godot/modules/gltf/tests/data
demolke e649e7e3c5 GLTF: Don't duplicate textures when importing blend files
Blender imports will always start within `.godot/imported`  folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures.
2024-12-18 21:24:18 +01:00
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gltf_embedded_texture GLTF: Don't duplicate textures when importing blend files 2024-12-18 21:24:18 +01:00
gltf_placed_in_dot_godot_imported GLTF: Don't duplicate textures when importing blend files 2024-12-18 21:24:18 +01:00
gltf_pointing_to_texture_outside_of_res_folder GLTF: Don't duplicate textures when importing blend files 2024-12-18 21:24:18 +01:00