godot/tests/core/templates
Lukas Tenbrink ccdc5862e9 Add LocalVector.erase_unordered, mimicking erase but with remove_at_unordered, to remove duplicate logic.
`erase_unordered` should be preferred over `erase` where order is not important, for its performance benefits.

Co-authored-by: smix8 <smix8@users.noreply.github.com>
2025-03-31 13:31:53 +02:00
..
test_a_hash_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
test_command_queue.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
test_hash_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
test_hash_set.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
test_list.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
test_local_vector.h Add LocalVector.erase_unordered, mimicking erase but with remove_at_unordered, to remove duplicate logic. 2025-03-31 13:31:53 +02:00
test_lru.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
test_oa_hash_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
test_paged_array.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
test_rid.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
test_span.h Add C array constructor to Span. [skip ci] 2025-03-12 16:48:16 +01:00
test_vector.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00