godot/platform/macos
2025-05-21 13:49:07 +03:00
..
doc_classes [iOS] Add options to specify additional entitlements and capabilities in the export settings. 2024-12-02 17:38:19 +02:00
editor macOS: Support vsync when embedding OpenGL processes 2025-05-20 09:39:13 +10:00
export [Export] Use project settings overrides with the target preset features instead of current platform features. 2025-04-08 21:22:37 +03:00
crash_handler_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
crash_handler_macos.mm Improve script backtrace print in crash handlers 2025-05-07 09:52:50 +02:00
detect.py MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
dir_access_macos.h add GDSOFTCLASS to FileAccess and DirAccess derived classes 2025-04-09 11:52:50 -07:00
dir_access_macos.mm Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
display_server_embedded.h macOS: Support vsync when embedding OpenGL processes 2025-05-20 09:39:13 +10:00
display_server_embedded.mm macOS: Support vsync when embedding OpenGL processes 2025-05-20 09:39:13 +10:00
display_server_macos.h macOS: Support vsync when embedding OpenGL processes 2025-05-20 09:39:13 +10:00
display_server_macos.mm macOS: Support vsync when embedding OpenGL processes 2025-05-20 09:39:13 +10:00
embedded_debugger.h macOS: Embedded window can be dismissed by clicking close 2025-05-12 07:09:42 +10:00
embedded_debugger.mm macOS: Embedded window can be dismissed by clicking close 2025-05-12 07:09:42 +10:00
embedded_gl_manager.h macOS: Support vsync when embedding OpenGL processes 2025-05-20 09:39:13 +10:00
embedded_gl_manager.mm macOS: Support vsync when embedding OpenGL processes 2025-05-20 09:39:13 +10:00
gl_manager_macos_angle.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
gl_manager_macos_angle.mm Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gl_manager_macos_legacy.h Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
gl_manager_macos_legacy.mm Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
godot_application.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
godot_application.mm Fix macOS build with dev_build=yes and target=template_debug 2025-05-14 09:47:51 +03:00
godot_application_delegate.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
godot_application_delegate.mm Fix GodotApplicationDelegate init. 2025-05-21 13:49:07 +03:00
godot_button_view.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_button_view.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_content_view.h [macOS] Fix touch bar observer crash. 2025-04-26 23:29:07 +03:00
godot_content_view.mm macOS: Process first click event without requiring focus 2025-05-13 05:21:51 +10:00
godot_main_macos.mm macOS: Embedded window can be dismissed by clicking close 2025-05-12 07:09:42 +10:00
godot_menu_delegate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_menu_delegate.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_menu_item.h [macOS] Fix native menu submenu items have wrong action and accelerators set. 2025-04-03 18:47:23 +03:00
godot_menu_item.mm [macOS] Fix native menu submenu items have wrong action and accelerators set. 2025-04-03 18:47:23 +03:00
godot_open_save_delegate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_open_save_delegate.mm Merge pull request #101174 from Repiteo/style/objc-import-syntax 2025-03-10 10:01:02 -05:00
godot_status_item.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_status_item.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_window.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_window.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_window_delegate.h macOS: Support vsync when embedding OpenGL processes 2025-05-20 09:39:13 +10:00
godot_window_delegate.mm macOS: Support vsync when embedding OpenGL processes 2025-05-20 09:39:13 +10:00
key_mapping_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
key_mapping_macos.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
macos_quartz_core_spi.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
macos_terminal_logger.h Ability to print and log script backtraces 2025-04-24 18:54:41 +02:00
macos_terminal_logger.mm Fix empty lines being added for errors with no script backtrace 2025-05-05 13:27:21 +02:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
native_menu_macos.mm [macOS] Fix native menu submenu items have wrong action and accelerators set. 2025-04-03 18:47:23 +03:00
os_macos.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
os_macos.mm macOS: Embedded window can be dismissed by clicking close 2025-05-12 07:09:42 +10:00
platform_config.h Apple: Add pthread implementation of Thread class 2025-04-10 09:35:40 +10:00
platform_gl.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_macos_builders.py SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00
platform_thread.h Apple: Add pthread implementation of Thread class 2025-04-10 09:35:40 +10:00
README.md Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
rendering_context_driver_vulkan_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_context_driver_vulkan_macos.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
SCsub MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
tts_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
tts_macos.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

This platform uses shared Apple code (drivers/apple).

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation