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			91 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="Sprite" inherits="Node2D" category="Core" version="3.2">
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| 	<brief_description>
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| 		General-purpose sprite node.
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| 	</brief_description>
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| 	<description>
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| 		A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_rect" qualifiers="const">
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| 			<return type="Rect2">
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| 			</return>
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| 			<description>
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| 				Returns a [Rect2] representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
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| 				[codeblock]
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| 				func _input(event):
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| 				    if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
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| 				        if get_rect().has_point(to_local(event.position)):
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| 				            print("A click!")
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| 				[/codeblock]
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| 			</description>
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| 		</method>
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| 		<method name="is_pixel_opaque" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="pos" type="Vector2">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case.
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| 				[b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
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| 			If [code]true[/code], texture is centered.
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| 		</member>
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| 		<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
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| 			If [code]true[/code], texture is flipped horizontally.
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| 		</member>
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| 		<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
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| 			If [code]true[/code], texture is flipped vertically.
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| 		</member>
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| 		<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
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| 			Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
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| 		</member>
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| 		<member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )">
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| 			Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1.
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| 		</member>
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| 		<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
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| 			The number of columns in the sprite sheet.
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| 		</member>
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| 		<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
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| 			The normal map gives depth to the Sprite.
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| 		</member>
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| 		<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
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| 			The texture's drawing offset.
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| 		</member>
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| 		<member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
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| 			If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
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| 		</member>
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| 		<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false">
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| 			If [code]true[/code], the outermost pixels get blurred out.
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| 		</member>
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| 		<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
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| 			The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
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| 		</member>
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| 		<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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| 			[Texture] object to draw.
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| 		</member>
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| 		<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
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| 			The number of rows in the sprite sheet.
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="frame_changed">
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| 			<description>
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| 				Emitted when the [member frame] changes.
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| 			</description>
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| 		</signal>
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| 		<signal name="texture_changed">
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| 			<description>
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| 				Emitted when the [member texture] changes.
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 	</constants>
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| </class>
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