0;
 | 
						||
 | 
						||
	preview_node = nullptr;
 | 
						||
 | 
						||
	info_label = memnew(Label);
 | 
						||
	info_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
 | 
						||
	info_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE);
 | 
						||
	info_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
 | 
						||
	info_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
 | 
						||
	info_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
 | 
						||
	info_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
 | 
						||
	surface->add_child(info_label);
 | 
						||
	info_label->hide();
 | 
						||
 | 
						||
	cinema_label = memnew(Label);
 | 
						||
	cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
 | 
						||
	cinema_label->set_h_grow_direction(GROW_DIRECTION_END);
 | 
						||
	cinema_label->set_align(Label::ALIGN_CENTER);
 | 
						||
	surface->add_child(cinema_label);
 | 
						||
	cinema_label->set_text(TTR("Cinematic Preview"));
 | 
						||
	cinema_label->hide();
 | 
						||
	previewing_cinema = false;
 | 
						||
 | 
						||
	locked_label = memnew(Label);
 | 
						||
	locked_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
 | 
						||
	locked_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
 | 
						||
	locked_label->set_h_grow_direction(GROW_DIRECTION_END);
 | 
						||
	locked_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
 | 
						||
	locked_label->set_align(Label::ALIGN_CENTER);
 | 
						||
	surface->add_child(locked_label);
 | 
						||
	locked_label->set_text(TTR("View Rotation Locked"));
 | 
						||
	locked_label->hide();
 | 
						||
 | 
						||
	zoom_limit_label = memnew(Label);
 | 
						||
	zoom_limit_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
 | 
						||
	zoom_limit_label->set_offset(Side::SIDE_TOP, -28 * EDSCALE);
 | 
						||
	zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)"));
 | 
						||
	zoom_limit_label->set_name("ZoomLimitMessageLabel");
 | 
						||
	zoom_limit_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
 | 
						||
	zoom_limit_label->hide();
 | 
						||
	surface->add_child(zoom_limit_label);
 | 
						||
 | 
						||
	frame_time_gradient = memnew(Gradient);
 | 
						||
	// The color is set when the theme changes.
 | 
						||
	frame_time_gradient->add_point(0.5, Color());
 | 
						||
 | 
						||
	top_right_vbox = memnew(VBoxContainer);
 | 
						||
	top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 2.0 * EDSCALE);
 | 
						||
	top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
 | 
						||
	// Make sure frame time labels don't touch the viewport's edge.
 | 
						||
	top_right_vbox->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
 | 
						||
	// Prevent visible spacing between frame time labels.
 | 
						||
	top_right_vbox->add_theme_constant_override("separation", 0);
 | 
						||
 | 
						||
	rotation_control = memnew(ViewportRotationControl);
 | 
						||
	rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
 | 
						||
	rotation_control->set_h_size_flags(SIZE_SHRINK_END);
 | 
						||
	rotation_control->set_viewport(this);
 | 
						||
	top_right_vbox->add_child(rotation_control);
 | 
						||
 | 
						||
	// Individual Labels are used to allow coloring each label with its own color.
 | 
						||
	cpu_time_label = memnew(Label);
 | 
						||
	top_right_vbox->add_child(cpu_time_label);
 | 
						||
	cpu_time_label->hide();
 | 
						||
 | 
						||
	gpu_time_label = memnew(Label);
 | 
						||
	top_right_vbox->add_child(gpu_time_label);
 | 
						||
	gpu_time_label->hide();
 | 
						||
 | 
						||
	fps_label = memnew(Label);
 | 
						||
	top_right_vbox->add_child(fps_label);
 | 
						||
	fps_label->hide();
 | 
						||
 | 
						||
	surface->add_child(top_right_vbox);
 | 
						||
 | 
						||
	accept = nullptr;
 | 
						||
 | 
						||
	freelook_active = false;
 | 
						||
	freelook_speed = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_base_speed");
 | 
						||
 | 
						||
	selection_menu = memnew(PopupMenu);
 | 
						||
	add_child(selection_menu);
 | 
						||
	selection_menu->set_min_size(Size2(100, 0) * EDSCALE);
 | 
						||
	selection_menu->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_selection_result_pressed));
 | 
						||
	selection_menu->connect("popup_hide", callable_mp(this, &Node3DEditorViewport::_selection_menu_hide));
 | 
						||
 | 
						||
	if (p_index == 0) {
 | 
						||
		view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER), true);
 | 
						||
		viewport->set_as_audio_listener_3d(true);
 | 
						||
	}
 | 
						||
 | 
						||
	view_type = VIEW_TYPE_USER;
 | 
						||
	_update_name();
 | 
						||
 | 
						||
	EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view));
 | 
						||
}
 | 
						||
 | 
						||
Node3DEditorViewport::~Node3DEditorViewport() {
 | 
						||
	memdelete(frame_time_gradient);
 | 
						||
}
 | 
						||
 | 
						||
//////////////////////////////////////////////////////////////
 | 
						||
 | 
						||
void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
 | 
						||
	ERR_FAIL_COND(p_event.is_null());
 | 
						||
 | 
						||
	Ref<InputEventMouseButton> mb = p_event;
 | 
						||
 | 
						||
	if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
 | 
						||
		if (mb->is_pressed()) {
 | 
						||
			Vector2 size = get_size();
 | 
						||
 | 
						||
			int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
 | 
						||
			int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
 | 
						||
 | 
						||
			int mid_w = size.width * ratio_h;
 | 
						||
			int mid_h = size.height * ratio_v;
 | 
						||
 | 
						||
			dragging_h = mb->get_position().x > (mid_w - h_sep / 2) && mb->get_position().x < (mid_w + h_sep / 2);
 | 
						||
			dragging_v = mb->get_position().y > (mid_h - v_sep / 2) && mb->get_position().y < (mid_h + v_sep / 2);
 | 
						||
 | 
						||
			drag_begin_pos = mb->get_position();
 | 
						||
			drag_begin_ratio.x = ratio_h;
 | 
						||
			drag_begin_ratio.y = ratio_v;
 | 
						||
 | 
						||
			switch (view) {
 | 
						||
				case VIEW_USE_1_VIEWPORT: {
 | 
						||
					dragging_h = false;
 | 
						||
					dragging_v = false;
 | 
						||
 | 
						||
				} break;
 | 
						||
				case VIEW_USE_2_VIEWPORTS: {
 | 
						||
					dragging_h = false;
 | 
						||
 | 
						||
				} break;
 | 
						||
				case VIEW_USE_2_VIEWPORTS_ALT: {
 | 
						||
					dragging_v = false;
 | 
						||
 | 
						||
				} break;
 | 
						||
				case VIEW_USE_3_VIEWPORTS:
 | 
						||
				case VIEW_USE_3_VIEWPORTS_ALT:
 | 
						||
				case VIEW_USE_4_VIEWPORTS: {
 | 
						||
					// Do nothing.
 | 
						||
 | 
						||
				} break;
 | 
						||
			}
 | 
						||
		} else {
 | 
						||
			dragging_h = false;
 | 
						||
			dragging_v = false;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	Ref<InputEventMouseMotion> mm = p_event;
 | 
						||
 | 
						||
	if (mm.is_valid()) {
 | 
						||
		if (view == VIEW_USE_3_VIEWPORTS || view == VIEW_USE_3_VIEWPORTS_ALT || view == VIEW_USE_4_VIEWPORTS) {
 | 
						||
			Vector2 size = get_size();
 | 
						||
 | 
						||
			int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
 | 
						||
			int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
 | 
						||
 | 
						||
			int mid_w = size.width * ratio_h;
 | 
						||
			int mid_h = size.height * ratio_v;
 | 
						||
 | 
						||
			bool was_hovering_h = hovering_h;
 | 
						||
			bool was_hovering_v = hovering_v;
 | 
						||
			hovering_h = mm->get_position().x > (mid_w - h_sep / 2) && mm->get_position().x < (mid_w + h_sep / 2);
 | 
						||
			hovering_v = mm->get_position().y > (mid_h - v_sep / 2) && mm->get_position().y < (mid_h + v_sep / 2);
 | 
						||
 | 
						||
			if (was_hovering_h != hovering_h || was_hovering_v != hovering_v) {
 | 
						||
				update();
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		if (dragging_h) {
 | 
						||
			real_t new_ratio = drag_begin_ratio.x + (mm->get_position().x - drag_begin_pos.x) / get_size().width;
 | 
						||
			new_ratio = CLAMP(new_ratio, 40 / get_size().width, (get_size().width - 40) / get_size().width);
 | 
						||
			ratio_h = new_ratio;
 | 
						||
			queue_sort();
 | 
						||
			update();
 | 
						||
		}
 | 
						||
		if (dragging_v) {
 | 
						||
			real_t new_ratio = drag_begin_ratio.y + (mm->get_position().y - drag_begin_pos.y) / get_size().height;
 | 
						||
			new_ratio = CLAMP(new_ratio, 40 / get_size().height, (get_size().height - 40) / get_size().height);
 | 
						||
			ratio_v = new_ratio;
 | 
						||
			queue_sort();
 | 
						||
			update();
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewportContainer::_notification(int p_what) {
 | 
						||
	if (p_what == NOTIFICATION_MOUSE_ENTER || p_what == NOTIFICATION_MOUSE_EXIT) {
 | 
						||
		mouseover = (p_what == NOTIFICATION_MOUSE_ENTER);
 | 
						||
		update();
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_what == NOTIFICATION_DRAW && mouseover) {
 | 
						||
		Ref<Texture2D> h_grabber = get_theme_icon(SNAME("grabber"), SNAME("HSplitContainer"));
 | 
						||
		Ref<Texture2D> v_grabber = get_theme_icon(SNAME("grabber"), SNAME("VSplitContainer"));
 | 
						||
 | 
						||
		Ref<Texture2D> hdiag_grabber = get_theme_icon(SNAME("GuiViewportHdiagsplitter"), SNAME("EditorIcons"));
 | 
						||
		Ref<Texture2D> vdiag_grabber = get_theme_icon(SNAME("GuiViewportVdiagsplitter"), SNAME("EditorIcons"));
 | 
						||
		Ref<Texture2D> vh_grabber = get_theme_icon(SNAME("GuiViewportVhsplitter"), SNAME("EditorIcons"));
 | 
						||
 | 
						||
		Vector2 size = get_size();
 | 
						||
 | 
						||
		int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
 | 
						||
 | 
						||
		int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
 | 
						||
 | 
						||
		int mid_w = size.width * ratio_h;
 | 
						||
		int mid_h = size.height * ratio_v;
 | 
						||
 | 
						||
		int size_left = mid_w - h_sep / 2;
 | 
						||
		int size_bottom = size.height - mid_h - v_sep / 2;
 | 
						||
 | 
						||
		switch (view) {
 | 
						||
			case VIEW_USE_1_VIEWPORT: {
 | 
						||
				// Nothing to show.
 | 
						||
 | 
						||
			} break;
 | 
						||
			case VIEW_USE_2_VIEWPORTS: {
 | 
						||
				draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
 | 
						||
				set_default_cursor_shape(CURSOR_VSPLIT);
 | 
						||
 | 
						||
			} break;
 | 
						||
			case VIEW_USE_2_VIEWPORTS_ALT: {
 | 
						||
				draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
 | 
						||
				set_default_cursor_shape(CURSOR_HSPLIT);
 | 
						||
 | 
						||
			} break;
 | 
						||
			case VIEW_USE_3_VIEWPORTS: {
 | 
						||
				if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
 | 
						||
					draw_texture(hdiag_grabber, Vector2(mid_w - hdiag_grabber->get_width() / 2, mid_h - v_grabber->get_height() / 4));
 | 
						||
					set_default_cursor_shape(CURSOR_DRAG);
 | 
						||
				} else if ((hovering_v && !dragging_h) || dragging_v) {
 | 
						||
					draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
 | 
						||
					set_default_cursor_shape(CURSOR_VSPLIT);
 | 
						||
				} else if (hovering_h || dragging_h) {
 | 
						||
					draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, mid_h + v_grabber->get_height() / 2 + (size_bottom - h_grabber->get_height()) / 2));
 | 
						||
					set_default_cursor_shape(CURSOR_HSPLIT);
 | 
						||
				}
 | 
						||
 | 
						||
			} break;
 | 
						||
			case VIEW_USE_3_VIEWPORTS_ALT: {
 | 
						||
				if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
 | 
						||
					draw_texture(vdiag_grabber, Vector2(mid_w - vdiag_grabber->get_width() + v_grabber->get_height() / 4, mid_h - vdiag_grabber->get_height() / 2));
 | 
						||
					set_default_cursor_shape(CURSOR_DRAG);
 | 
						||
				} else if ((hovering_v && !dragging_h) || dragging_v) {
 | 
						||
					draw_texture(v_grabber, Vector2((size_left - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
 | 
						||
					set_default_cursor_shape(CURSOR_VSPLIT);
 | 
						||
				} else if (hovering_h || dragging_h) {
 | 
						||
					draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
 | 
						||
					set_default_cursor_shape(CURSOR_HSPLIT);
 | 
						||
				}
 | 
						||
 | 
						||
			} break;
 | 
						||
			case VIEW_USE_4_VIEWPORTS: {
 | 
						||
				Vector2 half(mid_w, mid_h);
 | 
						||
				if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
 | 
						||
					draw_texture(vh_grabber, half - vh_grabber->get_size() / 2.0);
 | 
						||
					set_default_cursor_shape(CURSOR_DRAG);
 | 
						||
				} else if ((hovering_v && !dragging_h) || dragging_v) {
 | 
						||
					draw_texture(v_grabber, half - v_grabber->get_size() / 2.0);
 | 
						||
					set_default_cursor_shape(CURSOR_VSPLIT);
 | 
						||
				} else if (hovering_h || dragging_h) {
 | 
						||
					draw_texture(h_grabber, half - h_grabber->get_size() / 2.0);
 | 
						||
					set_default_cursor_shape(CURSOR_HSPLIT);
 | 
						||
				}
 | 
						||
 | 
						||
			} break;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_what == NOTIFICATION_SORT_CHILDREN) {
 | 
						||
		Node3DEditorViewport *viewports[4];
 | 
						||
		int vc = 0;
 | 
						||
		for (int i = 0; i < get_child_count(); i++) {
 | 
						||
			viewports[vc] = Object::cast_to<Node3DEditorViewport>(get_child(i));
 | 
						||
			if (viewports[vc]) {
 | 
						||
				vc++;
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		ERR_FAIL_COND(vc != 4);
 | 
						||
 | 
						||
		Size2 size = get_size();
 | 
						||
 | 
						||
		if (size.x < 10 || size.y < 10) {
 | 
						||
			for (int i = 0; i < 4; i++) {
 | 
						||
				viewports[i]->hide();
 | 
						||
			}
 | 
						||
			return;
 | 
						||
		}
 | 
						||
		int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
 | 
						||
 | 
						||
		int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
 | 
						||
 | 
						||
		int mid_w = size.width * ratio_h;
 | 
						||
		int mid_h = size.height * ratio_v;
 | 
						||
 | 
						||
		int size_left = mid_w - h_sep / 2;
 | 
						||
		int size_right = size.width - mid_w - h_sep / 2;
 | 
						||
 | 
						||
		int size_top = mid_h - v_sep / 2;
 | 
						||
		int size_bottom = size.height - mid_h - v_sep / 2;
 | 
						||
 | 
						||
		switch (view) {
 | 
						||
			case VIEW_USE_1_VIEWPORT: {
 | 
						||
				viewports[0]->show();
 | 
						||
				for (int i = 1; i < 4; i++) {
 | 
						||
					viewports[i]->hide();
 | 
						||
				}
 | 
						||
 | 
						||
				fit_child_in_rect(viewports[0], Rect2(Vector2(), size));
 | 
						||
 | 
						||
			} break;
 | 
						||
			case VIEW_USE_2_VIEWPORTS: {
 | 
						||
				for (int i = 0; i < 4; i++) {
 | 
						||
					if (i == 1 || i == 3) {
 | 
						||
						viewports[i]->hide();
 | 
						||
					} else {
 | 
						||
						viewports[i]->show();
 | 
						||
					}
 | 
						||
				}
 | 
						||
 | 
						||
				fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
 | 
						||
				fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size.width, size_bottom)));
 | 
						||
 | 
						||
			} break;
 | 
						||
			case VIEW_USE_2_VIEWPORTS_ALT: {
 | 
						||
				for (int i = 0; i < 4; i++) {
 | 
						||
					if (i == 1 || i == 3) {
 | 
						||
						viewports[i]->hide();
 | 
						||
					} else {
 | 
						||
						viewports[i]->show();
 | 
						||
					}
 | 
						||
				}
 | 
						||
				fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size.height)));
 | 
						||
				fit_child_in_rect(viewports[2], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
 | 
						||
 | 
						||
			} break;
 | 
						||
			case VIEW_USE_3_VIEWPORTS: {
 | 
						||
				for (int i = 0; i < 4; i++) {
 | 
						||
					if (i == 1) {
 | 
						||
						viewports[i]->hide();
 | 
						||
					} else {
 | 
						||
						viewports[i]->show();
 | 
						||
					}
 | 
						||
				}
 | 
						||
 | 
						||
				fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
 | 
						||
				fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
 | 
						||
				fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
 | 
						||
 | 
						||
			} break;
 | 
						||
			case VIEW_USE_3_VIEWPORTS_ALT: {
 | 
						||
				for (int i = 0; i < 4; i++) {
 | 
						||
					if (i == 1) {
 | 
						||
						viewports[i]->hide();
 | 
						||
					} else {
 | 
						||
						viewports[i]->show();
 | 
						||
					}
 | 
						||
				}
 | 
						||
 | 
						||
				fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
 | 
						||
				fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
 | 
						||
				fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
 | 
						||
 | 
						||
			} break;
 | 
						||
			case VIEW_USE_4_VIEWPORTS: {
 | 
						||
				for (int i = 0; i < 4; i++) {
 | 
						||
					viewports[i]->show();
 | 
						||
				}
 | 
						||
 | 
						||
				fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
 | 
						||
				fit_child_in_rect(viewports[1], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size_top)));
 | 
						||
				fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
 | 
						||
				fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
 | 
						||
 | 
						||
			} break;
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewportContainer::set_view(View p_view) {
 | 
						||
	view = p_view;
 | 
						||
	queue_sort();
 | 
						||
}
 | 
						||
 | 
						||
Node3DEditorViewportContainer::View Node3DEditorViewportContainer::get_view() {
 | 
						||
	return view;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorViewportContainer::_bind_methods() {
 | 
						||
	ClassDB::bind_method("_gui_input", &Node3DEditorViewportContainer::_gui_input);
 | 
						||
}
 | 
						||
 | 
						||
Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
 | 
						||
	set_clip_contents(true);
 | 
						||
	view = VIEW_USE_1_VIEWPORT;
 | 
						||
	mouseover = false;
 | 
						||
	ratio_h = 0.5;
 | 
						||
	ratio_v = 0.5;
 | 
						||
	hovering_v = false;
 | 
						||
	hovering_h = false;
 | 
						||
	dragging_v = false;
 | 
						||
	dragging_h = false;
 | 
						||
}
 | 
						||
 | 
						||
///////////////////////////////////////////////////////////////////
 | 
						||
 | 
						||
Node3DEditor *Node3DEditor::singleton = nullptr;
 | 
						||
 | 
						||
Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
 | 
						||
	if (sbox_instance.is_valid()) {
 | 
						||
		RenderingServer::get_singleton()->free(sbox_instance);
 | 
						||
	}
 | 
						||
	if (sbox_instance_xray.is_valid()) {
 | 
						||
		RenderingServer::get_singleton()->free(sbox_instance_xray);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::select_gizmo_highlight_axis(int p_axis) {
 | 
						||
	for (int i = 0; i < 3; i++) {
 | 
						||
		move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
 | 
						||
		move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
 | 
						||
		rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? rotate_gizmo_color_hl[i] : rotate_gizmo_color[i]);
 | 
						||
		scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
 | 
						||
		scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::update_transform_gizmo() {
 | 
						||
	int count = 0;
 | 
						||
	bool local_gizmo_coords = are_local_coords_enabled();
 | 
						||
 | 
						||
	Vector3 gizmo_center;
 | 
						||
	Basis gizmo_basis;
 | 
						||
 | 
						||
	Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
 | 
						||
 | 
						||
	if (se && se->gizmo.is_valid()) {
 | 
						||
		for (Map<int, Transform3D>::Element *E = se->subgizmos.front(); E; E = E->next()) {
 | 
						||
			Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E->key());
 | 
						||
			gizmo_center += xf.origin;
 | 
						||
			if (count == 0 && local_gizmo_coords) {
 | 
						||
				gizmo_basis = xf.basis;
 | 
						||
				gizmo_basis.orthonormalize();
 | 
						||
			}
 | 
						||
			count++;
 | 
						||
		}
 | 
						||
	} else {
 | 
						||
		List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
		for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
 | 
						||
			Node3D *sp = Object::cast_to<Node3D>(E->get());
 | 
						||
			if (!sp) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			if (sp->has_meta("_edit_lock_")) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
			if (!sel_item) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
 | 
						||
			Transform3D xf = sel_item->sp->get_global_transform();
 | 
						||
			gizmo_center += xf.origin;
 | 
						||
			if (count == 0 && local_gizmo_coords) {
 | 
						||
				gizmo_basis = xf.basis;
 | 
						||
				gizmo_basis.orthonormalize();
 | 
						||
			}
 | 
						||
			count++;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	gizmo.visible = count > 0;
 | 
						||
	gizmo.transform.origin = (count > 0) ? gizmo_center / count : Vector3();
 | 
						||
	gizmo.transform.basis = (count == 1) ? gizmo_basis : Basis();
 | 
						||
 | 
						||
	for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
 | 
						||
		viewports[i]->update_transform_gizmo_view();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void _update_all_gizmos(Node *p_node) {
 | 
						||
	for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
 | 
						||
		Node3D *spatial_node = Object::cast_to<Node3D>(p_node->get_child(i));
 | 
						||
		if (spatial_node) {
 | 
						||
			spatial_node->update_gizmos();
 | 
						||
		}
 | 
						||
 | 
						||
		_update_all_gizmos(p_node->get_child(i));
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::update_all_gizmos(Node *p_node) {
 | 
						||
	if (!p_node && get_tree()) {
 | 
						||
		p_node = get_tree()->get_edited_scene_root();
 | 
						||
	}
 | 
						||
 | 
						||
	if (!p_node) {
 | 
						||
		// No edited scene, so nothing to update.
