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	This commit also adds means to manually disable warnings in `code` tags where it's a false positive with the new `skip-lint` attribute. Warnings are now enabled on CI to prevent future errors.
		
			
				
	
	
		
			34 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Joint2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Abstract base class for all 2D physics joints.
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	</brief_description>
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	<description>
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		Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies and apply a constraint.
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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		<method name="get_rid" qualifiers="const">
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			<return type="RID" />
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			<description>
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				Returns the joint's [RID].
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="bias" type="float" setter="set_bias" getter="get_bias" default="0.0">
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			When [member node_a] and [member node_b] move in different directions the [member bias] controls how fast the joint pulls them back to their original position. The lower the [member bias] the more the two bodies can pull on the joint.
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			When set to [code]0[/code], the default value from [member ProjectSettings.physics/2d/solver/default_constraint_bias] is used.
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		</member>
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		<member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
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			If [code]true[/code], [member node_a] and [member node_b] can not collide.
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		</member>
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		<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")">
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			The first body attached to the joint. Must derive from [PhysicsBody2D].
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		</member>
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		<member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")">
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			The second body attached to the joint. Must derive from [PhysicsBody2D].
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		</member>
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	</members>
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</class>
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