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			97 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  quick_hull.h                                                         */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef QUICK_HULL_H
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#define QUICK_HULL_H
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#include "core/list.h"
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#include "core/math/aabb.h"
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#include "core/math/geometry.h"
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#include "core/set.h"
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class QuickHull {
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public:
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	struct Edge {
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		union {
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			uint32_t vertices[2];
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			uint64_t id;
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		};
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		bool operator<(const Edge &p_edge) const {
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			return id < p_edge.id;
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		}
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		Edge(int p_vtx_a = 0, int p_vtx_b = 0) {
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			if (p_vtx_a > p_vtx_b) {
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				SWAP(p_vtx_a, p_vtx_b);
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			}
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			vertices[0] = p_vtx_a;
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			vertices[1] = p_vtx_b;
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		}
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	};
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	struct Face {
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		Plane plane;
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		uint32_t vertices[3];
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		Vector<int> points_over;
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		bool operator<(const Face &p_face) const {
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			return points_over.size() < p_face.points_over.size();
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		}
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	};
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private:
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	struct FaceConnect {
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		List<Face>::Element *left, *right;
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		FaceConnect() {
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			left = NULL;
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			right = NULL;
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		}
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	};
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	struct RetFaceConnect {
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		List<Geometry::MeshData::Face>::Element *left, *right;
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		RetFaceConnect() {
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			left = NULL;
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			right = NULL;
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		}
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	};
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public:
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	static uint32_t debug_stop_after;
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	static Error build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh);
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};
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#endif // QUICK_HULL_H
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