mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 07:31:16 +00:00 
			
		
		
		
	Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
		
			
				
	
	
		
			593 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			593 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
 | 
						|
/*  shape_bullet.cpp                                                     */
 | 
						|
/*************************************************************************/
 | 
						|
/*                       This file is part of:                           */
 | 
						|
/*                           GODOT ENGINE                                */
 | 
						|
/*                      https://godotengine.org                          */
 | 
						|
/*************************************************************************/
 | 
						|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
 | 
						|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 | 
						|
/*                                                                       */
 | 
						|
/* Permission is hereby granted, free of charge, to any person obtaining */
 | 
						|
/* a copy of this software and associated documentation files (the       */
 | 
						|
/* "Software"), to deal in the Software without restriction, including   */
 | 
						|
/* without limitation the rights to use, copy, modify, merge, publish,   */
 | 
						|
/* distribute, sublicense, and/or sell copies of the Software, and to    */
 | 
						|
/* permit persons to whom the Software is furnished to do so, subject to */
 | 
						|
/* the following conditions:                                             */
 | 
						|
/*                                                                       */
 | 
						|
/* The above copyright notice and this permission notice shall be        */
 | 
						|
/* included in all copies or substantial portions of the Software.       */
 | 
						|
/*                                                                       */
 | 
						|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | 
						|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | 
						|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | 
						|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | 
						|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | 
						|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | 
						|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | 
						|
/*************************************************************************/
 | 
						|
 | 
						|
#include "shape_bullet.h"
 | 
						|
 | 
						|
#include "btRayShape.h"
 | 
						|
#include "bullet_physics_server.h"
 | 
						|
#include "bullet_types_converter.h"
 | 
						|
#include "bullet_utilities.h"
 | 
						|
#include "core/project_settings.h"
 | 
						|
#include "shape_owner_bullet.h"
 | 
						|
 | 
						|
#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>
 | 
						|
#include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h>
 | 
						|
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
 | 
						|
#include <btBulletCollisionCommon.h>
 | 
						|
 | 
						|
/**
 | 
						|
	@author AndreaCatania
 | 
						|
*/
 | 
						|
 | 
						|
ShapeBullet::ShapeBullet() {}
 | 
						|
 | 
						|
ShapeBullet::~ShapeBullet() {}
 | 
						|
 | 
						|
btCollisionShape *ShapeBullet::create_bt_shape(const Vector3 &p_implicit_scale, real_t p_extra_edge) {
 | 
						|
	btVector3 s;
 | 
						|
	G_TO_B(p_implicit_scale, s);
 | 
						|
	return create_bt_shape(s, p_extra_edge);
