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	 d3b49c416a
			
		
	
	
		d3b49c416a
		
	
	
	
	
		
			
			-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
		
			
				
	
	
		
			483 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			483 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  shader_rd.cpp                                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "shader_rd.h"
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| 
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| #include "renderer_compositor_rd.h"
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| #include "servers/rendering/rendering_device.h"
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| 
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| void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) {
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| 	Vector<String> lines = String(p_code).split("\n");
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| 
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| 	String text;
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| 
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| 	for (int i = 0; i < lines.size(); i++) {
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| 		String l = lines[i];
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| 		bool push_chunk = false;
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| 
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| 		StageTemplate::Chunk chunk;
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| 
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| 		if (l.begins_with("#VERSION_DEFINES")) {
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| 			chunk.type = StageTemplate::Chunk::TYPE_VERSION_DEFINES;
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| 			push_chunk = true;
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| 		} else if (l.begins_with("#GLOBALS")) {
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| 			switch (p_stage_type) {
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| 				case STAGE_TYPE_VERTEX:
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| 					chunk.type = StageTemplate::Chunk::TYPE_VERTEX_GLOBALS;
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| 					break;
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| 				case STAGE_TYPE_FRAGMENT:
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| 					chunk.type = StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS;
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| 					break;
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| 				case STAGE_TYPE_COMPUTE:
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| 					chunk.type = StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS;
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| 					break;
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| 				default: {
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| 				}
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| 			}
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| 
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| 			push_chunk = true;
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| 		} else if (l.begins_with("#MATERIAL_UNIFORMS")) {
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| 			chunk.type = StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS;
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| 			push_chunk = true;
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| 		} else if (l.begins_with("#CODE")) {
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| 			chunk.type = StageTemplate::Chunk::TYPE_CODE;
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| 			push_chunk = true;
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| 			chunk.code = l.replace_first("#CODE", String()).replace(":", "").strip_edges().to_upper();
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| 		} else {
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| 			text += l + "\n";
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| 		}
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| 
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| 		if (push_chunk) {
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| 			if (text != String()) {
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| 				StageTemplate::Chunk text_chunk;
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| 				text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
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| 				text_chunk.text = text.utf8();
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| 				stage_templates[p_stage_type].chunks.push_back(text_chunk);
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| 				text = String();
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| 			}
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| 			stage_templates[p_stage_type].chunks.push_back(chunk);
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| 		}
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| 	}
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| 
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| 	if (text != String()) {
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| 		StageTemplate::Chunk text_chunk;
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| 		text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
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| 		text_chunk.text = text.utf8();
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| 		stage_templates[p_stage_type].chunks.push_back(text_chunk);
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| 		text = String();
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| 	}
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| }
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| 
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| void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) {
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| 	name = p_name;
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| 	if (p_compute_code) {
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| 		_add_stage(p_compute_code, STAGE_TYPE_COMPUTE);
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| 		is_compute = true;
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| 	} else {
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| 		is_compute = false;
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| 		if (p_vertex_code) {
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| 			_add_stage(p_vertex_code, STAGE_TYPE_VERTEX);
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| 		}
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| 		if (p_fragment_code) {
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| 			_add_stage(p_fragment_code, STAGE_TYPE_FRAGMENT);
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| 		}
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| 	}
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| }
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| 
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| RID ShaderRD::version_create() {
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| 	//initialize() was never called
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| 	ERR_FAIL_COND_V(variant_defines.size() == 0, RID());
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| 
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| 	Version version;
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| 	version.dirty = true;
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| 	version.valid = false;
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| 	version.initialize_needed = true;
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| 	version.variants = nullptr;
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| 	return version_owner.make_rid(version);
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| }
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| 
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| void ShaderRD::_clear_version(Version *p_version) {
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| 	//clear versions if they exist
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| 	if (p_version->variants) {
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| 		for (int i = 0; i < variant_defines.size(); i++) {
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| 			RD::get_singleton()->free(p_version->variants[i]);
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| 		}
