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	**Important:** This does not mean *yet* that C++11 features should be used in contributions to Godot's codebase. For now this change is done solely for feature branches working on Vulkan support and GDScript typed instruction sets for Godot 4.0, which will both use C++11 features and are based on the master branch. The plan is to start porting the codebase to C++11 after Godot 3.2 is released, following upcoming guidelines on the subset of new features that should be used, and when/how to use them. We will advertise clearly when C++11 contributions are open, especially once we start a coordinated effort to port Godot's massive codebase. In the meantime, please bear with us and good ol' C++03. :)
		
			
				
	
	
		
			37 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_webm = env_modules.Clone()
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/libsimplewebm/"
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thirdparty_sources = [
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    "libwebm/mkvparser/mkvparser.cc",
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    "OpusVorbisDecoder.cpp",
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    "VPXDecoder.cpp",
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    "WebMDemuxer.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_webm.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "libwebm/"])
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# also requires libogg, libvorbis and libopus
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if env['builtin_libogg']:
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    env_webm.Prepend(CPPPATH=["#thirdparty/libogg"])
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if env['builtin_libvorbis']:
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    env_webm.Prepend(CPPPATH=["#thirdparty/libvorbis"])
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if env['builtin_opus']:
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    env_webm.Prepend(CPPPATH=["#thirdparty/opus"])
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if env['builtin_libvpx']:
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    env_webm.Prepend(CPPPATH=["#thirdparty/libvpx"])
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    SConscript("libvpx/SCsub")
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env_thirdparty = env_webm.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot source files
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env_webm.add_source_files(env.modules_sources, "*.cpp")
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