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape *ShapeBullet::prepare(btCollisionShape *p_btShape) const {
 | 
						|
	p_btShape->setUserPointer(const_cast<ShapeBullet *>(this));
 | 
						|
	p_btShape->setMargin(margin);
 | 
						|
	return p_btShape;
 | 
						|
}
 | 
						|
 | 
						|
void ShapeBullet::notifyShapeChanged() {
 | 
						|
	for (Map<ShapeOwnerBullet *, int>::Element *E = owners.front(); E; E = E->next()) {
 | 
						|
		ShapeOwnerBullet *owner = static_cast<ShapeOwnerBullet *>(E->key());
 | 
						|
		owner->shape_changed(owner->find_shape(this));
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ShapeBullet::add_owner(ShapeOwnerBullet *p_owner) {
 | 
						|
	Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
 | 
						|
	if (E) {
 | 
						|
		E->get()++;
 | 
						|
	} else {
 | 
						|
		owners[p_owner] = 1; // add new owner
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ShapeBullet::remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody) {
 | 
						|
	Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
 | 
						|
	if (!E) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	E->get()--;
 | 
						|
	if (p_permanentlyFromThisBody || 0 >= E->get()) {
 | 
						|
		owners.erase(E);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool ShapeBullet::is_owner(ShapeOwnerBullet *p_owner) const {
 | 
						|
	return owners.has(p_owner);
 | 
						|
}
 | 
						|
 | 
						|
const Map<ShapeOwnerBullet *, int> &ShapeBullet::get_owners() const {
 | 
						|
	return owners;
 | 
						|
}
 | 
						|
 | 
						|
void ShapeBullet::set_margin(real_t p_margin) {
 | 
						|
	margin = p_margin;
 | 
						|
	notifyShapeChanged();
 | 
						|
}
 | 
						|
 | 
						|
real_t ShapeBullet::get_margin() const {
 | 
						|
	return margin;
 | 
						|
}
 | 
						|
 | 
						|
btEmptyShape *ShapeBullet::create_shape_empty() {
 | 
						|
	return bulletnew(btEmptyShape);
 | 
						|
}
 | 
						|
 | 
						|
btStaticPlaneShape *ShapeBullet::create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant) {
 | 
						|
	return bulletnew(btStaticPlaneShape(planeNormal, planeConstant));
 | 
						|
}
 | 
						|
 | 
						|
btSphereShape *ShapeBullet::create_shape_sphere(btScalar radius) {
 | 
						|
	return bulletnew(btSphereShape(radius));
 | 
						|
}
 | 
						|
 | 
						|
btBoxShape *ShapeBullet::create_shape_box(const btVector3 &boxHalfExtents) {
 | 
						|
	return bulletnew(btBoxShape(boxHalfExtents));
 | 
						|
}
 | 
						|
 | 
						|
btCapsuleShape *ShapeBullet::create_shape_capsule(btScalar radius, btScalar height) {
 | 
						|
	return bulletnew(btCapsuleShape(radius, height));
 | 
						|
}
 | 
						|
 | 
						|
btCylinderShape *ShapeBullet::create_shape_cylinder(btScalar radius, btScalar height) {
 | 
						|
	return bulletnew(btCylinderShape(btVector3(radius, height / 2.0, radius)));
 | 
						|
}
 | 
						|
 | 
						|
btConvexPointCloudShape *ShapeBullet::create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling) {
 | 
						|
	return bulletnew(btConvexPointCloudShape(&p_vertices[0], p_vertices.size(), p_local_scaling));
 | 
						|
}
 | 
						|
 | 
						|
btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling) {
 | 
						|
	if (p_mesh_shape) {
 | 
						|
		return bulletnew(btScaledBvhTriangleMeshShape(p_mesh_shape, p_local_scaling));
 | 
						|
	} else {
 | 
						|
		return nullptr;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
 | 
						|
	const btScalar ignoredHeightScale(1);
 | 
						|
	const int YAxis = 1; // 0=X, 1=Y, 2=Z
 | 
						|
