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Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update. |
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| .. | ||
| document_icons | ||
| html | ||
| ios_xcode | ||
| linux | ||
| osx | ||
| osx_template.app/Contents | ||
| osx_tools.app/Contents | ||
| shell | ||
| uwp_template | ||
| windows | ||
| project_icon.svg | ||