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			166 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/********************************************************************
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 *                                                                  *
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 * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE.   *
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 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
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 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
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 *                                                                  *
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 * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009             *
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 * by the Xiph.Org Foundation http://www.xiph.org/                  *
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 *                                                                  *
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 ********************************************************************
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 function: libvorbis codec headers
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 ********************************************************************/
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#ifndef _V_CODECI_H_
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#define _V_CODECI_H_
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#include "envelope.h"
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#include "codebook.h"
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#define BLOCKTYPE_IMPULSE    0
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#define BLOCKTYPE_PADDING    1
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#define BLOCKTYPE_TRANSITION 0
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#define BLOCKTYPE_LONG       1
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#define PACKETBLOBS 15
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typedef struct vorbis_block_internal{
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  float  **pcmdelay;  /* this is a pointer into local storage */
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  float  ampmax;
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  int    blocktype;
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  oggpack_buffer *packetblob[PACKETBLOBS]; /* initialized, must be freed;
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                                              blob [PACKETBLOBS/2] points to
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                                              the oggpack_buffer in the
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                                              main vorbis_block */
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} vorbis_block_internal;
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typedef void vorbis_look_floor;
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typedef void vorbis_look_residue;
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typedef void vorbis_look_transform;
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/* mode ************************************************************/
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typedef struct {
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  int blockflag;
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  int windowtype;
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  int transformtype;
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  int mapping;
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} vorbis_info_mode;
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typedef void vorbis_info_floor;
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typedef void vorbis_info_residue;
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typedef void vorbis_info_mapping;
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#include "psy.h"
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#include "bitrate.h"
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typedef struct private_state {
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  /* local lookup storage */
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  envelope_lookup        *ve; /* envelope lookup */
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  int                     window[2];
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  vorbis_look_transform **transform[2];    /* block, type */
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  drft_lookup             fft_look[2];
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  int                     modebits;
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  vorbis_look_floor     **flr;
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  vorbis_look_residue   **residue;
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  vorbis_look_psy        *psy;
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  vorbis_look_psy_global *psy_g_look;
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  /* local storage, only used on the encoding side.  This way the
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     application does not need to worry about freeing some packets'
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     memory and not others'; packet storage is always tracked.
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     Cleared next call to a _dsp_ function */
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  unsigned char *header;
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  unsigned char *header1;
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  unsigned char *header2;
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  bitrate_manager_state bms;
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  ogg_int64_t sample_count;
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} private_state;
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/* codec_setup_info contains all the setup information specific to the
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   specific compression/decompression mode in progress (eg,
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   psychoacoustic settings, channel setup, options, codebook
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   etc).
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*********************************************************************/
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#include "highlevel.h"
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typedef struct codec_setup_info {
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  /* Vorbis supports only short and long blocks, but allows the
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     encoder to choose the sizes */
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  long blocksizes[2];
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  /* modes are the primary means of supporting on-the-fly different
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     blocksizes, different channel mappings (LR or M/A),
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     different residue backends, etc.  Each mode consists of a
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     blocksize flag and a mapping (along with the mapping setup */
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  int        modes;
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  int        maps;
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  int        floors;
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  int        residues;
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  int        books;
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  int        psys;     /* encode only */
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  vorbis_info_mode       *mode_param[64];
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  int                     map_type[64];
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  vorbis_info_mapping    *map_param[64];
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  int                     floor_type[64];
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  vorbis_info_floor      *floor_param[64];
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  int                     residue_type[64];
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  vorbis_info_residue    *residue_param[64];
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  static_codebook        *book_param[256];
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  codebook               *fullbooks;
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  vorbis_info_psy        *psy_param[4]; /* encode only */
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  vorbis_info_psy_global psy_g_param;
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  bitrate_manager_info   bi;
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  highlevel_encode_setup hi; /* used only by vorbisenc.c.  It's a
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                                highly redundant structure, but
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                                improves clarity of program flow. */
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  int         halfrate_flag; /* painless downsample for decode */
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} codec_setup_info;
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extern vorbis_look_psy_global *_vp_global_look(vorbis_info *vi);
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extern void _vp_global_free(vorbis_look_psy_global *look);
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typedef struct {
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  int sorted_index[VIF_POSIT+2];
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  int forward_index[VIF_POSIT+2];
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  int reverse_index[VIF_POSIT+2];
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  int hineighbor[VIF_POSIT];
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  int loneighbor[VIF_POSIT];
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  int posts;
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  int n;
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  int quant_q;
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  vorbis_info_floor1 *vi;
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  long phrasebits;
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  long postbits;
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  long frames;
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} vorbis_look_floor1;
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extern int *floor1_fit(vorbis_block *vb,vorbis_look_floor1 *look,
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                          const float *logmdct,   /* in */
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                          const float *logmask);
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extern int *floor1_interpolate_fit(vorbis_block *vb,vorbis_look_floor1 *look,
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                          int *A,int *B,
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                          int del);
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extern int floor1_encode(oggpack_buffer *opb,vorbis_block *vb,
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                  vorbis_look_floor1 *look,
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                  int *post,int *ilogmask);
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#endif
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