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| 
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| 		memdelete_arr(p_version->variants);
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| 		p_version->variants = nullptr;
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| 	}
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| }
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| 
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| void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template) {
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| 	for (uint32_t i = 0; i < p_template.chunks.size(); i++) {
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| 		const StageTemplate::Chunk &chunk = p_template.chunks[i];
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| 		switch (chunk.type) {
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| 			case StageTemplate::Chunk::TYPE_VERSION_DEFINES: {
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| 				builder.append("\n"); //make sure defines begin at newline
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| 				builder.append(general_defines.get_data());
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| 				builder.append(variant_defines[p_variant].get_data());
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| 				for (int j = 0; j < p_version->custom_defines.size(); j++) {
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| 					builder.append(p_version->custom_defines[j].get_data());
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| 				}
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| 				builder.append("\n"); //make sure defines begin at newline
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| 				if (p_version->uniforms.size()) {
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| 					builder.append("#define MATERIAL_UNIFORMS_USED\n");
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| 				}
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| 				for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) {
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| 					builder.append(String("#define ") + String(E->key()) + "_CODE_USED\n");
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| 				}
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| 			} break;
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| 			case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
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| 				builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
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| 			} break;
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| 			case StageTemplate::Chunk::TYPE_VERTEX_GLOBALS: {
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| 				builder.append(p_version->vertex_globals.get_data()); // vertex globals
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| 			} break;
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| 			case StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS: {
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| 				builder.append(p_version->fragment_globals.get_data()); // fragment globals
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| 			} break;
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| 			case StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS: {
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| 				builder.append(p_version->compute_globals.get_data()); // compute globals
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| 			} break;
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| 			case StageTemplate::Chunk::TYPE_CODE: {
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| 				if (p_version->code_sections.has(chunk.code)) {
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| 					builder.append(p_version->code_sections[chunk.code].get_data());
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| 				}
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| 			} break;
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| 			case StageTemplate::Chunk::TYPE_TEXT: {
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| 				builder.append(chunk.text.get_data());
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| 			} break;
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| 		}
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| 	}
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| }
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| 
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| void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
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| 	if (!variants_enabled[p_variant]) {
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| 		return; //variant is disabled, return
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| 	}
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| 
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| 	Vector<RD::ShaderStageData> stages;
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| 
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| 	String error;
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| 	String current_source;
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| 	RD::ShaderStage current_stage = RD::SHADER_STAGE_VERTEX;
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| 	bool build_ok = true;
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| 
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| 	if (!is_compute) {
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| 		//vertex stage
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| 
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| 		StringBuilder builder;
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| 		_build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_VERTEX]);
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| 
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| 		current_source = builder.as_string();
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| 		RD::ShaderStageData stage;
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| 		stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
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| 		if (stage.spir_v.size() == 0) {
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| 			build_ok = false;
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| 		} else {
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| 			stage.shader_stage = RD::SHADER_STAGE_VERTEX;
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| 			stages.push_back(stage);
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| 		}
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| 	}
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| 
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| 	if (!is_compute && build_ok) {
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| 		//fragment stage
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| 		current_stage = RD::SHADER_STAGE_FRAGMENT;
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| 
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| 		StringBuilder builder;
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| 		_build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_FRAGMENT]);
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| 
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| 		current_source = builder.as_string();
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| 		RD::ShaderStageData stage;
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| 		stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
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| 		if (stage.spir_v.size() == 0) {
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| 			build_ok = false;
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| 		} else {
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| 			stage.shader_stage = RD::SHADER_STAGE_FRAGMENT;
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| 			stages.push_back(stage);
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| 		}
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| 	}
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| 
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| 	if (is_compute) {
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| 		//compute stage
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| 		current_stage = RD::SHADER_STAGE_COMPUTE;
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| 
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| 		StringBuilder builder;
