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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
573 lines
11 KiB
C
573 lines
11 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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// This file contains portable stdlib functions for SDL
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#include "../libm/math_libm.h"
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double SDL_atan(double x)
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{
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#ifdef HAVE_ATAN
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return atan(x);
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#else
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return SDL_uclibc_atan(x);
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#endif
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}
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float SDL_atanf(float x)
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{
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#ifdef HAVE_ATANF
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return atanf(x);
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#else
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return (float)SDL_atan((double)x);
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#endif
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}
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double SDL_atan2(double y, double x)
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{
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#ifdef HAVE_ATAN2
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return atan2(y, x);
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#else
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return SDL_uclibc_atan2(y, x);
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#endif
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}
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float SDL_atan2f(float y, float x)
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{
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#ifdef HAVE_ATAN2F
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return atan2f(y, x);
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#else
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return (float)SDL_atan2((double)y, (double)x);
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#endif
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}
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double SDL_acos(double val)
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{
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#ifdef HAVE_ACOS
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return acos(val);
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#else
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double result;
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if (val == -1.0) {
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result = SDL_PI_D;
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} else {
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result = SDL_atan(SDL_sqrt(1.0 - val * val) / val);
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if (result < 0.0) {
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result += SDL_PI_D;
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}
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}
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return result;
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#endif
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}
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float SDL_acosf(float val)
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{
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#ifdef HAVE_ACOSF
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return acosf(val);
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#else
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return (float)SDL_acos((double)val);
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#endif
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}
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double SDL_asin(double val)
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{
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#ifdef HAVE_ASIN
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return asin(val);
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#else
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double result;
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if (val == -1.0) {
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result = -(SDL_PI_D / 2.0);
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} else {
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result = (SDL_PI_D / 2.0) - SDL_acos(val);
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}
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return result;
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#endif
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}
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float SDL_asinf(float val)
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{
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#ifdef HAVE_ASINF
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return asinf(val);
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#else
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return (float)SDL_asin((double)val);
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#endif
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}
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double SDL_ceil(double x)
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{
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#ifdef HAVE_CEIL
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return ceil(x);
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#else
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double integer = SDL_floor(x);
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double fraction = x - integer;
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if (fraction > 0.0) {
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integer += 1.0;
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}
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return integer;
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#endif // HAVE_CEIL
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}
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float SDL_ceilf(float x)
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{
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#ifdef HAVE_CEILF
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return ceilf(x);
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#else
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return (float)SDL_ceil((double)x);
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#endif
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}
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double SDL_copysign(double x, double y)
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{
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#ifdef HAVE_COPYSIGN
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return copysign(x, y);
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#elif defined(HAVE__COPYSIGN)
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return _copysign(x, y);
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#elif defined(__WATCOMC__) && defined(__386__)
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// this is nasty as hell, but it works..
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unsigned int *xi = (unsigned int *)&x,
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*yi = (unsigned int *)&y;
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xi[1] = (yi[1] & 0x80000000) | (xi[1] & 0x7fffffff);
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return x;
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#else
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return SDL_uclibc_copysign(x, y);
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#endif // HAVE_COPYSIGN
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}
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float SDL_copysignf(float x, float y)
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{
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#ifdef HAVE_COPYSIGNF
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return copysignf(x, y);
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#else
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return (float)SDL_copysign((double)x, (double)y);
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#endif
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}
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double SDL_cos(double x)
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{
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#ifdef HAVE_COS
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return cos(x);
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#else
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return SDL_uclibc_cos(x);
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#endif
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}
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float SDL_cosf(float x)
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{
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#ifdef HAVE_COSF
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return cosf(x);
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#else
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return (float)SDL_cos((double)x);
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#endif
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}
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double SDL_exp(double x)
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{
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#ifdef HAVE_EXP
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return exp(x);
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#else
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return SDL_uclibc_exp(x);
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#endif
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}
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float SDL_expf(float x)
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{
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#ifdef HAVE_EXPF
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return expf(x);
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#else
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return (float)SDL_exp((double)x);
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#endif
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}
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double SDL_fabs(double x)
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{
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#ifdef HAVE_FABS
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return fabs(x);
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#else
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return SDL_uclibc_fabs(x);
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#endif
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}
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float SDL_fabsf(float x)
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{
