godot/modules/navigation_3d/3d
Thaddeus Crews c4de8ef825
Merge pull request #105765 from smix8/navlink_iteration_id
Add function to get navigation link iteration id from NavigationServer
2025-05-06 08:38:00 -05:00
..
godot_navigation_server_3d.cpp Add function to get navigation link iteration id from NavigationServer 2025-04-25 20:59:10 +02:00
godot_navigation_server_3d.h Add function to get navigation link iteration id from NavigationServer 2025-04-25 20:59:10 +02:00
nav_base_iteration_3d.h [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
nav_map_builder_3d.cpp Remove no longer needed link polygons from NavMapBuilder 2025-04-14 17:32:55 +02:00
nav_map_builder_3d.h [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
nav_map_iteration_3d.h Remove no longer needed link polygons from NavMapBuilder 2025-04-14 17:32:55 +02:00
nav_mesh_generator_3d.cpp Emit changed signal after baking navigation mesh 2025-04-02 16:54:48 +02:00
nav_mesh_generator_3d.h [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
nav_mesh_queries_3d.cpp Replace NavigationServer3D Point struct with Vector3 2025-04-10 20:19:20 +02:00
nav_mesh_queries_3d.h Rename LocalVector.invert() -> LocalVector.reverse() to match the Vector, String and List APIs. 2025-04-24 22:36:32 +02:00
nav_region_iteration_3d.h [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
navigation_mesh_generator.cpp [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
navigation_mesh_generator.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00