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Blender imports will always start within `.godot/imported` folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures. |
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|---|---|---|
| .. | ||
| gltf_embedded_texture | ||
| gltf_placed_in_dot_godot_imported | ||
| gltf_pointing_to_texture_outside_of_res_folder | ||