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		3f3f5a5359
		
	
	
	
	
		
			
			Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
		
			
				
	
	
		
			414 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			414 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  navigation_mesh.cpp                                                  */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "navigation_mesh.h"
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| #include "navigation.h"
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| #include "mesh_instance.h"
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| 
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| void NavigationMesh::create_from_mesh(const Ref<Mesh>& p_mesh) {
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| 
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| 
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| 	vertices=DVector<Vector3>();
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| 	clear_polygons();
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| 
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| 	for(int i=0;i<p_mesh->get_surface_count();i++) {
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| 
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| 		if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
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| 			continue;
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| 		Array arr = p_mesh->surface_get_arrays(i);
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| 		DVector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
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| 		DVector<int> iarr = arr[Mesh::ARRAY_INDEX];
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| 		if (varr.size()==0 || iarr.size()==0)
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| 			continue;
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| 
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| 		int from = vertices.size();
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| 		vertices.append_array(varr);
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| 		int rlen = iarr.size();
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| 		DVector<int>::Read r = iarr.read();
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| 
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| 		for(int j=0;j<rlen;j+=3) {
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| 			Vector<int> vi;
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| 			vi.resize(3);
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| 			vi[0]=r[j+0]+from;
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| 			vi[1]=r[j+1]+from;
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| 			vi[2]=r[j+2]+from;
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| 
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| 			add_polygon(vi);
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| 		}
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| 	}
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| }
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| 
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| void NavigationMesh::set_vertices(const DVector<Vector3>& p_vertices) {
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| 
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| 	vertices=p_vertices;
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| }
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| 
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| DVector<Vector3> NavigationMesh::get_vertices() const{
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| 
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| 	return vertices;
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| }
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| 
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| 
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| void NavigationMesh::_set_polygons(const Array& p_array) {
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| 
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| 	polygons.resize(p_array.size());
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| 	for(int i=0;i<p_array.size();i++) {
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| 		polygons[i].indices=p_array[i];
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| 	}
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| }
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| 
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| Array NavigationMesh::_get_polygons() const {
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| 
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| 	Array ret;
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| 	ret.resize(polygons.size());
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| 	for(int i=0;i<ret.size();i++) {
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| 		ret[i]=polygons[i].indices;
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| 
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| void NavigationMesh::add_polygon(const Vector<int>& p_polygon){
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| 
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| 	Polygon polygon;
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| 	polygon.indices=p_polygon;
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| 	polygons.push_back(polygon);
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| 
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| }
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| int NavigationMesh::get_polygon_count() const{
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| 
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| 	return polygons.size();
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| }
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| Vector<int> NavigationMesh::get_polygon(int p_idx){
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| 
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| 	ERR_FAIL_INDEX_V(p_idx,polygons.size(),Vector<int>());
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| 	return polygons[p_idx].indices;
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| }
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| void NavigationMesh::clear_polygons(){
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| 
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| 	polygons.clear();
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| }
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| 
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| Ref<Mesh> NavigationMesh::get_debug_mesh() {
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| 
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| 	if (debug_mesh.is_valid())
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| 		return debug_mesh;
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| 
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| 
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| 
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| 	DVector<Vector3> vertices = get_vertices();
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| 	DVector<Vector3>::Read vr=vertices.read();
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| 	List<Face3> faces;
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| 	for(int i=0;i<get_polygon_count();i++) {
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| 		Vector<int> p = get_polygon(i);
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| 
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| 		for(int j=2;j<p.size();j++) {
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| 			Face3 f;
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| 			f.vertex[0]=vr[p[0]];
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| 			f.vertex[1]=vr[p[j-1]];
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| 			f.vertex[2]=vr[p[j]];
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| 
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| 			faces.push_back(f);
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| 		}
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| 	}
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| 
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| 
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| 	Map<_EdgeKey,bool> edge_map;
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| 	DVector<Vector3> tmeshfaces;
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| 	tmeshfaces.resize(faces.size()*3);
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| 
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| 	{
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| 		DVector<Vector3>::Write tw=tmeshfaces.write();
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| 		int tidx=0;
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| 
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| 
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| 		for(List<Face3>::Element *E=faces.front();E;E=E->next()) {
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| 
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| 			const Face3 &f = E->get();
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| 
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| 			for(int j=0;j<3;j++) {
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| 
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| 				tw[tidx++]=f.vertex[j];
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| 				_EdgeKey ek;
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| 				ek.from=f.vertex[j].snapped(CMP_EPSILON);
