godot/drivers/apple_embedded/app_delegate_service.mm
Ricardo Sanchez-Saez 038f5934e7
[Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms
- Introduces a SCons builder for Swift files
- Increases the minimum deployment targets to iOS 14.0, and visionOS 26.0.
- Replaces manually UIWindow management by a SwiftUI instantiated app.
2025-09-22 18:20:04 -07:00

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7.4 KiB
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/**************************************************************************/
/* app_delegate_service.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#import "app_delegate_service.h"
#import "godot_view_apple_embedded.h"
#import "godot_view_controller.h"
#import "os_apple_embedded.h"
#include "core/config/project_settings.h"
#import "drivers/coreaudio/audio_driver_coreaudio.h"
#include "main/main.h"
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioServices.h>
int gargc;
char **gargv;
extern int apple_embedded_main(int, char **);
extern void apple_embedded_finish();
@implementation GDTAppDelegateService
enum {
SESSION_CATEGORY_AMBIENT,
SESSION_CATEGORY_MULTI_ROUTE,
SESSION_CATEGORY_PLAY_AND_RECORD,
SESSION_CATEGORY_PLAYBACK,
SESSION_CATEGORY_RECORD,
SESSION_CATEGORY_SOLO_AMBIENT
};
static GDTViewController *mainViewController = nil;
+ (GDTViewController *)viewController {
return mainViewController;
}
+ (void)setViewController:(GDTViewController *)viewController {
mainViewController = viewController;
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// TODO: might be required to make an early return, so app wouldn't crash because of timeout.
// TODO: logo screen is not displayed while shaders are compiling
// DummyViewController(Splash/LoadingViewController) -> setup -> GodotViewController
// Fetch the command-line arguments from NSProcessInfo
NSArray *arguments = [[NSProcessInfo processInfo] arguments];
gargc = (int)[arguments count];
gargv = (char **)malloc(sizeof(char *) * gargc);
for (int i = 0; i < gargc; i++) {
NSString *arg = arguments[i];
gargv[i] = strdup([arg UTF8String]);
}
int err = apple_embedded_main(gargc, gargv);
if (err != 0) {
// bail, things did not go very well for us, should probably output a message on screen with our error code...
exit(0);
return NO;
}
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(onAudioInterruption:)
name:AVAudioSessionInterruptionNotification
object:[AVAudioSession sharedInstance]];
int sessionCategorySetting = GLOBAL_GET("audio/general/ios/session_category");
// Initialize with default Ambient category.
AVAudioSessionCategory category = AVAudioSessionCategoryAmbient;
AVAudioSessionCategoryOptions options = 0;
if (GLOBAL_GET("audio/general/ios/mix_with_others")) {
options |= AVAudioSessionCategoryOptionMixWithOthers;
}
if (sessionCategorySetting == SESSION_CATEGORY_MULTI_ROUTE) {
category = AVAudioSessionCategoryMultiRoute;
} else if (sessionCategorySetting == SESSION_CATEGORY_PLAY_AND_RECORD) {
category = AVAudioSessionCategoryPlayAndRecord;
options |= AVAudioSessionCategoryOptionDefaultToSpeaker;
options |= AVAudioSessionCategoryOptionAllowBluetoothA2DP;
options |= AVAudioSessionCategoryOptionAllowAirPlay;
} else if (sessionCategorySetting == SESSION_CATEGORY_PLAYBACK) {
category = AVAudioSessionCategoryPlayback;
} else if (sessionCategorySetting == SESSION_CATEGORY_RECORD) {
category = AVAudioSessionCategoryRecord;
} else if (sessionCategorySetting == SESSION_CATEGORY_SOLO_AMBIENT) {
category = AVAudioSessionCategorySoloAmbient;
}
[[AVAudioSession sharedInstance] setCategory:category withOptions:options error:nil];
return YES;
}
- (void)onAudioInterruption:(NSNotification *)notification {
if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) {
if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) {
NSLog(@"Audio interruption began");
OS_AppleEmbedded::get_singleton()->on_focus_out();
} else if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeEnded]]) {
NSLog(@"Audio interruption ended");
OS_AppleEmbedded::get_singleton()->on_focus_in();
}
}
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
}
}
- (void)applicationWillTerminate:(UIApplication *)application {
apple_embedded_finish();
}
// When application goes to background (e.g. user switches to another app or presses Home),
// then applicationWillResignActive -> applicationDidEnterBackground are called.
// When user opens the inactive app again,
// applicationWillEnterForeground -> applicationDidBecomeActive are called.
// There are cases when applicationWillResignActive -> applicationDidBecomeActive
// sequence is called without the app going to background. For example, that happens
// if you open the app list without switching to another app or open/close the
// notification panel by swiping from the upper part of the screen.
- (void)applicationWillResignActive:(UIApplication *)application {
OS_AppleEmbedded::get_singleton()->on_focus_out();
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
OS_AppleEmbedded::get_singleton()->on_focus_in();
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
OS_AppleEmbedded::get_singleton()->on_enter_background();
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
OS_AppleEmbedded::get_singleton()->on_exit_background();
}
- (void)dealloc {
self.window = nil;
}
@end