 | 
						||
		return;
 | 
						||
	}
 | 
						||
	_update_all_gizmos(p_node);
 | 
						||
}
 | 
						||
 | 
						||
Object *Node3DEditor::_get_editor_data(Object *p_what) {
 | 
						||
	Node3D *sp = Object::cast_to<Node3D>(p_what);
 | 
						||
	if (!sp) {
 | 
						||
		return nullptr;
 | 
						||
	}
 | 
						||
 | 
						||
	Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
 | 
						||
 | 
						||
	si->sp = sp;
 | 
						||
	si->sbox_instance = RenderingServer::get_singleton()->instance_create2(
 | 
						||
			selection_box->get_rid(),
 | 
						||
			sp->get_world_3d()->get_scenario());
 | 
						||
	RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
 | 
						||
			si->sbox_instance,
 | 
						||
			RS::SHADOW_CASTING_SETTING_OFF);
 | 
						||
	// Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
 | 
						||
	// It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
 | 
						||
	RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
 | 
						||
	RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | 
						||
	si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
 | 
						||
			selection_box_xray->get_rid(),
 | 
						||
			sp->get_world_3d()->get_scenario());
 | 
						||
	RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
 | 
						||
			si->sbox_instance_xray,
 | 
						||
			RS::SHADOW_CASTING_SETTING_OFF);
 | 
						||
	// Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
 | 
						||
	// It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
 | 
						||
	RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
 | 
						||
	RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | 
						||
 | 
						||
	return si;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_generate_selection_boxes() {
 | 
						||
	// Use two AABBs to create the illusion of a slightly thicker line.
 | 
						||
	AABB aabb(Vector3(), Vector3(1, 1, 1));
 | 
						||
	AABB aabb_offset(Vector3(), Vector3(1, 1, 1));
 | 
						||
	// Grow the bounding boxes slightly to avoid Z-fighting with the mesh's edges.
 | 
						||
	aabb.grow_by(0.005);
 | 
						||
	aabb_offset.grow_by(0.01);
 | 
						||
 | 
						||
	// Create a x-ray (visible through solid surfaces) and standard version of the selection box.
 | 
						||
	// Both will be drawn at the same position, but with different opacity.
 | 
						||
	// This lets the user see where the selection is while still having a sense of depth.
 | 
						||
	Ref<SurfaceTool> st = memnew(SurfaceTool);
 | 
						||
	Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
 | 
						||
 | 
						||
	st->begin(Mesh::PRIMITIVE_LINES);
 | 
						||
	st_xray->begin(Mesh::PRIMITIVE_LINES);
 | 
						||
	for (int i = 0; i < 12; i++) {
 | 
						||
		Vector3 a, b;
 | 
						||
		aabb.get_edge(i, a, b);
 | 
						||
 | 
						||
		st->add_vertex(a);
 | 
						||
		st->add_vertex(b);
 | 
						||
		st_xray->add_vertex(a);
 | 
						||
		st_xray->add_vertex(b);
 | 
						||
	}
 | 
						||
 | 
						||
	for (int i = 0; i < 12; i++) {
 | 
						||
		Vector3 a, b;
 | 
						||
		aabb_offset.get_edge(i, a, b);
 | 
						||
 | 
						||
		st->add_vertex(a);
 | 
						||
		st->add_vertex(b);
 | 
						||
		st_xray->add_vertex(a);
 | 
						||
		st_xray->add_vertex(b);
 | 
						||
	}
 | 
						||
 | 
						||
	Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
 | 
						||
	mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | 
						||
	const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
 | 
						||
	mat->set_albedo(selection_box_color);
 | 
						||
	mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | 
						||
	st->set_material(mat);
 | 
						||
	selection_box = st->commit();
 | 
						||
 | 
						||
	Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
 | 
						||
	mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | 
						||
	mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
 | 
						||
	mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
 | 
						||
	mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | 
						||
	st_xray->set_material(mat_xray);
 | 
						||
	selection_box_xray = st_xray->commit();
 | 
						||
}
 | 
						||
 | 
						||
Dictionary Node3DEditor::get_state() const {
 | 
						||
	Dictionary d;
 | 
						||
 | 
						||
	d["snap_enabled"] = snap_enabled;
 | 
						||
	d["translate_snap"] = get_translate_snap();
 | 
						||
	d["rotate_snap"] = get_rotate_snap();
 | 
						||
	d["scale_snap"] = get_scale_snap();
 | 
						||
 | 
						||
	d["local_coords"] = tool_option_button[TOOL_OPT_LOCAL_COORDS]->is_pressed();
 | 
						||
 | 
						||
	int vc = 0;
 | 
						||
	if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
 | 
						||
		vc = 1;
 | 
						||
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
 | 
						||
		vc = 2;
 | 
						||
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
 | 
						||
		vc = 3;
 | 
						||
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
 | 
						||
		vc = 4;
 | 
						||
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
 | 
						||
		vc = 5;
 | 
						||
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
 | 
						||
		vc = 6;
 | 
						||
	}
 | 
						||
 | 
						||
	d["viewport_mode"] = vc;
 | 
						||
	Array vpdata;
 | 
						||
	for (int i = 0; i < 4; i++) {
 | 
						||
		vpdata.push_back(viewports[i]->get_state());
 | 
						||
	}
 | 
						||
 | 
						||
	d["viewports"] = vpdata;
 | 
						||
 | 
						||
	d["show_grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID));
 | 
						||
	d["show_origin"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN));
 | 
						||
	d["fov"] = get_fov();
 | 
						||
	d["znear"] = get_znear();
 | 
						||
	d["zfar"] = get_zfar();
 | 
						||
 | 
						||
	Dictionary gizmos_status;
 | 
						||
	for (int i = 0; i < gizmo_plugins_by_name.size(); i++) {
 | 
						||
		if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
		int state = gizmos_menu->get_item_state(gizmos_menu->get_item_index(i));
 | 
						||
		String name = gizmo_plugins_by_name[i]->get_gizmo_name();
 | 
						||
		gizmos_status[name] = state;
 | 
						||
	}
 | 
						||
 | 
						||
	d["gizmos_status"] = gizmos_status;
 | 
						||
	{
 | 
						||
		Dictionary pd;
 | 
						||
 | 
						||
		pd["sun_rotation"] = sun_rotation;
 | 
						||
 | 
						||
		pd["environ_sky_color"] = environ_sky_color->get_pick_color();
 | 
						||
		pd["environ_ground_color"] = environ_ground_color->get_pick_color();
 | 
						||
		pd["environ_energy"] = environ_energy->get_value();
 | 
						||
		pd["environ_glow_enabled"] = environ_glow_button->is_pressed();
 | 
						||
		pd["environ_tonemap_enabled"] = environ_tonemap_button->is_pressed();
 | 
						||
		pd["environ_ao_enabled"] = environ_ao_button->is_pressed();
 | 
						||
		pd["environ_gi_enabled"] = environ_gi_button->is_pressed();
 | 
						||
		pd["sun_max_distance"] = sun_max_distance->get_value();
 | 
						||
 | 
						||
		pd["sun_color"] = sun_color->get_pick_color();
 | 
						||
		pd["sun_energy"] = sun_energy->get_value();
 | 
						||
 | 
						||
		pd["sun_disabled"] = sun_button->is_pressed();
 | 
						||
		pd["environ_disabled"] = environ_button->is_pressed();
 | 
						||
 | 
						||
		d["preview_sun_env"] = pd;
 | 
						||
	}
 | 
						||
 | 
						||
	return d;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::set_state(const Dictionary &p_state) {
 | 
						||
	Dictionary d = p_state;
 | 
						||
 | 
						||
	if (d.has("snap_enabled")) {
 | 
						||
		snap_enabled = d["snap_enabled"];
 | 
						||
		tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(d["snap_enabled"]);
 | 
						||
	}
 | 
						||
 | 
						||
	if (d.has("translate_snap")) {
 | 
						||
		snap_translate_value = d["translate_snap"];
 | 
						||
	}
 | 
						||
 | 
						||
	if (d.has("rotate_snap")) {
 | 
						||
		snap_rotate_value = d["rotate_snap"];
 | 
						||
	}
 | 
						||
 | 
						||
	if (d.has("scale_snap")) {
 | 
						||
		snap_scale_value = d["scale_snap"];
 | 
						||
	}
 | 
						||
 | 
						||
	_snap_update();
 | 
						||
 | 
						||
	if (d.has("local_coords")) {
 | 
						||
		tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(d["local_coords"]);
 | 
						||
		update_transform_gizmo();
 | 
						||
	}
 | 
						||
 | 
						||
	if (d.has("viewport_mode")) {
 | 
						||
		int vc = d["viewport_mode"];
 | 
						||
 | 
						||
		if (vc == 1) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
 | 
						||
		} else if (vc == 2) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
 | 
						||
		} else if (vc == 3) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
 | 
						||
		} else if (vc == 4) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
 | 
						||
		} else if (vc == 5) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
 | 
						||
		} else if (vc == 6) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (d.has("viewports")) {
 | 
						||
		Array vp = d["viewports"];
 | 
						||
		uint32_t vp_size = static_cast<uint32_t>(vp.size());
 | 
						||
		if (vp_size > VIEWPORTS_COUNT) {
 | 
						||
			WARN_PRINT("Ignoring superfluous viewport settings from spatial editor state.");
 | 
						||
			vp_size = VIEWPORTS_COUNT;
 | 
						||
		}
 | 
						||
 | 
						||
		for (uint32_t i = 0; i < vp_size; i++) {
 | 
						||
			viewports[i]->set_state(vp[i]);
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (d.has("zfar")) {
 | 
						||
		settings_zfar->set_value(double(d["zfar"]));
 | 
						||
	}
 | 
						||
	if (d.has("znear")) {
 | 
						||
		settings_znear->set_value(double(d["znear"]));
 | 
						||
	}
 | 
						||
	if (d.has("fov")) {
 | 
						||
		settings_fov->set_value(double(d["fov"]));
 | 
						||
	}
 | 
						||
	if (d.has("show_grid")) {
 | 
						||
		bool use = d["show_grid"];
 | 
						||
 | 
						||
		if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID))) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_GRID);
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (d.has("show_origin")) {
 | 
						||
		bool use = d["show_origin"];
 | 
						||
 | 
						||
		if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN))) {
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), use);
 | 
						||
			RenderingServer::get_singleton()->instance_set_visible(origin_instance, use);
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (d.has("gizmos_status")) {
 | 
						||
		Dictionary gizmos_status = d["gizmos_status"];
 | 
						||
		List<Variant> keys;
 | 
						||
		gizmos_status.get_key_list(&keys);
 | 
						||
 | 
						||
		for (int j = 0; j < gizmo_plugins_by_name.size(); ++j) {
 | 
						||
			if (!gizmo_plugins_by_name[j]->can_be_hidden()) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
			int state = EditorNode3DGizmoPlugin::VISIBLE;
 | 
						||
			for (int i = 0; i < keys.size(); i++) {
 | 
						||
				if (gizmo_plugins_by_name.write[j]->get_gizmo_name() == String(keys[i])) {
 | 
						||
					state = gizmos_status[keys[i]];
 | 
						||
					break;
 | 
						||
				}
 | 
						||
			}
 | 
						||
 | 
						||
			gizmo_plugins_by_name.write[j]->set_state(state);
 | 
						||
		}
 | 
						||
		_update_gizmos_menu();
 | 
						||
	}
 | 
						||
 | 
						||
	if (d.has("preview_sun_env")) {
 | 
						||
		sun_environ_updating = true;
 | 
						||
		Dictionary pd = d["preview_sun_env"];
 | 
						||
		sun_rotation = pd["sun_rotation"];
 | 
						||
 | 
						||
		environ_sky_color->set_pick_color(pd["environ_sky_color"]);
 | 
						||
		environ_ground_color->set_pick_color(pd["environ_ground_color"]);
 | 
						||
		environ_energy->set_value(pd["environ_energy"]);
 | 
						||
		environ_glow_button->set_pressed(pd["environ_glow_enabled"]);
 | 
						||
		environ_tonemap_button->set_pressed(pd["environ_tonemap_enabled"]);
 | 
						||
		environ_ao_button->set_pressed(pd["environ_ao_enabled"]);
 | 
						||
		environ_gi_button->set_pressed(pd["environ_gi_enabled"]);
 | 
						||
		sun_max_distance->set_value(pd["sun_max_distance"]);
 | 
						||
 | 
						||
		sun_color->set_pick_color(pd["sun_color"]);
 | 
						||
		sun_energy->set_value(pd["sun_energy"]);
 | 
						||
 | 
						||
		sun_button->set_pressed(pd["sun_disabled"]);
 | 
						||
		environ_button->set_pressed(pd["environ_disabled"]);
 | 
						||
 | 
						||
		sun_environ_updating = false;
 | 
						||
 | 
						||
		_preview_settings_changed();
 | 
						||
		_update_preview_environment();
 | 
						||
	} else {
 | 
						||
		_load_default_preview_settings();
 | 
						||
		sun_button->set_pressed(false);
 | 
						||
		environ_button->set_pressed(false);
 | 
						||
		_preview_settings_changed();
 | 
						||
		_update_preview_environment();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::edit(Node3D *p_spatial) {
 | 
						||
	if (p_spatial != selected) {
 | 
						||
		if (selected) {
 | 
						||
			Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
 | 
						||
			for (int i = 0; i < gizmos.size(); i++) {
 | 
						||
				Ref<EditorNode3DGizmo> seg = gizmos[i];
 | 
						||
				if (!seg.is_valid()) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
				seg->set_selected(false);
 | 
						||
			}
 | 
						||
 | 
						||
			Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
 | 
						||
			if (se) {
 | 
						||
				se->gizmo.unref();
 | 
						||
				se->subgizmos.clear();
 | 
						||
			}
 | 
						||
 | 
						||
			selected->update_gizmos();
 | 
						||
		}
 | 
						||
 | 
						||
		selected = p_spatial;
 | 
						||
		current_hover_gizmo = Ref<EditorNode3DGizmo>();
 | 
						||
		current_hover_gizmo_handle = -1;
 | 
						||
 | 
						||
		if (selected) {
 | 
						||
			Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
 | 
						||
			for (int i = 0; i < gizmos.size(); i++) {
 | 
						||
				Ref<EditorNode3DGizmo> seg = gizmos[i];
 | 
						||
				if (!seg.is_valid()) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
				seg->set_selected(true);
 | 
						||
			}
 | 
						||
			selected->update_gizmos();
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_snap_changed() {
 | 
						||
	snap_translate_value = snap_translate->get_text().to_float();
 | 
						||
	snap_rotate_value = snap_rotate->get_text().to_float();
 | 
						||
	snap_scale_value = snap_scale->get_text().to_float();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_snap_update() {
 | 
						||
	snap_translate->set_text(String::num(snap_translate_value));
 | 
						||
	snap_rotate->set_text(String::num(snap_rotate_value));
 | 
						||
	snap_scale->set_text(String::num(snap_scale_value));
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_xform_dialog_action() {
 | 
						||
	Transform3D t;
 | 
						||
	//translation
 | 
						||
	Vector3 scale;
 | 
						||
	Vector3 rotate;
 | 
						||
	Vector3 translate;
 | 
						||
 | 
						||
	for (int i = 0; i < 3; i++) {