	const bool flipQuadEdges = false;
 | 
						|
	const void *heightsPtr = p_heights.ptr();
 | 
						|
 | 
						|
	btHeightfieldTerrainShape *heightfield = bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges));
 | 
						|
 | 
						|
	// The shape can be created without params when you do PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_HEIGHTMAP)
 | 
						|
	if (heightsPtr) {
 | 
						|
		heightfield->buildAccelerator(16);
 | 
						|
	}
 | 
						|
 | 
						|
	return heightfield;
 | 
						|
}
 | 
						|
 | 
						|
btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope) {
 | 
						|
	btRayShape *r(bulletnew(btRayShape(p_length)));
 | 
						|
	r->setSlipsOnSlope(p_slips_on_slope);
 | 
						|
	return r;
 | 
						|
}
 | 
						|
 | 
						|
/* PLANE */
 | 
						|
 | 
						|
PlaneShapeBullet::PlaneShapeBullet() :
 | 
						|
		ShapeBullet() {}
 | 
						|
 | 
						|
void PlaneShapeBullet::set_data(const Variant &p_data) {
 | 
						|
	setup(p_data);
 | 
						|
}
 | 
						|
 | 
						|
Variant PlaneShapeBullet::get_data() const {
 | 
						|
	return plane;
 | 
						|
}
 | 
						|
 | 
						|
PhysicsServer3D::ShapeType PlaneShapeBullet::get_type() const {
 | 
						|
	return PhysicsServer3D::SHAPE_PLANE;
 | 
						|
}
 | 
						|
 | 
						|
void PlaneShapeBullet::setup(const Plane &p_plane) {
 | 
						|
	plane = p_plane;
 | 
						|
	notifyShapeChanged();
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape *PlaneShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
 | 
						|
	btVector3 btPlaneNormal;
 | 
						|
	G_TO_B(plane.normal, btPlaneNormal);
 | 
						|
	return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.d));
 | 
						|
}
 | 
						|
 | 
						|
/* Sphere */
 | 
						|
 | 
						|
SphereShapeBullet::SphereShapeBullet() :
 | 
						|
		ShapeBullet() {}
 | 
						|
 | 
						|
void SphereShapeBullet::set_data(const Variant &p_data) {
 | 
						|
	setup(p_data);
 | 
						|
}
 | 
						|
 | 
						|
Variant SphereShapeBullet::get_data() const {
 | 
						|
	return radius;
 | 
						|
}
 | 
						|
 | 
						|
PhysicsServer3D::ShapeType SphereShapeBullet::get_type() const {
 | 
						|
	return PhysicsServer3D::SHAPE_SPHERE;
 | 
						|
}
 | 
						|
 | 
						|
void SphereShapeBullet::setup(real_t p_radius) {
 | 
						|
	radius = p_radius;
 | 
						|
	notifyShapeChanged();
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape *SphereShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
 | 
						|
	return prepare(ShapeBullet::create_shape_sphere(radius * p_implicit_scale[0] + p_extra_edge));
 | 
						|
}
 | 
						|
 | 
						|
/* Box */
 | 
						|
BoxShapeBullet::BoxShapeBullet() :
 | 
						|
		ShapeBullet() {}
 | 
						|
 | 
						|
void BoxShapeBullet::set_data(const Variant &p_data) {
 | 
						|
	setup(p_data);
 | 
						|
}
 | 
						|
 | 
						|
Variant BoxShapeBullet::get_data() const {
 | 
						|
	Vector3 g_half_extents;
 | 
						|
	B_TO_G(half_extents, g_half_extents);
 | 
						|
	return g_half_extents;
 | 
						|
}
 | 
						|
 | 
						|
PhysicsServer3D::ShapeType BoxShapeBullet::get_type() const {
 | 
						|
	return PhysicsServer3D::SHAPE_BOX;
 | 
						|
}
 | 
						|
 | 
						|
void BoxShapeBullet::setup(const Vector3 &p_half_extents) {
 | 
						|
	G_TO_B(p_half_extents, half_extents);
 | 
						|
	notifyShapeChanged();
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape *BoxShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
 | 
						|
	return prepare(ShapeBullet::create_shape_box((half_extents * p_implicit_scale) + btVector3(p_extra_edge, p_extra_edge, p_extra_edge)));
