godot/main
Hugo Locurcio cc86322d8d
Increase the project manager's default window size
This makes the project manager feel less cramped when many
projects are imported, or when browsing templates in the asset library.

On displays smaller than 1152x800 (e.g. 1366x768), window height is
automatically limited by DisplayServer when setting the window size.

This also tweaks splash screen size when starting the project manager
to match the project manager's default window size, and allows the
`--resolution` and `--position` CLI arguments to affect the project
manager.

Lastly, this increases the minimum width slightly to prevent the UI
from being cut off with the default theme.
2025-01-11 18:25:24 +01:00
..
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main.cpp Increase the project manager's default window size 2025-01-11 18:25:24 +01:00
main.h Cleanup Android input on render thread settings 2024-07-09 09:15:18 -07:00
main_builders.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
main_timer_sync.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
main_timer_sync.h Add frame delta smoothing option (4.x) 2023-05-16 13:57:25 +01:00
performance.cpp [Main] Fix missing performance data 2025-01-07 20:04:26 +01:00
performance.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
steam_tracker.cpp Fix various typos 2025-01-08 14:47:42 +02:00
steam_tracker.h Fix various typos 2025-01-08 14:47:42 +02:00