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			75 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorScenePostImport" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Post-processes scenes after import.
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	</brief_description>
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	<description>
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		Imported scenes can be automatically modified right after import by setting their [b]Custom Script[/b] Import property to a [code]tool[/code] script that inherits from this class.
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		The [method _post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
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		[codeblocks]
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		[gdscript]
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		@tool # Needed so it runs in editor.
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		extends EditorScenePostImport
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		# This sample changes all node names.
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		# Called right after the scene is imported and gets the root node.
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		func _post_import(scene):
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		    # Change all node names to "modified_[oldnodename]"
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		    iterate(scene)
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		    return scene # Remember to return the imported scene
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		func iterate(node):
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		    if node != null:
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		        node.name = "modified_" + node.name
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		        for child in node.get_children():
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		            iterate(child)
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		[/gdscript]
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		[csharp]
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		using Godot;
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		// This sample changes all node names.
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		// Called right after the scene is imported and gets the root node.
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		[Tool]
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		public partial class NodeRenamer : EditorScenePostImport
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		{
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		    public override GodotObject _PostImport(Node scene)
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		    {
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		        // Change all node names to "modified_[oldnodename]"
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		        Iterate(scene);
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		        return scene; // Remember to return the imported scene
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		    }
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		    public void Iterate(Node node)
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		    {
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		        if (node != null)
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		        {
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		            node.Name = $"modified_{node.Name}";
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		            foreach (Node child in node.GetChildren())
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		            {
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		                Iterate(child);
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		            }
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		        }
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		    }
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		}
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		[/csharp]
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		[/codeblocks]
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	</description>
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	<tutorials>
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		<link title="Importing 3D scenes: Configuration: Using import scripts for automation">$DOCS_URL/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.html#using-import-scripts-for-automation</link>
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	</tutorials>
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	<methods>
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		<method name="_post_import" qualifiers="virtual">
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			<return type="Object" />
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			<param index="0" name="scene" type="Node" />
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			<description>
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				Called after the scene was imported. This method must return the modified version of the scene.
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			</description>
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		</method>
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		<method name="get_source_file" qualifiers="const">
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			<return type="String" />
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			<description>
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				Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
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			</description>
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		</method>
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	</methods>
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</class>
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