 | 
						||
		translate[i] = xform_translate[i]->get_text().to_float();
 | 
						||
		rotate[i] = Math::deg2rad(xform_rotate[i]->get_text().to_float());
 | 
						||
		scale[i] = xform_scale[i]->get_text().to_float();
 | 
						||
	}
 | 
						||
 | 
						||
	t.basis.scale(scale);
 | 
						||
	t.basis.rotate(rotate);
 | 
						||
	t.origin = translate;
 | 
						||
 | 
						||
	undo_redo->create_action(TTR("XForm Dialog"));
 | 
						||
 | 
						||
	List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
	for (Node *E : selection) {
 | 
						||
		Node3D *sp = Object::cast_to<Node3D>(E);
 | 
						||
		if (!sp) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
		if (!se) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
 | 
						||
		bool post = xform_type->get_selected() > 0;
 | 
						||
 | 
						||
		Transform3D tr = sp->get_global_gizmo_transform();
 | 
						||
		if (post) {
 | 
						||
			tr = tr * t;
 | 
						||
		} else {
 | 
						||
			tr.basis = t.basis * tr.basis;
 | 
						||
			tr.origin += t.origin;
 | 
						||
		}
 | 
						||
 | 
						||
		undo_redo->add_do_method(sp, "set_global_transform", tr);
 | 
						||
		undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
 | 
						||
	}
 | 
						||
	undo_redo->commit_action();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_menu_item_toggled(bool pressed, int p_option) {
 | 
						||
	switch (p_option) {
 | 
						||
		case MENU_TOOL_LOCAL_COORDS: {
 | 
						||
			tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(pressed);
 | 
						||
			update_transform_gizmo();
 | 
						||
		} break;
 | 
						||
 | 
						||
		case MENU_TOOL_USE_SNAP: {
 | 
						||
			tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(pressed);
 | 
						||
			snap_enabled = pressed;
 | 
						||
		} break;
 | 
						||
 | 
						||
		case MENU_TOOL_OVERRIDE_CAMERA: {
 | 
						||
			EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
 | 
						||
 | 
						||
			using Override = EditorDebuggerNode::CameraOverride;
 | 
						||
			if (pressed) {
 | 
						||
				debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
 | 
						||
			} else {
 | 
						||
				debugger->set_camera_override(Override::OVERRIDE_NONE);
 | 
						||
			}
 | 
						||
 | 
						||
		} break;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_menu_gizmo_toggled(int p_option) {
 | 
						||
	const int idx = gizmos_menu->get_item_index(p_option);
 | 
						||
	gizmos_menu->toggle_item_multistate(idx);
 | 
						||
 | 
						||
	// Change icon
 | 
						||
	const int state = gizmos_menu->get_item_state(idx);
 | 
						||
	switch (state) {
 | 
						||
		case EditorNode3DGizmoPlugin::VISIBLE:
 | 
						||
			gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_visible")));
 | 
						||
			break;
 | 
						||
		case EditorNode3DGizmoPlugin::ON_TOP:
 | 
						||
			gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_xray")));
 | 
						||
			break;
 | 
						||
		case EditorNode3DGizmoPlugin::HIDDEN:
 | 
						||
			gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_hidden")));
 | 
						||
			break;
 | 
						||
	}
 | 
						||
 | 
						||
	gizmo_plugins_by_name.write[p_option]->set_state(state);
 | 
						||
 | 
						||
	update_all_gizmos();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_update_camera_override_button(bool p_game_running) {
 | 
						||
	Button *const button = tool_option_button[TOOL_OPT_OVERRIDE_CAMERA];
 | 
						||
 | 
						||
	if (p_game_running) {
 | 
						||
		button->set_disabled(false);
 | 
						||
		button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
 | 
						||
	} else {
 | 
						||
		button->set_disabled(true);
 | 
						||
		button->set_pressed(false);
 | 
						||
		button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_update_camera_override_viewport(Object *p_viewport) {
 | 
						||
	Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
 | 
						||
 | 
						||
	if (!current_viewport) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
 | 
						||
 | 
						||
	camera_override_viewport_id = current_viewport->index;
 | 
						||
	if (debugger->get_camera_override() >= EditorDebuggerNode::OVERRIDE_3D_1) {
 | 
						||
		using Override = EditorDebuggerNode::CameraOverride;
 | 
						||
 | 
						||
		debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_menu_item_pressed(int p_option) {
 | 
						||
	switch (p_option) {
 | 
						||
		case MENU_TOOL_SELECT:
 | 
						||
		case MENU_TOOL_MOVE:
 | 
						||
		case MENU_TOOL_ROTATE:
 | 
						||
		case MENU_TOOL_SCALE:
 | 
						||
		case MENU_TOOL_LIST_SELECT: {
 | 
						||
			for (int i = 0; i < TOOL_MAX; i++) {
 | 
						||
				tool_button[i]->set_pressed(i == p_option);
 | 
						||
			}
 | 
						||
			tool_mode = (ToolMode)p_option;
 | 
						||
			update_transform_gizmo();
 | 
						||
 | 
						||
		} break;
 | 
						||
		case MENU_TRANSFORM_CONFIGURE_SNAP: {
 | 
						||
			snap_dialog->popup_centered(Size2(200, 180));
 | 
						||
		} break;
 | 
						||
		case MENU_TRANSFORM_DIALOG: {
 | 
						||
			for (int i = 0; i < 3; i++) {
 | 
						||
				xform_translate[i]->set_text("0");
 | 
						||
				xform_rotate[i]->set_text("0");
 | 
						||
				xform_scale[i]->set_text("1");
 | 
						||
			}
 | 
						||
 | 
						||
			xform_dialog->popup_centered(Size2(320, 240) * EDSCALE);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case MENU_VIEW_USE_1_VIEWPORT: {
 | 
						||
			viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_1_VIEWPORT);
 | 
						||
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case MENU_VIEW_USE_2_VIEWPORTS: {
 | 
						||
			viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS);
 | 
						||
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case MENU_VIEW_USE_2_VIEWPORTS_ALT: {
 | 
						||
			viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS_ALT);
 | 
						||
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), true);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case MENU_VIEW_USE_3_VIEWPORTS: {
 | 
						||
			viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS);
 | 
						||
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), true);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case MENU_VIEW_USE_3_VIEWPORTS_ALT: {
 | 
						||
			viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS_ALT);
 | 
						||
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), true);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case MENU_VIEW_USE_4_VIEWPORTS: {
 | 
						||
			viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_4_VIEWPORTS);
 | 
						||
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), true);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case MENU_VIEW_ORIGIN: {
 | 
						||
			bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
 | 
						||
 | 
						||
			origin_enabled = !is_checked;
 | 
						||
			RenderingServer::get_singleton()->instance_set_visible(origin_instance, origin_enabled);
 | 
						||
			// Update the grid since its appearance depends on whether the origin is enabled
 | 
						||
			_finish_grid();
 | 
						||
			_init_grid();
 | 
						||
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), origin_enabled);
 | 
						||
		} break;
 | 
						||
		case MENU_VIEW_GRID: {
 | 
						||
			bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
 | 
						||
 | 
						||
			grid_enabled = !is_checked;
 | 
						||
 | 
						||
			for (int i = 0; i < 3; ++i) {
 | 
						||
				if (grid_enable[i]) {
 | 
						||
					grid_visible[i] = grid_enabled;
 | 
						||
				}
 | 
						||
			}
 | 
						||
			_finish_grid();
 | 
						||
			_init_grid();
 | 
						||
 | 
						||
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), grid_enabled);
 | 
						||
 | 
						||
		} break;
 | 
						||
		case MENU_VIEW_CAMERA_SETTINGS: {
 | 
						||
			settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50));
 | 
						||
		} break;
 | 
						||
		case MENU_SNAP_TO_FLOOR: {
 | 
						||
			snap_selected_nodes_to_floor();
 | 
						||
		} break;
 | 
						||
		case MENU_LOCK_SELECTED: {
 | 
						||
			undo_redo->create_action(TTR("Lock Selected"));
 | 
						||
 | 
						||
			List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
			for (Node *E : selection) {
 | 
						||
				Node3D *spatial = Object::cast_to<Node3D>(E);
 | 
						||
				if (!spatial || !spatial->is_inside_tree()) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				undo_redo->add_do_method(spatial, "set_meta", "_edit_lock_", true);
 | 
						||
				undo_redo->add_undo_method(spatial, "remove_meta", "_edit_lock_");
 | 
						||
				undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
 | 
						||
				undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
 | 
						||
			}
 | 
						||
 | 
						||
			undo_redo->add_do_method(this, "_refresh_menu_icons");
 | 
						||
			undo_redo->add_undo_method(this, "_refresh_menu_icons");
 | 
						||
			undo_redo->commit_action();
 | 
						||
		} break;
 | 
						||
		case MENU_UNLOCK_SELECTED: {
 | 
						||
			undo_redo->create_action(TTR("Unlock Selected"));
 | 
						||
 | 
						||
			List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
			for (Node *E : selection) {
 | 
						||
				Node3D *spatial = Object::cast_to<Node3D>(E);
 | 
						||
				if (!spatial || !spatial->is_inside_tree()) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				undo_redo->add_do_method(spatial, "remove_meta", "_edit_lock_");
 | 
						||
				undo_redo->add_undo_method(spatial, "set_meta", "_edit_lock_", true);
 | 
						||
				undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
 | 
						||
				undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
 | 
						||
			}
 | 
						||
 | 
						||
			undo_redo->add_do_method(this, "_refresh_menu_icons");
 | 
						||
			undo_redo->add_undo_method(this, "_refresh_menu_icons");
 | 
						||
			undo_redo->commit_action();
 | 
						||
		} break;
 | 
						||
		case MENU_GROUP_SELECTED: {
 | 
						||
			undo_redo->create_action(TTR("Group Selected"));
 | 
						||
 | 
						||
			List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
			for (Node *E : selection) {
 | 
						||
				Node3D *spatial = Object::cast_to<Node3D>(E);
 | 
						||
				if (!spatial || !spatial->is_inside_tree()) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				undo_redo->add_do_method(spatial, "set_meta", "_edit_group_", true);
 | 
						||
				undo_redo->add_undo_method(spatial, "remove_meta", "_edit_group_");
 | 
						||
				undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed");
 | 
						||
				undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
 | 
						||
			}
 | 
						||
 | 
						||
			undo_redo->add_do_method(this, "_refresh_menu_icons");
 | 
						||
			undo_redo->add_undo_method(this, "_refresh_menu_icons");
 | 
						||
			undo_redo->commit_action();
 | 
						||
		} break;
 | 
						||
		case MENU_UNGROUP_SELECTED: {
 | 
						||
			undo_redo->create_action(TTR("Ungroup Selected"));
 | 
						||
			List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
			for (Node *E : selection) {
 | 
						||
				Node3D *spatial = Object::cast_to<Node3D>(E);
 | 
						||
				if (!spatial || !spatial->is_inside_tree()) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
 | 
						||
				undo_redo->add_do_method(spatial, "remove_meta", "_edit_group_");
 | 
						||
				undo_redo->add_undo_method(spatial, "set_meta", "_edit_group_", true);
 | 
						||
				undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed");
 | 
						||
				undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
 | 
						||
			}
 | 
						||
 | 
						||
			undo_redo->add_do_method(this, "_refresh_menu_icons");
 | 
						||
			undo_redo->add_undo_method(this, "_refresh_menu_icons");
 | 
						||
			undo_redo->commit_action();
 | 
						||
		} break;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_init_indicators() {
 | 
						||
	{
 | 
						||
		origin_enabled = true;
 | 
						||
		grid_enabled = true;
 | 
						||
 | 
						||
		indicator_mat.instantiate();
 | 
						||
		indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | 
						||
		indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 | 
						||
		indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 | 
						||
		indicator_mat->set_transparency(StandardMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
 | 
						||
 | 
						||
		Vector<Color> origin_colors;
 | 
						||
		Vector<Vector3> origin_points;
 | 
						||
 | 
						||
		const int count_of_elements = 3 * 6;
 | 
						||
		origin_colors.resize(count_of_elements);
 | 
						||
		origin_points.resize(count_of_elements);
 | 
						||
 | 
						||
		int x = 0;
 | 
						||
 | 
						||
		for (int i = 0; i < 3; i++) {
 | 
						||
			Vector3 axis;
 | 
						||
			axis[i] = 1;
 | 
						||
			Color origin_color;
 | 
						||
			switch (i) {
 | 
						||
				case 0:
 | 
						||
					origin_color = get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));
 | 
						||
					break;
 | 
						||
				case 1:
 | 
						||
					origin_color = get_theme_color(SNAME("axis_y_color"), SNAME("Editor"));
 | 
						||
					break;
 | 
						||
				case 2:
 | 
						||
					origin_color = get_theme_color(SNAME("axis_z_color"), SNAME("Editor"));
 | 
						||
					break;
 | 
						||
				default:
 | 
						||
					origin_color = Color();
 | 
						||
					break;
 | 
						||
			}
 | 
						||
 | 
						||
			grid_enable[i] = false;
 | 
						||
			grid_visible[i] = false;
 | 
						||
 | 
						||
			origin_colors.set(x, origin_color);
 | 
						||
			origin_colors.set(x + 1, origin_color);
 | 
						||
			origin_colors.set(x + 2, origin_color);
 | 
						||
			origin_colors.set(x + 3, origin_color);
 | 
						||
			origin_colors.set(x + 4, origin_color);
 | 
						||
			origin_colors.set(x + 5, origin_color);
 | 
						||
			// To both allow having a large origin size and avoid jitter
 | 
						||
			// at small scales, we should segment the line into pieces.
 | 
						||
			// 3 pieces seems to do the trick, and let's use powers of 2.
 | 
						||
			origin_points.set(x, axis * 1048576);
 | 
						||
			origin_points.set(x + 1, axis * 1024);
 | 
						||
			origin_points.set(x + 2, axis * 1024);
 | 
						||
			origin_points.set(x + 3, axis * -1024);
 | 
						||
			origin_points.set(x + 4, axis * -1024);
 | 
						||
			origin_points.set(x + 5, axis * -1048576);
 | 
						||
			x += 6;
 | 
						||
		}
 | 
						||
 | 
						||
		Ref<Shader> grid_shader = memnew(Shader);
 | 
						||
		grid_shader->set_code(R"(
 | 
						||
shader_type spatial;
 | 
						||
 | 
						||
render_mode unshaded;
 | 
						||
 | 
						||
uniform bool orthogonal;
 | 
						||
uniform float grid_size;
 | 
						||
 | 
						||
void vertex() {
 | 
						||
	// From FLAG_SRGB_VERTEX_COLOR.
