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			423 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			423 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  audio_driver_opensl.cpp                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "audio_driver_opensl.h"
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| #include <string.h>
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| 
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| 
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| 
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| 
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| 
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| #define MAX_NUMBER_INTERFACES 3
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| #define MAX_NUMBER_OUTPUT_DEVICES 6
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| 
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| /* Structure for passing information to callback function */
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| 
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| 
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| void AudioDriverOpenSL::_buffer_callback(
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|     SLAndroidSimpleBufferQueueItf queueItf
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|  /*   SLuint32 eventFlags,
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|     const void * pBuffer,
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|     SLuint32 bufferSize,
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|     SLuint32 dataUsed*/) {
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| 
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| 	bool mix=true;
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| 
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| 	if (pause) {
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| 		mix=false;
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| 	} else if (mutex) {
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| 		mix = mutex->try_lock()==OK;
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| 	}
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| 
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| 	if (mix) {
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| 		audio_server_process(buffer_size,mixdown_buffer);
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| 	} else {
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| 
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| 		int32_t* src_buff=mixdown_buffer;
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| 		for(int i=0;i<buffer_size*2;i++) {
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| 			src_buff[i]=0;
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| 		}
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| 	}
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| 
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| 	if (mutex && mix)
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| 		mutex->unlock();
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| 
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| 
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| 	const int32_t* src_buff=mixdown_buffer;
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| 
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| 	int16_t *ptr = (int16_t*)buffers[last_free];
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| 	last_free=(last_free+1)%BUFFER_COUNT;
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| 
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| 	for(int i=0;i<buffer_size*2;i++) {
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| 
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| 		ptr[i]=src_buff[i]>>16;
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| 	}
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| 
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| 	(*queueItf)->Enqueue(queueItf, ptr,  4 * buffer_size);
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| 
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| 
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| #if 0
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| 	SLresult res;
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| 	CallbackCntxt *pCntxt = (CallbackCntxt*)pContext;
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| 	if(pCntxt->pData < (pCntxt->pDataBase + pCntxt->size))
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| 	{
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| 	    res = (*queueItf)->Enqueue(queueItf, (void*) pCntxt->pData,
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| 				       2 * AUDIO_DATA_BUFFER_SIZE, SL_BOOLEAN_FALSE); /* Size given
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|     in bytes. */
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| 	    CheckErr(res);
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| 	    /* Increase data pointer by buffer size */
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| 	    pCntxt->pData += AUDIO_DATA_BUFFER_SIZE;
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| 	}
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|     }
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| #endif
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| }
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| 
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| void AudioDriverOpenSL::_buffer_callbacks(
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|     SLAndroidSimpleBufferQueueItf queueItf,
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|     /*SLuint32 eventFlags,
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|     const void * pBuffer,
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|     SLuint32 bufferSize,
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|     SLuint32 dataUsed,*/
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|     void *pContext) {
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| 
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| 
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| 	AudioDriverOpenSL *ad = (AudioDriverOpenSL*)pContext;
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| 
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| //	ad->_buffer_callback(queueItf,eventFlags,pBuffer,bufferSize,dataUsed);
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| 	ad->_buffer_callback(queueItf);
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| 
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| }
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| 
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| 
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| AudioDriverOpenSL* AudioDriverOpenSL::s_ad=NULL;
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| 
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| const char* AudioDriverOpenSL::get_name() const {
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| 
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| 	return "Android";
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| }
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| 
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| #if 0
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| int AudioDriverOpenSL::thread_func(SceSize args, void *argp) {
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| 
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| 	AudioDriverOpenSL* ad = s_ad;
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| 	sceAudioOutput2Reserve(AUDIO_OUTPUT_SAMPLE);
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| 
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| 	int half=0;
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| 	while(!ad->exit_thread) {
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| 
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| 		int16_t *ptr = &ad->outbuff[AUDIO_OUTPUT_SAMPLE*2*half];
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| 
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| 
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| 
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| 		if (!ad->active) {
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| 
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| 			for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
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| 				ptr[i]=0;
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| 			}
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| 
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| 		} else {
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| 
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| 		//printf("samples: %i\n",AUDIO_OUTPUT_SAMPLE);
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| 			ad->lock();
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| 
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| 			ad->audio_server_process(AUDIO_OUTPUT_SAMPLE,ad->outbuff_32);
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| 