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| 		_build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_COMPUTE]);
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| 
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| 		current_source = builder.as_string();
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| 		RD::ShaderStageData stage;
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| 		stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
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| 		if (stage.spir_v.size() == 0) {
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| 			build_ok = false;
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| 		} else {
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| 			stage.shader_stage = RD::SHADER_STAGE_COMPUTE;
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| 			stages.push_back(stage);
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| 		}
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| 	}
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| 
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| 	if (!build_ok) {
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| 		MutexLock lock(variant_set_mutex); //properly print the errors
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| 		ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(p_variant) + " (" + variant_defines[p_variant].get_data() + ").");
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| 		ERR_PRINT(error);
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| 
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| #ifdef DEBUG_ENABLED
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| 		ERR_PRINT("code:\n" + current_source.get_with_code_lines());
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| #endif
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| 		return;
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| 	}
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| 
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| 	RID shader = RD::get_singleton()->shader_create(stages);
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| 	{
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| 		MutexLock lock(variant_set_mutex);
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| 		p_version->variants[p_variant] = shader;
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| 	}
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| }
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| 
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| RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) {
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| 	Version *version = version_owner.getornull(p_version);
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| 	RS::ShaderNativeSourceCode source_code;
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| 	ERR_FAIL_COND_V(!version, source_code);
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| 
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| 	source_code.versions.resize(variant_defines.size());
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| 
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| 	for (int i = 0; i < source_code.versions.size(); i++) {
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| 		if (!is_compute) {
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| 			//vertex stage
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| 
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| 			StringBuilder builder;
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| 			_build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_VERTEX]);
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| 
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| 			RS::ShaderNativeSourceCode::Version::Stage stage;
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| 			stage.name = "vertex";
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| 			stage.code = builder.as_string();
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| 
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| 			source_code.versions.write[i].stages.push_back(stage);
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| 		}
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| 
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| 		if (!is_compute) {
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| 			//fragment stage
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| 
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| 			StringBuilder builder;
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| 			_build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_FRAGMENT]);
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| 
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| 			RS::ShaderNativeSourceCode::Version::Stage stage;
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| 			stage.name = "fragment";
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| 			stage.code = builder.as_string();
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| 
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| 			source_code.versions.write[i].stages.push_back(stage);
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| 		}
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| 
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| 		if (is_compute) {
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| 			//compute stage
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| 
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| 			StringBuilder builder;
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| 			_build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_COMPUTE]);
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| 
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| 			RS::ShaderNativeSourceCode::Version::Stage stage;
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| 			stage.name = "compute";
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| 			stage.code = builder.as_string();
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| 
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| 			source_code.versions.write[i].stages.push_back(stage);
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| 		}
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| 	}
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| 
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| 	return source_code;
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| }
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| 
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| void ShaderRD::_compile_version(Version *p_version) {
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| 	_clear_version(p_version);
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| 
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| 	p_version->valid = false;
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| 	p_version->dirty = false;
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| 
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| 	p_version->variants = memnew_arr(RID, variant_defines.size());
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| #if 1
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| 
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| 	RendererThreadPool::singleton->thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version);
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| #else
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| 	for (int i = 0; i < variant_defines.size(); i++) {
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| 		_compile_variant(i, p_version);
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| 	}
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| #endif
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| 
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| 	bool all_valid = true;
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| 	for (int i = 0; i < variant_defines.size(); i++) {
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| 		if (!variants_enabled[i]) {
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| 			continue; //disabled
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| 		}
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| 		if (p_version->variants[i].is_null()) {
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| 			all_valid = false;
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| 			break;
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| 		}
