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			32 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="3.2">
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	<brief_description>
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	</brief_description>
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	<description>
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		Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
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	</description>
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	<tutorials>
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		<link>https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link>
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	</tutorials>
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	<methods>
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		<method name="get_input_real_name" qualifiers="const">
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			<return type="String">
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			</return>
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			<description>
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]"">
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			One of the several input constants in lower-case style like: "vertex"([code]VERTEX[/code]) or "point_size"([code]POINT_SIZE[/code]).
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		</member>
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	</members>
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	<signals>
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		<signal name="input_type_changed">
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			<description>
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			</description>
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		</signal>
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	</signals>
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	<constants>
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	</constants>
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</class>
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