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			103 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  ref_ptr.cpp                                                          */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "ref_ptr.h"
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#include "core/reference.h"
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#include "core/resource.h"
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void RefPtr::operator=(const RefPtr &p_other) {
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	Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]);
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	Ref<Reference> *ref_other = reinterpret_cast<Ref<Reference> *>(const_cast<char *>(&p_other.data[0]));
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	*ref = *ref_other;
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}
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bool RefPtr::operator==(const RefPtr &p_other) const {
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	Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]);
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	Ref<Reference> *ref_other = reinterpret_cast<Ref<Reference> *>(const_cast<char *>(&p_other.data[0]));
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	return *ref == *ref_other;
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}
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bool RefPtr::operator!=(const RefPtr &p_other) const {
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	Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]);
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	Ref<Reference> *ref_other = reinterpret_cast<Ref<Reference> *>(const_cast<char *>(&p_other.data[0]));
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	return *ref != *ref_other;
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}
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RefPtr::RefPtr(const RefPtr &p_other) {
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	memnew_placement(&data[0], Ref<Reference>);
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	Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]);
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	Ref<Reference> *ref_other = reinterpret_cast<Ref<Reference> *>(const_cast<char *>(&p_other.data[0]));
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	*ref = *ref_other;
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}
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bool RefPtr::is_null() const {
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	Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]);
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	return ref->is_null();
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}
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RID RefPtr::get_rid() const {
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	Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]);
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	if (ref->is_null())
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		return RID();
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	Resource *res = Object::cast_to<Resource>(ref->ptr());
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	if (res)
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		return res->get_rid();
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	return RID();
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}
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void RefPtr::unref() {
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	Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]);
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	ref->unref();
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}
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RefPtr::RefPtr() {
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	ERR_FAIL_COND(sizeof(Ref<Reference>) > DATASIZE);
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	memnew_placement(&data[0], Ref<Reference>);
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}
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RefPtr::~RefPtr() {
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	Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]);
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	ref->~Ref<Reference>();
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}
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