mirror of
https://github.com/godotengine/godot.git
synced 2025-10-24 18:33:36 +00:00
Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update. |
||
|---|---|---|
| .. | ||
| export.cpp | ||
| export.h | ||
| export_plugin.cpp | ||
| export_plugin.h | ||
| export_server.h | ||