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			93 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| 
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| Import("env")
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| 
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| javascript_files = [
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|     "audio_driver_javascript.cpp",
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|     "godot_webgl2.cpp",
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|     "http_client_javascript.cpp",
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|     "javascript_singleton.cpp",
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|     "javascript_main.cpp",
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|     "os_javascript.cpp",
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|     "api/javascript_tools_editor_plugin.cpp",
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| ]
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| 
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| sys_env = env.Clone()
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| sys_env.AddJSLibraries(
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|     [
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|         "js/libs/library_godot_audio.js",
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|         "js/libs/library_godot_display.js",
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|         "js/libs/library_godot_fetch.js",
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|         "js/libs/library_godot_os.js",
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|         "js/libs/library_godot_runtime.js",
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|         "js/libs/library_godot_input.js",
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|     ]
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| )
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| 
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| if env["javascript_eval"]:
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|     sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
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| 
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| for lib in sys_env["JS_LIBS"]:
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|     sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
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| for js in env["JS_PRE"]:
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|     sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
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| for ext in env["JS_EXTERNS"]:
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|     sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
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| 
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| build = []
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| if env["gdnative_enabled"]:
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|     build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
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|     if env["threads_enabled"]:
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|         build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
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|     # Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
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|     sys_env["LIBS"] = []
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|     # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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|     sys_env.Append(LIBS=["idbfs.js"])
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|     # Configure it as a main module (dynamic linking support).
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|     sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
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|     sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
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|     sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"])
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|     sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
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|     sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"])
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|     # Force exporting the standard library (printf, malloc, etc.)
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|     sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
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|     # The main emscripten runtime, with exported standard libraries.
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|     sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"])
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| 
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|     # The side library, containing all Godot code.
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|     wasm_env = env.Clone()
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|     wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"])  # So that OS knows it can run GDNative libraries.
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|     wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
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|     wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
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|     wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files)
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|     build = sys + [wasm[0]]
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| else:
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|     build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
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|     if env["threads_enabled"]:
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|         build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
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|     # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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|     sys_env.Append(LIBS=["idbfs.js"])
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|     build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"])
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| 
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| sys_env.Depends(build[0], sys_env["JS_LIBS"])
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| sys_env.Depends(build[0], sys_env["JS_PRE"])
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| sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
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| 
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| engine = [
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|     "js/engine/preloader.js",
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|     "js/engine/config.js",
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|     "js/engine/engine.js",
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| ]
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| externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
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| js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
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| env.Depends(js_engine, externs)
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| 
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| wrap_list = [
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|     build[0],
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|     js_engine,
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| ]
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| js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
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| 
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| # Extra will be the thread worker, or the GDNative side, or None
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| extra = build[2:] if len(build) > 2 else None
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| env.CreateTemplateZip(js_wrapped, build[1], extra)
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