godot/platform/macos/embedded_gl_manager.mm
2025-10-08 02:27:36 +02:00

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/**************************************************************************/
/* embedded_gl_manager.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#import "embedded_gl_manager.h"
#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
#import "drivers/gles3/storage/texture_storage.h"
#import "platform_gl.h"
#import <QuartzCore/QuartzCore.h>
#include <dlfcn.h>
GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wdeprecated-declarations") // OpenGL is deprecated in macOS 10.14.
Error GLManagerEmbedded::create_context(GLWindow &p_win) {
NSOpenGLPixelFormatAttribute attributes[] = {
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAClosestPolicy,
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize, 32,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAStencilSize, 8,
0
};
NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
ERR_FAIL_NULL_V(pixel_format, ERR_CANT_CREATE);
p_win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:shared_context];
ERR_FAIL_NULL_V(p_win.context, ERR_CANT_CREATE);
if (shared_context == nullptr) {
shared_context = p_win.context;
}
[p_win.context makeCurrentContext];
return OK;
}
Error GLManagerEmbedded::window_create(DisplayServer::WindowID p_window_id, CALayer *p_layer, int p_width, int p_height) {
GLWindow win;
win.layer = p_layer;
win.width = 0;
win.height = 0;
if (create_context(win) != OK) {
return FAILED;
}
windows[p_window_id] = win;
window_make_current(p_window_id);
return OK;
}
void GLManagerEmbedded::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
GLWindowElement *el = windows.find(p_window_id);
ERR_FAIL_NULL_MSG(el, "Window resize failed: window does not exist.");
GLWindow &win = el->get();
if (win.width == (uint32_t)p_width && win.height == (uint32_t)p_height) {
return;
}
win.width = (uint32_t)p_width;
win.height = (uint32_t)p_height;
win.destroy_framebuffers();
for (FrameBuffer &fb : win.framebuffers) {
NSDictionary *surfaceProps = @{
(NSString *)kIOSurfaceWidth : @(p_width),
(NSString *)kIOSurfaceHeight : @(p_height),
(NSString *)kIOSurfaceBytesPerElement : @(4),
(NSString *)kIOSurfacePixelFormat : @(kCVPixelFormatType_32BGRA),
};
fb.surface = IOSurfaceCreate((__bridge CFDictionaryRef)surfaceProps);
if (fb.surface == nullptr) {
ERR_PRINT(vformat("Failed to create IOSurface: width=%d, height=%d", p_width, p_height));
win.destroy_framebuffers();
return;
}
glGenTextures(1, &fb.tex);
glBindTexture(GL_TEXTURE_RECTANGLE, fb.tex);
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
CGLError err = CGLTexImageIOSurface2D(CGLGetCurrentContext(),
GL_TEXTURE_RECTANGLE,
GL_RGBA,
p_width,
p_height,
GL_BGRA,
GL_UNSIGNED_INT_8_8_8_8_REV,
fb.surface,
0);
if (err != kCGLNoError) {
String err_string = String(CGLErrorString(err));
ERR_PRINT(vformat("CGLTexImageIOSurface2D failed (%d): %s", err, err_string));
win.destroy_framebuffers();
return;
}
glGenFramebuffers(1, &fb.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fb.fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, fb.tex, 0);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
ERR_PRINT("Unable to create framebuffer from IOSurface texture.");
win.destroy_framebuffers();
return;
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindTexture(GL_TEXTURE_RECTANGLE, 0);
}
win.current_fb = 0;
GLES3::TextureStorage::system_fbo = win.framebuffers[win.current_fb].fbo;
win.is_valid = true;
}
void GLManagerEmbedded::GLWindow::destroy_framebuffers() {
is_valid = false;
GLES3::TextureStorage::system_fbo = 0;
for (FrameBuffer &fb : framebuffers) {
if (fb.fbo) {
glDeleteFramebuffers(1, &fb.fbo);
fb.fbo = 0;
}
if (fb.tex) {
glDeleteTextures(1, &fb.tex);
fb.tex = 0;
}
if (fb.surface) {
IOSurfaceRef old_surface = fb.surface;
fb.surface = nullptr;
CFRelease(old_surface);
}
}
}
Size2i GLManagerEmbedded::window_get_size(DisplayServer::WindowID p_window_id) const {
const GLWindowElement *el = windows.find(p_window_id);
if (el == nullptr) {
return Size2i();
}
const GLWindow &win = el->value();
return Size2i(win.width, win.height);
