godot/platform/android/export
Thaddeus Crews 7951a1bb87
Merge pull request #106359 from m4gr3d/remove_compress_native_libs_option
Remove the `gradle_build/compress_native_libraries` export option
2025-05-21 09:06:25 -05:00
..
export.cpp Updates how the REQUEST_INSTALL_PACKAGES permission is handled 2024-12-25 20:04:34 -08:00
export.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
export_plugin.cpp Merge pull request #106359 from m4gr3d/remove_compress_native_libs_option 2025-05-21 09:06:25 -05:00
export_plugin.h [Export] Use project settings overrides with the target preset features instead of current platform features. 2025-04-08 21:22:37 +03:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
gradle_export_util.cpp [Export] Use project settings overrides with the target preset features instead of current platform features. 2025-04-08 21:22:37 +03:00
gradle_export_util.h [Export] Use project settings overrides with the target preset features instead of current platform features. 2025-04-08 21:22:37 +03:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
run_icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00