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| 				ek.to=f.vertex[(j+1)%3].snapped(CMP_EPSILON);
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| 				if (ek.from<ek.to)
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| 					SWAP(ek.from,ek.to);
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| 
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| 				Map<_EdgeKey,bool>::Element *E=edge_map.find(ek);
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| 
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| 				if (E) {
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| 
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| 					E->get()=false;
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| 
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| 				} else {
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| 
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| 					edge_map[ek]=true;
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| 				}
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| 
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| 			}
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| 		}
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| 	}
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| 	List<Vector3> lines;
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| 
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| 	for(Map<_EdgeKey,bool>::Element *E=edge_map.front();E;E=E->next()) {
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| 
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| 		if (E->get()) {
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| 			lines.push_back(E->key().from);
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| 			lines.push_back(E->key().to);
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| 		}
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| 	}
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| 
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| 	DVector<Vector3> varr;
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| 	varr.resize(lines.size());
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| 	{
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| 		DVector<Vector3>::Write w = varr.write();
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| 		int idx=0;
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| 		for(List<Vector3>::Element *E=lines.front();E;E=E->next()) {
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| 			w[idx++]=E->get();
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| 		}
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| 	}
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| 
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| 	debug_mesh = Ref<Mesh>( memnew( Mesh ) );
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| 
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| 	Array arr;
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| 	arr.resize(Mesh::ARRAY_MAX);
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| 	arr[Mesh::ARRAY_VERTEX]=varr;
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| 
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| 	debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES,arr);
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| 
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| 	return debug_mesh;
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| }
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| 
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| void NavigationMesh::_bind_methods() {
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| 
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| 	ObjectTypeDB::bind_method(_MD("set_vertices","vertices"),&NavigationMesh::set_vertices);
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| 	ObjectTypeDB::bind_method(_MD("get_vertices"),&NavigationMesh::get_vertices);
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| 
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| 	ObjectTypeDB::bind_method(_MD("add_polygon","polygon"),&NavigationMesh::add_polygon);
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| 	ObjectTypeDB::bind_method(_MD("get_polygon_count"),&NavigationMesh::get_polygon_count);
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| 	ObjectTypeDB::bind_method(_MD("get_polygon","idx"),&NavigationMesh::get_polygon);
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| 	ObjectTypeDB::bind_method(_MD("clear_polygons"),&NavigationMesh::clear_polygons);
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| 
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| 	ObjectTypeDB::bind_method(_MD("_set_polygons","polygons"),&NavigationMesh::_set_polygons);
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| 	ObjectTypeDB::bind_method(_MD("_get_polygons"),&NavigationMesh::_get_polygons);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"vertices",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_vertices"),_SCS("get_vertices"));
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| 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"polygons",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_polygons"),_SCS("_get_polygons"));
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| }
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| 
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| NavigationMesh::NavigationMesh() {
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| 
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| }
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| 
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| void NavigationMeshInstance::set_enabled(bool p_enabled) {
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| 
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| 	if (enabled==p_enabled)
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| 		return;
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| 	enabled=p_enabled;
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| 
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| 	if (!is_inside_tree())
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| 		return;
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| 
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| 	if (!enabled) {
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| 
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| 		if (nav_id!=-1) {
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| 			navigation->navmesh_remove(nav_id);
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| 			nav_id=-1;
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| 		}
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| 	} else {
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| 
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| 		if (navigation) {
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| 
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| 			if (navmesh.is_valid()) {
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| 
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| 				nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
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| 			}
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| 		}
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| 
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| 	}
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| 
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| 	if (debug_view) {
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| 		MeshInstance *dm=debug_view->cast_to<MeshInstance>();
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| 		if (is_enabled()) {
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| 			dm->set_material_override( get_tree()->get_debug_navigation_material() );
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| 		} else {
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| 			dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() );
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| 		}
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| 
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| 	}
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| 
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| 	update_gizmo();
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| }
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| 
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| bool NavigationMeshInstance::is_enabled() const {
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| 
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| 
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| 	return enabled;
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| }
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| 
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| 
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| /////////////////////////////
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| 
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| 
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| void NavigationMeshInstance::_notification(int p_what) {
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| 
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| 
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| 	switch(p_what) {
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| 		case NOTIFICATION_ENTER_TREE: {
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| 
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| 			Spatial *c=this;
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| 			while(c) {
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| 
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| 				navigation=c->cast_to<Navigation>();
