mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
![]() Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update. |
||
---|---|---|
.. | ||
export.cpp | ||
export.h |