..
joints
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
config.py
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
gjk_epa.cpp
Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-21 21:19:45 +02:00
gjk_epa.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_area_3d.cpp
Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-21 21:19:45 +02:00
godot_area_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_area_pair_3d.cpp
Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-21 21:19:45 +02:00
godot_area_pair_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_body_3d.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
godot_body_3d.h
Place a hard limit on the max_contacts_reported property
2025-03-29 01:17:55 -07:00
godot_body_direct_state_3d.cpp
Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-21 21:19:45 +02:00
godot_body_direct_state_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_body_pair_3d.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
godot_body_pair_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_broad_phase_3d.cpp
Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-21 21:19:45 +02:00
godot_broad_phase_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_broad_phase_3d_bvh.cpp
Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-21 21:19:45 +02:00
godot_broad_phase_3d_bvh.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_collision_object_3d.cpp
Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-21 21:19:45 +02:00
godot_collision_object_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_collision_solver_3d.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
godot_collision_solver_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_collision_solver_3d_sat.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
godot_collision_solver_3d_sat.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_constraint_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_joint_3d.h
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
godot_physics_server_3d.cpp
Merge pull request #106321 from elzewyr/shrink-factor
2025-05-27 09:39:29 -05:00
godot_physics_server_3d.h
Merge pull request #106321 from elzewyr/shrink-factor
2025-05-27 09:39:29 -05:00
godot_shape_3d.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
godot_shape_3d.h
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
godot_soft_body_3d.cpp
Document some deadlocks in the physics server code
2025-07-13 13:44:48 -07:00
godot_soft_body_3d.h
Merge pull request #106321 from elzewyr/shrink-factor
2025-05-27 09:39:29 -05:00
godot_space_3d.cpp
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
godot_space_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_step_3d.cpp
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
godot_step_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
register_types.cpp
Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-21 21:19:45 +02:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00