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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! |
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| .. | ||
| export | ||
| audio_driver_javascript.cpp | ||
| audio_driver_javascript.h | ||
| audio_server_javascript.cpp | ||
| audio_server_javascript.h | ||
| detect.py | ||
| dom_keys.h | ||
| godot_shell.html | ||
| javascript_eval.cpp | ||
| javascript_eval.h | ||
| javascript_main.cpp | ||
| logo.png | ||
| os_javascript.cpp | ||
| os_javascript.h | ||
| platform_config.h | ||
| SCsub | ||