..
effects
Implement FXAA 3.11
2025-04-22 22:19:06 -07:00
environment
Fix float/int comparison in acos_approx in sky template shader
2025-04-27 17:06:34 -07:00
forward_clustered
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
2025-05-21 10:16:05 -03:00
forward_mobile
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
2025-05-21 10:16:05 -03:00
blit.glsl
Add Swappy & Pre-Transformed Swapchain
2024-10-28 18:55:37 -03:00
canvas.glsl
Rewrite textureProjLod usage to avoid a Vulkan validation error.
2025-05-15 11:35:34 -03:00
canvas_occlusion.glsl
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
2024-12-17 07:41:09 -08:00
canvas_sdf.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl
Rewrite textureProjLod usage to avoid a Vulkan validation error.
2025-05-15 11:35:34 -03:00
cluster_data_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_debug.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_render.glsl
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_store.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
decal_data_inc.glsl
Style: Add 19.1.0 LLVM options to .clang-format
2024-11-22 09:24:32 -06:00
giprobe_write.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
light_data_inc.glsl
ReflectionProbe add Blend Distance
2024-12-05 23:29:47 +01:00
particles.glsl
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00
particles_copy.glsl
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
2023-09-08 20:01:57 +01:00
samplers_inc.glsl
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
scene_data_inc.glsl
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
2025-05-21 10:16:05 -03:00
scene_forward_aa_inc.glsl
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
scene_forward_vertex_lights_inc.glsl
Implement vertex shading
2024-09-29 00:36:09 +02:00
SCsub
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
skeleton.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00