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| 			ad->unlock();
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| 
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| 			const int32_t* src_buff=ad->outbuff_32;
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| 
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| 			for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
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| 
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| 				ptr[i]=src_buff[i]>>16;
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| 			}
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| 		}
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| 
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| 
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| 		/* Output 16-bit PCM STEREO data that is in pcmBuf without changing the volume */
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| 		sceAudioOutput2OutputBlocking(
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| 			   SCE_AUDIO_VOLUME_0dB*3, //0db at 0x8000, that's obvious
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| 			 ptr
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| 		);
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| 
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| 		if (half)
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| 			half=0;
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| 		else
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| 			half=1;
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| 
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| 	}
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| 
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| 	sceAudioOutput2Release();
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| 
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| 	sceKernelExitThread(SCE_KERNEL_EXIT_SUCCESS);
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| 	ad->thread_exited=true;
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| 	return SCE_KERNEL_EXIT_SUCCESS;
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| 
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| }
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| 
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| #endif
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| Error AudioDriverOpenSL::init(){
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| 
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| 	SLresult
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| 	res;
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| 	SLEngineOption EngineOption[] = {
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| 	    (SLuint32) SL_ENGINEOPTION_THREADSAFE,
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| 	    (SLuint32) SL_BOOLEAN_TRUE
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| 
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| 	};
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| 	res = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
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| 	if (res!=SL_RESULT_SUCCESS) {
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| 
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| 		ERR_EXPLAIN("Could not Initialize OpenSL");
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| 		ERR_FAIL_V(ERR_INVALID_PARAMETER);
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| 	}
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| 	res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
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| 	if (res!=SL_RESULT_SUCCESS) {
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| 
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| 		ERR_EXPLAIN("Could not Realize OpenSL");
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| 		ERR_FAIL_V(ERR_INVALID_PARAMETER);
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| 	}
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| 
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| 	print_line("OpenSL Init OK!");
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| 
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| 	return OK;
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| 
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| }
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| 
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| void AudioDriverOpenSL::start(){
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| 
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| 
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| 	mutex = Mutex::create();
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| 	active=false;
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| 
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| 
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| 	SLint32 numOutputs = 0;
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| 	SLuint32 deviceID = 0;
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| 	SLresult res;
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| 
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| 
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| 	buffer_size = 1024;
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| 
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| 	for(int i=0;i<BUFFER_COUNT;i++) {
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| 
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| 		buffers[i]=memnew_arr( int16_t,buffer_size*2 );
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| 		memset(buffers[i],0,buffer_size*4);
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| 	}
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| 
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| 	mixdown_buffer = memnew_arr( int32_t,buffer_size* 2);
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| 
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| 	/* Callback context for the buffer queue callback function */
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| 
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| 	/* Get the SL Engine Interface which is implicit */
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| 	res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
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| 
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| 	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
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| 	/* Initialize arrays required[] and iidArray[] */
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| 	SLboolean required[MAX_NUMBER_INTERFACES];
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| 	SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
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| 
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| #if 0
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| 
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| 	for (int i=0; i<MAX_NUMBER_INTERFACES; i++)
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| 	{
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| 	    required[i] = SL_BOOLEAN_FALSE;
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| 	    iidArray[i] = SL_IID_NULL;
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| 	}
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|     // Set arrays required[] and iidArray[] for VOLUME interface
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| 	required[0] = SL_BOOLEAN_TRUE;
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| 	iidArray[0] = SL_IID_VOLUME;
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| 
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|     // Create Output Mix object to be used by player
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| 	res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 1,
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| 					    iidArray, required);
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| #else
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| 
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| 	{
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| 		const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
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| 		const SLboolean req[1] = {SL_BOOLEAN_FALSE};
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| 		res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0,
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| 						    ids, req);
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| 	}
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| 
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| 
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| #endif
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| 	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
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|     // Realizing the Output Mix object in synchronous mode.