 | 
						||
	if (!OUTPUT_IS_SRGB) {
 | 
						||
		COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void fragment() {
 | 
						||
	ALBEDO = COLOR.rgb;
 | 
						||
	vec3 dir = orthogonal ? -vec3(0, 0, 1) : VIEW;
 | 
						||
	float angle_fade = abs(dot(dir, NORMAL));
 | 
						||
	angle_fade = smoothstep(0.05, 0.2, angle_fade);
 | 
						||
 | 
						||
	vec3 world_pos = (CAMERA_MATRIX * vec4(VERTEX, 1.0)).xyz;
 | 
						||
	vec3 world_normal = (CAMERA_MATRIX * vec4(NORMAL, 0.0)).xyz;
 | 
						||
	vec3 camera_world_pos = CAMERA_MATRIX[3].xyz;
 | 
						||
	vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal);
 | 
						||
	float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size);
 | 
						||
	dist_fade = smoothstep(0.02, 0.3, dist_fade);
 | 
						||
 | 
						||
	ALPHA = COLOR.a * dist_fade * angle_fade;
 | 
						||
}
 | 
						||
)");
 | 
						||
 | 
						||
		for (int i = 0; i < 3; i++) {
 | 
						||
			grid_mat[i].instantiate();
 | 
						||
			grid_mat[i]->set_shader(grid_shader);
 | 
						||
		}
 | 
						||
 | 
						||
		grid_enable[0] = EditorSettings::get_singleton()->get("editors/3d/grid_xy_plane");
 | 
						||
		grid_enable[1] = EditorSettings::get_singleton()->get("editors/3d/grid_yz_plane");
 | 
						||
		grid_enable[2] = EditorSettings::get_singleton()->get("editors/3d/grid_xz_plane");
 | 
						||
		grid_visible[0] = grid_enable[0];
 | 
						||
		grid_visible[1] = grid_enable[1];
 | 
						||
		grid_visible[2] = grid_enable[2];
 | 
						||
 | 
						||
		_init_grid();
 | 
						||
 | 
						||
		origin = RenderingServer::get_singleton()->mesh_create();
 | 
						||
		Array d;
 | 
						||
		d.resize(RS::ARRAY_MAX);
 | 
						||
		d[RenderingServer::ARRAY_VERTEX] = origin_points;
 | 
						||
		d[RenderingServer::ARRAY_COLOR] = origin_colors;
 | 
						||
 | 
						||
		RenderingServer::get_singleton()->mesh_add_surface_from_arrays(origin, RenderingServer::PRIMITIVE_LINES, d);
 | 
						||
		RenderingServer::get_singleton()->mesh_surface_set_material(origin, 0, indicator_mat->get_rid());
 | 
						||
 | 
						||
		origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world_3d()->get_scenario());
 | 
						||
		RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
 | 
						||
		RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | 
						||
 | 
						||
		RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);
 | 
						||
	}
 | 
						||
 | 
						||
	{
 | 
						||
		//move gizmo
 | 
						||
 | 
						||
		for (int i = 0; i < 3; i++) {
 | 
						||
			Color col;
 | 
						||
			switch (i) {
 | 
						||
				case 0:
 | 
						||
					col = get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));
 | 
						||
					break;
 | 
						||
				case 1:
 | 
						||
					col = get_theme_color(SNAME("axis_y_color"), SNAME("Editor"));
 | 
						||
					break;
 | 
						||
				case 2:
 | 
						||
					col = get_theme_color(SNAME("axis_z_color"), SNAME("Editor"));
 | 
						||
					break;
 | 
						||
				default:
 | 
						||
					col = Color();
 | 
						||
					break;
 | 
						||
			}
 | 
						||
 | 
						||
			col.a = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_opacity");
 | 
						||
 | 
						||
			move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
 | 
						||
			move_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
 | 
						||
			rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
 | 
						||
			scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
 | 
						||
			scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
 | 
						||
 | 
						||
			Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
 | 
						||
			mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | 
						||
			mat->set_on_top_of_alpha();
 | 
						||
			mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | 
						||
			mat->set_albedo(col);
 | 
						||
			gizmo_color[i] = mat;
 | 
						||
 | 
						||
			Ref<StandardMaterial3D> mat_hl = mat->duplicate();
 | 
						||
			const Color albedo = col.from_hsv(col.get_h(), 0.25, 1.0, 1);
 | 
						||
			mat_hl->set_albedo(albedo);
 | 
						||
			gizmo_color_hl[i] = mat_hl;
 | 
						||
 | 
						||
			Vector3 ivec;
 | 
						||
			ivec[i] = 1;
 | 
						||
			Vector3 nivec;
 | 
						||
			nivec[(i + 1) % 3] = 1;
 | 
						||
			nivec[(i + 2) % 3] = 1;
 | 
						||
			Vector3 ivec2;
 | 
						||
			ivec2[(i + 1) % 3] = 1;
 | 
						||
			Vector3 ivec3;
 | 
						||
			ivec3[(i + 2) % 3] = 1;
 | 
						||
 | 
						||
			//translate
 | 
						||
			{
 | 
						||
				Ref<SurfaceTool> surftool = memnew(SurfaceTool);
 | 
						||
				surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
 | 
						||
 | 
						||
				// Arrow profile
 | 
						||
				const int arrow_points = 5;
 | 
						||
				Vector3 arrow[5] = {
 | 
						||
					nivec * 0.0 + ivec * 0.0,
 | 
						||
					nivec * 0.01 + ivec * 0.0,
 | 
						||
					nivec * 0.01 + ivec * GIZMO_ARROW_OFFSET,
 | 
						||
					nivec * 0.065 + ivec * GIZMO_ARROW_OFFSET,
 | 
						||
					nivec * 0.0 + ivec * (GIZMO_ARROW_OFFSET + GIZMO_ARROW_SIZE),
 | 
						||
				};
 | 
						||
 | 
						||
				int arrow_sides = 16;
 | 
						||
 | 
						||
				const real_t arrow_sides_step = Math_TAU / arrow_sides;
 | 
						||
				for (int k = 0; k < arrow_sides; k++) {
 | 
						||
					Basis ma(ivec, k * arrow_sides_step);
 | 
						||
					Basis mb(ivec, (k + 1) * arrow_sides_step);
 | 
						||
 | 
						||
					for (int j = 0; j < arrow_points - 1; j++) {
 | 
						||
						Vector3 points[4] = {
 | 
						||
							ma.xform(arrow[j]),
 | 
						||
							mb.xform(arrow[j]),
 | 
						||
							mb.xform(arrow[j + 1]),
 | 
						||
							ma.xform(arrow[j + 1]),
 | 
						||
						};
 | 
						||
						surftool->add_vertex(points[0]);
 | 
						||
						surftool->add_vertex(points[1]);
 | 
						||
						surftool->add_vertex(points[2]);
 | 
						||
 | 
						||
						surftool->add_vertex(points[0]);
 | 
						||
						surftool->add_vertex(points[2]);
 | 
						||
						surftool->add_vertex(points[3]);
 | 
						||
					}
 | 
						||
				}
 | 
						||
 | 
						||
				surftool->set_material(mat);
 | 
						||
				surftool->commit(move_gizmo[i]);
 | 
						||
			}
 | 
						||
 | 
						||
			// Plane Translation
 | 
						||
			{
 | 
						||
				Ref<SurfaceTool> surftool = memnew(SurfaceTool);
 | 
						||
				surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
 | 
						||
 | 
						||
				Vector3 vec = ivec2 - ivec3;
 | 
						||
				Vector3 plane[4] = {
 | 
						||
					vec * GIZMO_PLANE_DST,
 | 
						||
					vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
 | 
						||
					vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
 | 
						||
					vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
 | 
						||
				};
 | 
						||
 | 
						||
				Basis ma(ivec, Math_PI / 2);
 | 
						||
 | 
						||
				Vector3 points[4] = {
 | 
						||
					ma.xform(plane[0]),
 | 
						||
					ma.xform(plane[1]),
 | 
						||
					ma.xform(plane[2]),
 | 
						||
					ma.xform(plane[3]),
 | 
						||
				};
 | 
						||
				surftool->add_vertex(points[0]);
 | 
						||
				surftool->add_vertex(points[1]);
 | 
						||
				surftool->add_vertex(points[2]);
 | 
						||
 | 
						||
				surftool->add_vertex(points[0]);
 | 
						||
				surftool->add_vertex(points[2]);
 | 
						||
				surftool->add_vertex(points[3]);
 | 
						||
 | 
						||
				Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
 | 
						||
				plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | 
						||
				plane_mat->set_on_top_of_alpha();
 | 
						||
				plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | 
						||
				plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 | 
						||
				plane_mat->set_albedo(col);
 | 
						||
				plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
 | 
						||
				surftool->set_material(plane_mat);
 | 
						||
				surftool->commit(move_plane_gizmo[i]);
 | 
						||
 | 
						||
				Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
 | 
						||
				plane_mat_hl->set_albedo(albedo);
 | 
						||
				plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
 | 
						||
			}
 | 
						||
 | 
						||
			// Rotate
 | 
						||
			{
 | 
						||
				Ref<SurfaceTool> surftool = memnew(SurfaceTool);
 | 
						||
				surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
 | 
						||
 | 
						||
				int n = 128; // number of circle segments
 | 
						||
				int m = 3; // number of thickness segments
 | 
						||
 | 
						||
				real_t step = Math_TAU / n;
 | 
						||
				for (int j = 0; j < n; ++j) {
 | 
						||
					Basis basis = Basis(ivec, j * step);
 | 
						||
 | 
						||
					Vector3 vertex = basis.xform(ivec2 * GIZMO_CIRCLE_SIZE);
 | 
						||
 | 
						||
					for (int k = 0; k < m; ++k) {
 | 
						||
						Vector2 ofs = Vector2(Math::cos((Math_TAU * k) / m), Math::sin((Math_TAU * k) / m));
 | 
						||
						Vector3 normal = ivec * ofs.x + ivec2 * ofs.y;
 | 
						||
 | 
						||
						surftool->set_normal(basis.xform(normal));
 | 
						||
						surftool->add_vertex(vertex);
 | 
						||
					}
 | 
						||
				}
 | 
						||
 | 
						||
				for (int j = 0; j < n; ++j) {
 | 
						||
					for (int k = 0; k < m; ++k) {
 | 
						||
						int current_ring = j * m;
 | 
						||
						int next_ring = ((j + 1) % n) * m;
 | 
						||
						int current_segment = k;
 | 
						||
						int next_segment = (k + 1) % m;
 | 
						||
 | 
						||
						surftool->add_index(current_ring + next_segment);
 | 
						||
						surftool->add_index(current_ring + current_segment);
 | 
						||
						surftool->add_index(next_ring + current_segment);
 | 
						||
 | 
						||
						surftool->add_index(next_ring + current_segment);
 | 
						||
						surftool->add_index(next_ring + next_segment);
 | 
						||
						surftool->add_index(current_ring + next_segment);
 | 
						||
					}
 | 
						||
				}
 | 
						||
 | 
						||
				Ref<Shader> rotate_shader = memnew(Shader);
 | 
						||
 | 
						||
				rotate_shader->set_code(R"(
 | 
						||
shader_type spatial;
 | 
						||
 | 
						||
render_mode unshaded, depth_test_disabled;
 | 
						||
 | 
						||
uniform vec4 albedo;
 | 
						||
 | 
						||
mat3 orthonormalize(mat3 m) {
 | 
						||
	vec3 x = normalize(m[0]);
 | 
						||
	vec3 y = normalize(m[1] - x * dot(x, m[1]));
 | 
						||
	vec3 z = m[2] - x * dot(x, m[2]);
 | 
						||
	z = normalize(z - y * (dot(y,m[2])));
 | 
						||
	return mat3(x,y,z);
 | 
						||
}
 | 
						||
 | 
						||
void vertex() {
 | 
						||
	mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
 | 
						||
	vec3 n = mv * VERTEX;
 | 
						||
	float orientation = dot(vec3(0, 0, -1), n);
 | 
						||
	if (orientation <= 0.005) {
 | 
						||
		VERTEX += NORMAL * 0.02;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void fragment() {
 | 
						||
	ALBEDO = albedo.rgb;
 | 
						||
	ALPHA = albedo.a;
 | 
						||
}
 | 
						||
)");
 | 
						||
 | 
						||
				Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial);
 | 
						||
				rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX);
 | 
						||
				rotate_mat->set_shader(rotate_shader);
 | 
						||
				rotate_mat->set_shader_param("albedo", col);
 | 
						||
				rotate_gizmo_color[i] = rotate_mat;
 | 
						||
 | 
						||
				Array arrays = surftool->commit_to_arrays();
 | 
						||
				rotate_gizmo[i]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
 | 
						||
				rotate_gizmo[i]->surface_set_material(0, rotate_mat);
 | 
						||
 | 
						||
				Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
 | 
						||
				rotate_mat_hl->set_shader_param("albedo", albedo);
 | 
						||
				rotate_gizmo_color_hl[i] = rotate_mat_hl;
 | 
						||
 | 
						||
				if (i == 2) { // Rotation white outline
 | 
						||
					Ref<ShaderMaterial> border_mat = rotate_mat->duplicate();
 | 
						||
 | 
						||
					Ref<Shader> border_shader = memnew(Shader);
 | 
						||
					border_shader->set_code(R"(
 | 
						||
shader_type spatial;
 | 
						||
 | 
						||
render_mode unshaded, depth_test_disabled;
 | 
						||
 | 
						||
uniform vec4 albedo;
 | 
						||
 | 
						||
mat3 orthonormalize(mat3 m) {
 | 
						||
	vec3 x = normalize(m[0]);
 | 
						||
	vec3 y = normalize(m[1] - x * dot(x, m[1]));
 | 
						||
	vec3 z = m[2] - x * dot(x, m[2]);
 | 
						||
	z = normalize(z - y * (dot(y,m[2])));
 | 
						||
	return mat3(x,y,z);
 | 
						||
}
 | 
						||
 | 
						||
void vertex() {
 | 
						||
	mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
 | 
						||
	mv = inverse(mv);
 | 
						||
	VERTEX += NORMAL*0.008;
 | 
						||
	vec3 camera_dir_local = mv * vec3(0,0,1);
 | 
						||
	vec3 camera_up_local = mv * vec3(0,1,0);
 | 
						||
	mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local);
 | 
						||
	VERTEX = rotation_matrix * VERTEX;
 | 
						||
}
 | 
						||
 | 
						||
void fragment() {
 | 
						||
	ALBEDO = albedo.rgb;
 | 
						||
	ALPHA = albedo.a;
 | 
						||
}
 | 
						||
)");
 | 
						||
 | 
						||
					border_mat->set_shader(border_shader);
 | 
						||
					border_mat->set_shader_param("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
 | 
						||
 | 
						||
					rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh));
 | 
						||
					rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
 | 
						||
					rotate_gizmo[3]->surface_set_material(0, border_mat);
 | 
						||
				}
 | 
						||
			}
 | 
						||
 | 
						||
			// Scale
 | 
						||
			{
 | 
						||
				Ref<SurfaceTool> surftool = memnew(SurfaceTool);
 | 
						||
				surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
 | 
						||
 | 
						||
				// Cube arrow profile
 | 
						||
				const int arrow_points = 6;
 | 
						||
				Vector3 arrow[6] = {
 | 
						||
					nivec * 0.0 + ivec * 0.0,
 | 
						||
					nivec * 0.01 + ivec * 0.0,
 | 
						||
					nivec * 0.01 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
 | 
						||
					nivec * 0.07 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
 | 
						||
					nivec * 0.07 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
 | 
						||
					nivec * 0.0 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
 | 
						||
				};
 | 
						||
 | 
						||
				int arrow_sides = 4;
 | 
						||
 | 
						||
				const real_t arrow_sides_step = Math_TAU / arrow_sides;
 | 
						||
				for (int k = 0; k < 4; k++) {
 | 
						||
					Basis ma(ivec, k * arrow_sides_step);
 | 
						||
					Basis mb(ivec, (k + 1) * arrow_sides_step);
 | 
						||
 | 
						||
					for (int j = 0; j < arrow_points - 1; j++) {
 | 
						||
						Vector3 points[4] = {
 | 
						||
							ma.xform(arrow[j]),
 | 
						||
							mb.xform(arrow[j]),
 | 
						||
							mb.xform(arrow[j + 1]),
 | 
						||
							ma.xform(arrow[j + 1]),
 | 
						||
						};
 | 
						||
						surftool->add_vertex(points[0]);
 | 
						||
						surftool->add_vertex(points[1]);
 | 
						||
						surftool->add_vertex(points[2]);
 | 
						||
 | 
						||
						surftool->add_vertex(points[0]);
 | 
						||
						surftool->add_vertex(points[2]);
 | 
						||
						surftool->add_vertex(points[3]);
 | 
						||
					}
 | 
						||
				}
 | 
						||
 | 
						||
				surftool->set_material(mat);
 | 
						||
				surftool->commit(scale_gizmo[i]);
 | 
						||
			}
 | 
						||
 | 
						||
			// Plane Scale
 | 
						||
			{
 | 
						||
				Ref<SurfaceTool> surftool = memnew(SurfaceTool);
 | 
						||
				surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
 | 
						||
 | 
						||
				Vector3 vec = ivec2 - ivec3;
 | 
						||
				Vector3 plane[4] = {
 | 
						||
					vec * GIZMO_PLANE_DST,
 | 
						||
					vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
 | 
						||
					vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
 | 
						||
					vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
 | 
						||
				};
 | 
						||
 | 
						||
				Basis ma(ivec, Math_PI / 2);
 | 
						||
 | 
						||
				Vector3 points[4] = {
 | 
						||
					ma.xform(plane[0]),
 | 
						||
					ma.xform(plane[1]),
 | 
						||
					ma.xform(plane[2]),
 | 
						||
					ma.xform(plane[3]),
 | 
						||
				};
 | 
						||
				surftool->add_vertex(points[0]);
 | 
						||
				surftool->add_vertex(points[1]);
 | 
						||
				surftool->add_vertex(points[2]);
 | 
						||
 | 
						||
				surftool->add_vertex(points[0]);
 | 
						||
				surftool->add_vertex(points[2]);
 | 
						||
				surftool->add_vertex(points[3]);
 | 
						||
 | 
						||
				Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
 | 
						||
				plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | 
						||
				plane_mat->set_on_top_of_alpha();
 | 
						||
				plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | 
						||
				plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 | 
						||
				plane_mat->set_albedo(col);
 | 
						||
				plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
 | 
						||
				surftool->set_material(plane_mat);
 | 
						||
				surftool->commit(scale_plane_gizmo[i]);
 | 
						||
 | 
						||
				Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
 | 
						||
				plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1));
 | 
						||
				plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	_generate_selection_boxes();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_update_context_menu_stylebox() {
 | 
						||
	// This must be called when the theme changes to follow the new accent color.
 | 
						||
	Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
 | 
						||
	const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor");
 | 
						||
	context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
 | 
						||
	// Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
 | 
						||
	context_menu_stylebox->set_border_color(accent_color);
 | 
						||
	context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
 | 
						||
	context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0);
 | 
						||
	context_menu_container->add_theme_style_override("panel", context_menu_stylebox);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_update_gizmos_menu() {
 | 
						||
	gizmos_menu->clear();
 | 
						||
 | 
						||
	for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
 | 
						||
		if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
		String plugin_name = gizmo_plugins_by_name[i]->get_gizmo_name();
 | 
						||
		const int plugin_state = gizmo_plugins_by_name[i]->get_state();
 | 
						||
		gizmos_menu->add_multistate_item(plugin_name, 3, plugin_state, i);
 | 
						||
		const int idx = gizmos_menu->get_item_index(i);
 | 
						||
		gizmos_menu->set_item_tooltip(
 | 
						||
				idx,
 | 
						||
				TTR("Click to toggle between visibility states.\n\nOpen eye: Gizmo is visible.\nClosed eye: Gizmo is hidden.\nHalf-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."));
 | 
						||
		switch (plugin_state) {
 | 
						||
			case EditorNode3DGizmoPlugin::VISIBLE:
 | 
						||
				gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_visible")));
 | 
						||
				break;
 | 
						||
			case EditorNode3DGizmoPlugin::ON_TOP:
 | 
						||
				gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_xray")));
 | 
						||
				break;
 | 
						||
			case EditorNode3DGizmoPlugin::HIDDEN:
 | 
						||
				gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_hidden")));
 | 
						||
				break;
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_update_gizmos_menu_theme() {
 | 
						||
	for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
 | 
						||
		if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
		const int plugin_state = gizmo_plugins_by_name[i]->get_state();
 | 
						||
		const int idx = gizmos_menu->get_item_index(i);
 | 
						||
		switch (plugin_state) {
 | 
						||
			case EditorNode3DGizmoPlugin::VISIBLE:
 | 
						||
				gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_visible")));
 | 
						||
				break;
 | 
						||
			case EditorNode3DGizmoPlugin::ON_TOP:
 | 
						||
				gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_xray")));
 | 
						||
				break;
 | 
						||
			case EditorNode3DGizmoPlugin::HIDDEN:
 | 
						||
				gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_hidden")));
 | 
						||
				break;
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_init_grid() {
 | 
						||
	if (!grid_enabled) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
	Camera3D *camera = get_editor_viewport(0)->camera;
 | 
						||
	Vector3 camera_position = camera->get_position();
 | 
						||
	if (camera_position == Vector3()) {
 | 
						||
		return; // Camera3D is invalid, don't draw the grid.
 | 
						||
	}
 | 
						||
 | 
						||
	bool orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
 | 
						||
 | 
						||
	Vector<Color> grid_colors[3];
 | 
						||
	Vector<Vector3> grid_points[3];
 | 
						||
	Vector<Vector3> grid_normals[3];
 | 
						||
 | 
						||
	Color primary_grid_color = EditorSettings::get_singleton()->get("editors/3d/primary_grid_color");
 | 
						||
	Color secondary_grid_color = EditorSettings::get_singleton()->get("editors/3d/secondary_grid_color");
 | 
						||
	int grid_size = EditorSettings::get_singleton()->get("editors/3d/grid_size");
 | 
						||
	int primary_grid_steps = EditorSettings::get_singleton()->get("editors/3d/primary_grid_steps");
 | 
						||
 | 
						||
	// Which grid planes are enabled? Which should we generate?
 | 
						||
	grid_enable[0] = grid_visible[0] = EditorSettings::get_singleton()->get("editors/3d/grid_xy_plane");
 | 
						||
	grid_enable[1] = grid_visible[1] = EditorSettings::get_singleton()->get("editors/3d/grid_yz_plane");
 | 
						||
	grid_enable[2] = grid_visible[2] = EditorSettings::get_singleton()->get("editors/3d/grid_xz_plane");
 | 
						||
 | 
						||
	// Offsets division_level for bigger or smaller grids.
 | 
						||
	// Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
 | 
						||
	real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias");
 | 
						||
	// Default largest grid size is 8^2 when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart).
 | 
						||
	int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max");
 | 
						||
	// Default smallest grid size is 1cm, 10^-2 (default value is -2).
 | 
						||
	int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min");
 | 
						||
	ERR_FAIL_COND_MSG(division_level_max < division_level_min, "The 3D grid's maximum division level cannot be lower than its minimum division level.");
 | 
						||
 | 
						||
	if (primary_grid_steps != 10) { // Log10 of 10 is 1.
 | 
						||
		// Change of base rule, divide by ln(10).
 | 
						||
		real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094;
 | 
						||
		// Trucation (towards zero) is intentional.
 | 
						||
		division_level_max = (int)(division_level_max / div);
 | 
						||
		division_level_min = (int)(division_level_min / div);
 | 
						||
	}
 | 
						||
 | 
						||
	for (int a = 0; a < 3; a++) {
 | 
						||
		if (!grid_enable[a]) {
 | 
						||
			continue; // If this grid plane is disabled, skip generation.