 | 
						|
}
 | 
						|
 | 
						|
/* Capsule */
 | 
						|
 | 
						|
CapsuleShapeBullet::CapsuleShapeBullet() :
 | 
						|
		ShapeBullet() {}
 | 
						|
 | 
						|
void CapsuleShapeBullet::set_data(const Variant &p_data) {
 | 
						|
	Dictionary d = p_data;
 | 
						|
	ERR_FAIL_COND(!d.has("radius"));
 | 
						|
	ERR_FAIL_COND(!d.has("height"));
 | 
						|
	setup(d["height"], d["radius"]);
 | 
						|
}
 | 
						|
 | 
						|
Variant CapsuleShapeBullet::get_data() const {
 | 
						|
	Dictionary d;
 | 
						|
	d["radius"] = radius;
 | 
						|
	d["height"] = height;
 | 
						|
	return d;
 | 
						|
}
 | 
						|
 | 
						|
PhysicsServer3D::ShapeType CapsuleShapeBullet::get_type() const {
 | 
						|
	return PhysicsServer3D::SHAPE_CAPSULE;
 | 
						|
}
 | 
						|
 | 
						|
void CapsuleShapeBullet::setup(real_t p_height, real_t p_radius) {
 | 
						|
	radius = p_radius;
 | 
						|
	height = p_height;
 | 
						|
	notifyShapeChanged();
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape *CapsuleShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
 | 
						|
	return prepare(ShapeBullet::create_shape_capsule(radius * p_implicit_scale[0] + p_extra_edge, height * p_implicit_scale[1] + p_extra_edge));
 | 
						|
}
 | 
						|
 | 
						|
/* Cylinder */
 | 
						|
 | 
						|
CylinderShapeBullet::CylinderShapeBullet() :
 | 
						|
		ShapeBullet() {}
 | 
						|
 | 
						|
void CylinderShapeBullet::set_data(const Variant &p_data) {
 | 
						|
	Dictionary d = p_data;
 | 
						|
	ERR_FAIL_COND(!d.has("radius"));
 | 
						|
	ERR_FAIL_COND(!d.has("height"));
 | 
						|
	setup(d["height"], d["radius"]);
 | 
						|
}
 | 
						|
 | 
						|
Variant CylinderShapeBullet::get_data() const {
 | 
						|
	Dictionary d;
 | 
						|
	d["radius"] = radius;
 | 
						|
	d["height"] = height;
 | 
						|
	return d;
 | 
						|
}
 | 
						|
 | 
						|
PhysicsServer3D::ShapeType CylinderShapeBullet::get_type() const {
 | 
						|
	return PhysicsServer3D::SHAPE_CYLINDER;
 | 
						|
}
 | 
						|
 | 
						|
void CylinderShapeBullet::setup(real_t p_height, real_t p_radius) {
 | 
						|
	radius = p_radius;
 | 
						|
	height = p_height;
 | 
						|
	notifyShapeChanged();
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape *CylinderShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
 | 
						|
	return prepare(ShapeBullet::create_shape_cylinder(radius * p_implicit_scale[0] + p_margin, height * p_implicit_scale[1] + p_margin));
 | 
						|
}
 | 
						|
 | 
						|
/* Convex polygon */
 | 
						|
 | 
						|
ConvexPolygonShapeBullet::ConvexPolygonShapeBullet() :
 | 
						|
		ShapeBullet() {}
 | 
						|
 | 
						|
void ConvexPolygonShapeBullet::set_data(const Variant &p_data) {
 | 
						|
	setup(p_data);
 | 
						|
}
 | 
						|
 | 
						|
void ConvexPolygonShapeBullet::get_vertices(Vector<Vector3> &out_vertices) {
 | 
						|
	const int n_of_vertices = vertices.size();
 | 
						|
	out_vertices.resize(n_of_vertices);
 | 
						|
	for (int i = n_of_vertices - 1; 0 <= i; --i) {
 | 
						|
		B_TO_G(vertices[i], out_vertices.write[i]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Variant ConvexPolygonShapeBullet::get_data() const {
 | 
						|
	ConvexPolygonShapeBullet *variable_self = const_cast<ConvexPolygonShapeBullet *>(this);
 | 
						|
	Vector<Vector3> out_vertices;
 | 
						|
	variable_self->get_vertices(out_vertices);
 | 
						|
	return out_vertices;
 | 
						|
}
 | 
						|
 | 
						|