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| 				if (navigation) {
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| 
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| 					if (enabled && navmesh.is_valid()) {
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| 
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| 						nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
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| 					}
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| 					break;
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| 				}
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| 
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| 				c=c->get_parent_spatial();
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| 			}
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| 
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| 			if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
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| 
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| 				MeshInstance *dm = memnew( MeshInstance );
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| 				dm->set_mesh( navmesh->get_debug_mesh() );
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| 				if (is_enabled()) {
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| 					dm->set_material_override( get_tree()->get_debug_navigation_material() );
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| 				} else {
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| 					dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() );
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| 				}
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| 				add_child(dm);
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| 				debug_view=dm;
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| 			}
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| 
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| 		} break;
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| 		case NOTIFICATION_TRANSFORM_CHANGED: {
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| 
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| 			if (navigation && nav_id!=-1) {
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| 				navigation->navmesh_set_transform(nav_id,get_relative_transform(navigation));
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| 			}
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| 
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| 
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| 
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| 		} break;
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| 		case NOTIFICATION_EXIT_TREE: {
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| 
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| 			if (navigation) {
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| 
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| 				if (nav_id!=-1) {
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| 					navigation->navmesh_remove(nav_id);
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| 					nav_id=-1;
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| 				}
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| 			}
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| 
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| 			if (debug_view) {
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| 				debug_view->queue_delete();
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| 				debug_view=NULL;
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| 			}
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| 			navigation=NULL;
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| 		} break;
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| 	}
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| }
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| 
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| 
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| void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh>& p_navmesh) {
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| 
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| 	if (p_navmesh==navmesh)
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| 		return;
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| 
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| 	if (navigation && nav_id!=-1) {
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| 		navigation->navmesh_remove(nav_id);
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| 		nav_id=-1;
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| 	}
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| 	navmesh=p_navmesh;
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| 
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| 	if (navigation && navmesh.is_valid() && enabled) {
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| 		nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
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| 	}
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| 	
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| 	if (debug_view && navmesh.is_valid()) {
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| 		debug_view->cast_to<MeshInstance>()->set_mesh( navmesh->get_debug_mesh() );
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| 	}
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| 	
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| 	update_gizmo();
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| 	update_configuration_warning();
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| 
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| }
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| 
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| Ref<NavigationMesh> NavigationMeshInstance::get_navigation_mesh() const{
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| 
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| 	return navmesh;
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| }
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| 
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| String NavigationMeshInstance::get_configuration_warning() const {
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| 
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| 	if (!is_visible() || !is_inside_tree())
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| 		return String();
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| 
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| 	if (!navmesh.is_valid()) {
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| 		return TTR("A NavigationMesh resource must be set or created for this node to work.");
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| 	}
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| 	const Spatial *c=this;
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| 	while(c) {
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| 
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| 		if (c->cast_to<Navigation>())
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| 			return String();
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| 
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| 		c=c->get_parent()->cast_to<Spatial>();
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| 	}
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| 
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| 	return TTR("NavigationMeshInstance must be a child or grandchild to a Navigation node. It only provides navigation data.");
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| }
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| 
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| 
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| void NavigationMeshInstance::_bind_methods() {
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| 
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| 	ObjectTypeDB::bind_method(_MD("set_navigation_mesh","navmesh"),&NavigationMeshInstance::set_navigation_mesh);
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| 	ObjectTypeDB::bind_method(_MD("get_navigation_mesh"),&NavigationMeshInstance::get_navigation_mesh);
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| 
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| 	ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&NavigationMeshInstance::set_enabled);
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| 	ObjectTypeDB::bind_method(_MD("is_enabled"),&NavigationMeshInstance::is_enabled);
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| 
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| 	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"navmesh",PROPERTY_HINT_RESOURCE_TYPE,"NavigationMesh"),_SCS("set_navigation_mesh"),_SCS("get_navigation_mesh"));
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| 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
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| }
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| 
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| NavigationMeshInstance::NavigationMeshInstance() {
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| 
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| 	debug_view=NULL;
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| 	navigation=NULL;
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| 	nav_id=-1;
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| 	enabled=true;
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| 
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| }
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