mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 81064cc239
			
		
	
	
		81064cc239
		
			
		
	
	
	
	
		
			
			We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			16 lines
		
	
	
	
		
			853 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
	
		
			853 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="InputEventShortcut" inherits="InputEvent" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 | |
| 	<brief_description>
 | |
| 		Represents a triggered keyboard [Shortcut].
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		InputEventShortcut is a special event that can be received in [method Node._unhandled_key_input]. It is typically sent by the editor's Command Palette to trigger actions, but can also be sent manually using [method Viewport.push_input].
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<members>
 | |
| 		<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
 | |
| 			The [Shortcut] represented by this event. Its [method Shortcut.matches_event] method will always return [code]true[/code] for this event.
 | |
| 		</member>
 | |
| 	</members>
 | |
| </class>
 |