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	The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
		
	
			
		
			
				
	
	
		
			42 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
diff --git a/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java b/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java
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index 7c42bfc28..feb579af0 100644
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--- a/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java
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+++ b/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java
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@@ -45,6 +45,9 @@ public class PreferenceObfuscator {
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     public void putString(String key, String value) {
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         if (mEditor == null) {
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             mEditor = mPreferences.edit();
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+            // -- GODOT start --
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+            mEditor.apply();
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+            // -- GODOT end --
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         }
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         String obfuscatedValue = mObfuscator.obfuscate(value, key);
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         mEditor.putString(key, obfuscatedValue);
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diff --git a/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java b/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java
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index a0d2779af..a8bf65f9c 100644
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--- a/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java
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+++ b/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java
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@@ -31,6 +31,10 @@ package com.google.android.vending.licensing.util;
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  * @version 1.3
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  */
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+// -- GODOT start --
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import org.godotengine.godot.BuildConfig;
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+// -- GODOT end --
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+
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 /**
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  * Base64 converter class. This code is not a full-blown MIME encoder;
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  * it simply converts binary data to base64 data and back.
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@@ -341,7 +345,11 @@ public class Base64 {
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       e += 4;
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     }
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-    assert (e == outBuff.length);
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+    // -- GODOT start --
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+    //assert (e == outBuff.length);
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+    if (BuildConfig.DEBUG && e != outBuff.length)
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+      throw new RuntimeException();
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+    // -- GODOT end --
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     return outBuff;
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   }
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