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	We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			15 lines
		
	
	
	
		
			986 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
	
		
			986 B
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeBlend2" inherits="AnimationNodeSync" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Blends two animations linearly inside of an [AnimationNodeBlendTree].
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	</brief_description>
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	<description>
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		A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on the amount value.
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		In general, the blend value should be in the [code][0.0, 1.0][/code] range. Values outside of this range can blend amplified or inverted animations, however, [AnimationNodeAdd2] works better for this purpose.
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	</description>
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	<tutorials>
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		<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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	</tutorials>
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</class>
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