 | 
						||
		}
 | 
						||
		int b = (a + 1) % 3;
 | 
						||
		int c = (a + 2) % 3;
 | 
						||
 | 
						||
		Vector3 normal;
 | 
						||
		normal[c] = 1.0;
 | 
						||
 | 
						||
		real_t camera_distance = Math::abs(camera_position[c]);
 | 
						||
 | 
						||
		if (orthogonal) {
 | 
						||
			camera_distance = camera->get_size() / 2.0;
 | 
						||
			Vector3 camera_direction = -camera->get_global_transform().get_basis().get_axis(2);
 | 
						||
			Plane grid_plane = Plane(Vector3(), normal);
 | 
						||
			Vector3 intersection;
 | 
						||
			if (grid_plane.intersects_ray(camera_position, camera_direction, &intersection)) {
 | 
						||
				camera_position = intersection;
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		real_t division_level = Math::log(Math::abs(camera_distance)) / Math::log((double)primary_grid_steps) + division_level_bias;
 | 
						||
 | 
						||
		real_t clamped_division_level = CLAMP(division_level, division_level_min, division_level_max);
 | 
						||
		real_t division_level_floored = Math::floor(clamped_division_level);
 | 
						||
		real_t division_level_decimals = clamped_division_level - division_level_floored;
 | 
						||
 | 
						||
		real_t small_step_size = Math::pow(primary_grid_steps, division_level_floored);
 | 
						||
		real_t large_step_size = small_step_size * primary_grid_steps;
 | 
						||
		real_t center_a = large_step_size * (int)(camera_position[a] / large_step_size);
 | 
						||
		real_t center_b = large_step_size * (int)(camera_position[b] / large_step_size);
 | 
						||
 | 
						||
		real_t bgn_a = center_a - grid_size * small_step_size;
 | 
						||
		real_t end_a = center_a + grid_size * small_step_size;
 | 
						||
		real_t bgn_b = center_b - grid_size * small_step_size;
 | 
						||
		real_t end_b = center_b + grid_size * small_step_size;
 | 
						||
 | 
						||
		real_t fade_size = Math::pow(primary_grid_steps, division_level - 1.0);
 | 
						||
		real_t min_fade_size = Math::pow(primary_grid_steps, float(division_level_min));
 | 
						||
		real_t max_fade_size = Math::pow(primary_grid_steps, float(division_level_max));
 | 
						||
		fade_size = CLAMP(fade_size, min_fade_size, max_fade_size);
 | 
						||
 | 
						||
		real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size;
 | 
						||
		grid_mat[c]->set_shader_param("grid_size", grid_fade_size);
 | 
						||
		grid_mat[c]->set_shader_param("orthogonal", orthogonal);
 | 
						||
 | 
						||
		// Cache these so we don't have to re-access memory.
 | 
						||
		Vector<Vector3> &ref_grid = grid_points[c];
 | 
						||
		Vector<Vector3> &ref_grid_normals = grid_normals[c];
 | 
						||
		Vector<Color> &ref_grid_colors = grid_colors[c];
 | 
						||
 | 
						||
		// Count our elements same as code below it.
 | 
						||
		int expected_size = 0;
 | 
						||
		for (int i = -grid_size; i <= grid_size; i++) {
 | 
						||
			const real_t position_a = center_a + i * small_step_size;
 | 
						||
			const real_t position_b = center_b + i * small_step_size;
 | 
						||
 | 
						||
			// Don't draw lines over the origin if it's enabled.
 | 
						||
			if (!(origin_enabled && Math::is_zero_approx(position_a))) {
 | 
						||
				expected_size += 2;
 | 
						||
			}
 | 
						||
 | 
						||
			if (!(origin_enabled && Math::is_zero_approx(position_b))) {
 | 
						||
				expected_size += 2;
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		int idx = 0;
 | 
						||
		ref_grid.resize(expected_size);
 | 
						||
		ref_grid_normals.resize(expected_size);
 | 
						||
		ref_grid_colors.resize(expected_size);
 | 
						||
 | 
						||
		// In each iteration of this loop, draw one line in each direction (so two lines per loop, in each if statement).
 | 
						||
		for (int i = -grid_size; i <= grid_size; i++) {
 | 
						||
			Color line_color;
 | 
						||
			// Is this a primary line? Set the appropriate color.
 | 
						||
			if (i % primary_grid_steps == 0) {
 | 
						||
				line_color = primary_grid_color.lerp(secondary_grid_color, division_level_decimals);
 | 
						||
			} else {
 | 
						||
				line_color = secondary_grid_color;
 | 
						||
				line_color.a = line_color.a * (1 - division_level_decimals);
 | 
						||
			}
 | 
						||
 | 
						||
			real_t position_a = center_a + i * small_step_size;
 | 
						||
			real_t position_b = center_b + i * small_step_size;
 | 
						||
 | 
						||
			// Don't draw lines over the origin if it's enabled.
 | 
						||
			if (!(origin_enabled && Math::is_zero_approx(position_a))) {
 | 
						||
				Vector3 line_bgn = Vector3();
 | 
						||
				Vector3 line_end = Vector3();
 | 
						||
				line_bgn[a] = position_a;
 | 
						||
				line_end[a] = position_a;
 | 
						||
				line_bgn[b] = bgn_b;
 | 
						||
				line_end[b] = end_b;
 | 
						||
				ref_grid.set(idx, line_bgn);
 | 
						||
				ref_grid.set(idx + 1, line_end);
 | 
						||
				ref_grid_colors.set(idx, line_color);
 | 
						||
				ref_grid_colors.set(idx + 1, line_color);
 | 
						||
				ref_grid_normals.set(idx, normal);
 | 
						||
				ref_grid_normals.set(idx + 1, normal);
 | 
						||
				idx += 2;
 | 
						||
			}
 | 
						||
 | 
						||
			if (!(origin_enabled && Math::is_zero_approx(position_b))) {
 | 
						||
				Vector3 line_bgn = Vector3();
 | 
						||
				Vector3 line_end = Vector3();
 | 
						||
				line_bgn[b] = position_b;
 | 
						||
				line_end[b] = position_b;
 | 
						||
				line_bgn[a] = bgn_a;
 | 
						||
				line_end[a] = end_a;
 | 
						||
				ref_grid.set(idx, line_bgn);
 | 
						||
				ref_grid.set(idx + 1, line_end);
 | 
						||
				ref_grid_colors.set(idx, line_color);
 | 
						||
				ref_grid_colors.set(idx + 1, line_color);
 | 
						||
				ref_grid_normals.set(idx, normal);
 | 
						||
				ref_grid_normals.set(idx + 1, normal);
 | 
						||
				idx += 2;
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		// Create a mesh from the pushed vector points and colors.
 | 
						||
		grid[c] = RenderingServer::get_singleton()->mesh_create();
 | 
						||
		Array d;
 | 
						||
		d.resize(RS::ARRAY_MAX);
 | 
						||
		d[RenderingServer::ARRAY_VERTEX] = grid_points[c];
 | 
						||
		d[RenderingServer::ARRAY_COLOR] = grid_colors[c];
 | 
						||
		d[RenderingServer::ARRAY_NORMAL] = grid_normals[c];
 | 
						||
		RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[c], RenderingServer::PRIMITIVE_LINES, d);
 | 
						||
		RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, grid_mat[c]->get_rid());
 | 
						||
		grid_instance[c] = RenderingServer::get_singleton()->instance_create2(grid[c], get_tree()->get_root()->get_world_3d()->get_scenario());
 | 
						||
 | 
						||
		// Yes, the end of this line is supposed to be a.
 | 
						||
		RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]);
 | 
						||
		RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF);
 | 
						||
		RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
 | 
						||
		RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_finish_indicators() {
 | 
						||
	RenderingServer::get_singleton()->free(origin_instance);
 | 
						||
	RenderingServer::get_singleton()->free(origin);
 | 
						||
 | 
						||
	_finish_grid();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_finish_grid() {
 | 
						||
	for (int i = 0; i < 3; i++) {
 | 
						||
		RenderingServer::get_singleton()->free(grid_instance[i]);
 | 
						||
		RenderingServer::get_singleton()->free(grid[i]);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::update_grid() {
 | 
						||
	const Camera3D::Projection current_projection = viewports[0]->camera->get_projection();
 | 
						||
 | 
						||
	if (current_projection != grid_camera_last_update_perspective) {
 | 
						||
		grid_init_draw = false; // redraw
 | 
						||
		grid_camera_last_update_perspective = current_projection;
 | 
						||
	}
 | 
						||
 | 
						||
	// Gets a orthogonal or perspective position correctly (for the grid comparison)
 | 
						||
	const Vector3 camera_position = get_editor_viewport(0)->camera->get_position();
 | 
						||
 | 
						||
	if (!grid_init_draw || (camera_position - grid_camera_last_update_position).length() >= 10.0f) {
 | 
						||
		_finish_grid();
 | 
						||
		_init_grid();
 | 
						||
		grid_init_draw = true;
 | 
						||
		grid_camera_last_update_position = camera_position;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_selection_changed() {
 | 
						||
	_refresh_menu_icons();
 | 
						||
	if (selected && editor_selection->get_selected_node_list().size() != 1) {
 | 
						||
		Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
 | 
						||
		for (int i = 0; i < gizmos.size(); i++) {
 | 
						||
			Ref<EditorNode3DGizmo> seg = gizmos[i];
 | 
						||
			if (!seg.is_valid()) {
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
			seg->set_selected(false);
 | 
						||
		}
 | 
						||
 | 
						||
		Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
 | 
						||
		if (se) {
 | 
						||
			se->gizmo.unref();
 | 
						||
			se->subgizmos.clear();
 | 
						||
		}
 | 
						||
		selected->update_gizmos();
 | 
						||
		selected = nullptr;
 | 
						||
	}
 | 
						||
	update_transform_gizmo();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_refresh_menu_icons() {
 | 
						||
	bool all_locked = true;
 | 
						||
	bool all_grouped = true;
 | 
						||
 | 
						||
	List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
 | 
						||
	if (selection.is_empty()) {
 | 
						||
		all_locked = false;
 | 
						||
		all_grouped = false;
 | 
						||
	} else {
 | 
						||
		for (Node *E : selection) {
 | 
						||
			if (Object::cast_to<Node3D>(E) && !Object::cast_to<Node3D>(E)->has_meta("_edit_lock_")) {
 | 
						||
				all_locked = false;
 | 
						||
				break;
 | 
						||
			}
 | 
						||
		}
 | 
						||
		for (Node *E : selection) {
 | 
						||
			if (Object::cast_to<Node3D>(E) && !Object::cast_to<Node3D>(E)->has_meta("_edit_group_")) {
 | 
						||
				all_grouped = false;
 | 
						||
				break;
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked);
 | 
						||
	tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.is_empty());
 | 
						||
	tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked);
 | 
						||
 | 
						||
	tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped);
 | 
						||
	tool_button[TOOL_GROUP_SELECTED]->set_disabled(selection.is_empty());
 | 
						||
	tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped);
 | 
						||
}
 | 
						||
 | 
						||
template <typename T>
 | 
						||
Set<T *> _get_child_nodes(Node *parent_node) {
 | 
						||
	Set<T *> nodes = Set<T *>();
 | 
						||
	T *node = Node::cast_to<T>(parent_node);
 | 
						||
	if (node) {
 | 
						||
		nodes.insert(node);
 | 
						||
	}
 | 
						||
 | 
						||
	for (int i = 0; i < parent_node->get_child_count(); i++) {
 | 
						||
		Node *child_node = parent_node->get_child(i);
 | 
						||
		Set<T *> child_nodes = _get_child_nodes<T>(child_node);
 | 
						||
		for (typename Set<T *>::Element *I = child_nodes.front(); I; I = I->next()) {
 | 
						||
			nodes.insert(I->get());
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	return nodes;
 | 
						||
}
 | 
						||
 | 
						||
Set<RID> _get_physics_bodies_rid(Node *node) {
 | 
						||
	Set<RID> rids = Set<RID>();
 | 
						||
	PhysicsBody3D *pb = Node::cast_to<PhysicsBody3D>(node);
 | 
						||
	if (pb) {
 | 
						||
		rids.insert(pb->get_rid());
 | 
						||
	}
 | 
						||
	Set<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
 | 
						||
	for (Set<PhysicsBody3D *>::Element *I = child_nodes.front(); I; I = I->next()) {
 | 
						||
		rids.insert(I->get()->get_rid());
 | 
						||
	}
 | 
						||
 | 
						||
	return rids;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::snap_selected_nodes_to_floor() {
 | 
						||
	List<Node *> &selection = editor_selection->get_selected_node_list();
 | 
						||
	Dictionary snap_data;
 | 
						||
 | 
						||
	for (Node *E : selection) {
 | 
						||
		Node3D *sp = Object::cast_to<Node3D>(E);
 | 
						||
		if (sp) {
 | 
						||
			Vector3 from = Vector3();
 | 
						||
			Vector3 position_offset = Vector3();
 | 
						||
 | 
						||
			// Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
 | 
						||
			Set<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
 | 
						||
			Set<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
 | 
						||
			bool found_valid_shape = false;
 | 
						||
 | 
						||
			if (cs.size()) {
 | 
						||
				AABB aabb;
 | 
						||
				Set<CollisionShape3D *>::Element *I = cs.front();
 | 
						||
				if (I->get()->get_shape().is_valid()) {
 | 
						||
					CollisionShape3D *collision_shape = cs.front()->get();
 | 
						||
					aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
 | 
						||
					found_valid_shape = true;
 | 
						||
				}
 | 
						||
				for (I = I->next(); I; I = I->next()) {
 | 
						||
					CollisionShape3D *col_shape = I->get();
 | 
						||
					if (col_shape->get_shape().is_valid()) {
 | 
						||
						aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb()));
 | 
						||
						found_valid_shape = true;
 | 
						||
					}
 | 
						||
				}
 | 
						||
				if (found_valid_shape) {
 | 
						||
					Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
 | 
						||
					from = aabb.position + size;
 | 
						||
					position_offset.y = from.y - sp->get_global_transform().origin.y;
 | 
						||
				}
 | 
						||
			}
 | 
						||
			if (!found_valid_shape && vi.size()) {
 | 
						||
				AABB aabb = vi.front()->get()->get_transformed_aabb();
 | 
						||
				for (Set<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) {
 | 
						||
					aabb.merge_with(I->get()->get_transformed_aabb());
 | 
						||
				}
 | 
						||
				Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
 | 
						||
				from = aabb.position + size;
 | 
						||
				position_offset.y = from.y - sp->get_global_transform().origin.y;
 | 
						||
			} else if (!found_valid_shape) {
 | 
						||
				from = sp->get_global_transform().origin;
 | 
						||
			}
 | 
						||
 | 
						||
			// We add a bit of margin to the from position to avoid it from snapping
 | 
						||
			// when the spatial is already on a floor and there's another floor under
 | 
						||
			// it
 | 
						||
			from = from + Vector3(0.0, 0.2, 0.0);
 | 
						||
 | 
						||
			Dictionary d;
 | 
						||
 | 
						||
			d["from"] = from;
 | 
						||
			d["position_offset"] = position_offset;
 | 
						||
			snap_data[sp] = d;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
 | 
						||
	PhysicsDirectSpaceState3D::RayResult result;
 | 
						||
 | 
						||
	Array keys = snap_data.keys();
 | 
						||
 | 
						||
	// The maximum height an object can travel to be snapped
 | 
						||
	const float max_snap_height = 20.0;
 | 
						||
 | 
						||
	// Will be set to `true` if at least one node from the selection was successfully snapped
 | 
						||
	bool snapped_to_floor = false;
 | 
						||
 | 
						||
	if (keys.size()) {
 | 
						||
		// For snapping to be performed, there must be solid geometry under at least one of the selected nodes.
 | 
						||
		// We need to check this before snapping to register the undo/redo action only if needed.
 | 
						||
		for (int i = 0; i < keys.size(); i++) {
 | 
						||
			Node *node = keys[i];
 | 
						||
			Node3D *sp = Object::cast_to<Node3D>(node);
 | 
						||
			Dictionary d = snap_data[node];
 | 
						||
			Vector3 from = d["from"];
 | 
						||
			Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
 | 
						||
			Set<RID> excluded = _get_physics_bodies_rid(sp);
 | 
						||
 | 
						||
			if (ss->intersect_ray(from, to, result, excluded)) {
 | 
						||
				snapped_to_floor = true;
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		if (snapped_to_floor) {
 | 
						||
			undo_redo->create_action(TTR("Snap Nodes to Floor"));
 | 
						||
 | 
						||
			// Perform snapping if at least one node can be snapped
 | 
						||
			for (int i = 0; i < keys.size(); i++) {
 | 
						||
				Node *node = keys[i];
 | 
						||
				Node3D *sp = Object::cast_to<Node3D>(node);
 | 
						||
				Dictionary d = snap_data[node];
 | 
						||
				Vector3 from = d["from"];
 | 
						||
				Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
 | 
						||
				Set<RID> excluded = _get_physics_bodies_rid(sp);
 | 
						||
 | 
						||
				if (ss->intersect_ray(from, to, result, excluded)) {
 | 
						||
					Vector3 position_offset = d["position_offset"];
 | 
						||
					Transform3D new_transform = sp->get_global_transform();
 | 
						||
 | 
						||
					new_transform.origin.y = result.position.y;
 | 
						||
					new_transform.origin = new_transform.origin - position_offset;
 | 
						||
 | 
						||
					undo_redo->add_do_method(sp, "set_global_transform", new_transform);
 | 
						||
					undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform());
 | 
						||
				}
 | 
						||
			}
 | 
						||
 | 
						||
			undo_redo->commit_action();
 | 
						||
		} else {
 | 
						||
			EditorNode::get_singleton()->show_warning(TTR("Couldn't find a solid floor to snap the selection to."));
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
 | 
						||
	ERR_FAIL_COND(p_event.is_null());
 | 
						||
 | 
						||
	if (!is_visible_in_tree()) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CTRL);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_sun_environ_settings_pressed() {
 | 
						||
	Vector2 pos = sun_environ_settings->get_screen_position() + sun_environ_settings->get_size();
 | 
						||
	sun_environ_popup->set_position(pos - Vector2(sun_environ_popup->get_contents_minimum_size().width / 2, 0));
 | 
						||
	sun_environ_popup->popup();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
 | 
						||
	sun_environ_popup->hide();
 | 
						||
 | 
						||
	if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 | 
						||
		// Prevent infinite feedback loop between the sun and environment methods.
 | 
						||
		_add_environment_to_scene(true);
 | 
						||
	}
 | 
						||
 | 
						||
	Node *base = get_tree()->get_edited_scene_root();
 | 
						||
	if (!base) {
 | 
						||
		// Create a root node so we can add child nodes to it.
 | 
						||
		EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D));
 | 
						||
		base = get_tree()->get_edited_scene_root();
 | 
						||
	}
 | 
						||
	ERR_FAIL_COND(!base);
 | 
						||
	Node *new_sun = preview_sun->duplicate();
 | 
						||
 | 
						||
	undo_redo->create_action(TTR("Add Preview Sun to Scene"));
 | 
						||
	undo_redo->add_do_method(base, "add_child", new_sun);
 | 
						||
	// Move to the beginning of the scene tree since more "global" nodes
 | 
						||
	// generally look better when placed at the top.
