mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 07:31:16 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			61 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
 | 
						|
/*  triangulate.h                                                        */
 | 
						|
/*************************************************************************/
 | 
						|
/*                       This file is part of:                           */
 | 
						|
/*                           GODOT ENGINE                                */
 | 
						|
/*                      https://godotengine.org                          */
 | 
						|
/*************************************************************************/
 | 
						|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
 | 
						|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
 | 
						|
/*                                                                       */
 | 
						|
/* Permission is hereby granted, free of charge, to any person obtaining */
 | 
						|
/* a copy of this software and associated documentation files (the       */
 | 
						|
/* "Software"), to deal in the Software without restriction, including   */
 | 
						|
/* without limitation the rights to use, copy, modify, merge, publish,   */
 | 
						|
/* distribute, sublicense, and/or sell copies of the Software, and to    */
 | 
						|
/* permit persons to whom the Software is furnished to do so, subject to */
 | 
						|
/* the following conditions:                                             */
 | 
						|
/*                                                                       */
 | 
						|
/* The above copyright notice and this permission notice shall be        */
 | 
						|
/* included in all copies or substantial portions of the Software.       */
 | 
						|
/*                                                                       */
 | 
						|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | 
						|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | 
						|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | 
						|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | 
						|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | 
						|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | 
						|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | 
						|
/*************************************************************************/
 | 
						|
 | 
						|
#ifndef TRIANGULATE_H
 | 
						|
#define TRIANGULATE_H
 | 
						|
 | 
						|
#include "core/math/vector2.h"
 | 
						|
 | 
						|
/*
 | 
						|
http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
 | 
						|
*/
 | 
						|
 | 
						|
class Triangulate {
 | 
						|
public:
 | 
						|
	// triangulate a contour/polygon, places results in STL vector
 | 
						|
	// as series of triangles.
 | 
						|
	static bool triangulate(const Vector<Vector2> &contour, Vector<int> &result);
 | 
						|
 | 
						|
	// compute area of a contour/polygon
 | 
						|
	static real_t get_area(const Vector<Vector2> &contour);
 | 
						|
 | 
						|
	// decide if point Px/Py is inside triangle defined by
 | 
						|
	// (Ax,Ay) (Bx,By) (Cx,Cy)
 | 
						|
	static bool is_inside_triangle(real_t Ax, real_t Ay,
 | 
						|
			real_t Bx, real_t By,
 | 
						|
			real_t Cx, real_t Cy,
 | 
						|
			real_t Px, real_t Py,
 | 
						|
			bool include_edges);
 | 
						|
 | 
						|
private:
 | 
						|
	static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed);
 | 
						|
};
 | 
						|
 | 
						|
#endif
 |