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			108 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  threaded_array_processor.h                                           */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef THREADED_ARRAY_PROCESSOR_H
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#define THREADED_ARRAY_PROCESSOR_H
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#include "core/os/mutex.h"
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#include "core/os/os.h"
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#include "core/os/thread.h"
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#include "core/os/thread_safe.h"
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#include "core/safe_refcount.h"
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template <class C, class U>
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struct ThreadArrayProcessData {
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	uint32_t elements;
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	uint32_t index;
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	C *instance;
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	U userdata;
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	void (C::*method)(uint32_t, U);
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	void process(uint32_t p_index) {
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		(instance->*method)(p_index, userdata);
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	}
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};
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#ifndef NO_THREADS
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template <class T>
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void process_array_thread(void *ud) {
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	T &data = *(T *)ud;
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	while (true) {
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		uint32_t index = atomic_increment(&data.index);
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		if (index >= data.elements) {
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			break;
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		}
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		data.process(index);
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	}
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}
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template <class C, class M, class U>
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void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
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	ThreadArrayProcessData<C, U> data;
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	data.method = p_method;
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	data.instance = p_instance;
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	data.userdata = p_userdata;
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	data.index = 0;
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	data.elements = p_elements;
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	data.process(data.index); //process first, let threads increment for next
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	Vector<Thread *> threads;
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	threads.resize(OS::get_singleton()->get_processor_count());
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	for (int i = 0; i < threads.size(); i++) {
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		threads.write[i] = Thread::create(process_array_thread<ThreadArrayProcessData<C, U>>, &data);
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	}
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	for (int i = 0; i < threads.size(); i++) {
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		Thread::wait_to_finish(threads[i]);
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		memdelete(threads[i]);
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	}
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}
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#else
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template <class C, class M, class U>
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void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
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	ThreadArrayProcessData<C, U> data;
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	data.method = p_method;
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	data.instance = p_instance;
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	data.userdata = p_userdata;
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	data.index = 0;
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	data.elements = p_elements;
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	for (uint32_t i = 0; i < p_elements; i++) {
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		data.process(i);
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	}
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}
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#endif
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#endif // THREADED_ARRAY_PROCESSOR_H
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