}
void GLManagerEmbedded::window_destroy(DisplayServer::WindowID p_window_id) {
GLWindowElement *el = windows.find(p_window_id);
if (el == nullptr) {
return;
}
if (current_window == p_window_id) {
current_window = DisplayServer::INVALID_WINDOW_ID;
}
windows.erase(el);
}
void GLManagerEmbedded::release_current() {
if (current_window == DisplayServer::INVALID_WINDOW_ID) {
return;
}
[NSOpenGLContext clearCurrentContext];
current_window = DisplayServer::INVALID_WINDOW_ID;
}
void GLManagerEmbedded::window_make_current(DisplayServer::WindowID p_window_id) {
if (current_window == p_window_id) {
return;
}
const GLWindowElement *el = windows.find(p_window_id);
if (el == nullptr) {
return;
}
const GLWindow &win = el->value();
[win.context makeCurrentContext];
current_window = p_window_id;
}
void GLManagerEmbedded::swap_buffers() {
GLWindow &win = windows[current_window];
[win.context flushBuffer];
static bool last_valid = false;
if (!win.is_valid) {
if (last_valid) {
ERR_PRINT("GLWindow framebuffers are invalid.");
last_valid = false;
}
return;
}
last_valid = true;
if (display_link_running) {
dispatch_semaphore_wait(display_semaphore, DISPATCH_TIME_FOREVER);
}
[CATransaction begin];
[CATransaction setDisableActions:YES];
win.layer.contents = (__bridge id)win.framebuffers[win.current_fb].surface;
[CATransaction commit];
win.current_fb = (win.current_fb + 1) % BUFFER_COUNT;
GLES3::TextureStorage::system_fbo = win.framebuffers[win.current_fb].fbo;
}
Error GLManagerEmbedded::initialize() {
return framework_loaded ? OK : ERR_CANT_CREATE;
}
void GLManagerEmbedded::create_display_link() {
DEV_ASSERT(display_link == nullptr);
CVReturn err = CVDisplayLinkCreateWithCGDisplay(CGMainDisplayID(), &display_link);
ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to create display link.");
__block dispatch_semaphore_t local_semaphore = display_semaphore;
CVDisplayLinkSetOutputHandler(display_link, ^CVReturn(CVDisplayLinkRef p_display_link, const CVTimeStamp *p_now, const CVTimeStamp *p_output_time, CVOptionFlags p_flags, CVOptionFlags *p_flags_out) {
dispatch_semaphore_signal(local_semaphore);
return kCVReturnSuccess;
});
}
void GLManagerEmbedded::release_display_link() {
DEV_ASSERT(display_link != nullptr);
if (CVDisplayLinkIsRunning(display_link)) {
CVDisplayLinkStop(display_link);
}
CVDisplayLinkRelease(display_link);
display_link = nullptr;
}
void GLManagerEmbedded::set_display_id(uint32_t p_display_id) {
if (display_id == p_display_id) {
return;
}
CVReturn err = CVDisplayLinkSetCurrentCGDisplay(display_link, static_cast<CGDirectDisplayID>(p_display_id));
ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to set display ID for display link.");
}
void GLManagerEmbedded::set_vsync_enabled(bool p_enabled) {
if (p_enabled == vsync_enabled) {
return;
}
vsync_enabled = p_enabled;
if (vsync_enabled) {
if (!CVDisplayLinkIsRunning(display_link)) {
CVReturn err = CVDisplayLinkStart(display_link);
ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to start display link.");
display_link_running = true;
}
} else {
if (CVDisplayLinkIsRunning(display_link)) {
CVReturn err = CVDisplayLinkStop(display_link);
ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to stop display link.");
display_link_running = false;
}
}
}
GLManagerEmbedded::GLManagerEmbedded() {
display_semaphore = dispatch_semaphore_create(BUFFER_COUNT);
create_display_link();
NSBundle *framework = [NSBundle bundleWithIdentifier:@"com.apple.opengl"];
if ([framework load]) {
void *library_handle = dlopen([framework.executablePath UTF8String], RTLD_NOW);
if (library_handle) {
CGLGetCurrentContext = (CGLGetCurrentContextPtr)dlsym(library_handle, "CGLGetCurrentContext");
CGLTexImageIOSurface2D = (CGLTexImageIOSurface2DPtr)dlsym(library_handle, "CGLTexImageIOSurface2D");
CGLErrorString = (CGLErrorStringPtr)dlsym(library_handle, "CGLErrorString");
framework_loaded = CGLGetCurrentContext && CGLTexImageIOSurface2D && CGLErrorString;
}
}
}
GLManagerEmbedded::~GLManagerEmbedded() {
release_display_link();
release_current();
}
GODOT_CLANG_WARNING_POP
#endif // MACOS_ENABLED && GLES3_ENABLED