PhysicsServer3D::ShapeType ConvexPolygonShapeBullet::get_type() const {
 | 
						|
	return PhysicsServer3D::SHAPE_CONVEX_POLYGON;
 | 
						|
}
 | 
						|
 | 
						|
void ConvexPolygonShapeBullet::setup(const Vector<Vector3> &p_vertices) {
 | 
						|
	// Make a copy of vertices
 | 
						|
	const int n_of_vertices = p_vertices.size();
 | 
						|
	vertices.resize(n_of_vertices);
 | 
						|
	for (int i = n_of_vertices - 1; 0 <= i; --i) {
 | 
						|
		G_TO_B(p_vertices[i], vertices[i]);
 | 
						|
	}
 | 
						|
	notifyShapeChanged();
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape *ConvexPolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
 | 
						|
	if (!vertices.size()) {
 | 
						|
		// This is necessary since 0 vertices
 | 
						|
		return prepare(ShapeBullet::create_shape_empty());
 | 
						|
	}
 | 
						|
	btCollisionShape *cs(ShapeBullet::create_shape_convex(vertices));
 | 
						|
	cs->setLocalScaling(p_implicit_scale);
 | 
						|
	prepare(cs);
 | 
						|
	return cs;
 | 
						|
}
 | 
						|
 | 
						|
/* Concave polygon */
 | 
						|
 | 
						|
ConcavePolygonShapeBullet::ConcavePolygonShapeBullet() :
 | 
						|
		ShapeBullet() {}
 | 
						|
 | 
						|
ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() {
 | 
						|
	if (meshShape) {
 | 
						|
		delete meshShape->getMeshInterface();
 | 
						|
		delete meshShape->getTriangleInfoMap();
 | 
						|
		bulletdelete(meshShape);
 | 
						|
	}
 | 
						|
	faces = Vector<Vector3>();
 | 
						|
}
 | 
						|
 | 
						|
void ConcavePolygonShapeBullet::set_data(const Variant &p_data) {
 | 
						|
	setup(p_data);
 | 
						|
}
 | 
						|
 | 
						|
Variant ConcavePolygonShapeBullet::get_data() const {
 | 
						|
	return faces;
 | 
						|
}
 | 
						|
 | 
						|
PhysicsServer3D::ShapeType ConcavePolygonShapeBullet::get_type() const {
 | 
						|
	return PhysicsServer3D::SHAPE_CONCAVE_POLYGON;
 | 
						|
}
 | 
						|
 | 
						|
void ConcavePolygonShapeBullet::setup(Vector<Vector3> p_faces) {
 | 
						|
	faces = p_faces;
 | 
						|
	if (meshShape) {
 | 
						|
		/// Clear previous created shape
 | 
						|
		delete meshShape->getMeshInterface();
 | 
						|
		delete meshShape->getTriangleInfoMap();
 | 
						|
		bulletdelete(meshShape);
 | 
						|
	}
 | 
						|
	int src_face_count = faces.size();
 | 
						|
	if (0 < src_face_count) {
 | 
						|
		// It counts the faces and assert the array contains the correct number of vertices.
 | 
						|
		ERR_FAIL_COND(src_face_count % 3);
 | 
						|
 | 
						|
		btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh);
 | 
						|
		src_face_count /= 3;
 | 
						|
		const Vector3 *r = p_faces.ptr();
 | 
						|
		const Vector3 *facesr = r;
 | 
						|
 | 
						|
		btVector3 supVec_0;
 | 
						|
		btVector3 supVec_1;
 | 
						|
		btVector3 supVec_2;
 | 
						|
		for (int i = 0; i < src_face_count; ++i) {
 | 
						|
			G_TO_B(facesr[i * 3 + 0], supVec_0);
 | 
						|
			G_TO_B(facesr[i * 3 + 1], supVec_1);
 | 
						|
			G_TO_B(facesr[i * 3 + 2], supVec_2);
 | 
						|
 | 
						|
			// Inverted from standard godot otherwise btGenerateInternalEdgeInfo generates wrong edge info
 | 
						|
			shapeInterface->addTriangle(supVec_2, supVec_1, supVec_0);
 | 
						|
		}
 | 
						|
 | 
						|
		const bool useQuantizedAabbCompression = true;
 | 
						|
 | 
						|
		meshShape = bulletnew(btBvhTriangleMeshShape(shapeInterface, useQuantizedAabbCompression));
 | 
						|
 | 
						|
		if (GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false)) {
 | 
						|