 | 
						||
	undo_redo->add_do_method(base, "move_child", new_sun, 0);
 | 
						||
	undo_redo->add_do_method(new_sun, "set_owner", base);
 | 
						||
	undo_redo->add_undo_method(base, "remove_child", new_sun);
 | 
						||
	undo_redo->add_do_reference(new_sun);
 | 
						||
	undo_redo->commit_action();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
 | 
						||
	sun_environ_popup->hide();
 | 
						||
 | 
						||
	if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 | 
						||
		// Prevent infinite feedback loop between the sun and environment methods.
 | 
						||
		_add_sun_to_scene(true);
 | 
						||
	}
 | 
						||
 | 
						||
	Node *base = get_tree()->get_edited_scene_root();
 | 
						||
	if (!base) {
 | 
						||
		// Create a root node so we can add child nodes to it.
 | 
						||
		EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D));
 | 
						||
		base = get_tree()->get_edited_scene_root();
 | 
						||
	}
 | 
						||
	ERR_FAIL_COND(!base);
 | 
						||
 | 
						||
	WorldEnvironment *new_env = memnew(WorldEnvironment);
 | 
						||
	new_env->set_environment(preview_environment->get_environment()->duplicate(true));
 | 
						||
 | 
						||
	undo_redo->create_action(TTR("Add Preview Environment to Scene"));
 | 
						||
	undo_redo->add_do_method(base, "add_child", new_env);
 | 
						||
	// Move to the beginning of the scene tree since more "global" nodes
 | 
						||
	// generally look better when placed at the top.
 | 
						||
	undo_redo->add_do_method(base, "move_child", new_env, 0);
 | 
						||
	undo_redo->add_do_method(new_env, "set_owner", base);
 | 
						||
	undo_redo->add_undo_method(base, "remove_child", new_env);
 | 
						||
	undo_redo->add_do_reference(new_env);
 | 
						||
	undo_redo->commit_action();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_update_theme() {
 | 
						||
	tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
 | 
						||
	tool_button[Node3DEditor::TOOL_MODE_MOVE]->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons")));
 | 
						||
	tool_button[Node3DEditor::TOOL_MODE_ROTATE]->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons")));
 | 
						||
	tool_button[Node3DEditor::TOOL_MODE_SCALE]->set_icon(get_theme_icon(SNAME("ToolScale"), SNAME("EditorIcons")));
 | 
						||
	tool_button[Node3DEditor::TOOL_MODE_LIST_SELECT]->set_icon(get_theme_icon(SNAME("ListSelect"), SNAME("EditorIcons")));
 | 
						||
	tool_button[Node3DEditor::TOOL_LOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")));
 | 
						||
	tool_button[Node3DEditor::TOOL_UNLOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons")));
 | 
						||
	tool_button[Node3DEditor::TOOL_GROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons")));
 | 
						||
	tool_button[Node3DEditor::TOOL_UNGROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Ungroup"), SNAME("EditorIcons")));
 | 
						||
 | 
						||
	tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_icon(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")));
 | 
						||
	tool_option_button[Node3DEditor::TOOL_OPT_USE_SNAP]->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
 | 
						||
	tool_option_button[Node3DEditor::TOOL_OPT_OVERRIDE_CAMERA]->set_icon(get_theme_icon(SNAME("Camera3D"), SNAME("EditorIcons")));
 | 
						||
 | 
						||
	view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_theme_icon(SNAME("Panels1"), SNAME("EditorIcons")));
 | 
						||
	view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons")));
 | 
						||
	view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels2Alt"), SNAME("EditorIcons")));
 | 
						||
	view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_theme_icon(SNAME("Panels3"), SNAME("EditorIcons")));
 | 
						||
	view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels3Alt"), SNAME("EditorIcons")));
 | 
						||
	view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon(SNAME("Panels4"), SNAME("EditorIcons")));
 | 
						||
 | 
						||
	sun_button->set_icon(get_theme_icon(SNAME("DirectionalLight3D"), SNAME("EditorIcons")));
 | 
						||
	environ_button->set_icon(get_theme_icon(SNAME("WorldEnvironment"), SNAME("EditorIcons")));
 | 
						||
	sun_environ_settings->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
 | 
						||
 | 
						||
	sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
 | 
						||
	environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_notification(int p_what) {
 | 
						||
	switch (p_what) {
 | 
						||
		case NOTIFICATION_READY: {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
 | 
						||
 | 
						||
			_refresh_menu_icons();
 | 
						||
 | 
						||
			get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed));
 | 
						||
			get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added));
 | 
						||
			EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
 | 
						||
			editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed));
 | 
						||
 | 
						||
			editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false));
 | 
						||
			editor->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true));
 | 
						||
 | 
						||
			_update_preview_environment();
 | 
						||
 | 
						||
			sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
 | 
						||
			environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
 | 
						||
		} break;
 | 
						||
		case NOTIFICATION_ENTER_TREE: {
 | 
						||
			_update_theme();
 | 
						||
			_register_all_gizmos();
 | 
						||
			_update_gizmos_menu();
 | 
						||
			_init_indicators();
 | 
						||
			update_all_gizmos();
 | 
						||
		} break;
 | 
						||
		case NOTIFICATION_EXIT_TREE: {
 | 
						||
			_finish_indicators();
 | 
						||
		} break;
 | 
						||
		case NOTIFICATION_THEME_CHANGED: {
 | 
						||
			_update_theme();
 | 
						||
			_update_gizmos_menu_theme();
 | 
						||
			_update_context_menu_stylebox();
 | 
						||
			sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
 | 
						||
			environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
 | 
						||
		} break;
 | 
						||
		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
 | 
						||
			// Update grid color by rebuilding grid.
 | 
						||
			_finish_grid();
 | 
						||
			_init_grid();
 | 
						||
		} break;
 | 
						||
		case NOTIFICATION_VISIBILITY_CHANGED: {
 | 
						||
			if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) {
 | 
						||
				EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
 | 
						||
 | 
						||
				debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
 | 
						||
				tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false);
 | 
						||
			}
 | 
						||
		} break;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
bool Node3DEditor::is_subgizmo_selected(int p_id) {
 | 
						||
	Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
 | 
						||
	if (se) {
 | 
						||
		return se->subgizmos.has(p_id);
 | 
						||
	}
 | 
						||
	return false;
 | 
						||
}
 | 
						||
 | 
						||
bool Node3DEditor::is_current_selected_gizmo(const EditorNode3DGizmo *p_gizmo) {
 | 
						||
	Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
 | 
						||
	if (se) {
 | 
						||
		return se->gizmo == p_gizmo;
 | 
						||
	}
 | 
						||
	return false;
 | 
						||
}
 | 
						||
 | 
						||
Vector<int> Node3DEditor::get_subgizmo_selection() {
 | 
						||
	Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
 | 
						||
 | 
						||
	Vector<int> ret;
 | 
						||
	if (se) {
 | 
						||
		for (Map<int, Transform3D>::Element *E = se->subgizmos.front(); E; E = E->next()) {
 | 
						||
			ret.push_back(E->key());
 | 
						||
		}
 | 
						||
	}
 | 
						||
	return ret;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
 | 
						||
	hbc_context_menu->add_child(p_control);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
 | 
						||
	hbc_context_menu->remove_child(p_control);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::set_can_preview(Camera3D *p_preview) {
 | 
						||
	for (int i = 0; i < 4; i++) {
 | 
						||
		viewports[i]->set_can_preview(p_preview);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
VSplitContainer *Node3DEditor::get_shader_split() {
 | 
						||
	return shader_split;
 | 
						||
}
 | 
						||
 | 
						||
HSplitContainer *Node3DEditor::get_palette_split() {
 | 
						||
	return palette_split;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_request_gizmo(Object *p_obj) {
 | 
						||
	Node3D *sp = Object::cast_to<Node3D>(p_obj);
 | 
						||
	if (!sp) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	bool is_selected = (sp == selected);
 | 
						||
 | 
						||
	if (editor->get_edited_scene() && (sp == editor->get_edited_scene() || (sp->get_owner() && editor->get_edited_scene()->is_ancestor_of(sp)))) {
 | 
						||
		for (int i = 0; i < gizmo_plugins_by_priority.size(); ++i) {
 | 
						||
			Ref<EditorNode3DGizmo> seg = gizmo_plugins_by_priority.write[i]->get_gizmo(sp);
 | 
						||
 | 
						||
			if (seg.is_valid()) {
 | 
						||
				sp->add_gizmo(seg);
 | 
						||
 | 
						||
				if (is_selected != seg->is_selected()) {
 | 
						||
					seg->set_selected(is_selected);
 | 
						||
				}
 | 
						||
			}
 | 
						||
		}
 | 
						||
		sp->update_gizmos();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_clear_subgizmo_selection(Object *p_obj) {
 | 
						||
	Node3D *sp = nullptr;
 | 
						||
	if (p_obj) {
 | 
						||
		sp = Object::cast_to<Node3D>(p_obj);
 | 
						||
	} else {
 | 
						||
		sp = selected;
 | 
						||
	}
 | 
						||
 | 
						||
	if (!sp) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
 | 
						||
	if (se) {
 | 
						||
		se->subgizmos.clear();
 | 
						||
		se->gizmo.unref();
 | 
						||
		sp->update_gizmos();
 | 
						||
		update_transform_gizmo();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
 | 
						||
	if (!p_viewport) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
	Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
 | 
						||
	if (!current_viewport) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	int index = -1;
 | 
						||
	bool maximized = false;
 | 
						||
	for (int i = 0; i < 4; i++) {
 | 
						||
		if (viewports[i] == current_viewport) {
 | 
						||
			index = i;
 | 
						||
			if (current_viewport->get_global_rect() == viewport_base->get_global_rect()) {
 | 
						||
				maximized = true;
 | 
						||
			}
 | 
						||
			break;
 | 
						||
		}
 | 
						||
	}
 | 
						||
	if (index == -1) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	if (!maximized) {
 | 
						||
		for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
 | 
						||
			if (i == (uint32_t)index) {
 | 
						||
				viewports[i]->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
 | 
						||
			} else {
 | 
						||
				viewports[i]->hide();
 | 
						||
			}
 | 
						||
		}
 | 
						||
	} else {
 | 
						||
		for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
 | 
						||
			viewports[i]->show();
 | 
						||
		}
 | 
						||
 | 
						||
		if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
 | 
						||
		} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
 | 
						||
		} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
 | 
						||
		} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
 | 
						||
		} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
 | 
						||
		} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
 | 
						||
			_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_node_added(Node *p_node) {
 | 
						||
	if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
 | 
						||
		if (Object::cast_to<WorldEnvironment>(p_node)) {
 | 
						||
			world_env_count++;
 | 
						||
			if (world_env_count == 1) {
 | 
						||
				_update_preview_environment();
 | 
						||
			}
 | 
						||
		} else if (Object::cast_to<DirectionalLight3D>(p_node)) {
 | 
						||
			directional_light_count++;
 | 
						||
			if (directional_light_count == 1) {
 | 
						||
				_update_preview_environment();
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_node_removed(Node *p_node) {
 | 
						||
	if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
 | 
						||
		if (Object::cast_to<WorldEnvironment>(p_node)) {
 | 
						||
			world_env_count--;
 | 
						||
			if (world_env_count == 0) {
 | 
						||
				_update_preview_environment();
 | 
						||
			}
 | 
						||
		} else if (Object::cast_to<DirectionalLight3D>(p_node)) {
 | 
						||
			directional_light_count--;
 | 
						||
			if (directional_light_count == 0) {
 | 
						||
				_update_preview_environment();
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	if (p_node == selected) {
 | 
						||
		Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
 | 
						||
		if (se) {
 | 
						||
			se->gizmo.unref();
 | 
						||
			se->subgizmos.clear();
 | 
						||
		}
 | 
						||
		selected = nullptr;
 | 
						||
		update_transform_gizmo();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_register_all_gizmos() {
 | 
						||
	add_gizmo_plugin(Ref<Camera3DGizmoPlugin>(memnew(Camera3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<Light3DGizmoPlugin>(memnew(Light3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<AudioStreamPlayer3DGizmoPlugin>(memnew(AudioStreamPlayer3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<Skeleton3DGizmoPlugin>(memnew(Skeleton3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<Position3DGizmoPlugin>(memnew(Position3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<VehicleWheel3DGizmoPlugin>(memnew(VehicleWheel3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<VisibleOnScreenNotifier3DGizmoPlugin>(memnew(VisibleOnScreenNotifier3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<GPUParticlesCollision3DGizmoPlugin>(memnew(GPUParticlesCollision3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<VoxelGIGizmoPlugin>(memnew(VoxelGIGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<LightmapGIGizmoPlugin>(memnew(LightmapGIGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<Joint3DGizmoPlugin>(memnew(Joint3DGizmoPlugin)));
 | 
						||
	add_gizmo_plugin(Ref<PhysicalBone3DGizmoPlugin>(memnew(PhysicalBone3DGizmoPlugin)));
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_bind_methods() {
 | 
						||
	ClassDB::bind_method("_unhandled_key_input", &Node3DEditor::_unhandled_key_input);
 | 
						||
	ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data);
 | 
						||
	ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo);
 | 
						||
	ClassDB::bind_method("_clear_subgizmo_selection", &Node3DEditor::_clear_subgizmo_selection);
 | 
						||
	ClassDB::bind_method("_refresh_menu_icons", &Node3DEditor::_refresh_menu_icons);
 | 
						||
 | 
						||
	ADD_SIGNAL(MethodInfo("transform_key_request"));
 | 
						||
	ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
 | 
						||
	ADD_SIGNAL(MethodInfo("item_group_status_changed"));
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::clear() {
 | 
						||
	settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
 | 
						||
	settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
 | 
						||
	settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
 | 
						||
 | 
						||
	for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
 | 
						||
		viewports[i]->reset();
 | 
						||
	}
 | 
						||
 | 
						||
	RenderingServer::get_singleton()->instance_set_visible(origin_instance, true);
 | 
						||
	view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
 | 
						||
	for (int i = 0; i < 3; ++i) {
 | 
						||
		if (grid_enable[i]) {
 | 
						||
			grid_visible[i] = true;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
 | 
						||
		viewports[i]->view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(Node3DEditorViewport::VIEW_AUDIO_LISTENER), i == 0);
 | 
						||
		viewports[i]->viewport->set_as_audio_listener_3d(i == 0);
 | 
						||
	}
 | 
						||
 | 
						||
	view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_sun_direction_draw() {
 | 
						||
	sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
 | 
						||
	Vector3 z_axis = preview_sun->get_transform().basis.get_axis(Vector3::AXIS_Z);
 | 
						||
	z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis);
 | 
						||
	sun_direction_material->set_shader_param("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
 | 
						||
	Color color = sun_color->get_pick_color() * sun_energy->get_value();
 | 
						||
	sun_direction_material->set_shader_param("sun_color", Vector3(color.r, color.g, color.b));
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_preview_settings_changed() {
 | 
						||
	if (sun_environ_updating) {
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	{ // preview sun
 | 
						||
		Transform3D t;
 | 
						||
		t.basis = Basis(Vector3(sun_rotation.x, sun_rotation.y, 0));
 | 
						||
		preview_sun->set_transform(t);
 | 
						||
		sun_direction->update();
 | 
						||
		preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
 | 
						||
		preview_sun->set_param(Light3D::PARAM_SHADOW_MAX_DISTANCE, sun_max_distance->get_value());
 | 
						||
		preview_sun->set_color(sun_color->get_pick_color());
 | 
						||
	}
 | 
						||
 | 
						||
	{ //preview env
 | 
						||
		sky_material->set_sky_energy(environ_energy->get_value());
 | 
						||
		Color hz_color = environ_sky_color->get_pick_color().lerp(environ_ground_color->get_pick_color(), 0.5).lerp(Color(1, 1, 1), 0.5);
 | 
						||
		sky_material->set_sky_top_color(environ_sky_color->get_pick_color());
 | 
						||
		sky_material->set_sky_horizon_color(hz_color);
 | 
						||
		sky_material->set_ground_bottom_color(environ_ground_color->get_pick_color());
 | 
						||
		sky_material->set_ground_horizon_color(hz_color);
 | 
						||
 | 
						||
		environment->set_ssao_enabled(environ_ao_button->is_pressed());
 | 
						||
		environment->set_glow_enabled(environ_glow_button->is_pressed());
 | 
						||
		environment->set_sdfgi_enabled(environ_gi_button->is_pressed());
 | 
						||
		environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_load_default_preview_settings() {
 | 
						||
	sun_environ_updating = true;
 | 
						||
 | 
						||
	// These default rotations place the preview sun at an angular altitude
 | 
						||
	// of 60 degrees (must be negative) and an azimuth of 30 degrees clockwise
 | 
						||
	// from north (or 150 CCW from south), from north east, facing south west.
 | 
						||
	// On any not-tidally-locked planet, a sun would have an angular altitude
 | 
						||
	// of 60 degrees as the average of all points on the sphere at noon.
 | 
						||
	// The azimuth choice is arbitrary, but ideally shouldn't be on an axis.
