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		c7bc44d5ad
		
	
	
	
	
		
			
			That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
		
			
				
	
	
		
			108 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  canvas_modulate.cpp                                                  */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "canvas_modulate.h"
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| 
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| 
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| void CanvasModulate::_notification(int p_what) {
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| 
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| 	if (p_what==NOTIFICATION_ENTER_CANVAS) {
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| 
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| 		if (is_visible()) {
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| 			VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
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| 			add_to_group("_canvas_modulate_"+itos(get_canvas().get_id()));
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| 		}
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| 
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| 
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| 
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| 	} else if (p_what==NOTIFICATION_EXIT_CANVAS) {
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| 
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| 		if (is_visible()) {
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| 			VS::get_singleton()->canvas_set_modulate(get_canvas(),Color(1,1,1,1));
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| 			remove_from_group("_canvas_modulate_"+itos(get_canvas().get_id()));
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| 		}
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| 	} else if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
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| 
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| 		if (is_visible()) {
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| 			VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
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| 			add_to_group("_canvas_modulate_"+itos(get_canvas().get_id()));
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| 		} else {
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| 			VS::get_singleton()->canvas_set_modulate(get_canvas(),Color(1,1,1,1));
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| 			remove_from_group("_canvas_modulate_"+itos(get_canvas().get_id()));
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| 		}
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| 
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| 		update_configuration_warning();
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| 	}
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| }
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| 
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| void CanvasModulate::_bind_methods(){
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| 
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| 	ObjectTypeDB::bind_method(_MD("set_color","color"),&CanvasModulate::set_color);
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| 	ObjectTypeDB::bind_method(_MD("get_color"),&CanvasModulate::get_color);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
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| }
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| 
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| 
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| void CanvasModulate::set_color(const Color& p_color){
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| 
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| 	color=p_color;
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| 	if (is_inside_tree()) {
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| 		VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
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| 	}
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| }
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| Color CanvasModulate::get_color() const {
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| 
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| 	return color;
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| }
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| 
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| String CanvasModulate::get_configuration_warning() const {
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| 
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| 	if (!is_visible() || !is_inside_tree())
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| 		return String();
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| 
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| 	List<Node*> nodes;
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| 	get_tree()->get_nodes_in_group("_canvas_modulate_"+itos(get_canvas().get_id()),&nodes);
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| 
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| 	if (nodes.size()>1) {
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| 		return TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored.");
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| 	}
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| 
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| 	return String();
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| }
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| 
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| CanvasModulate::CanvasModulate()
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| {
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| 	color=Color(1,1,1,1);
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| }
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| 
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| CanvasModulate::~CanvasModulate()
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| {
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| 
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| }
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| 
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