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			65 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="EditorScript" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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| 	<brief_description>
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| 		Base script that can be used to add extension functions to the editor.
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| 	</brief_description>
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| 	<description>
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| 		Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File > Run[/b] menu option (or by pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
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| 		[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.
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| 		[b]Example script:[/b]
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| 		[codeblocks]
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| 		[gdscript]
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| 		@tool
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| 		extends EditorScript
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| 
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| 		func _run():
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| 		    print("Hello from the Godot Editor!")
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| 		[/gdscript]
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| 		[csharp]
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| 		using Godot;
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| 
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| 		[Tool]
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| 		public partial class HelloEditor : EditorScript
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| 		{
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| 		    public override void _Run()
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| 		    {
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| 		        GD.Print("Hello from the Godot Editor!");
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| 		    }
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| 		}
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| 		[/csharp]
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| 		[/codeblocks]
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| 		[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
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| 		[b]Note:[/b] EditorScript is [RefCounted], meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="_run" qualifiers="virtual">
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| 			<return type="void" />
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| 			<description>
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| 				This method is executed by the Editor when [b]File > Run[/b] is used.
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| 			</description>
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| 		</method>
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| 		<method name="add_root_node">
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| 			<return type="void" />
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| 			<param index="0" name="node" type="Node" />
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| 			<description>
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| 				Adds [param node] as a child of the root node in the editor context.
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| 				[b]Warning:[/b] The implementation of this method is currently disabled.
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| 			</description>
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| 		</method>
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| 		<method name="get_editor_interface" qualifiers="const" is_deprecated="true">
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| 			<return type="EditorInterface" />
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| 			<description>
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| 				Returns the [EditorInterface] singleton instance.
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| 				[i]Deprecated.[/i] [EditorInterface] is a global singleton and can be accessed directly by its name.
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| 			</description>
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| 		</method>
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| 		<method name="get_scene" qualifiers="const">
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| 			<return type="Node" />
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| 			<description>
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| 				Returns the Editor's currently active scene.
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| 			</description>
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| 		</method>
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| 	</methods>
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| </class>
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