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	 f7c611ab71
			
		
	
	
		f7c611ab71
		
			
		
	
	
	
	
		
			
			- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
		
			
				
	
	
		
			32 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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| 	<brief_description>
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| 		Represents the input shader parameter within the visual shader graph.
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| 	</brief_description>
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| 	<description>
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| 		Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
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| 	</description>
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| 	<tutorials>
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| 		<link title="Shading reference index">$DOCS_URL/tutorials/shaders/shader_reference/index.html</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_input_real_name" qualifiers="const">
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| 			<return type="String" />
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| 			<description>
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| 				Returns a translated name of the current constant in the Godot Shader Language. E.g. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]"">
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| 			One of the several input constants in lower-case style like: "vertex" ([code]VERTEX[/code]) or "point_size" ([code]POINT_SIZE[/code]).
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="input_type_changed">
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| 			<description>
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| 				Emitted when input is changed via [member input_name].
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| 			</description>
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| 		</signal>
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| 	</signals>
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| </class>
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