 | 
						||
	sun_rotation = Vector2(-Math::deg2rad(60.0), Math::deg2rad(150.0));
 | 
						||
 | 
						||
	sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x));
 | 
						||
	sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y));
 | 
						||
	sun_direction->update();
 | 
						||
	environ_sky_color->set_pick_color(Color::hex(0x91b2ceff));
 | 
						||
	environ_ground_color->set_pick_color(Color::hex(0x1f1f21ff));
 | 
						||
	environ_energy->set_value(1.0);
 | 
						||
	environ_glow_button->set_pressed(true);
 | 
						||
	environ_tonemap_button->set_pressed(true);
 | 
						||
	environ_ao_button->set_pressed(false);
 | 
						||
	environ_gi_button->set_pressed(false);
 | 
						||
	sun_max_distance->set_value(250);
 | 
						||
 | 
						||
	sun_color->set_pick_color(Color(1, 1, 1));
 | 
						||
	sun_energy->set_value(1.0);
 | 
						||
 | 
						||
	sun_environ_updating = false;
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_update_preview_environment() {
 | 
						||
	bool disable_light = directional_light_count > 0 || sun_button->is_pressed();
 | 
						||
 | 
						||
	sun_button->set_disabled(directional_light_count > 0);
 | 
						||
 | 
						||
	if (disable_light) {
 | 
						||
		if (preview_sun->get_parent()) {
 | 
						||
			preview_sun->get_parent()->remove_child(preview_sun);
 | 
						||
			sun_state->show();
 | 
						||
			sun_vb->hide();
 | 
						||
		}
 | 
						||
 | 
						||
		if (directional_light_count > 0) {
 | 
						||
			sun_state->set_text(TTR("Scene contains\nDirectionalLight3D.\nPreview disabled."));
 | 
						||
		} else {
 | 
						||
			sun_state->set_text(TTR("Preview disabled."));
 | 
						||
		}
 | 
						||
 | 
						||
	} else {
 | 
						||
		if (!preview_sun->get_parent()) {
 | 
						||
			add_child(preview_sun);
 | 
						||
			sun_state->hide();
 | 
						||
			sun_vb->show();
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x));
 | 
						||
	sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y));
 | 
						||
 | 
						||
	bool disable_env = world_env_count > 0 || environ_button->is_pressed();
 | 
						||
 | 
						||
	environ_button->set_disabled(world_env_count > 0);
 | 
						||
 | 
						||
	if (disable_env) {
 | 
						||
		if (preview_environment->get_parent()) {
 | 
						||
			preview_environment->get_parent()->remove_child(preview_environment);
 | 
						||
			environ_state->show();
 | 
						||
			environ_vb->hide();
 | 
						||
		}
 | 
						||
		if (world_env_count > 0) {
 | 
						||
			environ_state->set_text(TTR("Scene contains\nWorldEnvironment.\nPreview disabled."));
 | 
						||
		} else {
 | 
						||
			environ_state->set_text(TTR("Preview disabled."));
 | 
						||
		}
 | 
						||
 | 
						||
	} else {
 | 
						||
		if (!preview_environment->get_parent()) {
 | 
						||
			add_child(preview_environment);
 | 
						||
			environ_state->hide();
 | 
						||
			environ_vb->show();
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
 | 
						||
	Ref<InputEventMouseMotion> mm = p_event;
 | 
						||
	if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
 | 
						||
		sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE);
 | 
						||
		sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE);
 | 
						||
		sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4);
 | 
						||
		sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x));
 | 
						||
		sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y));
 | 
						||
		_preview_settings_changed();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::_sun_direction_angle_set() {
 | 
						||
	sun_rotation.x = Math::deg2rad(-sun_angle_altitude->get_value());
 | 
						||
	sun_rotation.y = Math::deg2rad(180.0 - sun_angle_azimuth->get_value());
 | 
						||
	_preview_settings_changed();
 | 
						||
}
 | 
						||
 | 
						||
Node3DEditor::Node3DEditor(EditorNode *p_editor) {
 | 
						||
	gizmo.visible = true;
 | 
						||
	gizmo.scale = 1.0;
 | 
						||
 | 
						||
	viewport_environment = Ref<Environment>(memnew(Environment));
 | 
						||
	undo_redo = p_editor->get_undo_redo();
 | 
						||
	VBoxContainer *vbc = this;
 | 
						||
 | 
						||
	custom_camera = nullptr;
 | 
						||
	singleton = this;
 | 
						||
	editor = p_editor;
 | 
						||
	editor_selection = editor->get_editor_selection();
 | 
						||
	editor_selection->add_editor_plugin(this);
 | 
						||
 | 
						||
	snap_enabled = false;
 | 
						||
	snap_key_enabled = false;
 | 
						||
	tool_mode = TOOL_MODE_SELECT;
 | 
						||
 | 
						||
	camera_override_viewport_id = 0;
 | 
						||
 | 
						||
	hbc_menu = memnew(HBoxContainer);
 | 
						||
	vbc->add_child(hbc_menu);
 | 
						||
 | 
						||
	Vector<Variant> button_binds;
 | 
						||
	button_binds.resize(1);
 | 
						||
	String sct;
 | 
						||
 | 
						||
	// Add some margin to the left for better aesthetics.
 | 
						||
	// This prevents the first button's hover/pressed effect from "touching" the panel's border,
 | 
						||
	// which looks ugly.
 | 
						||
	Control *margin_left = memnew(Control);
 | 
						||
	hbc_menu->add_child(margin_left);
 | 
						||
	margin_left->set_custom_minimum_size(Size2(2, 0) * EDSCALE);
 | 
						||
 | 
						||
	tool_button[TOOL_MODE_SELECT] = memnew(Button);
 | 
						||
	hbc_menu->add_child(tool_button[TOOL_MODE_SELECT]);
 | 
						||
	tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
 | 
						||
	tool_button[TOOL_MODE_SELECT]->set_flat(true);
 | 
						||
	tool_button[TOOL_MODE_SELECT]->set_pressed(true);
 | 
						||
	button_binds.write[0] = MENU_TOOL_SELECT;
 | 
						||
	tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
 | 
						||
	tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), KEY_Q));
 | 
						||
	tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
 | 
						||
	tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
 | 
						||
	hbc_menu->add_child(memnew(VSeparator));
 | 
						||
 | 
						||
	tool_button[TOOL_MODE_MOVE] = memnew(Button);
 | 
						||
	hbc_menu->add_child(tool_button[TOOL_MODE_MOVE]);
 | 
						||
	tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
 | 
						||
	tool_button[TOOL_MODE_MOVE]->set_flat(true);
 | 
						||
	button_binds.write[0] = MENU_TOOL_MOVE;
 | 
						||
	tool_button[TOOL_MODE_MOVE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
 | 
						||
	tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), KEY_W));
 | 
						||
	tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this);
 | 
						||
 | 
						||
	tool_button[TOOL_MODE_ROTATE] = memnew(Button);
 | 
						||
	hbc_menu->add_child(tool_button[TOOL_MODE_ROTATE]);
 | 
						||
	tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
 | 
						||
	tool_button[TOOL_MODE_ROTATE]->set_flat(true);
 | 
						||
	button_binds.write[0] = MENU_TOOL_ROTATE;
 | 
						||
	tool_button[TOOL_MODE_ROTATE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
 | 
						||
	tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), KEY_E));
 | 
						||
	tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this);
 | 
						||
 | 
						||
	tool_button[TOOL_MODE_SCALE] = memnew(Button);
 | 
						||
	hbc_menu->add_child(tool_button[TOOL_MODE_SCALE]);
 | 
						||
	tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
 | 
						||
	tool_button[TOOL_MODE_SCALE]->set_flat(true);
 | 
						||
	button_binds.write[0] = MENU_TOOL_SCALE;
 | 
						||
	tool_button[TOOL_MODE_SCALE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
 | 
						||
	tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), KEY_R));
 | 
						||
	tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this);
 | 
						||
 | 
						||
	hbc_menu->add_child(memnew(VSeparator));
 | 
						||
 | 
						||
	tool_button[TOOL_MODE_LIST_SELECT] = memnew(Button);
 | 
						||
	hbc_menu->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
 | 
						||
	tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
 | 
						||
	tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true);
 | 
						||
	button_binds.write[0] = MENU_TOOL_LIST_SELECT;
 | 
						||
	tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
 | 
						||
	tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show list of selectable nodes at position clicked."));
 | 
						||
 | 
						||
	tool_button[TOOL_LOCK_SELECTED] = memnew(Button);
 | 
						||
	hbc_menu->add_child(tool_button[TOOL_LOCK_SELECTED]);
 | 
						||
	tool_button[TOOL_LOCK_SELECTED]->set_flat(true);
 | 
						||
	button_binds.write[0] = MENU_LOCK_SELECTED;
 | 
						||
	tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
 | 
						||
	tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock selected node, preventing selection and movement."));
 | 
						||
	// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
 | 
						||
	tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KEY_MASK_CMD | KEY_L));
 | 
						||
 | 
						||
	tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
 | 
						||
	hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
 | 
						||
	tool_button[TOOL_UNLOCK_SELECTED]->set_flat(true);
 | 
						||
	button_binds.write[0] = MENU_UNLOCK_SELECTED;
 | 
						||
	tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
 | 
						||
	tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock selected node, allowing selection and movement."));
 | 
						||
	// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
 | 
						||
	tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_L));
 | 
						||
 | 
						||
	tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
 | 
						||
	hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]);
 | 
						||
	tool_button[TOOL_GROUP_SELECTED]->set_flat(true);
 | 
						||
	button_binds.write[0] = MENU_GROUP_SELECTED;
 | 
						||
	tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
 | 
						||
	tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
 | 
						||
	// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
 | 
						||
	tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KEY_MASK_CMD | KEY_G));
 | 
						||
 | 
						||
	tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
 | 
						||
	hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
 | 
						||
	tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true);
 | 
						||
	button_binds.write[0] = MENU_UNGROUP_SELECTED;
 | 
						||
	tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
 | 
						||
	tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
 | 
						||
	// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
 | 
						||
	tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G));
 | 
						||
 | 
						||
	hbc_menu->add_child(memnew(VSeparator));
 | 
						||
 | 
						||
	tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button);
 | 
						||
	hbc_menu->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
 | 
						||
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
 | 
						||
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
 | 
						||
	button_binds.write[0] = MENU_TOOL_LOCAL_COORDS;
 | 
						||
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
 | 
						||
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), KEY_T));
 | 
						||
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);
 | 
						||
 | 
						||
	tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
 | 
						||
	hbc_menu->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
 | 
						||
	tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
 | 
						||
	tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
 | 
						||
	button_binds.write[0] = MENU_TOOL_USE_SNAP;
 | 
						||
	tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
 | 
						||
	tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), KEY_Y));
 | 
						||
	tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);
 | 
						||
 | 
						||
	hbc_menu->add_child(memnew(VSeparator));
 | 
						||
 | 
						||
	tool_option_button[TOOL_OPT_OVERRIDE_CAMERA] = memnew(Button);
 | 
						||
	hbc_menu->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]);
 | 
						||
	tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_toggle_mode(true);
 | 
						||
	tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_flat(true);
 | 
						||
	tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_disabled(true);
 | 
						||
	button_binds.write[0] = MENU_TOOL_OVERRIDE_CAMERA;
 | 
						||
	tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
 | 
						||
	_update_camera_override_button(false);
 | 
						||
 | 
						||
	hbc_menu->add_child(memnew(VSeparator));
 | 
						||
	sun_button = memnew(Button);
 | 
						||
	sun_button->set_tooltip(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
 | 
						||
	sun_button->set_toggle_mode(true);
 | 
						||
	sun_button->set_flat(true);
 | 
						||
	sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
 | 
						||
	sun_button->set_disabled(true);
 | 
						||
 | 
						||
	hbc_menu->add_child(sun_button);
 | 
						||
 | 
						||
	environ_button = memnew(Button);
 | 
						||
	environ_button->set_tooltip(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
 | 
						||
	environ_button->set_toggle_mode(true);
 | 
						||
	environ_button->set_flat(true);
 | 
						||
	environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
 | 
						||
	environ_button->set_disabled(true);
 | 
						||
 | 
						||
	hbc_menu->add_child(environ_button);
 | 
						||
 | 
						||
	sun_environ_settings = memnew(Button);
 | 
						||
	sun_environ_settings->set_tooltip(TTR("Edit Sun and Environment settings."));
 | 
						||
	sun_environ_settings->set_flat(true);
 | 
						||
	sun_environ_settings->connect("pressed", callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
 | 
						||
 | 
						||
	hbc_menu->add_child(sun_environ_settings);
 | 
						||
 | 
						||
	hbc_menu->add_child(memnew(VSeparator));
 | 
						||
 | 
						||
	// Drag and drop support;
 | 
						||
	preview_node = memnew(Node3D);
 | 
						||
	preview_bounds = AABB();
 | 
						||
 | 
						||
	ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KEY_MASK_ALT + KEY_KP_7);
 | 
						||
	ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), KEY_KP_7);
 | 
						||
	ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KEY_MASK_ALT + KEY_KP_1);
 | 
						||
	ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), KEY_KP_1);
 | 
						||
	ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KEY_MASK_ALT + KEY_KP_3);
 | 
						||
	ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), KEY_KP_3);
 | 
						||
	ED_SHORTCUT("spatial_editor/orbit_view_down", TTR("Orbit View Down"), KEY_KP_2);
 | 
						||
	ED_SHORTCUT("spatial_editor/orbit_view_left", TTR("Orbit View Left"), KEY_KP_4);
 | 
						||
	ED_SHORTCUT("spatial_editor/orbit_view_right", TTR("Orbit View Right"), KEY_KP_6);
 | 
						||
	ED_SHORTCUT("spatial_editor/orbit_view_up", TTR("Orbit View Up"), KEY_KP_8);
 | 
						||
	ED_SHORTCUT("spatial_editor/orbit_view_180", TTR("Orbit View 180"), KEY_KP_9);
 | 
						||
	ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), KEY_KP_5);
 | 
						||
	ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
 | 
						||
	ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);
 | 
						||
	ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F);
 | 
						||
	ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_M);
 | 
						||
	ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
 | 
						||
	ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KEY_MASK_SHIFT + KEY_F);
 | 
						||
 | 
						||
	PopupMenu *p;
 | 
						||
 | 
						||
	transform_menu = memnew(MenuButton);
 | 
						||
	transform_menu->set_text(TTR("Transform"));
 | 
						||
	transform_menu->set_switch_on_hover(true);
 | 
						||
	transform_menu->set_shortcut_context(this);
 | 
						||
	hbc_menu->add_child(transform_menu);
 | 
						||
 | 
						||
	p = transform_menu->get_popup();
 | 
						||
	p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), KEY_PAGEDOWN), MENU_SNAP_TO_FLOOR);
 | 
						||
	p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG);
 | 
						||
 | 
						||
	p->add_separator();
 | 
						||
	p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP);
 | 
						||
 | 
						||
	p->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed));
 | 
						||
 | 
						||
	view_menu = memnew(MenuButton);
 | 
						||
	view_menu->set_text(TTR("View"));
 | 
						||
	view_menu->set_switch_on_hover(true);
 | 
						||
	view_menu->set_shortcut_context(this);
 | 
						||
	hbc_menu->add_child(view_menu);
 | 
						||
 | 
						||
	hbc_menu->add_child(memnew(VSeparator));
 | 
						||
 | 
						||
	context_menu_container = memnew(PanelContainer);
 | 
						||
	hbc_context_menu = memnew(HBoxContainer);
 | 
						||
	context_menu_container->add_child(hbc_context_menu);
 | 
						||
	// Use a custom stylebox to make contextual menu items stand out from the rest.
 | 
						||
	// This helps with editor usability as contextual menu items change when selecting nodes,
 | 
						||
	// even though it may not be immediately obvious at first.
