godot/thirdparty/spirv-reflect/patches/0003-spirv-headers.patch
Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00

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Diff

diff --git a/thirdparty/spirv-reflect/spirv_reflect.h b/thirdparty/spirv-reflect/spirv_reflect.h
index cf8cfe2183..8f281ec80f 100644
--- a/thirdparty/spirv-reflect/spirv_reflect.h
+++ b/thirdparty/spirv-reflect/spirv_reflect.h
@@ -34,7 +34,7 @@ VERSION HISTORY
#if defined(SPIRV_REFLECT_USE_SYSTEM_SPIRV_H)
#include <spirv/unified1/spirv.h>
#else
-#include "./include/spirv/unified1/spirv.h"
+#include "../spirv-headers/include/spirv/unified1/spirv.h"
#endif