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#ifdef HAVE_FABSF
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return fabsf(x);
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#else
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return (float)SDL_fabs((double)x);
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#endif
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}
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double SDL_floor(double x)
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{
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#ifdef HAVE_FLOOR
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return floor(x);
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#else
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return SDL_uclibc_floor(x);
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#endif
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}
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float SDL_floorf(float x)
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{
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#ifdef HAVE_FLOORF
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return floorf(x);
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#else
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return (float)SDL_floor((double)x);
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#endif
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}
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double SDL_trunc(double x)
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{
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#ifdef HAVE_TRUNC
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return trunc(x);
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#else
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if (x >= 0.0f) {
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return SDL_floor(x);
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} else {
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return SDL_ceil(x);
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}
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#endif
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}
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float SDL_truncf(float x)
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{
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#ifdef HAVE_TRUNCF
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return truncf(x);
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#else
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return (float)SDL_trunc((double)x);
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#endif
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}
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double SDL_fmod(double x, double y)
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{
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#ifdef HAVE_FMOD
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return fmod(x, y);
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#else
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return SDL_uclibc_fmod(x, y);
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#endif
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}
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float SDL_fmodf(float x, float y)
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{
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#ifdef HAVE_FMODF
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return fmodf(x, y);
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#else
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return (float)SDL_fmod((double)x, (double)y);
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#endif
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}
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int SDL_isinf(double x)
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{
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#ifdef HAVE_ISINF
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return isinf(x);
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#else
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return SDL_uclibc_isinf(x);
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#endif
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}
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int SDL_isinff(float x)
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{
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#ifdef HAVE_ISINF_FLOAT_MACRO
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return isinf(x);
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#elif defined(HAVE_ISINFF)
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return isinff(x);
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#else
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return SDL_uclibc_isinff(x);
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#endif
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}
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int SDL_isnan(double x)
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{
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#ifdef HAVE_ISNAN
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return isnan(x);
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#else
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return SDL_uclibc_isnan(x);
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#endif
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}
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int SDL_isnanf(float x)
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{
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#ifdef HAVE_ISNAN_FLOAT_MACRO
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return isnan(x);
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#elif defined(HAVE_ISNANF)
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return isnanf(x);
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#else
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return SDL_uclibc_isnanf(x);
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#endif
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}
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double SDL_log(double x)
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{
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#ifdef HAVE_LOG
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return log(x);
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#else
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return SDL_uclibc_log(x);
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#endif
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}
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float SDL_logf(float x)
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{
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#ifdef HAVE_LOGF
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return logf(x);
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#else
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return (float)SDL_log((double)x);
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#endif
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}
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double SDL_log10(double x)
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{
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#ifdef HAVE_LOG10
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return log10(x);
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#else
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return SDL_uclibc_log10(x);
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#endif
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}
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float SDL_log10f(float x)
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{
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#ifdef HAVE_LOG10F
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return log10f(x);
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#else
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return (float)SDL_log10((double)x);
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#endif
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}
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double SDL_modf(double x, double *y)
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{
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#ifdef HAVE_MODF
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return modf(x, y);
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#else
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return SDL_uclibc_modf(x, y);
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#endif
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}
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float SDL_modff(float x, float *y)
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{
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#ifdef HAVE_MODFF
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return modff(x, y);
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#else
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double double_result, double_y;
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double_result = SDL_modf((double)x, &double_y);
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*y = (float)double_y;
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return (float)double_result;
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#endif
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}
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double SDL_pow(double x, double y)
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{
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#ifdef HAVE_POW
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return pow(x, y);
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#else
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return SDL_uclibc_pow(x, y);
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#endif
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}
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float SDL_powf(float x, float y)
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{
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#ifdef HAVE_POWF
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return powf(x, y);
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#else
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return (float)SDL_pow((double)x, (double)y);
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#endif
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}
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double SDL_round(double arg)
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{
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#if defined HAVE_ROUND
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return round(arg);
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#else
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if (arg >= 0.0) {
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return SDL_floor(arg + 0.5);
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} else {
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return SDL_ceil(arg - 0.5);
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}
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#endif
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}
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float SDL_roundf(float arg)