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| 	res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
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| 	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
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| 
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| 	SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT};
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| //	bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
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| //	bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
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| 	/* Setup the format of the content in the buffer queue */
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| 	pcm.formatType = SL_DATAFORMAT_PCM;
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| 	pcm.numChannels = 2;
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| 	pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
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| 	pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
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| 	pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
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| 	pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
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| #ifdef BIG_ENDIAN_ENABLED
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| 	pcm.endianness = SL_BYTEORDER_BIGENDIAN;
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| #else
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| 	pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
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| #endif
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| 	audioSource.pFormat = (void *)&pcm;
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| 	audioSource.pLocator = (void *)&loc_bufq;
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| 
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| 
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| 	/* Setup the data sink structure */
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| 	locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
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| 	locator_outputmix.outputMix= OutputMix;
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| 	audioSink.pLocator = (void *)&locator_outputmix;
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| 	audioSink.pFormat = NULL;
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| 	/* Initialize the context for Buffer queue callbacks */
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| //	cntxt.pDataBase = (void*)&pcmData;
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| 	//cntxt.pData = cntxt.pDataBase;
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| 	//cntxt.size = sizeof(pcmData);
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| 	/* Set arrays required[] and iidArray[] for SEEK interface
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| 	(PlayItf is implicit) */
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| 	required[0] = SL_BOOLEAN_TRUE;
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| 	iidArray[0] = SL_IID_BUFFERQUEUE;
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| 	/* Create the music player */
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| 
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| 	{
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| 		const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND};
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| 		const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
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| 
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| 		res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player,
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| 						      &audioSource, &audioSink, 1, ids, req);
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| 		ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
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| 	}
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| 	/* Realizing the player in synchronous mode. */
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| 	res = (*player)->Realize(player, SL_BOOLEAN_FALSE);
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| 	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
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| 	/* Get seek and play interfaces */
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| 	res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
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| 	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
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| 	res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE,
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| 				      (void*)&bufferQueueItf);
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| 	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
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| 	/* Setup to receive buffer queue event callbacks */
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| 	res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf,
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| 		_buffer_callbacks, this);
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| 	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
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| 	/* Before we start set volume to -3dB (-300mB) */
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| #if 0
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| 	res = (*OutputMix)->GetInterface(OutputMix, SL_IID_VOLUME,
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| 					 (void*)&volumeItf);
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| 	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
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| 	/* Setup the data source structure for the buffer queue */
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| 
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| 	res = (*volumeItf)->SetVolumeLevel(volumeItf, -300);
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| 	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
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| #endif
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| 	last_free=0;
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| #if 1
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| 	//fill up buffers
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| 	for(int i=0;i<BUFFER_COUNT;i++) {
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| 		/* Enqueue a few buffers to get the ball rolling */
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| 		res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i],
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| 						 4 * buffer_size); /* Size given in */
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| 
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| 	}
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| #endif
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| 
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| 	res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
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| 	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
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| 
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| #if 0
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| 	res = (*bufferQueueItf)->GetState(bufferQueueItf, &state);
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| 	ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
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| 	while(state.count)
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| 	{
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| 	    (*bufferQueueItf)->GetState(bufferQueueItf, &state);
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| 	}
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| 	/* Make sure player is stopped */
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| 	res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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| 	CheckErr(res);
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| 	/* Destroy the player */
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| 	(*player)->Destroy(player);
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| 	/* Destroy Output Mix object */
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| 	(*OutputMix)->Destroy(OutputMix);
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| #endif
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| 
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| 	active=true;
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| }
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| 
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| int AudioDriverOpenSL::get_mix_rate() const {
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| 
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| 	return 44100;
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| }
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| 
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| AudioDriverSW::OutputFormat AudioDriverOpenSL::get_output_format() const{
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| 
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| 	return OUTPUT_STEREO;
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| }
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| 
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| void AudioDriverOpenSL::lock(){
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| 
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| 	if (active && mutex)
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| 		mutex->lock();
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| 
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| }
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| 
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| void AudioDriverOpenSL::unlock() {
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| 
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| 	if (active && mutex)
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| 		mutex->unlock();
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| 
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| }
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| 
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| void AudioDriverOpenSL::finish(){
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| 
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| 	(*sl)->Destroy(sl);
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| 
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| }
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| 
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| void AudioDriverOpenSL::set_pause(bool p_pause) {
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| 
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| 	pause=p_pause;
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| 
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| 	if (active) {
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| 		if (pause) {
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| 			(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
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| 		} else {
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| 			(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
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| 		}
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| 	}
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| }
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| 
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| 
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| AudioDriverOpenSL::AudioDriverOpenSL()
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| {
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| 	s_ad=this;
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| 	mutex=Mutex::create();//NULL;
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| 	pause=false;
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| }
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| 
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| 
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| 
 | 