 | 
						||
	hbc_menu->add_child(context_menu_container);
 | 
						||
	_update_context_menu_stylebox();
 | 
						||
 | 
						||
	// Get the view menu popup and have it stay open when a checkable item is selected
 | 
						||
	p = view_menu->get_popup();
 | 
						||
	p->set_hide_on_checkable_item_selection(false);
 | 
						||
 | 
						||
	accept = memnew(AcceptDialog);
 | 
						||
	editor->get_gui_base()->add_child(accept);
 | 
						||
 | 
						||
	p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KEY_MASK_CMD + KEY_1), MENU_VIEW_USE_1_VIEWPORT);
 | 
						||
	p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
 | 
						||
	p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
 | 
						||
	p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
 | 
						||
	p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
 | 
						||
	p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KEY_MASK_CMD + KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
 | 
						||
	p->add_separator();
 | 
						||
 | 
						||
	p->add_submenu_item(TTR("Gizmos"), "GizmosMenu");
 | 
						||
 | 
						||
	p->add_separator();
 | 
						||
	p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
 | 
						||
	p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), KEY_NUMBERSIGN), MENU_VIEW_GRID);
 | 
						||
 | 
						||
	p->add_separator();
 | 
						||
	p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
 | 
						||
 | 
						||
	p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
 | 
						||
	p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
 | 
						||
 | 
						||
	p->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed));
 | 
						||
 | 
						||
	gizmos_menu = memnew(PopupMenu);
 | 
						||
	p->add_child(gizmos_menu);
 | 
						||
	gizmos_menu->set_name("GizmosMenu");
 | 
						||
	gizmos_menu->set_hide_on_checkable_item_selection(false);
 | 
						||
	gizmos_menu->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_gizmo_toggled));
 | 
						||
 | 
						||
	/* REST OF MENU */
 | 
						||
 | 
						||
	palette_split = memnew(HSplitContainer);
 | 
						||
	palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
 | 
						||
	vbc->add_child(palette_split);
 | 
						||
 | 
						||
	shader_split = memnew(VSplitContainer);
 | 
						||
	shader_split->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						||
	palette_split->add_child(shader_split);
 | 
						||
	viewport_base = memnew(Node3DEditorViewportContainer);
 | 
						||
	shader_split->add_child(viewport_base);
 | 
						||
	viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
 | 
						||
	for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
 | 
						||
		viewports[i] = memnew(Node3DEditorViewport(this, editor, i));
 | 
						||
		viewports[i]->connect("toggle_maximize_view", callable_mp(this, &Node3DEditor::_toggle_maximize_view));
 | 
						||
		viewports[i]->connect("clicked", callable_mp(this, &Node3DEditor::_update_camera_override_viewport));
 | 
						||
		viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept);
 | 
						||
		viewport_base->add_child(viewports[i]);
 | 
						||
	}
 | 
						||
 | 
						||
	/* SNAP DIALOG */
 | 
						||
 | 
						||
	snap_translate_value = 1;
 | 
						||
	snap_rotate_value = 15;
 | 
						||
	snap_scale_value = 10;
 | 
						||
 | 
						||
	snap_dialog = memnew(ConfirmationDialog);
 | 
						||
	snap_dialog->set_title(TTR("Snap Settings"));
 | 
						||
	add_child(snap_dialog);
 | 
						||
	snap_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_snap_changed));
 | 
						||
	snap_dialog->get_cancel_button()->connect("pressed", callable_mp(this, &Node3DEditor::_snap_update));
 | 
						||
 | 
						||
	VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer);
 | 
						||
	snap_dialog->add_child(snap_dialog_vbc);
 | 
						||
 | 
						||
	snap_translate = memnew(LineEdit);
 | 
						||
	snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate);
 | 
						||
 | 
						||
	snap_rotate = memnew(LineEdit);
 | 
						||
	snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate);
 | 
						||
 | 
						||
	snap_scale = memnew(LineEdit);
 | 
						||
	snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale);
 | 
						||
 | 
						||
	_snap_update();
 | 
						||
 | 
						||
	/* SETTINGS DIALOG */
 | 
						||
 | 
						||
	settings_dialog = memnew(ConfirmationDialog);
 | 
						||
	settings_dialog->set_title(TTR("Viewport Settings"));
 | 
						||
	add_child(settings_dialog);
 | 
						||
	settings_vbc = memnew(VBoxContainer);
 | 
						||
	settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
 | 
						||
	settings_dialog->add_child(settings_vbc);
 | 
						||
 | 
						||
	settings_fov = memnew(SpinBox);
 | 
						||
	settings_fov->set_max(MAX_FOV);
 | 
						||
	settings_fov->set_min(MIN_FOV);
 | 
						||
	settings_fov->set_step(0.1);
 | 
						||
	settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
 | 
						||
	settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
 | 
						||
 | 
						||
	settings_znear = memnew(SpinBox);
 | 
						||
	settings_znear->set_max(MAX_Z);
 | 
						||
	settings_znear->set_min(MIN_Z);
 | 
						||
	settings_znear->set_step(0.01);
 | 
						||
	settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
 | 
						||
	settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
 | 
						||
 | 
						||
	settings_zfar = memnew(SpinBox);
 | 
						||
	settings_zfar->set_max(MAX_Z);
 | 
						||
	settings_zfar->set_min(MIN_Z);
 | 
						||
	settings_zfar->set_step(0.1);
 | 
						||
	settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
 | 
						||
	settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
 | 
						||
 | 
						||
	for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
 | 
						||
		settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_update_camera), varray(0.0));
 | 
						||
	}
 | 
						||
 | 
						||
	/* XFORM DIALOG */
 | 
						||
 | 
						||
	xform_dialog = memnew(ConfirmationDialog);
 | 
						||
	xform_dialog->set_title(TTR("Transform Change"));
 | 
						||
	add_child(xform_dialog);
 | 
						||
 | 
						||
	VBoxContainer *xform_vbc = memnew(VBoxContainer);
 | 
						||
	xform_dialog->add_child(xform_vbc);
 | 
						||
 | 
						||
	Label *l = memnew(Label);
 | 
						||
	l->set_text(TTR("Translate:"));
 | 
						||
	xform_vbc->add_child(l);
 | 
						||
 | 
						||
	HBoxContainer *xform_hbc = memnew(HBoxContainer);
 | 
						||
	xform_vbc->add_child(xform_hbc);
 | 
						||
 | 
						||
	for (int i = 0; i < 3; i++) {
 | 
						||
		xform_translate[i] = memnew(LineEdit);
 | 
						||
		xform_translate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						||
		xform_hbc->add_child(xform_translate[i]);
 | 
						||
	}
 | 
						||
 | 
						||
	l = memnew(Label);
 | 
						||
	l->set_text(TTR("Rotate (deg.):"));
 | 
						||
	xform_vbc->add_child(l);
 | 
						||
 | 
						||
	xform_hbc = memnew(HBoxContainer);
 | 
						||
	xform_vbc->add_child(xform_hbc);
 | 
						||
 | 
						||
	for (int i = 0; i < 3; i++) {
 | 
						||
		xform_rotate[i] = memnew(LineEdit);
 | 
						||
		xform_rotate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						||
		xform_hbc->add_child(xform_rotate[i]);
 | 
						||
	}
 | 
						||
 | 
						||
	l = memnew(Label);
 | 
						||
	l->set_text(TTR("Scale (ratio):"));
 | 
						||
	xform_vbc->add_child(l);
 | 
						||
 | 
						||
	xform_hbc = memnew(HBoxContainer);
 | 
						||
	xform_vbc->add_child(xform_hbc);
 | 
						||
 | 
						||
	for (int i = 0; i < 3; i++) {
 | 
						||
		xform_scale[i] = memnew(LineEdit);
 | 
						||
		xform_scale[i]->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						||
		xform_hbc->add_child(xform_scale[i]);
 | 
						||
	}
 | 
						||
 | 
						||
	l = memnew(Label);
 | 
						||
	l->set_text(TTR("Transform Type"));
 | 
						||
	xform_vbc->add_child(l);
 | 
						||
 | 
						||
	xform_type = memnew(OptionButton);
 | 
						||
	xform_type->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						||
	xform_type->add_item(TTR("Pre"));
 | 
						||
	xform_type->add_item(TTR("Post"));
 | 
						||
	xform_vbc->add_child(xform_type);
 | 
						||
 | 
						||
	xform_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_xform_dialog_action));
 | 
						||
 | 
						||
	selected = nullptr;
 | 
						||
 | 
						||
	set_process_unhandled_key_input(true);
 | 
						||
	add_to_group("_spatial_editor_group");
 | 
						||
 | 
						||
	EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
 | 
						||
	EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
 | 
						||
	EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
 | 
						||
	EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
 | 
						||
	EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
 | 
						||
 | 
						||
	current_hover_gizmo_handle = -1;
 | 
						||
	{
 | 
						||
		//sun popup
 | 
						||
 | 
						||
		sun_environ_popup = memnew(PopupPanel);
 | 
						||
		add_child(sun_environ_popup);
 | 
						||
 | 
						||
		HBoxContainer *sun_environ_hb = memnew(HBoxContainer);
 | 
						||
 | 
						||
		sun_environ_popup->add_child(sun_environ_hb);
 | 
						||
 | 
						||
		sun_vb = memnew(VBoxContainer);
 | 
						||
		sun_environ_hb->add_child(sun_vb);
 | 
						||
		sun_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
 | 
						||
		sun_vb->hide();
 | 
						||
 | 
						||
		sun_title = memnew(Label);
 | 
						||
		sun_title->set_theme_type_variation("HeaderSmall");
 | 
						||
		sun_vb->add_child(sun_title);
 | 
						||
		sun_title->set_text(TTR("Preview Sun"));
 | 
						||
		sun_title->set_align(Label::ALIGN_CENTER);
 | 
						||
 | 
						||
		CenterContainer *sun_direction_center = memnew(CenterContainer);
 | 
						||
		sun_direction = memnew(Control);
 | 
						||
		sun_direction->set_custom_minimum_size(Size2i(128, 128) * EDSCALE);
 | 
						||
		sun_direction_center->add_child(sun_direction);
 | 
						||
		sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center);
 | 
						||
		sun_direction->connect("gui_input", callable_mp(this, &Node3DEditor::_sun_direction_input));
 | 
						||
		sun_direction->connect("draw", callable_mp(this, &Node3DEditor::_sun_direction_draw));
 | 
						||
		sun_direction->set_default_cursor_shape(CURSOR_MOVE);
 | 
						||
 | 
						||
		sun_direction_shader.instantiate();
 | 
						||
		sun_direction_shader->set_code(R"(
 | 
						||
shader_type canvas_item;
 | 
						||
 | 
						||
uniform vec3 sun_direction;
 | 
						||
uniform vec3 sun_color;
 | 
						||
 | 
						||
void fragment() {
 | 
						||
	vec3 n;
 | 
						||
	n.xy = UV * 2.0 - 1.0;
 | 
						||
	n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy)));
 | 
						||
	COLOR.rgb = dot(n, sun_direction) * sun_color;
 | 
						||
	COLOR.a = 1.0 - smoothstep(0.99, 1.0, length(n.xy));
 | 
						||
}
 | 
						||
)");
 | 
						||
		sun_direction_material.instantiate();
 | 
						||
		sun_direction_material->set_shader(sun_direction_shader);
 | 
						||
		sun_direction_material->set_shader_param("sun_direction", Vector3(0, 0, 1));
 | 
						||
		sun_direction_material->set_shader_param("sun_color", Vector3(1, 1, 1));
 | 
						||
		sun_direction->set_material(sun_direction_material);
 | 
						||
 | 
						||
		HBoxContainer *sun_angle_hbox = memnew(HBoxContainer);
 | 
						||
		VBoxContainer *sun_angle_altitude_vbox = memnew(VBoxContainer);
 | 
						||
		Label *sun_angle_altitude_label = memnew(Label);
 | 
						||
		sun_angle_altitude_label->set_text(TTR("Angular Altitude"));
 | 
						||
		sun_angle_altitude_vbox->add_child(sun_angle_altitude_label);
 | 
						||
		sun_angle_altitude = memnew(EditorSpinSlider);
 | 
						||
		sun_angle_altitude->set_max(90);
 | 
						||
		sun_angle_altitude->set_min(-90);
 | 
						||
		sun_angle_altitude->set_step(0.1);
 | 
						||
		sun_angle_altitude->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
 | 
						||
		sun_angle_altitude_vbox->add_child(sun_angle_altitude);
 | 
						||
		sun_angle_hbox->add_child(sun_angle_altitude_vbox);
 | 
						||
		VBoxContainer *sun_angle_azimuth_vbox = memnew(VBoxContainer);
 | 
						||
		sun_angle_azimuth_vbox->set_custom_minimum_size(Vector2(100, 0));
 | 
						||
		Label *sun_angle_azimuth_label = memnew(Label);
 | 
						||
		sun_angle_azimuth_label->set_text(TTR("Azimuth"));
 | 
						||
		sun_angle_azimuth_vbox->add_child(sun_angle_azimuth_label);
 | 
						||
		sun_angle_azimuth = memnew(EditorSpinSlider);
 | 
						||
		sun_angle_azimuth->set_max(180);
 | 
						||
		sun_angle_azimuth->set_min(-180);
 | 
						||
		sun_angle_azimuth->set_step(0.1);
 | 
						||
		sun_angle_azimuth->set_allow_greater(true);
 | 
						||
		sun_angle_azimuth->set_allow_lesser(true);
 | 
						||
		sun_angle_azimuth->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
 | 
						||
		sun_angle_azimuth_vbox->add_child(sun_angle_azimuth);
 | 
						||
		sun_angle_hbox->add_child(sun_angle_azimuth_vbox);
 | 
						||
		sun_angle_hbox->add_theme_constant_override("separation", 10);
 | 
						||
		sun_vb->add_child(sun_angle_hbox);
 | 
						||
 | 
						||
		sun_color = memnew(ColorPickerButton);
 | 
						||
		sun_color->set_edit_alpha(false);
 | 
						||
		sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
 | 
						||
		sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
 | 
						||
 | 
						||
		sun_energy = memnew(EditorSpinSlider);
 | 
						||
		sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy);
 | 
						||
		sun_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
 | 
						||
		sun_energy->set_max(64.0);
 | 
						||
 | 
						||
		sun_max_distance = memnew(EditorSpinSlider);
 | 
						||
		sun_vb->add_margin_child(TTR("Shadow Max Distance"), sun_max_distance);
 | 
						||
		sun_max_distance->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
 | 
						||
		sun_max_distance->set_min(1);
 | 
						||
		sun_max_distance->set_max(4096);
 | 
						||
 | 
						||
		sun_add_to_scene = memnew(Button);
 | 
						||
		sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
 | 
						||
		sun_add_to_scene->set_tooltip(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
 | 
						||
		sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene), varray(false));
 | 
						||
		sun_vb->add_spacer();
 | 
						||
		sun_vb->add_child(sun_add_to_scene);
 | 
						||
 | 
						||
		sun_state = memnew(Label);
 | 
						||
		sun_environ_hb->add_child(sun_state);
 | 
						||
		sun_state->set_align(Label::ALIGN_CENTER);
 | 
						||
		sun_state->set_valign(Label::VALIGN_CENTER);
 | 
						||
		sun_state->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						||
 | 
						||
		VSeparator *sc = memnew(VSeparator);
 | 
						||
		sc->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
 | 
						||
		sc->set_v_size_flags(SIZE_EXPAND_FILL);
 | 
						||
		sun_environ_hb->add_child(sc);
 | 
						||
 | 
						||
		environ_vb = memnew(VBoxContainer);
 | 
						||
		sun_environ_hb->add_child(environ_vb);
 | 
						||
		environ_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
 | 
						||
		environ_vb->hide();
 | 
						||
 | 
						||
		environ_title = memnew(Label);
 | 
						||
		environ_title->set_theme_type_variation("HeaderSmall");
 | 
						||
 | 
						||
		environ_vb->add_child(environ_title);
 | 
						||
		environ_title->set_text(TTR("Preview Environment"));
 | 
						||
		environ_title->set_align(Label::ALIGN_CENTER);
 | 
						||
 | 
						||
		environ_sky_color = memnew(ColorPickerButton);
 | 
						||
		environ_sky_color->set_edit_alpha(false);
 | 
						||
		environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
 | 
						||
		environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color);
 | 
						||
		environ_ground_color = memnew(ColorPickerButton);
 | 
						||
		environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
 | 
						||
		environ_ground_color->set_edit_alpha(false);
 | 
						||
		environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
 | 
						||
		environ_energy = memnew(EditorSpinSlider);
 | 
						||
		environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
 | 
						||
		environ_energy->set_max(8.0);
 | 
						||
		environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy);
 | 
						||
		HBoxContainer *fx_vb = memnew(HBoxContainer);
 | 
						||
		fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						||
 | 
						||
		environ_ao_button = memnew(Button);
 | 
						||
		environ_ao_button->set_text(TTR("AO"));
 | 
						||
		environ_ao_button->set_toggle_mode(true);
 | 
						||
		environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
 | 
						||
		fx_vb->add_child(environ_ao_button);
 | 
						||
		environ_glow_button = memnew(Button);
 | 
						||
		environ_glow_button->set_text(TTR("Glow"));
 | 
						||
		environ_glow_button->set_toggle_mode(true);
 | 
						||
		environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
 | 
						||
		fx_vb->add_child(environ_glow_button);
 | 
						||
		environ_tonemap_button = memnew(Button);
 | 
						||
		environ_tonemap_button->set_text(TTR("Tonemap"));
 | 
						||
		environ_tonemap_button->set_toggle_mode(true);
 | 
						||
		environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
 | 
						||
		fx_vb->add_child(environ_tonemap_button);
 | 
						||
		environ_gi_button = memnew(Button);
 | 
						||
		environ_gi_button->set_text(TTR("GI"));
 | 
						||
		environ_gi_button->set_toggle_mode(true);
 | 
						||
		environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
 | 
						||
		fx_vb->add_child(environ_gi_button);
 | 
						||
		environ_vb->add_margin_child(TTR("Post Process"), fx_vb);
 | 
						||
 | 
						||
		environ_add_to_scene = memnew(Button);
 | 
						||
		environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
 | 
						||
		environ_add_to_scene->set_tooltip(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
 | 
						||
		environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene), varray(false));
 | 
						||
		environ_vb->add_spacer();
 | 
						||
		environ_vb->add_child(environ_add_to_scene);
 | 
						||
 | 
						||
		environ_state = memnew(Label);
 | 
						||
		sun_environ_hb->add_child(environ_state);
 | 
						||
		environ_state->set_align(Label::ALIGN_CENTER);
 | 
						||
		environ_state->set_valign(Label::VALIGN_CENTER);
 | 
						||
		environ_state->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						||
 | 
						||
		preview_sun = memnew(DirectionalLight3D);
 | 
						||
		preview_sun->set_shadow(true);
 | 
						||
		preview_sun->set_shadow_mode(DirectionalLight3D::SHADOW_PARALLEL_4_SPLITS);
 | 
						||
		preview_environment = memnew(WorldEnvironment);
 | 
						||
		environment.instantiate();
 | 
						||
		preview_environment->set_environment(environment);
 | 
						||
		Ref<Sky> sky;
 | 
						||
		sky.instantiate();
 | 
						||
		sky_material.instantiate();
 | 
						||
		sky->set_material(sky_material);
 | 
						||
		environment->set_sky(sky);
 | 
						||
		environment->set_background(Environment::BG_SKY);
 | 
						||
 | 
						||
		_load_default_preview_settings();
 | 
						||
		_preview_settings_changed();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
Node3DEditor::~Node3DEditor() {
 | 
						||
	memdelete(preview_node);
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorPlugin::make_visible(bool p_visible) {
 | 
						||
	if (p_visible) {
 | 
						||
		spatial_editor->show();
 | 
						||
		spatial_editor->set_process(true);
 | 
						||
 | 
						||
	} else {
 | 
						||
		spatial_editor->hide();
 | 
						||
		spatial_editor->set_process(false);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorPlugin::edit(Object *p_object) {
 | 
						||
	spatial_editor->edit(Object::cast_to<Node3D>(p_object));
 | 
						||
}
 | 
						||
 | 
						||
bool Node3DEditorPlugin::handles(Object *p_object) const {
 | 
						||
	return p_object->is_class("Node3D");
 | 
						||
}
 | 
						||
 | 
						||
Dictionary Node3DEditorPlugin::get_state() const {
 | 
						||
	return spatial_editor->get_state();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditorPlugin::set_state(const Dictionary &p_state) {
 | 
						||
	spatial_editor->set_state(p_state);
 | 
						||
}
 | 
						||
 | 
						||
Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
 | 
						||
	if (is_snap_enabled()) {
 | 
						||
		p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x);
 | 
						||
		p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y);
 | 
						||
		p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z);
 | 
						||
	}
 | 
						||
	return p_target;
 | 
						||
}
 | 
						||
 | 
						||
double Node3DEditor::get_translate_snap() const {
 | 
						||
	double snap_value;
 | 
						||
	if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 | 
						||
		snap_value = snap_translate->get_text().to_float() / 10.0;
 | 
						||
	} else {
 | 
						||
		snap_value = snap_translate->get_text().to_float();
 | 
						||
	}
 | 
						||
 | 
						||
	return snap_value;
 | 
						||
}
 | 
						||
 | 
						||
double Node3DEditor::get_rotate_snap() const {
 | 
						||
	double snap_value;
 | 
						||
	if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 | 
						||
		snap_value = snap_rotate->get_text().to_float() / 3.0;
 | 
						||
	} else {
 | 
						||
		snap_value = snap_rotate->get_text().to_float();
 | 
						||
	}
 | 
						||
 | 
						||
	return snap_value;
 | 
						||
}
 | 
						||
 | 
						||
double Node3DEditor::get_scale_snap() const {
 | 
						||
	double snap_value;
 | 
						||
	if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
 | 
						||
		snap_value = snap_scale->get_text().to_float() / 2.0;
 | 
						||
	} else {
 | 
						||
		snap_value = snap_scale->get_text().to_float();
 | 
						||
	}
 | 
						||
 | 
						||
	return snap_value;
 | 
						||
}
 | 
						||
 | 
						||
struct _GizmoPluginPriorityComparator {
 | 
						||
	bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
 | 
						||
		if (p_a->get_priority() == p_b->get_priority()) {
 | 
						||
			return p_a->get_gizmo_name() < p_b->get_gizmo_name();
 | 
						||
		}
 | 
						||
		return p_a->get_priority() > p_b->get_priority();
 | 
						||
	}
 | 
						||
};
 | 
						||
 | 
						||
struct _GizmoPluginNameComparator {
 | 
						||
	bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
 | 
						||
		return p_a->get_gizmo_name() < p_b->get_gizmo_name();
 | 
						||
	}
 | 
						||
};
 | 
						||
 | 
						||
void Node3DEditor::add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
 | 
						||
	ERR_FAIL_NULL(p_plugin.ptr());
 | 
						||
 | 
						||
	gizmo_plugins_by_priority.push_back(p_plugin);
 | 
						||
	gizmo_plugins_by_priority.sort_custom<_GizmoPluginPriorityComparator>();
 | 
						||
 | 
						||
	gizmo_plugins_by_name.push_back(p_plugin);
 | 
						||
	gizmo_plugins_by_name.sort_custom<_GizmoPluginNameComparator>();
 | 
						||
 | 
						||
	_update_gizmos_menu();
 | 
						||
}
 | 
						||
 | 
						||
void Node3DEditor::remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
 | 
						||
	gizmo_plugins_by_priority.erase(p_plugin);
 | 
						||
	gizmo_plugins_by_name.erase(p_plugin);
 | 
						||
	_update_gizmos_menu();
 | 
						||
}
 | 
						||
 | 
						||
Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) {
 | 
						||
	editor = p_node;
 | 
						||
	spatial_editor = memnew(Node3DEditor(p_node));
 | 
						||
	spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
 | 
						||
	editor->get_main_control()->add_child(spatial_editor);
 | 
						||
 | 
						||
	spatial_editor->hide();
 | 
						||
	spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed"));
 | 
						||
}
 | 
						||
 | 
						||
Node3DEditorPlugin::~Node3DEditorPlugin() {
 | 
						||
}
 |