			btTriangleInfoMap *triangleInfoMap = new btTriangleInfoMap();
 | 
						|
			btGenerateInternalEdgeInfo(meshShape, triangleInfoMap);
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		meshShape = nullptr;
 | 
						|
		ERR_PRINT("The faces count are 0, the mesh shape cannot be created");
 | 
						|
	}
 | 
						|
	notifyShapeChanged();
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape *ConcavePolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
 | 
						|
	btCollisionShape *cs = ShapeBullet::create_shape_concave(meshShape);
 | 
						|
	if (!cs) {
 | 
						|
		// This is necessary since if 0 faces the creation of concave return null
 | 
						|
		cs = ShapeBullet::create_shape_empty();
 | 
						|
	}
 | 
						|
	cs->setLocalScaling(p_implicit_scale);
 | 
						|
	prepare(cs);
 | 
						|
	cs->setMargin(0);
 | 
						|
	return cs;
 | 
						|
}
 | 
						|
 | 
						|
/* Height map shape */
 | 
						|
 | 
						|
HeightMapShapeBullet::HeightMapShapeBullet() :
 | 
						|
		ShapeBullet() {}
 | 
						|
 | 
						|
void HeightMapShapeBullet::set_data(const Variant &p_data) {
 | 
						|
	ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
 | 
						|
	Dictionary d = p_data;
 | 
						|
	ERR_FAIL_COND(!d.has("width"));
 | 
						|
	ERR_FAIL_COND(!d.has("depth"));
 | 
						|
	ERR_FAIL_COND(!d.has("heights"));
 | 
						|
 | 
						|
	real_t l_min_height = 0.0;
 | 
						|
	real_t l_max_height = 0.0;
 | 
						|
 | 
						|
	// If specified, min and max height will be used as precomputed values
 | 
						|
	if (d.has("min_height")) {
 | 
						|
		l_min_height = d["min_height"];
 | 
						|
	}
 | 
						|
	if (d.has("max_height")) {
 | 
						|
		l_max_height = d["max_height"];
 | 
						|
	}
 | 
						|
 | 
						|
	ERR_FAIL_COND(l_min_height > l_max_height);
 | 
						|
 | 
						|
	int l_width = d["width"];
 | 
						|
	int l_depth = d["depth"];
 | 
						|
 | 
						|
	// TODO This code will need adjustments if real_t is set to `double`,
 | 
						|
	// because that precision is unnecessary for a heightmap and Bullet doesn't support it...
 | 
						|
 | 
						|
	Vector<real_t> l_heights;
 | 
						|
	Variant l_heights_v = d["heights"];
 | 
						|
 | 
						|
	if (l_heights_v.get_type() == Variant::PACKED_FLOAT32_ARRAY) {
 | 
						|
		// Ready-to-use heights can be passed
 | 
						|
 | 
						|
		l_heights = l_heights_v;
 | 
						|
 | 
						|
	} else if (l_heights_v.get_type() == Variant::OBJECT) {
 | 
						|
		// If an image is passed, we have to convert it to a format Bullet supports.
 | 
						|
		// this would be expensive to do with a script, so it's nice to have it here.
 | 
						|
 | 
						|
		Ref<Image> l_image = l_heights_v;
 | 
						|
		ERR_FAIL_COND(l_image.is_null());
 | 
						|
 | 
						|
		// Float is the only common format between Godot and Bullet that can be used for decent collision.
 | 
						|
		// (Int16 would be nice too but we still don't have it)
 | 
						|
		// We could convert here automatically but it's better to not be intrusive and let the caller do it if necessary.
 | 
						|
		ERR_FAIL_COND(l_image->get_format() != Image::FORMAT_RF);
 | 
						|
 | 
						|
		PackedByteArray im_data = l_image->get_data();
 | 
						|
 | 
						|
		l_heights.resize(l_image->get_width() * l_image->get_height());
 | 
						|
 | 
						|
		real_t *w = l_heights.ptrw();
 | 
						|
		const uint8_t *r = im_data.ptr();
 | 
						|
		float *rp = (float *)r;
 | 
						|
		// At this point, `rp` could be used directly for Bullet, but I don't know how safe it would be.
