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	Semicolons are not necessary after function definitions or control flow blocks, and having some code use them makes things inconsistent (and occasionally can mess up `clang-format`'s formatting). Removing them is tedious work though, I had to do this manually (regex + manual review) as I couldn't find a tool for that. All other code folders would need to get the same treatment.
		
			
				
	
	
		
			66 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  thread.cpp                                                           */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "thread.h"
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Thread *(*Thread::create_func)(ThreadCreateCallback, void *, const Settings &) = nullptr;
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Thread::ID (*Thread::get_thread_id_func)() = nullptr;
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void (*Thread::wait_to_finish_func)(Thread *) = nullptr;
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Error (*Thread::set_name_func)(const String &) = nullptr;
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Thread::ID Thread::_main_thread_id = 0;
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Thread::ID Thread::get_caller_id() {
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	if (get_thread_id_func) {
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		return get_thread_id_func();
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	}
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	return 0;
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}
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Thread *Thread::create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings) {
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	if (create_func) {
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		return create_func(p_callback, p_user, p_settings);
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	}
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	return nullptr;
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}
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void Thread::wait_to_finish(Thread *p_thread) {
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	if (wait_to_finish_func) {
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		wait_to_finish_func(p_thread);
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	}
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}
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Error Thread::set_name(const String &p_name) {
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	if (set_name_func) {
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		return set_name_func(p_name);
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	}
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	return ERR_UNAVAILABLE;
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}
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