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| 	}
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| 
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| 	if (!all_valid) {
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| 		//clear versions if they exist
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| 		for (int i = 0; i < variant_defines.size(); i++) {
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| 			if (!variants_enabled[i]) {
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| 				continue; //disabled
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| 			}
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| 			if (!p_version->variants[i].is_null()) {
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| 				RD::get_singleton()->free(p_version->variants[i]);
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| 			}
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| 		}
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| 		memdelete_arr(p_version->variants);
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| 		p_version->variants = nullptr;
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| 		return;
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| 	}
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| 
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| 	p_version->valid = true;
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| }
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| 
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| void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
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| 	ERR_FAIL_COND(is_compute);
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| 
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| 	Version *version = version_owner.getornull(p_version);
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| 	ERR_FAIL_COND(!version);
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| 	version->vertex_globals = p_vertex_globals.utf8();
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| 	version->fragment_globals = p_fragment_globals.utf8();
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| 	version->uniforms = p_uniforms.utf8();
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| 	version->code_sections.clear();
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| 	for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) {
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| 		version->code_sections[StringName(E->key().to_upper())] = E->get().utf8();
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| 	}
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| 
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| 	version->custom_defines.clear();
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| 	for (int i = 0; i < p_custom_defines.size(); i++) {
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| 		version->custom_defines.push_back(p_custom_defines[i].utf8());
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| 	}
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| 
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| 	version->dirty = true;
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| 	if (version->initialize_needed) {
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| 		_compile_version(version);
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| 		version->initialize_needed = false;
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| 	}
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| }
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| 
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| void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
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| 	ERR_FAIL_COND(!is_compute);
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| 
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| 	Version *version = version_owner.getornull(p_version);
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| 	ERR_FAIL_COND(!version);
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| 
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| 	version->compute_globals = p_compute_globals.utf8();
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| 	version->uniforms = p_uniforms.utf8();
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| 
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| 	version->code_sections.clear();
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| 	for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) {
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| 		version->code_sections[StringName(E->key().to_upper())] = E->get().utf8();
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| 	}
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| 
 | |
| 	version->custom_defines.clear();
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| 	for (int i = 0; i < p_custom_defines.size(); i++) {
 | |
| 		version->custom_defines.push_back(p_custom_defines[i].utf8());
 | |
| 	}
 | |
| 
 | |
| 	version->dirty = true;
 | |
| 	if (version->initialize_needed) {
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| 		_compile_version(version);
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| 		version->initialize_needed = false;
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| 	}
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| }
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| 
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| bool ShaderRD::version_is_valid(RID p_version) {
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| 	Version *version = version_owner.getornull(p_version);
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| 	ERR_FAIL_COND_V(!version, false);
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| 
 | |
| 	if (version->dirty) {
 | |
| 		_compile_version(version);
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| 	}
 | |
| 
 | |
| 	return version->valid;
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| }
 | |
| 
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| bool ShaderRD::version_free(RID p_version) {
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| 	if (version_owner.owns(p_version)) {
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| 		Version *version = version_owner.getornull(p_version);
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| 		_clear_version(version);
 | |
| 		version_owner.free(p_version);
 | |
| 	} else {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void ShaderRD::set_variant_enabled(int p_variant, bool p_enabled) {
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| 	ERR_FAIL_COND(version_owner.get_rid_count() > 0); //versions exist
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| 	ERR_FAIL_INDEX(p_variant, variants_enabled.size());
 | |
| 	variants_enabled.write[p_variant] = p_enabled;
 | |
| }
 | |
| 
 | |
| bool ShaderRD::is_variant_enabled(int p_variant) const {
 | |
| 	ERR_FAIL_INDEX_V(p_variant, variants_enabled.size(), false);
 | |
| 	return variants_enabled[p_variant];
 | |
| }
 | |
| 
 | |
| ShaderRD::ShaderRD() {
 | |
| 	// Do not feel forced to use this, in most cases it makes little to no difference.
 | |
| 	bool use_32_threads = false;
 | |
| 	if (RD::get_singleton()->get_device_vendor_name() == "NVIDIA") {
 | |
| 		use_32_threads = true;
 | |
| 	}
 | |
| 	String base_compute_define_text;
 | |
| 	if (use_32_threads) {
 | |
| 		base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 32\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 4\n";
 | |
| 	} else {
 | |
| 		base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 64\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 8\n";
 | |
| 	}
 | |
| 
 | |
| 	base_compute_defines = base_compute_define_text.ascii();
 | |
| }
 | |
| 
 | |
| void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines) {
 | |
| 	ERR_FAIL_COND(variant_defines.size());
 | |
| 	ERR_FAIL_COND(p_variant_defines.size() == 0);
 | |
| 
 | |
| 	general_defines = p_general_defines.utf8();
 | |
| 
 | |
| 	for (int i = 0; i < p_variant_defines.size(); i++) {
 | |
| 		variant_defines.push_back(p_variant_defines[i].utf8());
 | |
| 		variants_enabled.push_back(true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ShaderRD::~ShaderRD() {
 | |
| 	List<RID> remaining;
 | |
| 	version_owner.get_owned_list(&remaining);
 | |
| 	if (remaining.size()) {
 | |
| 		ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed");
 | |
| 		while (remaining.size()) {
 | |
| 			version_free(remaining.front()->get());
 | |
| 			remaining.pop_front();
 | |
| 		}
 | |
| 	}
 | |
| }
 |