 | 
						|
 | 
						|
		for (int i = 0; i < l_heights.size(); ++i) {
 | 
						|
			w[i] = rp[i];
 | 
						|
		}
 | 
						|
 | 
						|
	} else {
 | 
						|
		ERR_FAIL_MSG("Expected PackedFloat32Array or float Image.");
 | 
						|
	}
 | 
						|
 | 
						|
	ERR_FAIL_COND(l_width <= 0);
 | 
						|
	ERR_FAIL_COND(l_depth <= 0);
 | 
						|
	ERR_FAIL_COND(l_heights.size() != (l_width * l_depth));
 | 
						|
 | 
						|
	// Compute min and max heights if not specified.
 | 
						|
	if (!d.has("min_height") && !d.has("max_height")) {
 | 
						|
		const real_t *r = l_heights.ptr();
 | 
						|
		int heights_size = l_heights.size();
 | 
						|
 | 
						|
		for (int i = 0; i < heights_size; ++i) {
 | 
						|
			real_t h = r[i];
 | 
						|
 | 
						|
			if (h < l_min_height) {
 | 
						|
				l_min_height = h;
 | 
						|
			} else if (h > l_max_height) {
 | 
						|
				l_max_height = h;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	setup(l_heights, l_width, l_depth, l_min_height, l_max_height);
 | 
						|
}
 | 
						|
 | 
						|
Variant HeightMapShapeBullet::get_data() const {
 | 
						|
	ERR_FAIL_V(Variant());
 | 
						|
}
 | 
						|
 | 
						|
PhysicsServer3D::ShapeType HeightMapShapeBullet::get_type() const {
 | 
						|
	return PhysicsServer3D::SHAPE_HEIGHTMAP;
 | 
						|
}
 | 
						|
 | 
						|
void HeightMapShapeBullet::setup(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
 | 
						|
	// TODO cell size must be tweaked using localScaling, which is a shared property for all Bullet shapes
 | 
						|
 | 
						|
	// If this array is resized outside of here, it should be preserved due to CoW
 | 
						|
	heights = p_heights;
 | 
						|
 | 
						|
	width = p_width;
 | 
						|
	depth = p_depth;
 | 
						|
	min_height = p_min_height;
 | 
						|
	max_height = p_max_height;
 | 
						|
	notifyShapeChanged();
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape *HeightMapShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
 | 
						|
	btCollisionShape *cs(ShapeBullet::create_shape_height_field(heights, width, depth, min_height, max_height));
 | 
						|
	cs->setLocalScaling(p_implicit_scale);
 | 
						|
	prepare(cs);
 | 
						|
	return cs;
 | 
						|
}
 | 
						|
 | 
						|
/* Ray shape */
 | 
						|
RayShapeBullet::RayShapeBullet() :
 | 
						|
		ShapeBullet() {}
 | 
						|
 | 
						|
void RayShapeBullet::set_data(const Variant &p_data) {
 | 
						|
	Dictionary d = p_data;
 | 
						|
	setup(d["length"], d["slips_on_slope"]);
 | 
						|
}
 | 
						|
 | 
						|
Variant RayShapeBullet::get_data() const {
 | 
						|
	Dictionary d;
 | 
						|
	d["length"] = length;
 | 
						|
	d["slips_on_slope"] = slips_on_slope;
 | 
						|
	return d;
 | 
						|
}
 | 
						|
 | 
						|
PhysicsServer3D::ShapeType RayShapeBullet::get_type() const {
 | 
						|
	return PhysicsServer3D::SHAPE_RAY;
 | 
						|
}
 | 
						|
 | 
						|
void RayShapeBullet::setup(real_t p_length, bool p_slips_on_slope) {
 | 
						|
	length = p_length;
 | 
						|
	slips_on_slope = p_slips_on_slope;
 | 
						|
	notifyShapeChanged();
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape *RayShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
 | 
						|
	return prepare(ShapeBullet::create_shape_ray(length * p_implicit_scale[1] + p_extra_edge, slips_on_slope));
 | 
						|
}
 |