godot/drivers/gles3
Thaddeus Crews cb164a38f2
Merge pull request #107384 from Kaleb-Reid/compat-directional-cull-mask
Implement DirectionalLight3D cull masks in Compatibility
2025-10-07 11:54:42 -05:00
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effects Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
environment Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shaders Merge pull request #107384 from Kaleb-Reid/compat-directional-cull-mask 2025-10-07 11:54:42 -05:00
storage Merge pull request #107384 from Kaleb-Reid/compat-directional-cull-mask 2025-10-07 11:54:42 -05:00
rasterizer_canvas_gles3.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
rasterizer_gles3.h Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
rasterizer_scene_gles3.cpp Merge pull request #107384 from Kaleb-Reid/compat-directional-cull-mask 2025-10-07 11:54:42 -05:00
rasterizer_scene_gles3.h Merge pull request #107384 from Kaleb-Reid/compat-directional-cull-mask 2025-10-07 11:54:42 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp Remove OAHashMap, in favour of AHashMap. 2025-05-31 15:50:10 +02:00
shader_gles3.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00