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{
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#if defined HAVE_ROUNDF
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return roundf(arg);
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#else
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return (float)SDL_round((double)arg);
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#endif
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}
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long SDL_lround(double arg)
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{
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#if defined HAVE_LROUND
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return lround(arg);
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#else
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return (long)SDL_round(arg);
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#endif
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}
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long SDL_lroundf(float arg)
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{
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#if defined HAVE_LROUNDF
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return lroundf(arg);
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#else
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return (long)SDL_round((double)arg);
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#endif
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}
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double SDL_scalbn(double x, int n)
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{
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#ifdef HAVE_SCALBN
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return scalbn(x, n);
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#elif defined(HAVE__SCALB)
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return _scalb(x, n);
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#elif defined(HAVE_LIBC) && defined(HAVE_FLOAT_H) && (FLT_RADIX == 2)
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/* from scalbn(3): If FLT_RADIX equals 2 (which is
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* usual), then scalbn() is equivalent to ldexp(3). */
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return ldexp(x, n);
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#else
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return SDL_uclibc_scalbn(x, n);
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#endif
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}
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float SDL_scalbnf(float x, int n)
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{
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#ifdef HAVE_SCALBNF
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return scalbnf(x, n);
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#else
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return (float)SDL_scalbn((double)x, n);
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#endif
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}
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double SDL_sin(double x)
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{
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#ifdef HAVE_SIN
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return sin(x);
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#else
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return SDL_uclibc_sin(x);
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#endif
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}
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float SDL_sinf(float x)
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{
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#ifdef HAVE_SINF
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return sinf(x);
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#else
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return (float)SDL_sin((double)x);
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#endif
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}
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double SDL_sqrt(double x)
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{
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#ifdef HAVE_SQRT
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return sqrt(x);
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#else
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return SDL_uclibc_sqrt(x);
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#endif
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}
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float SDL_sqrtf(float x)
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{
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#ifdef HAVE_SQRTF
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return sqrtf(x);
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#else
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return (float)SDL_sqrt((double)x);
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#endif
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}
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double SDL_tan(double x)
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{
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#ifdef HAVE_TAN
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return tan(x);
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#else
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return SDL_uclibc_tan(x);
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#endif
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}
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float SDL_tanf(float x)
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{
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#ifdef HAVE_TANF
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return tanf(x);
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#else
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return (float)SDL_tan((double)x);
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#endif
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}
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int SDL_abs(int x)
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{
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#ifdef HAVE_ABS
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return abs(x);
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#else
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return (x < 0) ? -x : x;
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#endif
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}
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int SDL_isalpha(int x) { return (SDL_isupper(x)) || (SDL_islower(x)); }
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int SDL_isalnum(int x) { return (SDL_isalpha(x)) || (SDL_isdigit(x)); }
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int SDL_isdigit(int x) { return ((x) >= '0') && ((x) <= '9'); }
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int SDL_isxdigit(int x) { return (((x) >= 'A') && ((x) <= 'F')) || (((x) >= 'a') && ((x) <= 'f')) || (SDL_isdigit(x)); }
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int SDL_ispunct(int x) { return (SDL_isgraph(x)) && (!SDL_isalnum(x)); }
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int SDL_isspace(int x) { return ((x) == ' ') || ((x) == '\t') || ((x) == '\r') || ((x) == '\n') || ((x) == '\f') || ((x) == '\v'); }
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int SDL_isupper(int x) { return ((x) >= 'A') && ((x) <= 'Z'); }
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int SDL_islower(int x) { return ((x) >= 'a') && ((x) <= 'z'); }
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int SDL_isprint(int x) { return ((x) >= ' ') && ((x) < '\x7f'); }
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int SDL_isgraph(int x) { return (SDL_isprint(x)) && ((x) != ' '); }
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int SDL_iscntrl(int x) { return (((x) >= '\0') && ((x) <= '\x1f')) || ((x) == '\x7f'); }
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int SDL_toupper(int x) { return ((x) >= 'a') && ((x) <= 'z') ? ('A' + ((x) - 'a')) : (x); }
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int SDL_tolower(int x) { return ((x) >= 'A') && ((x) <= 'Z') ? ('a' + ((x) - 'A')) : (x); }
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int SDL_isblank(int x) { return ((x) == ' ') || ((x) == '\t'); }
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void *SDL_aligned_alloc(size_t alignment, size_t size)
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{
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size_t padding;
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Uint8 *result = NULL;
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size_t requested_size = size;
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if (alignment < sizeof(void*)) {
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alignment = sizeof(void*);
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}
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padding = (alignment - (size % alignment));
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if (SDL_size_add_check_overflow(size, alignment, &size) &&
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SDL_size_add_check_overflow(size, sizeof(void *), &size) &&
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SDL_size_add_check_overflow(size, padding, &size)) {
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void *original = SDL_malloc(size);
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if (original) {
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// Make sure we have enough space to store the original pointer
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result = (Uint8 *)original + sizeof(original);
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// Align the pointer we're going to return
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result += alignment - (((size_t)result) % alignment);
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// Store the original pointer right before the returned value
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SDL_memcpy(result - sizeof(original), &original, sizeof(original));
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// Initialize the padding to zero
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if (padding > 0) {
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SDL_memset(result + requested_size, 0, padding);
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}
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}
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}
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return result;
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}
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void SDL_aligned_free(void *mem)
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{
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if (mem) {
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void *original;
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SDL_memcpy(&original, ((Uint8 *)mem - sizeof(original)), sizeof(original));
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SDL_free(original);
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}
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}
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